Tomb Raider reboot

Scratched wrote:

I suppose you could say Legend/Underworld were great updates of the old TR, taking the best of the Core Design games. I think the new one will have a fair amount of new concepts to the series such as the survival, but a lot of familiarity to it and introducing elements they want for later in the series.

I agree. I'm not even comfortable calling this game a reboot. Legend was the reboot, and they did a heck of a job. I think that they are using the success of those games to expand on the franchise in much more creative ways than they did in the past. As long as they put the same level of polish and creativity behind their games as they did with The Guardian of Light, I think they can get away with really doing some neat games that revolve around Lara Croft. It's a lot smarter than releasing a string of the same game every year.

Via JoyStiq

Crystal Dynamics on recreating Lara Croft

Game Informer continues its coverage of the recently announced Tomb Raider reboot, this time offering up a discussion with Crystal Dynamics on the creation of the new Lara Croft. Global brand director Karl Stewart noted that the new Tomb Raider began as a continuation of Lara's most recent adventure, Underworld. Eventually, however, the team chose to create an origin story in order to "reposition" Lara and make her relevant once again.

Art Director Brian Horton added that it's important for today's audience to "believe in their characters" and that Crystal Dynamics hopes that gamers "care for Lara at the end of the day." Expanding on this idea, the team approached the new design based on who Lara is as a person. "We wanted her be a blend of someone that has a level of vulnerability and inner strength," said Horton, adding that the focus of the redesign was to "understand who she was inside."

Furthermore, as Tomb Raider is an origin story, Lara will grow as a character as the tale is told, and players will be able to see actual changes. Stewart notes, for example, that Lara may be taken aback by enemies during her first encounters. However, as the game progresses, her performance and animations will change to reflect her growing stronger as a character. Read the full article for more on how Crystal Dynamics went about creating a new Lara, both inside and out.

Scratched wrote:

More: http://www.gameinformer.com/b/featur...

One thing I like the sound of is that the character animations change as you progress through the game, as Lara develops. Animation is one of those things that is really overlooked in games that can portray a lot, and when games are down to the level of character acting where you can pay attention to expressions and the tone of the voice acting because the developer/writer put detail there to find, it's sometimes a bit disappointing to have one canned set of animations for the gameplay under all circumstances. It could be interesting to see what they make of this game.

That is a fascinating mechanic but I'll believe it when I see it. Developers rarely promise anything of the sort. When they do, what they deliver tends to be far less than anticipated. We were told that in Left 4 Dead 2, the survivors would learn more about their predicament and each other, that they'd grow closer and more committed to one another and by the end they'd be competent and skilled when it comes to zombie murdering.

What we got was one map where everyone calls everything by some nickname, a phenomenon that ends abruptly during a load screen. Better than nothing but a far cry from what we were expecting.

Oh sure, the PR is definitely set for 'full hype' at the moment. At the very least, the amount they're talking about is more than a new coat of paint.

Thin_J wrote:

Yeah, I enjoyed Underworld.

Bonus points to them for the actual human woman proportions on the character redesign.

In a perfect world this would be as good as Uncharted with more of a skew toward puzzle/platforming than combat.

I actually much preferred the platforming and puzzling in Underworld over Uncharted 2. It felt less linear even though that may not have been the case. Also there weren't platforming sections where she could jump farther then normal b/c that's what the developer wanted. Those through me off allot in Uncharted 2.

The image on the Game Informer cover almost looks like they are trying to make her look like Angelina Jolie, but just not enough for any lawsuits. Its kind of eerie and I don't like it. Apparently the next big thing after boobs is BOTOX.

IMAGE(http://media1.gameinformer.com/imagefeed/featured/features/laracroft/LARA_FullbodyREVISEGI2.jpg)

For people who don't like reading as much...

EvilDead wrote:

Apparently the next big thing after boobs is BOTOX.

Haha, looking at the picture above it's like the mass moved upwards.... even the rest of her head looks swollen and slightly 'off'.

[edit]

Ah, i see what they did. Someone thought that her hair wasn't 'enough' and added in another part above it (forgetting to take into account perspective). You can see the join between the original dark hair and the added light hair.

Haven't you ever seen a bump-it, or do they not have those in England?

So this is where we go to pick nits, eh? Geezus guys. I think the new character model looks great! A vast improvement over
IMAGE(http://www.ugo.com/images/galleries/tombraiderlegend_games/1.jpg)

PandaEskimo wrote:

Haven't you ever seen a bump-it, or do they not have those in England?

I wasn't aware that they had invented hairspray that survived being soaked in water, tussled through vegetation and sweat from rock climbing.

You can also see the cheap "clone-brush" technique if you look near her parting that indicates that it wasn't meant to be originally like that....

Nit-picking aside, it's a terrible haircut!

