Portal 2 Catch-All

Finished. I probably clocked in closer to 15 hours or so, with far too many frustrated restarts. That said, some excellent all-time great gaming moments for me. Loved, loved, loved it.

Will probably shoot for Co-Op sometime this summer, as my current internet is sad and shot. Hopefully someone'd be willing to go on the 360 and won't have all the puzzles already memorized.

Just read a bunch of rambling on the Steam forum, and I'm convinced that

Spoiler:

Cave's wife was named Caroline. When Cave died, Caroline was turned into an A.I. named GLaDOS and began running Aperture Science.

and I'm partially convinced that

Spoiler:

Chell is their adopted child.

I'm about to replay it with commentary turned on and I thought I'd try it using a controller this time...but I can't seem to get it to work. I'm using the wireless 360 pc controller and I'm getting no response. I looked for some sort of "enable controller" checkbox or button but came up short. Can anyone point on the stupid thing I'm missing?

I just finished the game with a wireless 360 controller. Worked fine. There's no setting to enable. Just make sure your controller is on and connected before you start the game or it won't detect it.

Gdawg27 wrote:
I'm about to replay it with commentary turned on and I thought I'd try it using a controller this time...but I can't seem to get it to work. I'm using the wireless 360 pc controller and I'm getting no response. I looked for some sort of "enable controller" checkbox or button but came up short. Can anyone point on the stupid thing I'm missing?

I just finished the game with a wireless 360 controller. Worked fine. There's no setting to enable. Just make sure your controller is on and connected before you start the game or it won't detect it.

I got it working......ended up having to load up an entirely different game with controller support (Rockstar's Bully) and then loading into Portal 2 before it would do anything. Really weird business.

Finished single player. Loved it. Bless your hearts, Valve.

Spoiler:

Cave Johnson's lemon tirade did me in, I couldn't stop laughing.

The open areas made me feel really insignificant, which turned into a great sense accomplishment when I solved the puzzles. I loved the feeling of moving and flying through such huge spaces.

Polliwog wrote:

Finished single player. Loved it. Bless your hearts, Valve.

Spoiler:

Cave Johnson's lemon tirade did me in, I couldn't stop laughing.

The open areas made me feel really insignificant, which turned into a great sense accomplishment when I solved the puzzles. I loved the feeling of moving and flying through such huge spaces.

Spoiler:

Yeah! Take the lemons! I like this guy. Burning people! He's saying what we're all thinking!

Byrne wrote:

Just read a bunch of rambling on the Steam forum, and I'm convinced that

Spoiler:

Cave's wife was named Caroline. When Cave died, Caroline was turned into an A.I. named GLaDOS and began running Aperture Science.

and I'm partially convinced that

Spoiler:

Chell is their adopted child.

I'm on the same boat. I'm gonna have to play again just to find some more clues!!!

It's pretty much as long as the game.

So I'm just wondering but should we start a Portal 2 Co-Op thread so people (like me) who want to find some Goojers to play with can find some?

I can't believe the volume of this thread. When I checked Monday, there were 749 new posts. Then another 200-400 each day afterward.

Anyway...does Wheatley come back? I rather liked him.

Hit me up for multi-player. I'd rather like to try it out.

This game is so great.

That's all I've got. That, and getting a free copy of Portal 2 for working hard on getting Portal 2 released is.....what's that one word....

But I gifted it to some lucky guy who couldn't afford it, so it's all good

Jim Sterling rules.

Blind_Evil wrote:

Anyway...does Wheatley come back? I rather liked him.

Do you really want to know?

Spoiler:

Yes. In a big way.

So I replayed Portal with the dev commentaries just to see if I still thought it was harder. I do not. Got stumped many more times in Portal 2. Just placing portals and not having to worry about gels and such made the game much easier. Still going to play through the advanced and challenge levels later.

They also have a setting called Portal Funnel which help you fall into portals more easily (something that I'm pretty sure is defaulted in Portal 2). I'm thinking I just remember it being more difficult because "flinging" was more prominent and more difficult. I was playing with on a 360 and The Orange Box had pretty bad controller support.

4dSwissCheese wrote:

I'll be on in about 15-20 minutes and looking to do some co-op as well.

Well SwissCheese and I finished co-op. I guess it's 5 chapters/worlds then. Really enjoyed the last one. Some devious puzzles in there. We spent a lot of time standing around looking at things, or hitting buttons to see what they did and going from there. I think any complaints about single player being too easy are more than made up for by co-op. Tough stuff. Nothing impossible, but it really takes some thinking, planning, coordination and communication. Glad my bluetooth was working today, I don't think I'd want to do it without voice chat.

Stele wrote:

Just had a great coop run with Radical_Ans. We finished up world 2 and 3, whatever they are called. Coop is really challenging, but you get two brains working on it so it evens out.

Also, had my headset this time, I think we could hear each other great. He probably heard more than he wanted, since there's no push-to-talk on PS3. My cats were definitely making some background noise.

We may have found one other problem with PS3-PC coop. He said he had the TF2 hats selected for his robots, but they weren't showing up on his or my screen. Not sure if any of that DLC store stuff will appear if you are playing with a PS3 player in coop. Would kinda make that a waste of money on PC, or worse, make PC players actively avoid coop with PS3 players. :(

One thing to note for the PC crowd. Voice is not push to talk. It's voice activated. I found this out after my game w/ Stele earlier in the day, so I'm pretty sure he herd me talking on the phone w/ my wife ;).

I think the coop is even better than the single player. There's such a sense of camaraderie when you and your partner (in science) successfully solve the puzzles together. If you have a significant other, you should play it with them.

Radical Ans wrote:

One thing to note for the PC crowd. Voice is not push to talk. It's voice activated. I found this out after my game w/ Stele earlier in the day, so I'm pretty sure he herd me talking on the phone w/ my wife ;).

