Portal 2 Catch-All

cheeba wrote:

Stele: (ending spoilers)

Spoiler:

He should toss bombs at you. Stand near the white gel pipe and he'll nail it with a bomb.

That's what I assumed from the dialog, but it never happened. Maybe I'll quit the game and reload my save, see if it was a bug or something.

EDIT: That worked. Must have been an odd bug, but re-loading my save had the same thing. I actually had to exit the game and then load fresh and it worked.

Um... final boss (chapter 9 spoilers) help?

Spoiler:

He says something about bombs, but I never see any. I assume I woudl use a bomb to open the white gel pipe and be able to portal. But I just stand around near the white pipe and no bombs ever fall. After a couple minutes of nothing I started running all over the room, but I never see any bombs or anything. Just sat there with him taunting me for the entire 5 minutes.

Is my game broken? Where are the bombs? How else can I get to the gel in the tube?

Disregard this, figured it out below. Just a weird bug, exited and re-loaded my game and it worked.

Finished it. Every little thing from start to finish was awesome. Now I want to play it again.
Also:

Spoiler:

I'M IN SPAAACE!

Edit: Also, hit me up if you want to co-op.

MannishBoy wrote:
iaintgotnopants wrote:

Seriously, there isn't any cloud support? I can't leave for another hour or so so I was going to play a bit on my laptop but the 'continue game' option is grayed out.

Key bindings transfer, so something is going on, but save game data doesn't seem to be working.

Seems fixed now.

Thirteenth wrote:
Speedhuntr wrote:
cheeba wrote:
Hyetal wrote:

Which section, if I might ask?

Chapter 8 I believe...

Spoiler:

The 3 turrets behind the wall that you have to hit with the blue gel.

Just got past that section. Not done yet but that was definitely the toughest for me to figure out.

Oh that one. Yeah that one's hard too.

I got stuck there as well, but it wasn't the turrets that stumped me.

Spoiler:

After a few minutes of playing around I figured out how to get rid of the turrets, having remembered the mechanic when I did it to a box in an earlier level. So what stumped me? everything after that. Which as it turns out was a simple portal jump from ceiling. I couldn't believe how easy that solution was, after having come up with the first bit myself. That was the second and final time I over thought myself into being stuck on a level. Doh!

Also finished with the single player. Very satisfying. Although,

Spoiler:

I can't help feeling that story-wise, the game is just Portal 1, repeated twice.

Anyways, I posted an announcement in the Steam group, but I figure I'll mention here as well - I'm online right now and looking to do some co-op.

Done. Perhaps some thoughts tomorrow, but right now I'm just trying to soak it all in. Basking in the warm pool of a glorious game...

I just finished the single player game. Hat's off to Valve, very well played.

Now im desperate to get my hands on the Developer Commentary but dont have the time to play through the game again... anybody have any tips or links where I can listen...

Gaald wrote:
Thirteenth wrote:
Speedhuntr wrote:
cheeba wrote:
Hyetal wrote:

Which section, if I might ask?

Chapter 8 I believe...

Spoiler:

The 3 turrets behind the wall that you have to hit with the blue gel.

Just got past that section. Not done yet but that was definitely the toughest for me to figure out.

Oh that one. Yeah that one's hard too.

I got stuck there as well, but it wasn't the turrets that stumped me.

Spoiler:

After a few minutes of playing around I figured out how to get rid of the turrets, having remembered the mechanic when I did it to a box in an earlier level. So what stumped me? everything after that. Which as it turns out was a simple portal jump from ceiling. I couldn't believe how easy that solution was, after having come up with the first bit myself. That was the second and final time I over thought myself into being stuck on a level. Doh!

Don't beat yourself up too much haha. That's exactly what happened to me. Darn you, overthinking!

muttonchop wrote:

Edit: Also, hit me up if you want to co-op.

That was fun, thanks!

We went through the first section? of 5 test areas or so, and then it took us back to the hub. Felt like a good sized bit to run through a few maps at a time.