And if they do have those hairstyles (which surely were the remit of the 50s/60s like in Hairspray the musical) in the UK then i retroactively claim that as the reason i emigrated. (Seriously though, i never saw one recently).

[edit]
Looking more closely, i think i'm mistaking clone-brush for overlay of one image onto another....

[edit2]
I have far too much time on my hands!! (Though it only took a few minutes :))
IMAGE(http://img94.imageshack.us/img94/5363/larapaste.gif)

You can see how they used the headshot from the lower left corner but rejigged the hair (including the ponytail off to the right) which is why it looks so off to me - she's got two hairstyles at the same time!

Speedhuntr wrote:

So this is where we go to pick nits, eh? Geezus guys. I think the new character model looks great! A vast improvement over

I never said i didn't like her style... just that they messed up the released art. I have certain standards, you know!!

IMAGE(http://1.bp.blogspot.com/_tBLJPPkmP3k/SyhBZF6mPtI/AAAAAAAABYo/kwB8WqiSV0c/s320/BUMP+its.jpg)

Duoae wrote:
Speedhuntr wrote:

So this is where we go to pick nits, eh? Geezus guys. I think the new character model looks great! A vast improvement over

I never said i didn't like her style... just that they messed up the released art. I have certain standards, you know!!

Duly noted.

And gah! Bump-its. Beehives frighten me.

Thin_J wrote:

Bonus points to them for the actual human woman proportions on the character redesign.

For now... I mean, if it's an origin story, there's plenty of space for her to get some work done. Open world game with plastic surgery shops? Magic artifacts that induce enormous tits? The possibilities are endless!

Staats wrote:
Thin_J wrote:

Bonus points to them for the actual human woman proportions on the character redesign.

For now... I mean, if it's an origin story, there's plenty of space for her to get some work done. Open world game with plastic surgery shops? Magic artifacts that induce enormous tits? The possibilities are endless!

Once she gets all the guns, where is she supposed to put them? Yes, one gun can go in the holster, one over the shoulder, but what about the others?

One thing I'm thinking about is where they take the series after this one, they can't shipwreck Lara and have it be a survival horror acrobatics game every time. What would be a good result is when she's exploring a legend attached to a certain location, it's based in the right area instead of globe trotting just for the hell of it.

LobsterMobster wrote:

Hypatian, I would say you've got it backwards. It's not the "vulnerable female" that's the stereotype, but the "invulnerable male."

I agree with Blind Evil. They've got this scenario in mind and a female protagonist. In that scenario, the character would be dirty and vulnerable. Are they to break with that reality just because it seems to portray a female as weak? Is that not sexist as well?

If you really want to get angry over feminist issues, why not address the hundreds of other games that defines a "strong female" as one who wears as little clothing as possible and acts like a cocky man? I think that's a far more interesting conversation as it gets into our associations between strength and masculinity, and asks the question of what a strong female - who is feminine - looks like.

The controversy just isn't here. Battered females look battered because battered people look battered.

I was just imagining feminist groups reacting to that picture when I read this post, and came to the same conclusion. I agree with Lobster, again! Quit being so sensible!

Scratched wrote:

One thing I'm thinking about is where they take the series after this one, they can't shipwreck Lara and have it be a survival horror acrobatics game every time. What would be a good result is when she's exploring a legend attached to a certain location, it's based in the right area instead of globe trotting just for the hell of it.

Yeah i agree. Something like there's an artefact/tablet she finds near the middle/end of this game and that intrigues her to become a treasure hunter. Maybe she goes searching for the lost city of gold in the next game.... or she heads off into Africa or the steppes of Mongolia for similar treasures.

Unfortunately i understand the past globe-hopping adventures as many places were set in the middle of highly developed and populated countries. In those cases, most major archaeology would happen in the cities and farms of the country and there'd be no big finds like temples and stuff..... They need to take it to the 'third world' and other vast, unexplored places. Maybe, before a desert formed there was a civilization that's been buried with time but a freak sandstorm uncoveres an entrance and Lara, and a few other rival treasure hunters all descend on the ruins in order to pull out as many artefacts as they can before another incoming storm (the game would be on a timer of a couple of in-game days perhaps) buries them all again. Perhaps there's some curse and whatnot.

Duoae wrote:

Unfortunately i understand the past globe-hopping adventures as many places were set in the middle of highly developed and populated countries. In those cases, most major archaeology would happen in the cities and farms of the country and there'd be no big finds like temples and stuff..... They need to take it to the 'third world' and other vast, unexplored places. Maybe, before a desert formed there was a civilization that's been buried with time but a freak sandstorm uncovers an entrance and Lara, and a few other rival treasure hunters all descend on the ruins in order to pull out as many artifacts as they can before another incoming storm (the game would be on a timer of a couple of in-game days perhaps) buries them all again. Perhaps there's some curse and whatnot.

