HOARD (PSN game) - Catch-All

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I'm wondering if anyone has picked this game up. It just dropped on the PSN today. Tempted...because I like the board game look, but I want to know more. I figured a good number of goodjers were at PAX so had a chance to check it out.

Details:

HOARD is a dual-stick fire-breathing game where players control dragons and try to gather the most gold possible by attacking villages, ransoming princesses, and slaying knights. Local and online multiplayer play are supported for the PlayStation®3 system version, as are leaderboards and other PlayStation®Network community features.

Trailer:

http://www.youtube.com/v/3EgVCGDd2z0...

More Info:

http://www.youtube.com/user/BigSandw...
http://www.hoardgame.com/

FOR THE HOARD!

Sorry. Looks interesting.

Picked it up last night but only got to play through the two tutorial levels.

Main complaint: yet another developer that apparently didn't properly plan for HD resolutions. The UI is tiny and text is nearly impossible to read.

Good thing is that's one of few complaints so far You fly your dragon around twin-stick shooter style, burning the countryside, collecting gold and returning it to your lair. When you bring back enough loot you level up, allow you to boost stats for speed, defense, attack, carrying capacity and maybe something else I'm forgetting.

The countryside slowly builds up over time. Settlements start as small defenseless villages but will grow as supply carts arrive. Eventually they'll get archers that fire back, knights that chase after you, wizards towers to shoot spells, buildings that take longer to burninate, etc. You can take out the supply carts to slow their progress which is cool. Sometimes there will be a princess in transport. If you capture her, bring her back to your lair and protect her long enough you'll get a ransom which is a nice cash boost.

Instead of burning down a city you can also just damage the structures around it. Cause enough damage and the city will worship you, making its archers and knights ignore you and they'll send supply carts with cash to your lair. Apparently other players can out-influence you in that city to wrestle control away.

So all of that seems pretty cool, I like how the countryside evolves and grows as the match goes on. My only other complaint is that the PvP aspect seems rather uninteresting. Your opponents are flying around doing the same thing and you can attack each other but it's very simplistic, just point and shoot. If you die you lose the loot you were carrying at the time and are automatically sent back to your lair for a few seconds to heal up. Granted I was just playing against a single UI opponent in the two tutorials but it's hard to say if the PvP aspect will be very interesting.

Overall it seems pretty cool though and there is co-op. Not sure about online play, didn't check. I like the visual style and it seems like a neat take on the standard twin stick shooter. Hopefully I'll get to play more soon and see if there's much more to the game.

Dreaded Gazebo wrote:

Picked it up last night but only got to play through the two tutorial levels.

Main complaint: yet another developer that apparently didn't properly plan for HD resolutions. The UI is tiny and text is nearly impossible to read.

Good thing is that's one of few complaints so far You fly your dragon around twin-stick shooter style, burning the countryside, collecting gold and returning it to your lair. When you bring back enough loot you level up, allow you to boost stats for speed, defense, attack, carrying capacity and maybe something else I'm forgetting.

The countryside slowly builds up over time. Settlements start as small defenseless villages but will grow as supply carts arrive. Eventually they'll get archers that fire back, knights that chase after you, wizards towers to shoot spells, buildings that take longer to burninate, etc. You can take out the supply carts to slow their progress which is cool. Sometimes there will be a princess in transport. If you capture her, bring her back to your lair and protect her long enough you'll get a ransom which is a nice cash boost.

Instead of burning down a city you can also just damage the structures around it. Cause enough damage and the city will worship you, making its archers and knights ignore you and they'll send supply carts with cash to your lair. Apparently other players can out-influence you in that city to wrestle control away.

So all of that seems pretty cool, I like how the countryside evolves and grows as the match goes on. My only other complaint is that the PvP aspect seems rather uninteresting. Your opponents are flying around doing the same thing and you can attack each other but it's very simplistic, just point and shoot. If you die you lose the loot you were carrying at the time and are automatically sent back to your lair for a few seconds to heal up. Granted I was just playing against a single UI opponent in the two tutorials but it's hard to say if the PvP aspect will be very interesting.

