L.A. Noire

onewild wrote:
Nicholaas wrote:
strangederby wrote:

Finally finished and really loved the ending and the post credits cut scene.

Did anyone else

Spoiler:

Burst through the the fire and insurance bosses bedroom door...

...and get a really really horrible surprise :-(

Remind me, what happens?

Spoiler:

13 year old girl in his bed

Wait what? This was post credits? The only scene I got was with

Spoiler:

Courtney and Kelso arguing over whether or not to sell the morphine on the streets while on the ship back home

I don't think so. However, I don't think I got that scene during whatever mission it was.

No it's in the main game not post credits.

Spoiler:

When you go to see your old boss when you are playing as Jack to confront him about the scam. You bust down his bedroom door to find a young girl in his bed who at first says she is 16 then admits to being 13. Jack sends her packing and tells her never to come back before laying into his old boss.

I looks like it's easy to miss. I'd already finished spotting clues and was about to interrogate him when I noticed his bedroom door had a golden handle and I thought whats in here? You get the above cut scene and Jack yelling his disgust. Then the game continues.

Eurogamer published an excellent article about playing LA Noire with the author's father, who lived in LA as a kid and whose dad was a beat cop. Great read.

So super late comer (as I usually am for games). Some spoiler free questions please

Social club? Do I need it. I created a new game without it.

I created a game and tried messing around a little. I found the gun but I don't know if I should try to find more clues in the alley. How do I know when to leave a scene.

mooosicle wrote:

So super late comer (as I usually am for games). Some spoiler free questions please

Social club? Do I need it. I created a new game without it.

Don't think so. I've never noticed that Social Club business mean anything in LAN.

mooosicle wrote:

I created a game and tried messing around a little. I found the gun but I don't know if I should try to find more clues in the alley. How do I know when to leave a scene.

There will be a musical cue (which you can also toggle off) to let you know when you've discovered all the available clues.

Gravey wrote:

There will be a musical cue (which you can also toggle off) to let you know when you've discovered all the available clues.

Which would be insanity.

I almost got into this game once not too long ago but got a bit turned off. I was really excited about playing in black and white mode, until I realized they did exactly nothing to make the f*cking gold door handles visible in B&W. Boo on you.

imbiginjapan wrote:

I almost got into this game once not too long ago but got a bit turned off. I was really excited about playing in black and white mode, until I realized they did exactly nothing to make the f*cking gold door handles visible in B&W. Boo on you.

I played entirely in B&W, and the gold door handles are distinctly different from the non-interactive door handles. IIRC they're light and bright, while the non-interactive ones are dark and dull.

Gravey wrote:
imbiginjapan wrote:

I almost got into this game once not too long ago but got a bit turned off. I was really excited about playing in black and white mode, until I realized they did exactly nothing to make the f*cking gold door handles visible in B&W. Boo on you.

I played entirely in B&W, and the gold door handles are distinctly different from the non-interactive door handles. IIRC they're light and bright, while the non-interactive ones are dark and dull.

I'll have to take a second look at that.

This game was so good.

SallyNasty wrote:

This game was so good.

Yeah. I need to re-buy it at some point, a real classic and one of the triumphant accomplishments of the generation I think.

I watched my brother playing some of it, and all my mixed feelings came back as I tried to help him through a case by advising him whether to accuse someone of lying or to doubt them. This game needs a sequel full of designers that played Phoenix Wright. If you combined the two methods together you'd have one fantastic game.

Worth noting you can get the DLC season pass for £2.04 in the Rockstar Sale in the UK at the moment. I picked it up last night.

@ Happy Dave,

There was/is DLC?! Did I know this at the time and forget, or did it completely pass me by?

Anyway, is it worth a whirl? Also, is this on PSN?

On an unrelated note, where did the last two years go? If you'd have asked me then I'd have sworn that LA Noire was released no more than 18 months ago.

/Sigh/

detroit20 wrote:

@ Happy Dave,

There was/is DLC?! Did I know this at the time and forget, or did it completely pass me by?

Anyway, is it worth a whirl? Also, is this on PSN?

On an unrelated note, where did the last two years go? If you'd have asked me then I'd have sworn that LA Noire was released no more than 18 months ago.

/Sigh/

Yep, two new cases and a bunch of pre-order bonus stuff.

So I’ve been meaning to play LA Noir for a while now. It sounded pretty cool when it first came out but I just never got around to it. I picked it up on some Steam sale long ago and it just sat on my hard drive. I installed it once, played for about 15 minutes, then never went back. It wasn’t that I didn’t enjoy it, it was that it was obvious that this game would require a long uninterrupted tutorial period for me to get comfortable with the game and I didn’t have that much free time to devote to it.
A couple years passed and I happened to have a rare free night to myself and for no real reason decided that it was time to give LA Noir a shot. I played for about three hours straight, which is very very rare for me, and passed all the tutorial missions and the first big stand alone mission. Now that I’ve learned the basics and gotten in the grove I think I’ll be able to devote 20 minutes here or there to the game.

Thoughts:

Lot of love and care in this game. I LOVE how much they managed to capture 1940’s LA.

The face technology of 2011 in 2017? Eh… it’s still good, but I’m definitely not feeling any WOW factor that I think was pretty common at the time.

I’d heard that this is an Adventure Game, and I’m definitely seeing elements of that.

Trying to tell if someone is lying is HARD!

Like the feel that I’m part of a police procedural.

I've had it for years, but just like you said....it's a time issue. I want to dive deep, but just don't see the uninterrupted time available.
Loved "living" in the world of Mafia, and LAN promises more of that.

AUs_TBirD wrote:

I've had it for years, but just like you said....it's a time issue. I want to dive deep, but just don't see the uninterrupted time available..

Yep, gamers with jobs and whatnot. But if you find yourself with a two hour free block, as I did, I do recommend giving it a shot. Two hours is enough time to get involved in the world to get a real sense of it and will allow you to go back to it in smaller intervals.

Plus time keeps ticking buy and while the 2011 graphics are decent in 2017, will they still be so in 2020? Eh…..?

It’s a personal preference but I have trouble going back to old PS2 games more so than 16 bit games. I just feel like old 3d is harder to go back to than old 2d.

I dunno. I don't think I've seen facial animation this impressive in a game until maybe the new Injustice.

jrralls wrote:

Trying to tell if someone is lying is HARD!

Keep this quote in mind:

“A lot of people say that Aaron [Staton, who played Phelps] goes a little bit psycho with some of the questions you ask in the game. When we originally wrote it, the questions you asked were Coax, Force and Lie. So Force was a more aggressive answer, and that’s where we actually recorded it…But when the game came out, it was Truth, Doubt and Lie, so everyone says that Aaron on the second question goes psycho, but that’s just the way we wrote it from before.”

The driving and shooting and "Rockstar" parts of the game seem to be the weakest point. Honestly, this game should have a TellTale Game sequel. Investigation and interrogation would both work well with their systems.

Re: Psycho Cole.

I'm trying to think of him not as my Avatar but rather as a guided missile and it's my job to make him do as little damage as possible.

jrralls wrote:

The driving and shooting and "Rockstar" parts of the game seem to be the weakest point. Honestly, this game should have a TellTale Game sequel. Investigation and interrogation would both work well with their systems.

Yes, this is so true. Focus on the investigations. It's a very episodic game, back before episodic games were a thing. I really enjoyed it, but it certainly is flawed.