Tomb Raider reboot

MeatMan wrote:
Scratched wrote:

Did you click my link earlier? That seems to set a session cookie or something to remember you being in that region. Add ?cc=us to the end of the URL to set it back, or restart your browser.

I did, and that's why I removed ?cc=au from the URL and purged my browser cache. Apparently that didn't work, because adding ?cc=us displays a $45 price.

Nevermind, then.

I wish I could purge Australian pricing from Steam too. Thankfully I nabbed this for $50 before they did the price hike up to $70.

complexmath wrote:

Aside from the glimpses at gameplay, all that review really tells me is that Conan is kind of an ass.

I thought he was funny.

Scratched wrote:

I feel the need to draw people's attention to this page.

f*cking damn survival edition, when did pc games start getting deluxe stuff? What am I going to do with my action figure now?

What specs? I'm wondering if this will play on my laptop or if I have to sequester myself to the computer room.

LiquidMantis wrote:

What specs? I'm wondering if this will play on my laptop or if I have to sequester myself to the computer room.

I'm running a AMD Phenom II X6 1090T, 8Gb ram and AMD 7870 2GB and it seems to be playing smoothly in the 30 - 40 fps range. I hear if I disable the new hair fx stuff I can get closer to 60.

Game looks quite nice! This is with everything on ultra with that new tress fx hair thingy!

http://steamcommunity.com/sharedfile...

IMAGE(http://cloud-2.steampowered.com/ugc/578982602185701373/CF5A2EA878520771AD24C7EB208213E5772EB582/)

I have to be honest, that screenshot doesn't look that good.

I'm in the tutorial, and... if they're going to have QTEs, they need to make it a heck of a lot more obvious on PC what button you're supposed to push. Edit: Oh, on like the tenth time I see "press F to kick" at the bottom of the screen, instead of staring at the blank circle that's the timer and wondering what I'm supposed to do.

How's the PC version? On something like this I'm tempted to stick with my xbox, but apparently not everyone thinks that way.

Hypatian wrote:

I'm in the tutorial, and... if they're going to have QTEs, they need to make it a heck of a lot more obvious on PC what button you're supposed to push. Edit: Oh, on like the tenth time I see "press F to kick" at the bottom of the screen, instead of staring at the blank circle that's the timer and wondering what I'm supposed to do.

I'm watching somebody stream the beginning of the game and he's stuck on the exact same thing. Really bad QTE prompts.

Keithustus wrote:

How's the PC version? On something like this I'm tempted to stick with my xbox, but apparently not everyone thinks that way.

Looks and plays great but it's a nvidia video card killer right now. The new shiny hair effects technology TressFX destroys my 670 GTX. I also took a huge FPS hit when I turned on post processing. I suspect Nvidia cards will do better in the next driver update. I haven't had any yet but apparently lots of people with Nvidia cards are getting random crashes too.

There were new nvidia beta drivers out Monday specifically tuned for the new releases:

The new GeForce 314.14 beta driver is now available to download. An essential update for gamers jumping into this month’s biggest and best releases, today’s driver ensures maximum system compatibility in games such as SimCity, StarCraft II: Heart of the Swarm, Resident Evil 6, and Hawken, a free-to-play first-person shooter being enhanced with hardware-accelerated PhysX effects later this week.

Version 314.14 - BETA
Release Date Mon Mar 04, 2013
Operating System Windows 7 64-bit
Windows 8 64-bit
Windows Vista 64-bit
Language English (US)
File Size 211.21 MB

New in GeForce 314.14 Drivers

Performance Boost – Increases performance by up to 23% for GeForce 400/500/600 series GPUs in several PC games vs. GeForce 314.07 WHQL-certified drivers. Results will vary depending on your GPU and system configuration. Here is one example of measured gains:

GeForce GTX 680:
Up to 23% in Sniper Elite V2
Up to 9% in Sleeping Dogs

GeForce GTX 680 SLI:
Up to 22% in Sniper Elite V2
Up to 14% in Sleeping Dogs
Up to 9% in StarCraft II
Up to 5% in Call of Duty: Black Ops II
Up to 5% in Deus Ex: Human Revolution
Up to 5% in Just Cause 2
Up to 4% in The Elder Scrolls V: Skyrim
Up to 4% in Batman: Arkham City

SLI Technology
Updates SLI profile for Resident Evil 6
Adds SLI profile for Sniper Elite: Nazi Zombie Army (delivered via NVIDIA Update)

Additional Details

Installs PhysX System Software 9.12.1031.
Installs HD Audio v1.3.23.1
Includes support for applications built using CUDA 5 or earlier version of the CUDA Toolkit. More information at http://developer.nvidia.com/cuda-too...
Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.

Link: http://www.nvidia.com/Download/Find.aspx?lang=en-us

Keithustus wrote:

There were new nvidia beta drivers out Monday specifically tuned for the new releases

All the FPS and crash problems are running those drivers. I expect more drivers will be out in the next week or two.

The game seems to want more power than is actually presented on scene. The only time I have frame drops is when a new scene is being shown, camera pans, or during their 'stealth' loading.