Haha. I did hear the phone ring. But then I took off my earpiece and went to the bathroom. Sounds like neither one of us heard the other, which is good.

Oh yeah the coop had an awesome tagline at the end as well. Spoilers.

Spoiler:

You saved science!

I think I enjoy that more than the single player end quotes.

Spoiler:

I'm in space!

Just finished Co-op with Xeknos. Holy crap was that fun. I swear to god we spent 20 minutes trying to figure out this one puzzle tried all sorts of stuff, and than we realized what the solution, and smacked our heads.

Such a great game. Definitely play the single player before doing Co-op. I think it is a much better experience that way spoiler wise.

Bravo Valve.

Spoiler:

Can't wait for Portal 3.

Think I'm going to be picking this up this weekend, I have a break next week thanks to a cluster of public holidays. Hopefully people will still be up for co-op by the time I'm through the SP.

Gaald wrote:

Just finished Co-op with Xeknos. Holy crap was that fun. I swear to god we spent 20 minutes trying to figure out this one puzzle tried all sorts of stuff, and than we realized what the solution, and smacked our heads.

Which one? SwissCheese and I had a couple we stared at for a while, but I think only the very last one took us a lot of time, and we overcomplicated the solution.

i38warhawk wrote:

So I replayed Portal with the dev commentaries just to see if I still thought it was harder. I do not. Got stumped many more times in Portal 2. Just placing portals and not having to worry about gels and such made the game much easier. Still going to play through the advanced and challenge levels later.

They also have a setting called Portal Funnel which help you fall into portals more easily (something that I'm pretty sure is defaulted in Portal 2). I'm thinking I just remember it being more difficult because "flinging" was more prominent and more difficult. I was playing with on a 360 and The Orange Box had pretty bad controller support.

I found myself getting stuck way more often in Portal 1 once you get out of the chambers. Portal 2 felt like it did a good job of guiding me. I only had trouble when I was in a large room and/or had to deal with white goo, but the clues were there.

I found that in co-op, my "partner in science" and I solved quite a few puzzles in ways that weren't intended. We found ourselves saying "So what was this cube for?" or "There were two obviously marked surfaces we didn't use". Made us pretty happy to think we're breaking rules.

kexx wrote:
Byrne wrote:

Just read a bunch of rambling on the Steam forum, and I'm convinced that

Spoiler:

Cave's wife was named Caroline. When Cave died, Caroline was turned into an A.I. named GLaDOS and began running Aperture Science.

and I'm partially convinced that

Spoiler:

Chell is their adopted child.

I'm on the same boat. I'm gonna have to play again just to find some more clues!!!

Spoiler:

I'm pretty convinced that Chell is the daughter of Cave and Caroline, not even adopted. The photos side by side make it seem possible and it just feels right to the story.

This additional info makes Portal 2 resonate all the more for me. Perfect marriage of great story, dialogue and problem solving. Everything I look for in a videogame.
However, being familiar with Stephen Merchant kind of took me out of it here and there. The voice seemed simply too distictive. However, J.K Simmons voice acting was perfect, I've been somewhat a fan of his for a while but had no idea until the credits rolled that he was voice acting in the game, and brilliantly I might add. Loved that character.

Still hoping for someone to link to all the developer commentaries so I can listen to them all back to back, but until then I'm working my way through the game with Developer Commentaries, which might be a good thing given the above spoilers.

However, early there was a mention of only one remaining 'impossible space' left in the game. That being a space that couldn't realistically exist within the map space. I'm guessing it was

Spoiler:

the Moon.

Can anyone confirm or deny this?

Lastly, given the above info as fact, I'd say that would guarantee

Spoiler:

a Portal 3 and it would make it unlikely to be a strong crossover with Half-Life.

Thoughts?

So I was fishing around in the game assets, and found something pretty interesting I think. Behold: Chell's family!

Spoiler:

Okay, so probably not. Have no idea what it is suppose to be really. A Valve in-joke? Something that got cut? Who knows!

Finished around 8 hours. Strong start, strong finish, and some good stuff in Chapter's 5 and 6. Otherwise, I had a problem with some of the pacing, some puzzles are either too obtuse or demand perfection, and the humor definitely wasn't as strong as in Portal. I also expect the unexpected from Valve, especially considering this is a puzzle game, but got pretty much what I expected, with a few exceptions to be sure.

Worst puzzles? I absolutely hated almost all the exclusive blu goo ones. Not sure why; not exited to replay to remember why.

Also, the "old" Aperture pedestal buttons can die a long and painful death in bad art design hell. I was constantly missing those things, and in one puzzle I was stuck for 15 minutes because they placed one in the wall, which was the same color. You stumped me!

Man, I love "x" commentary.

Co-op tomorrow.

Is there a way to skip ahead in the developer commentary. I thought I was done with a section and quit, but it turns out there was still a little bit more. I'd hate to have to play through that whole section again just for a bit of commentary.

Spoiler:

I like to hear the full version of the second to last song. It's very beautiful.
http://www.youtube.com/watch?v=_kPyG...

In an interesting discovery, after beating both single and coop on PS3, when I just started up the PC version I can create a new game from any chapter, or dev commentary in both single and coop.

I guess it links up achievements instead of searching for a save file that says I passed a certain chapter or something?

Thirteenth wrote:
Spoiler:

I like to hear the full version of the second to last song. It's very beautiful.
http://www.youtube.com/watch?v=_kPyG...

I've been looking through the sound files for the exact same thing with zero luck, I believe it only exists in the movie file. Looks like we have to hope that Valve will provide a cleaner/longer version for us, they've released soundtracks before so that might be a possibility.