Considering a return to WoW, how many hours/wk?

I've been away from WoW for ages, I was a day 1 vanilla player and had some great times with RL friends in 5 mans and the sort (never really made it up to raiding), but we all eventually moved on to other things.

I tried TBC briefly, I tried Wrath briefly.. never made it terribly far in either. I suspect because I didn't take the time to find a mature casual guild and I no longer know anyone in RL who plays.

I realize the basic formula hasn't changed (and is the same for all mmos; chase the virtual carrot), but that said Cata looks like it could add some new fun and exploration _IF_ I put in the time to find good people to play with.

At any rate my main question is; these days I work full time and I'm a full time student, how viable is it to get by on say 5-15 hours a week?

Check this place out.
http://www.gamerswithjobs.com/node/9...

Also, check out the leveling group thread. For many of us, we are leveling alts, but I bet that would be a great way for someone with limited time to play as well.

KingGorilla wrote:
Check this place out.
http://www.gamerswithjobs.com/node/9...

Also, check out the leveling group thread. For many of us, we are leveling alts, but I bet that would be a great way for someone with limited time to play as well.

Right, next time I must remember to check page 2 of the forum. (as the internet lacks tone please note this is not sarcasm, that really was dumb of me) :/ Thanks.

krev I work and go to school as well. I started a new char LAST weekend. I feel I have not played THAT much, maybe 30 hours do to the thanksgiving holiday where I had an extra day off, and I'm already lvl 42.

The old world areas and quests are now really set up for you to level and enjoy and not so much run back and forth as a time sink.

While in game, type "/played" into chat and it will tell you exactly how much time you've played a character.

37 hours then

Funkenpants wrote:
While in game, type "/played" into chat and it will tell you exactly how much time you've played a character.

that number scares me.

I play maybe 4 or 5 hours a week, and find that well worth my $x a month.

ranalin wrote:
Funkenpants wrote:
While in game, type "/played" into chat and it will tell you exactly how much time you've played a character.

that number scares me.

Your number would scare anyone. LOL.

ranalin wrote:
Funkenpants wrote:
While in game, type "/played" into chat and it will tell you exactly how much time you've played a character.

that number scares me.

It would help if they didn't translate the number of hours into days.

Funkenpants wrote:
ranalin wrote:
Funkenpants wrote:
While in game, type "/played" into chat and it will tell you exactly how much time you've played a character.

that number scares me.

It would help if they didn't translate the number of hours into days.

I know some people out there are reporting over 400 days, doing some quick math we see that as of WoW's birthday;

Suppose someone has an average of 6 hours a day for 6 years (including the extra day in 2008) = 13146 hours = 547.75 days / played. Given the nature of mmos it isn't unrealistic to assume some players will have that sort of average or higher. I'm not saying it's a bad thing, just throwing some math/perspective out there.

Honestly? 400 days in 6 years of WoW isn't bad at all. I that or more in two years of FFXI, back in a time when I was single and had just joined the USAF. What I'd hate to see is the /played of someone who played a similar schedule to what I did back then; 8-10 hours a day Su-Th, with upwards of 16 hours a day on the weekends.

At any rate I'm glad to see from users here that it's not totally unrealistic to get by on less.

krev82 wrote:
At any rate I'm glad to see from users here that it's not totally unrealistic to get by on less.

You'll never be uber at 1-2 hours a day. But you can level, run dungeons and definitely have some fun.

krev82 wrote:

I've been away from WoW for ages, I was a day 1 vanilla player and had some great times with RL friends in 5 mans and the sort (never really made it up to raiding), but we all eventually moved on to other things.

I tried TBC briefly, I tried Wrath briefly.. never made it terribly far in either. I suspect because I didn't take the time to find a mature casual guild and I no longer know anyone in RL who plays.

I realize the basic formula hasn't changed (and is the same for all mmos; chase the virtual carrot), but that said Cata looks like it could add some new fun and exploration _IF_ I put in the time to find good people to play with.

At any rate my main question is; these days I work full time and I'm a full time student, how viable is it to get by on say 5-15 hours a week?