Have you not actually played Legend and Underworld?

I've played both of them along with Anniversary, Tomb Raider 1, 2, 4 and The Angel of Darkness.

In Legend she hops around the world like mad.... in Underworld she also hopped around the world - each area was larger than in Legend - but the thread of the story was, i felt, hindered by them sticking with the whole "mythology stole my mother" schtick that they pulled from the original Tomb Raider.

I loved all three of the latest games and also really liked AoD (i think i'm in the minority for that though). I'd just kinda like them to make it a cohesive story around a location - like they're doing with the reboot - but not to go on to do their romping around the world in 8 hours like they have been.

I don't see how "They need to take it to the 'third world' and other vast, unexplored places." equates to those two games either.... I mean, there was no vast unexplored places in those games -they were just motorways. Underworld came closer but you didn't do any of the exploring yourself as you were just plonked down at the entrance and told to go in.

Duoae wrote:

I've played both of them along with Anniversary, Tomb Raider 1, 2, 4 and The Angel of Darkness.

In Legend she hops around the world like mad.... in Underworld she also hopped around the world - each area was larger than in Legend - but the thread of the story was, i felt, hindered by them sticking with the whole "mythology stole my mother" schtick that they pulled from the original Tomb Raider.

I loved all three of the latest games and also really liked AoD (i think i'm in the minority for that though). I'd just kinda like them to make it a cohesive story around a location - like they're doing with the reboot - but not to go on to do their romping around the world in 8 hours like they have been.

I just found it odd that you thought she needed to hit third world countries. I think as an action platformer, the globe hopping serves the gameplay well, by providing different themed levels to play. I guess you could do this within one location, but I think the variety of locations has been an asset, not a liability. What I appreciate is that the developers are open-mined enough to realize that when they tackle different genres, they don't have to do the globe hopping.

But then, I never spent much time with the previous games, as I found them to be really clunky and bad. Legend is what brought me back in. Maybe if I had spent a lot of time with the earlier games, I'd think differently.

Jayhawker wrote:

I just found it odd that you thought she needed to hit third world countries. I think as an action platformer, the globe hopping serves the gameplay well, by providing different themed levels to play. I guess you could do this within one location, but I think the variety of locations has been an asset, not a liability. What I appreciate is that the developers are open-mined enough to realize that when they tackle different genres, they don't have to do the globe hopping.

That's the question, how much is the reboot changing for good, and what are going to stay? They haven't said too much about what circumstances Lara is in, besides the shipwreck, because it doesn't really matter for this game, but we don't know if she's a rich jetsetting heiress or not.

The publicity is highlighting how much difference there is, but it's going to take a few games to work out if that's more than hot air. The new Eidos-Square Enix seem to be saying a lot of the right things, I guess the next few years will see whether they are a company to be liked.

Jayhawker wrote:

I just found it odd that you thought she needed to hit third world countries. I think as an action platformer, the globe hopping serves the gameplay well, by providing different themed levels to play. I guess you could do this within one location, but I think the variety of locations has been an asset, not a liability. What I appreciate is that the developers are open-mined enough to realize that when they tackle different genres, they don't have to do the globe hopping.

But then, I never spent much time with the previous games, as I found them to be really clunky and bad. Legend is what brought me back in. Maybe if I had spent a lot of time with the earlier games, I'd think differently.

I guess i'm looking at games like Far Cry 1&2, Crysis, Gears of War, Prince of Persia (all four recent ones) and Assassin's Creed games. There's variation there even though the locales don't really change. The weakness of the Tomb Raider games was that the level themes could be a bit gimicky. It's not so much the earlier games that is making me want this change (except maybe the one where she was dead [5?]) but more like where the art form has moved onto.

New pics: http://www.gameinformer.com/b/featur...
Lots of dirt and blood. Wrecked environments that look good for exploring. Occult looking ruins and a crazy, and what looks like a big spider nest.

Scratched wrote:

New pics: http://www.gameinformer.com/b/featur...
Lots of dirt and blood. Wrecked environments that look good for exploring. Occult looking ruins and a crazy, and what looks like a big spider nest.

Sadly the big spider nest is a concept drawing and the more engine-like rendering has her upside down via good old fashioned rope.
I think if we wanna kill giant spiders, we'll have to stick with Guardian of Light for now.

Sounds great, looks great. I hate you, 2011.

She must be younger, she's not as..... developed.

Dirt wrote:

She must be younger, she's not as..... developed.

She's certainly an amateur at raiding tombs.... if that's what you mean?

Duoae wrote:
Dirt wrote:

She must be younger, she's not as..... developed.

She's certainly an amateur at raiding tombs.... if that's what you mean?

She's keeping that status so she can raid tombs at the olympics.