Stele wrote:
muttonchop wrote:

Edit: Also, hit me up if you want to co-op.

That was fun, thanks!

We went through the first section? of 5 test areas or so, and then it took us back to the hub. Felt like a good sized bit to run through a few maps at a time.

Yeah, that was fun. Definitely looking forward to the later levels, I bet things get crazy with two sets of portals.
I love how angry GLaDOS gets when you stand around gesturing at the cameras. And she gave you bonus points for crushing me!

God damn this game is awesome. I was in one of those room where you need to pass the laser through a bunch of those light-up node things. As soon as they light, this awesome music starts. I spent like five minutes just listening to that.

MannishBoy wrote:
MannishBoy wrote:
iaintgotnopants wrote:

Seriously, there isn't any cloud support? I can't leave for another hour or so so I was going to play a bit on my laptop but the 'continue game' option is grayed out.

Key bindings transfer, so something is going on, but save game data doesn't seem to be working.

Seems fixed now.

Yeah, I fired it up when I got home it brought up the warning that my local files didn't match my cloud files. Not wanting to screw anything up I just went with my local files since it only meant backtracking three or four rooms.

Just finished as well. Fantastic.

Yeah, that three-turret room was tough. I spent quite awhile thinking about that one.

Agreed about the white gel: I wasted a TON of time just screwing around with it, and it actually made solving some rooms significantly harder.

Very minor general-strategy spoiler:

Spoiler:

They have, sadly, carefully constructed the levels so you can't do anything particularly interesting with white gel, so there's not a lot of reason to try to play with it.

Finished single player this evening. FANTASTIC.

I'll be looking to do some co-op on future nights.

About 11 hours later and I'm done through it. Looking forward to playing again with Developer's Commentary. (as an aside, more developers need to just copy how valve handles commentary, it really is the best way).

Game was perfect for me. Exactly what I wanted and more; sad to see it end.

After finishing I had a pretty huge smile on my face. Great game, well worth the price of admission for the single player alone, haven't even touched co-op.

It's inarguably a worthy successor to Portal. However, I can't shake the feeling that it was easier. It's not that the puzzles were too easy, but I never felt like I was moving quickly or required to switch rapidly between portals. It's something that I remember having to do frequently in Portal.

Maybe it's the fact that I'm using a mouse instead of a 360 controller or I'm just more familiar with the game play?

I made it through the first four sections or so of Coop tonight. I thought the single player puzzles were fun, but the coop puzzles are far more satisfying to solve in my opinion. I'm enjoying the heck out of it. The only thing that sucks, is that it's hard to actually join in with GWJ people and random people on my friends list because you don't know if they're in single player or already in a coop game. I ended up just playing with a random person which turned out just fine.

i38warhawk wrote:

After finishing I had a pretty huge smile on my face. Great game, well worth the price of admission for the single player alone, haven't even touched co-op.

It's inarguably a worthy successor to Portal. However, I can't shake the feeling that it was easier. It's not that the puzzles were too easy, but I never felt like I was moving quickly or required to switch rapidly between portals. It's something that I remember having to do frequently in Portal.

Maybe it's the fact that I'm using a mouse instead of a 360 controller or I'm just more familiar with the game play?

I noticed they reduced the "twitch" factor (don't know what else to call it) as well. And actually, it made it more of a thought-provoking puzzle game rather than an action-puzzle game (while still being full of action). Definitely a change for the better, in my opinion, as I've always been terrible at aiming with mouse+keyboard.

It's inarguably a worthy successor to Portal. However, I can't shake the feeling that it was easier. It's not that the puzzles were too easy, but I never felt like I was moving quickly or required to switch rapidly between portals. It's something that I remember having to do frequently in Portal.

Maybe it's the fact that I'm using a mouse instead of a 360 controller or I'm just more familiar with the game play?