If you are looking to join the GWJ Blackhand Alliance, you will find a niche with us however much time you wish to dedicate. We run the scale on players in our guild, social-raider. I would say I fit into the high end of your range of time and somehow I ended up Guildmaster.

ranalin wrote:
Funkenpants wrote:
While in game, type "/played" into chat and it will tell you exactly how much time you've played a character.

that number scares me.

My WoW number doesn't scare me anywhere near as much as my EQ number did...

Enix wrote:
krev82 wrote:
At any rate I'm glad to see from users here that it's not totally unrealistic to get by on less.

You'll never be uber at 1-2 hours a day. But you can level, run dungeons and definitely have some fun.

Average of 1-2 hours a day is DEFINITELY enough to get through most of the raid content, assuming you find a raid group that can accommodate your schedule.

It's all how you manage your personal expectations. At that time commitment, you shouldn't be looking for server firsts, but getting through top-tier content before the next tier is patched should be very doable.

cube wrote:
Average of 1-2 hours a day is DEFINITELY enough to get through most of the raid content, assuming you find a raid group that can accommodate your schedule.

It all comes down to the other half of the game, the dealing with other people half. My old guild used to do this all the time, people would swap into raids when they came online, you just have to sort it out beforehand. Suddenly leaving halfway through a raid, or expecting to get into a raid halfway through isn't going to make you popular, but if you're flexible and help other people, a good guild will often help you in return.

That's flawed logic; you're combining two things.

Someone who leaves without reason in the middle of a raid or someone who comes onlines halfway through and demands to be given a raid slot is a douchebag and no good guild would accept her.

Someone who leaves due to a hastily explained emergency OR a previously approved issue, or someone who comes online not expecting a raid spot but happy to come along, is a good person and any guild would accept her.

you'll find that 90% of all problems can be solved with "not being a douche." It's how most guilds survive comfortably on simple, easily explained loot rules.

Seth wrote:
you'll find that 90% of all problems can be solved with "not being a douche."

This is actually pretty true of life in general, not just in WoW.

Meanwhile I'm pretty torn. I've always had a bit of a love-hate thing with mmos. Intellectually I know everything about them is designed to be addictive and encourage continued playing (and thus paying). That said I also think there's fun to be had. I'm old/mature/disciplined/whatever enough now to play without letting it get out of hand, but at times while playing I also feel too conscious of why certain things in the game are the way they are which can take some of the fun out of it and make it feel tedious. Despite that I like the persistent world, persistent character, and social aspects of mmos. Of the mmos I do think WoW is a fine choice.

It's not nearly as dramatic a choice as that makes it sound obviously. I'm aware of and tend to embrace the policy of "it's a game, play while it's fun, stop when it's not". As someone that's been out of these things for a while though that's not terribly useful, I suppose the best method is probably to get the 7 or 10 day trial and see how it feels again.

Krev, I agree with your tedious thought about MMO's. The one thing I will say for WoW that has changed (if you do not want to raid) is the 1-60 experience. In all honosty, I think the 1-60 content now could be a single player game. They made the questing story driven and progressive and all around awesome. If nothing else I would reup your account for 2-3 months and play some toons 1-60 again in all the new zones. It was most definately worth it.

krev82 wrote:
Meanwhile I'm pretty torn...It's not nearly as dramatic a choice as that makes it sound obviously. I'm aware of and tend to embrace the policy of "it's a game, play while it's fun, stop when it's not". As someone that's been out of these things for a while though that's not terribly useful, I suppose the best method is probably to get the 7 or 10 day trial and see how it feels again.

Yeah, rather than thinking too much about the decision to play it long-term you should just dip your toe in. The experience will either make you want to keep playing or it won't, but either way it'll be simpler to make the choice.

I'm in a similar situation. I played a character up to level seven about a year and a half ago, and then stopped. I'm considering jumping back in, mostly to play it as a single player game in off hours. I'm unlikely to commit to any serious time on weeknights, as I don't like coming home and sitting at the computer. Mostly, I'm looking to kill stuff an hour or two a week on an odd morning or weekend afternoon.

We shall see how it goes, but maybe I'll jump in the guild if I plan on sticking around more than a week.

Jump in the guild anyway, if just for the chatter and bags they will inevitably throw at you.