L.A. Noire

It't not coming out for the PC =(

For shame Rockstar, For shame...

Zhaosen wrote:

It't not coming out for the PC =(

For shame Rockstar, For shame...

With the horrid quality of Rockstar ports to PC you really are not missing out on anything.

Zhaosen wrote:

It't not coming out for the PC =(

For shame Rockstar, For shame...

The more I've read about this, the more the PC ain't missing.

Or if it does, it's 6-12 months behind without an announcement, like most Rockstar games since GTA3. They're a console company, deal with it, and concentrate on games that are coming out.

Parallax Abstraction wrote:
MeatMan wrote:
ebarstad wrote:

Team Bondi is the dev and I'm not sure what else, if anything, they've done.

I looked at their official site and wikipedia page and didn't see any mention of anything other than LA Noire, even though they were founded in 2005. Since Rockstar is involved, I'll keep this on my radar.

They were formed by ex members of the Sony studio that did The Getaway. According to a Twitter feed I follow is kind of an "inside dirt on the industry thing", the studio's missed tons of deadlines and they say that the game coming out in Spring 2011 is a very optimistic thing. This isn't a reliable source of course but they've been right on a bunch of other stuff they've said recently and predicted some things happening before they did.

Although I can't remember too well, I thought The Getaway got pushed back a lot so this doesn't really surprise me.

And one from Kotaku. Sounds awesomely fascinating to me.

The Ace Attorney comparison sounds interesting, as well as multiple ways to conclude a case.

People making a mess of their pants because of the graphics and animation is to be expected I suppose. Animation is one thing I've felt is the weak link in making games more believable, so I hope they come up with some interesting tricks that filter into the games industry on a larger scale that it's easier to make it happen. If it's all motion capture confined to non-interactive cut-scenes then it would be a wasted opportunity.

This sounds like my dream game.

New behind-the-scenes-video. Fringe fanatics are going to go nuts at about 30 seconds in.

Wow that is impressive. This could be a turning point in the industry where we look back on games pre L.A. Noire and wonder how we ever could connect to cardboard cut outs. I hope Bethesda and Bioware pick this technology up.

Interesting—and it explains the uncanny valley thing that's going on, to some degree—the body motion is pretty standard motion capture stuff, but the face stuff is such higher detail than normal that you expect more from the bodies. Brows furrow, but cloth doesn't wrinkle.

It really is impressive tech though I wonder why it is limited to such a small area. I guess it is way easier to program the character body in game in stead of getting footage and assigning actions to said footage. Just paste a face on your character and your done. I'm sure once they get everything else cleaned up it will look 100 times better. Going to be a game that we look back at in 5 years and see it as where things really changed big.

I think it's more that recording the motion of all of the polys required to cover the clothing would be a bit expensive, storage-wise. Also, you reach a certain point and it's like "Why don't you just play back a *video*?" You'll note, for example, that they can put the characters in different clothing from what they were wearing for the mocap. (i.e. not body stockings) But for the face capture, they're *styling the actors' hair*. They also don't currently appear to be able to deviate much from the actor's actual appearance, which is a drawback in a lot of situations compared to voice acting.

I think bumping the detail level up a notch for faces makes sense, because there's just so much going on there. But I think that then tuning down the face capture a bit to be somewhat more stylized and less detailed would be good, if it's possible—in order to not have so much disconnect between the face and body capture, *and* in order to allow the face to look less like the real actor's. I'm sure future projects will explore the same technique and they'll improve their methods.

It's definitely uncanny valley stuff going on there, it looks impressive but every time someone notches up the realism something else comes out of the woodwork to break the illusion. I think it's a little thing like the lighting on the characters. The animation is all there, but there's something that doesn't make me forget I'm looking at a shell of polygons than believe I'm looking at flesh and blood.

Crazy impressive technology there. LA Noire was already on my radar, but it just moved up a few places on my 2011 anticipated games list.

Scratched wrote:

It's definitely uncanny valley stuff going on there, it looks impressive but every time someone notches up the realism something else comes out of the woodwork to break the illusion.

Surely this game won't be perfect, but I can't deny that it's making a huge leap forward.

MeatMan wrote:

Surely this game won't be perfect, but I can't deny that it's making a huge leap forward.

This is the internet, son. There's no shortage of people ready to behold wonders of the modern age and post "YAAAAAAAWN!"

Rat Boy wrote:

Fringe fanatics are going to go nuts at about 30 seconds in.