Nope you're right. I don't mind either. Those type of rooms had nothing to do with solving a puzzle and everything to do with timing and the ability to not get motion sickness while twisting and turning through portals. I am not to sad to see them go. They were more frustrating than anything.

Gaald wrote:
It's inarguably a worthy successor to Portal. However, I can't shake the feeling that it was easier. It's not that the puzzles were too easy, but I never felt like I was moving quickly or required to switch rapidly between portals. It's something that I remember having to do frequently in Portal.

Maybe it's the fact that I'm using a mouse instead of a 360 controller or I'm just more familiar with the game play?

Nope you're right. I don't mind either. Those type of rooms had nothing to do with solving a puzzle and everything to do with timing and the ability to not get motion sickness while twisting and turning through portals. I am not to sad to see them go. They were more frustrating than anything.

+1

Had my first proper game last night playing co-op with a friend of mine who's day job involves being a developer for one of my clients. Said client has a cantankerous old backend database that causes no end of problems and against which I have to perform frequent, extensive, and onerous load tests.

So I got to tell my boss with no trace of a lie this morning that I was up until midnight last night running tests with our client because of an insane old computer.

o/\o

troubleshot wrote:

Now im desperate to get my hands on the Developer Commentary but dont have the time to play through the game again... anybody have any tips or links where I can listen...

Same boat here, anyone know of a way to listen to the Dev commentary without having to replay the whole game?

I may do some work with Dev Commentary videos and put them up online.

Coop. is. amazing.

Find a friend, and play it. NAO.

ps. Some of these complaints on metacritic... lol they've clearly not come within 10 feet of the actual game.

Speedhuntr wrote:
Gaald wrote:
It's inarguably a worthy successor to Portal. However, I can't shake the feeling that it was easier. It's not that the puzzles were too easy, but I never felt like I was moving quickly or required to switch rapidly between portals. It's something that I remember having to do frequently in Portal.

Maybe it's the fact that I'm using a mouse instead of a 360 controller or I'm just more familiar with the game play?

Nope you're right. I don't mind either. Those type of rooms had nothing to do with solving a puzzle and everything to do with timing and the ability to not get motion sickness while twisting and turning through portals. I am not to sad to see them go. They were more frustrating than anything.

+1

Having started a replay of Portal while I wait for a new month to roll around so I can buy the sequel, I can confirm the timing and orientation type puzzles are still pretty frustrating. That said, the one where you had to put a series of sequential portals in raised platforms in a very tall room is still enormous fun, although it makes my wife dizzy watching me play it.

Mex wrote:
troubleshot wrote:

Now im desperate to get my hands on the Developer Commentary but dont have the time to play through the game again... anybody have any tips or links where I can listen...

Same boat here, anyone know of a way to listen to the Dev commentary without having to replay the whole game?

You could probably extract them out of the .vpk files, although you would lose the context for them.

Pikey26 wrote:

I may do some work with Dev Commentary videos and put them up online.

That'd be awesome, if you do that I hope you make a new thread so it doesn't get lost in all the comments... or at least PM me ; )

So did anyone cheat in any puzzle? I gave up on one, and I kinda felt like a moron after reading the solution. Other than that I managed to figure it all out by myself.

Mex wrote:

So did anyone cheat in any puzzle? I gave up on one, and I kinda felt like a moron after reading the solution. Other than that I managed to figure it all out by myself.

I think the key with games like portal is that the fun comes from working it out yourself. It's boring standing around looking at your surroundings trying to work it out, so you have to keep trying things, there's a few puzzles that reveal their solution only by messing around.

I was extremely proud of myself that I solved every puzzle without any outside help. It may have required many minutes of just standing in one spot and figuring out mechanisms in my head (not too exciting for my roommates who were watching) but I got it done.

I finally found the song I was looking for from the game. I'm not finished, so it's not from the end. I really thought it was Jonathan Coulton but it isn't. It was in Chapter that I encountered it, I believe. "Exile Vilify" by the National: http://stereogum.com/688961/the-nati...