Windows Phone 7 Games Catch-All
I haven't been able to find a good review site for Windows Phone 7 games, so I've been poking around the market on my own. I've been working my way through the Live-enabled games because, as with the Xbox 360, they're all required to have demos. I haven't delved too deeply into the non-Live games, but from the looks of it there's a lot of the usual chaff. From what I've seen so far, here are my impressions:
- ilomilo - You've probably heard the buzz about this game for the XBLA release, and it's just as good on WP7. It's a charming puzzle game where you work to reunite two friends, ilo and milo, by controlling both characters and guiding them around 3D mazes. The artwork is reminiscent of the hand-made look of LittleBigPlanet and looks great.
- The Harvest - This is an ARPG where the Diablo-esque click-click-click has been replaced with tap-tap-tap. It's hard to judge a game like this based on a demo because so much of the genre's appeal lies in upgrading your character over time, but the demo is fun and teases a fair amount of content with three character classes and some decent-looking upgrade options. The real killer for this game is that the loading times can be quite long. The first time I loaded the game, it took a minute before I could play; reloading that saved game took less time, but still 30 seconds or more from menu to game.
- Max and the Magic Marker - A puzzle-platformer that's appeared on Wiiware and the PC, this is probably my favorite version of the game. You navigate a little kid around fairly typical platforming hazards while drawing new platforms on the screen with your finger. The controls are well-done, and the drawing is much more intuitive here than on the Wii or PC. The problem, again, is that the load times are on the longer side which makes this harder to pick-up and play.
- de Blob Revolution - Not a port of the Wii platformer but a puzzle game set in the same universe. You guide the titular blob through mazes, converting creatures called Graydians to color, without crossing the trail of paint the blob leaves behind him. It's a well-done casual game with a good sense of style. I intend to pick up the full version at some point.
- Flowerz - Execrable spelling in the title aside, this is a neat little match-three game with a good bit of mechanical depth. You place colored flowers on a grid to make horizontal or vertical rows of three. The depth comes in that some of the flowers leave other, differently colored flowers behind them when they're cleared, so you have to plan ahead when you place them. It's surprisingly addicting and comes at just the right price of free.
- Revolution - Another puzzle game. This time you're presented with a fixed set of cogs you need to turn and limited number of cogs you can place on the board to make that happen. It's simple and easy to pick up. I'm not sure if the full game has a lot of depth to it.
- Puzzle Quest 2 - It's Puzzle Quest! I really don't have much to add.
- Assassin's Creed: The Chronicles of Altair - I think this is just a port of the iOS game, and it's decent but not great. It's a largely side-scrolling platformer with some sword fighting mixed in. The virtual analog stick is finicky and makes it difficult to walk when you're trying to get past Templars undetected, but I'm not a huge fan of virtual pads and sticks in general.
- Glyder - A tilt-controlled flight game with steampunk trappings, this one has a fun demo but I can't imagine myself putting a lot of time into the full version. The graphics are decent if unremarkable, and the controls are responsive enough. However, the mechanics really seem to lack any sort of depth that would make multiple courses worth playing through.
- The Revenants: Corridor of Souls - This is the only real dud that I've tried out so far. The idea is interesting: you control an orb of light in a little arena being attacked by various beasties and bad things. You can tap to teleport the orb anywhere on the screen, or you drag it around to create a trail of light. Making loops with the light trail creates a vortex that sucks enemies into it for points and bonus lives. Unfortunately, the game explains itself poorly and the controls are spotty. Tapping to move doesn't always work, and sometimes even dragging the light around can be unreliable.
I'll post more impressions as I play more games. So, anyone else playing Win Phone 7 games?