Overall it seems pretty cool though and there is co-op. Not sure about online play, didn't check. I like the visual style and it seems like a neat take on the standard twin stick shooter. Hopefully I'll get to play more soon and see if there's much more to the game.

Good review....I look forward in hearing more of your input! I might have to friend you up

FOR THE H-

LobsterMobster wrote:

FOR THE HOARD!

Sorry. Looks interesting.

Dammit Lobster.

uh...hrm...

How does this seem for a 9 year old? I've been looking for a new co-op game to play with my son.

I also would like to hear more about the Co-op component. It's the only way I'll get my girlfriend to play. Age of Booty was fun until we started playing competitively and I have a feeling this would work similarly.

I should hopefully get to try out co-op over the weekend. Will report back when I do!

Sounds fun, but the $15 price point combined with a lack of a demo means I'm going to pass for the time being. Stupid $15 price tag.

garion333 wrote:

... lack of a demo...

mrtomaytohead wrote:
garion333 wrote:

... lack of a demo...

:(

Doesn't mean there won't be one in the future, though I didn't see a mention of one at their site (though their forums are all but empty).

I like the first line of the IGN preview:

Watching Hoard really doesn't give you a sense of how fun it is to play.

I can get behind those sort of statements. Especially when I didn't think it was very fun to watch, but I definitely like the concept.

Oh, and Mr. Gazebo, there is already a complaint on their forums about the text size, so let's hope they decide to patch that or something. Also, nice use of "burninate" there. I approve.

First review of the game. Apparently it's on the level of PSN games such as Greed Corp, Fat Princess, Age of Booty, and PixelJunk Shooter.

Some discussion on the game: http://www.quartertothree.com/game-t...

Some highlights of the discussion:

CON:

It's fun. Thieves are annoying. It's not quite what i expected; the HORDE mode, which is just a sort of flying mobile tower defense, is close to what i was thinking it would be like, but for some strange reason it ditches the home base. AI Dragons are no geniuses and you can easily win Princesses from them by letting them do the hard work and then stealing them.

Not certain quite how much longevity it has, it's worth a couple hours of fun, but this is not a game with long legs. Once you've learned how to tank Knights and Towers there isn't much left... other than dealing with those darn Thieves. I really wanted something more... aggressive, more dangerous to your dragon. The environment wasn't just obstacles to points, but would eventually grow and start sending armies toward you. In most modes, the environment just hangs out doing it's thing waiting for you to pillage it. Sure there's an interplay between FEARING towns, but honestly, that doesn't really provide that much money... and doesn't really stop thieves. FEARING towns is mainly useful for winning over the archers.

Unlike Fat Princess, the graphics aren't near as charming and the voices are less interesting. The music is completely forgettable and uninteresting. It's a neat idea though.

PRO:

The horde mode does away with the lair because the only way for you to heal is by nabbing princesses. It encourages you to move around the map rather than to loiter around a home base. I've only tried it a couple of times, but it plays a lot differently than the game with 10-minute time limits, and you have to be a lot more careful about getting hurt.

I think that would have worked if the game had been more survival oriented. But since it's a scoring game based on getting a high score, you have to make the risk/reward calculations on your own. The onus is on you to come out of your lair and chase down money. Plus, you're a dragon! How are a bunch of ramshackle medieval rubes going to take down a dragon? Their only hope is to beat you back to your lair!

Also, in my games, I've gotten impenetrable knots of overlapping archers, knights, and towers that no amount of tanking can break into. I think it's all about how you let the map grow, and how densely packed it is.

I still don't know what to make of this....but my trigger finger is still itchy!

Apparently it's coming to Steam in December, that's great news.

checkm-8 wrote:

First review of the game. Apparently it's on the level of PSN games such as Greed Corp, Fat Princess, Age of Booty, and PixelJunk Shooter.