And wow, that beginning bit before the first camp. EXTREME Tomb Raider: Sponsored by Doritos and Mountain Dew, presented by Geoff Keighley! Unless your fiction actually supports it, f*ck off with that superhero nonsense. Please don't let Lara be a preordained savior, please don't let Lara be a preordained savior, please...

Tress fx really does make the hair look a lot better. But the problem (at least initially) is that you pay a lot of attention to it, so you start to notice the flaws. E.g.,

Spoiler:

when she wakes up in the beginning, hanging upside down, her braid hangs down, but the rest of her hair stays normal.

I have an Nvidia 670, and I have crashed to the desktop twice in the first 20 minutes...

I'm on an AMD card and disabled TressFX, everything else up full to prioritise smoothness over hair. It wasn't unplayable with it on, but that one effect just dropped the framerate a fair bit. There's potential there for the future though. I would have liked to have seen it used on more characters though.

These damn pop up notices left and right are the second biggest annoyance after a QTE showing an icon and not a letter for what button to press.

Otherwise I'm an hour and a half in and really impressed by the gameplay, especially finding a tomb and just getting to work your way through it.

Multiple pathways in some other areas are well implemented and natural feeling. I can see how different players could take different paths depending on what they notice first.

Anyone tried multiplayer yet?

Gumbie wrote:
Keithustus wrote:

There were new nvidia beta drivers out Monday specifically tuned for the new releases

All the FPS and crash problems are running those drivers. I expect more drivers will be out in the next week or two.

Disabling tessellation in the launcher's graphic options is a workaround for most crash issues currently for Nvidia users. I was able to play for 3 hours straight without any hiccups after. Hoping they patch soon or we get an updated driver release.

As for the Tress FX, I don't notice much in the way of a performance hit on a 680 GTX & i7 clocked at 4.6ghz, but it just doesn't seem right. Like they made the hair too light and it just frizzes all over the place. Sometimes it looks really good, but I think the technology needs a bit more work.

LightBender wrote:

but it just doesn't seem right. Like they made the hair too light and it just frizzes all over the place. Sometimes it looks really good, but I think the technology needs a bit more work.

Yes, it's going to take a few revisions. I guess the core issue is that hair is a complex thing. For instance in the storm it would be wet and blowing around in clumps. A difference when it's wet and when it dries out

I guess part of the problem is that it's only halfway to 'full real hair'. They didn't do two fully separate systems, it's an enhancement onto the base non-tressfx hair, extra strands. They didn't take a head, add hair to it, give it a haircut so it looks right and then let the simulator do all the work.

It's better than a static model being glued to a head though, hopefully it does push more developers to use it and advance it, and in a year we're not asking "what happened to tressfx? was it ever used on anything besides TR?"

Scratched wrote:

Anyone tried multiplayer yet?

Had a quick go at it. Unfortunately the opposing team was overwhelming my team consistently and was camping our base 2 minutes into every round. So the levels I played have some choke point issues... I got sick of it at that point and gave up, but when I did break out of the base and get into some proper fire fights, it seemed fairly fun.

Anyone running this with a 6950? I'm not a 60fps-necessary kind of guy...

Nvidia released a statement regarding performance on Tomb Raider

Nvidia wrote:

We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings.

Unfortunately, NVIDIA didn’t receive final code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible.

In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games.

Am I the only one who sees you guys debating about hair graphics and physics and...is reminded of certain games about 8 years ago featuring the most hyped boob physics?

Hah, I'd completely forgotten that boob jiggle technology was all the rage for a while. And about as weird as TressFX sounds to be.

Well, that's the benefit of singleplayer. I guess I'll wait for the drivers to cook and just dig into SimCity for now.

silentsod wrote:

These damn pop up notices left and right are the second biggest annoyance after a QTE showing an icon and not a letter for what button to press.

Otherwise I'm an hour and a half in and really impressed by the gameplay, especially finding a tomb and just getting to work your way through it.

Multiple pathways in some other areas are well implemented and natural feeling. I can see how different players could take different paths depending on what they notice first.

+1000 on getting rid of those stupid popup notices. It is a fairly scary and intense game, and then "You unlocked a new costumed" floating across the screen. Terrible! The did a really great job on the graphics settings - hopefully like Far Cry 3 they can add some gameplay settings to help adjust the UI.

Any thoughts on using a gamepad vs keyboard & mouse? I'm thinking this looks like a gamepad game.

driver issues aside... Has anyone played both the Xbox and the PC version?

If the PC graphics are a significant step up I'll go with that, but at the same time I have a new big LED TV I'm dying to break in with a new game. How much is lost graphically on the Xbox?

Keithustus wrote:

Am I the only one who sees you guys debating about hair graphics and physics and...is reminded of certain games about 8 years ago featuring the most hyped boob physics?

If you want great looking characters, good hair is as important the rest of the model - maybe more so because you pay more attention to someones head. I was just playing Saints Row the Third and going through the character creation process which was very nice. But when I got to hair, most choices looked like a grafted on chia pet. The only things that looked ok were bald or a massive afro which was so absurd it was funny. I'd compare the boob physics to the heavenly sword hair which was a little unnatural, and a little overdone.

JC wrote:

If the PC graphics are a significant step up I'll go with that, but at the same time I have a new big LED TV I'm dying to break in with a new game.

Put your chocolate in your peanut butter!