I may or may not have made a noise best translated as "Squee!"

Just because this game looks like it's going to be cool doesn't mean there isn't a creepy uncanny valley effect going on. Uncanny valley doesn't mean "booooring", it means "cool! but it gives me the creeps."

hmmm....

This looks great, the setting, the tech and the murder solve approach, however, calling it revolutionary for the level of "realistic acting" or the endless posibilities of "realistic lying" may be polishing up what to me amounts to Bioware's KOTOR/ME tried and true system of evil-neutral-good line of questioning. So far nothing here suggests anything beyond push X to question suspect. I'll keep an eye out though.

Can we seriously STOP using the term "uncanny valley"? I'll give everyone a dollar.

SommerMatt wrote:

Can we seriously STOP using the term "uncanny valley"? I'll give everyone a dollar.

If it's an uncanny dollar, I don't want it.

SommerMatt wrote:

Can we seriously STOP using the term "uncanny valley"? I'll give everyone a dollar. :)

Not when it describes what's going on.

Kehama wrote:
SommerMatt wrote:

Can we seriously STOP using the term "uncanny valley"? I'll give everyone a dollar.

If it's an uncanny dollar, I don't want it.

Nay; it's a shiny new canny dollar.

Scratched wrote:
SommerMatt wrote:

Can we seriously STOP using the term "uncanny valley"? I'll give everyone a dollar. :)

Not when it describes what's going on.

Just a pet peeve of mine. Until Roger Ebert wrote about this three years ago, no one in the internet world had ever used this phrase before. Now, you can't have a discussion about any CGI game/movie/etc. without someone bringing it up.

You're obviously welcome to keep using it if you don't want the dollar

It's definitely uncanny valley stuff going on there, it looks impressive but every time someone notches up the realism something else comes out of the woodwork to break the illusion.

I agree, especially watching that video. The faces were amazing, but in a few clips I found the body movements stiff and awkward. Still, I guess it's only respectful to keep your eyes above the neck, right?

Rat Boy wrote:

New behind-the-scenes-video. Fringe fanatics are going to go nuts at about 30 seconds in.

Wowzers!

Preordered.

That's...pretty nifty.

Is there much buzz yet about what actual gameplay will be? From what I've seen so far, it looks like this would work best as a pretty old-school Detective Adventure game. Not point-and-click, necessarily, but with no real RPG elements, branching dialogue and (hopefully) no need for any crappy Rockstar shooting or driving mechanics.

WOAH.

Hope the game is as good as the graphics.

Minarchist wrote:

That's...pretty nifty.

Is there much buzz yet about what actual gameplay will be? From what I've seen so far, it looks like this would work best as a pretty old-school Detective Adventure game. Not point-and-click, necessarily, but with no real RPG elements, branching dialogue and (hopefully) no need for any crappy Rockstar shooting or driving mechanics.

I can't remember where I read this (might have been Game Informer), but someone described it as Phoenix Wright with crazy realistic graphics.

SommerMatt wrote:

Just a pet peeve of mine. Until Roger Ebert wrote about this three years ago, no one in the internet world had ever used this phrase before. Now, you can't have a discussion about any CGI game/movie/etc. without someone bringing it up.

You're obviously welcome to keep using it if you don't want the dollar

Actually, the term had currency in computer graphics circles at least fifteen years ago, as I recall hearing it then.

SommerMatt wrote:

I can't remember where I read this (might have been Game Informer), but someone described it as Phoenix Wright with crazy realistic graphics.

So... uh... when do we get to meet April May, then? >_> (Alternatively: Windy Oldbag. :D)

Hypatian wrote:
SommerMatt wrote:

Just a pet peeve of mine. Until Roger Ebert wrote about this three years ago, no one in the internet world had ever used this phrase before. Now, you can't have a discussion about any CGI game/movie/etc. without someone bringing it up.

You're obviously welcome to keep using it if you don't want the dollar

Actually, the term had currency in computer graphics circles at least fifteen years ago, as I recall hearing it then.

*Shrug* Can't argue with you. I just recall it being popularized with the review of POLAR EXPRESS and the gaming press and most everyone else using it soon after.

I recognize it is a legitimate term to describe a legitimate idea. As I said, it's just a personal pet peeve for some reason. No offense meant.

With L. A. NOIRE, I just don't feel bothered by the animation I guess. Looks nifty to me.