I think the rest of the sentence is more important than just listing the other games (that Tom likes):

[It] is in the same category as Greed Corp, Fat Princess, Age of Booty, and PixelJunk Shooter: modest projects with just the right amount of gameplay, production value, and charm to make you wish more games were this small.

And Steam ... hmmm, more friends, but not as friendly to local coop. But I can wait for a sale ... hmmmmm. Choices.

I'm retarded. I did two hours of overtime work this weekend and decided I could buy this. I don't understand what drives me to buy these games when I still haven't bought Mass Effect 2 ... and I loved Mass Effect 1 ... and it's been on super sale at Steam before.

So, anyway, this is definitely a fun little game. I put a couple hours in this evening and I have to say that the fact that most rounds last 10 minutes keeps things fresh. There a bunch of maps to choose from, which should also serve to keep things fresh in the future, for sure.

I like the level of strategy involved as it has that classic easy to learn, hard to master aspect to it, but as far as a sp game, I'm a little scared that each map is more of a puzzle to solve. Meaning, once you figure out it's trick (and in this case I'm talking about proper leveling of your dragon) you can dominate.

For example, the first map I played after the tutorial was a rather small map and I was the only dragon. This meant I was to rain down fire on everything and collect as much gold as possible. I ended up getting a bronze and was on the way to getting a silver, but then the time ended. I focused on how much my dragon can carry when leveling up (since you can carry more AND deposit faster), but now that I think about it that's not terribly useful on a small map as you're always pretty close to your home.

In another match, once again I was the only dragon, I chose a larger map and focused primarily on speed and then carrying weight. I got a gold medal my first time through without much of an issue. So, as you can see there might be a bit of a puzzle-like quality to the maps that makes them pretty easy to figure out.

However, this mostly goes out the window when you mix in more dragons ... and then humans controlling them. While DG was hesitant about pvp, I think it adds a layer or chaos to the game that throws the more bland, puzzle-like sp maps out the window as things constantly change. Wrestling control of a town away from an enemy or just flat out destroying it is fun. As is stealing princesses back and forth from each other's lairs. It's controlled insanity and it's quite fun.

My main complaints (the small text is absurd) are the puzzle-like aspects of some of the levels and it seems a little strange that you can't move when breathing fire, but that's a choice the devs made and I can live with it. I'm a bit wary, though, that with 4 dragons on screen some games may turn into sheer luck on who wins, but as of yet I can't really make that claim. So far the game is enjoyable overall, though the $15 price tag is a bit higher than I would've preferred to pay, but I'm having fun so not too much of a complaint here.

Looks like once the dev team patches things up, I'll be getting this.

checkm-8 wrote:

Looks like once the dev team patches things up, I'll be getting this.

Well, you don't really read anything once you get done with the tutorials, so the text isn't all that big of a deal, if that's what you're referring to.

Edit: And they are working on a patch. I don't know who the second person posting in that thread is, but damned if he doesn't write well.

This game looks perfect for me, however I'm about to buy a PS3, but I cant seem to find it listed on the PSN Australia website, can anyone confirm/deny its existence for Australian PSN users?

Interesting Review:

http://kotaku.com/5691949/review-hoa...

Cliff Notes:

Hoard is a missed opportunity for the PlayStation 3. It could so easily have been the console's party game of choice, something to settle disputes and gather around with plenty of friends and plenty of beers. But the game, while fun for a short while, begins to wear thin after a few hours of play, the same simplicity that made it so easy to pick up also meaning you run out of reasons to play once you've seen all Hoard has to show you. I'd only recommend this game if you have regular access to 2-3 other people to play with in the same room.

I'd like to know if anyone has picked up the game is having that 'wearing thin' gameplay feeling. I think this game really has to ride on word of mouth, go viral, and have lots of players to keep it alive, otherwise

I think the patch mentioned earlier will help, but they need to do this asap or it'll get lost among all the other titles coming out this holiday season.

--Persistent multiplayer lobby: after you finish a multiplayer game, you won't get dumped back to the main menu. This will make it easier to play with the same group repeatedly.

that's a must and the bugs in preventing you from getting trophies...I'm all about the trophies

Details on the patch:

The patch will include:

* Eye Strain Begone — We’ll be increasing tutorial and badge text size for less squintyness. 20/10 vision no longer required!
* Lasting Friendship — The multiplayer lobby will now be persistent. After finishing a game, you’ll return to the game setup lobby so you can easily play again with the same people. If you want to back out and de-friend them, that’s now on your conscience!
* Leaderboard Glitch No-More — Certain co-op games were not posting leaderboard scores correctly. This sometimes leads to improper scores being posted on the main HOARD Rank leaderboard. That will be fixed, and although the HOARD Rank leaderboard will be reset, you won’t lose any progress—the first time you play a new game of any type, your HOARD Rank will be reposted without delay!
* Anti-Royal Bias — This badge wasn’t reliably triggering. We fixed it. Yay!
* That One Exploit is Fixed — There was a certain little exploit involving a specific power-up that could be abused by some sneaky people, and it is now fixed! We’re not telling!
* Which Map? — During game setup, some people were getting confused about whether their map selection was confirmed or not. We modified to make it more obvious.
* A Little This, a Little That — Various tweaks and improvements throughout.

And because we love you, we’re throwing in a couple bonus goodies as well:

* Deathspin — A new HOARD map will be included, absolutely free. Try your hand at surviving in a terrible spiral of DOOOOOM! Check out Deathspiral in the video above.
* Purple Princesses — Princesses worth 3,000 gold or more will show up in a purple dress (instead of pink), so you can quickly assess which lady you’d like to pursue even in the heat of the battle.
* Friendly Competition — Sort leaderboards by your friends list, so you can always make sure you’re a step better than the rest of your social circle.

Coming in the next few weeks.

That One Exploit is Fixed — There was a certain little exploit involving a specific power-up that could be abused by some sneaky people, and it is now fixed! We’re not telling!

What is that and does it involve trophies?!

For some reason, I can't find the game on PSN anywhere. Currently in Sweden (would that have anything to do with it?).

Stitched wrote:

For some reason, I can't find the game on PSN anywhere. Currently in Sweden (would that have anything to do with it?).

European release hasn't happened yet, but they're working on it.

Woo! My partner and I finally got Gold on Cross-Purposes. Man that level is brutal - Thieves coming from all directions, 4 Wizard Towers around you, 2 Castles right beside your hoard, and Giants. We got 428k, and Gold is 425k, so it was a close shave, but it was so awesome to pull it off. She was on Thief duty while I was on Wizard Tower duty, and that worked out very well.

The only thing keeping me from buying this game is my history of playing PSN games once or twice and then never again. Anyone want to talk me into it?

official site[/url]]HOARD™ will release via Steam for your PC and Mac on April 4th, and will retail for $9.99. Pre-sales will begin on March 21st with a limited time “fire-sale” discount of 25%. In addition, sharing with your friends is rewarded, as a 4-pack of HOARD™ can be purchased for the low price of $28.00. Steam Play is supported, meaning Steam users who own both a PC and a Mac only need buy the game once.

I'd be willing to pitch in $7 towards a 4-pack once it becomes available next week.

Edit: checkm-8, if you read this, might be a good idea to update the thread title since it's no longer just a PSN game.

I'm #2 for a four-way.

This game deserved way better sales than what it got.

Hoard appeared on Steam this afternoon. Bought it, downloaded it, played a round. Seemed pretty cool.

Three hours later I've got time to explore it a little further.

But, the game isn't available anymore. Trying to start it just takes me to the Steam store page, which says that it's "coming soon."

I guess Steam let it slip into the wild a little before they intended.

Not a huge deal, but kind of annoying.

Well, it's available to pre-purchase. I had some issues even getting to the store page and then getting it to display correctly. 4 pack for $26.99. I guess I'm in as #3.

Been keeping an eye on this, I just hope the Steam version will be available in Australia, the PSN version isn't for... some reason I can't really work out.

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