Fable III Catch-All

Blind_Evil wrote:

That relates to my highest praise so far: there is more exploration available in the first major area (Mistpeak Valley) than in the whole of Fable 2, from what I remember. I may be the minority in this, but I think every RPG needs some aimless wandering in a pretty environment to keep that sense of possibility tingling.

This bodes well. Fable was only slightly less on-rails than Jade Empire, so when Fable II opened it up, that was a relative improvement. It was more open than Fable, but not something I'd've generously called open. So Fable III is better still in this respect? I don't mind if it's still discrete areas separated by loading screens and travel (I really liked FII's "It will take x days to travel to y"), as long as the areas themselves are more expansive.

Gravey wrote:
Blind_Evil wrote:

That relates to my highest praise so far: there is more exploration available in the first major area (Mistpeak Valley) than in the whole of Fable 2, from what I remember. I may be the minority in this, but I think every RPG needs some aimless wandering in a pretty environment to keep that sense of possibility tingling.

This bodes well. Fable was only slightly less on-rails than Jade Empire, so when Fable II opened it up, that was a relative improvement. It was more open than Fable, but not something I'd've generously called open. So Fable III is better still in this respect? I don't mind if it's still discrete areas separated by loading screens and travel (I really liked FII's "It will take x days to travel to y"), as long as the areas themselves are more expansive.

Well, it took me about an hour to explore the valley if that tells you anything. There is a series of caverns with four entrances across the place, and once you get through the last one you'll find one of four (I think) golden keys in the game. It felt suitably rewarding.

Here's a small complaint, kind of: instead of experience you spend guild seals, which is basically the same thing, except that you can get them simply by shaking hands or whatever with people. Like, any person. The obsessive compulsive character-builder in me is going to take forever gesturing at every villager individually now. Thanks, Fable.

CptGlanton wrote:

No save transference, that I was made aware of.

I played a few hours this afternoon. I really, really like it; it really is "more and better Fable II." Also, the opening cinematic is awesome.

I have a buddy that is going to give me a copy of Fable 2. I'm considering borrowing it from him. As I read what you just wrote I could take it as either...

#1 - Just go play Fable 2, it's close enough.

#2 - It's like Fable 2 (which was like Fable 1), but since they're so close you won't miss anything by jumping right to 3 and 3 is better.

How should I read opinions like this?

Now, I've only played a few hours of 3, and I played 2 the Christmas after release, almost two years ago.

But

I would probably say to play 2, and then if you want more of that, but with definite upgrades, go buy 3. I can't think of any reason 2 wouldn't hold up today, except for its framerate and loading issues (which were issues, sure, but nothing that should keep you from playing). I just think Fable's become a premiere console franchise in the last two years, and the more 360 Fable you get, the better (Xbox 1 Fable can suck it).

How is the camera and frame rate? Just wondering if this game is going to hurt my eyes like Fable 2 did :/

Framerate is better than I remember 2 being; also, worth noting that the '3D Menu' system for changing weapons and clothes actually works well. But I've still had the framerate chug a few times, and I have it installed.

DSGamer wrote:

I have a buddy that is going to give me a copy of Fable 2. I'm considering borrowing it from him. As I read what you just wrote I could take it as either...

#1 - Just go play Fable 2, it's close enough.

#2 - It's like Fable 2 (which was like Fable 1), but since they're so close you won't miss anything by jumping right to 3 and 3 is better.

How should I read opinions like this?

How about this: Fable 2 and Fable 3 are both good games. Fable 2 is free (for you) and Fable 3 is $60. Therefore, you should play Fable 2 first, and come back to 3 later on if you want more, and hopefully it'll be cheaper by then. You get to play two good games instead of just one, and you save some money.

I just played a little Fable 2 last week when Microsoft screwed up and made the downloadable version free for a couple days, and it holds up perfectly well. There haven't exactly been such huge developments in gaming technology since 2008 that it wouldn't. Heck, even Fable 1 holds up pretty well today, as long as you go in expecting a decent third-person action RPG with some neat ideas as opposed to the moon and the stars that Molyneux promised us.

1st hour of the game

Spoiler:

under the castle escape route

.

Goodness the art direction is breathtaking.

@DSGamer

If you do decide to play your buddy's copy of Fable 2, I highly recommend installing it if possible. If I remember correctly it was a game where the install really did help.

ccesarano wrote:

Seriousness: Red Faction: Guerrilla was one of those games that perfectly represented everything I hate about open world gaming.

... Terrorism?

Stylez wrote:

How is the camera and frame rate? Just wondering if this game is going to hurt my eyes like Fable 2 did :/

It's got that stupid double frame render thing going on that Halo Reach's cutscenes have, but all the time. I've read that this is supposed to be some kind of alternative for anti-aliasing, but dear god I wish I could just turn it off. Why do I have to hold the A button ever? Why does the Right Trigger sit on a yellow circle?

On the plus side I like that they push the humor even further, and I like about half of the streamlining they've done.

The combat seems practically identical to Fable II, but my memory may not recall everything about FII's combat. Still. It's pretty darned similar. Not that that is a critique. I love the combat in these games. I could wail on mobs all night if there were enough around.

I'm not entirely happy with how they've changed interaction with npc's, specifically the camera switching. On several occasions the camera has decided it would like to position itself conveniently behind a rock, tree or building rather than have to watch me abuse someone. The tiny menu options floating aimlessly about seems an odd choice, as well, one which makes me very glad that I have a high-def tv.

Otherwise, those are my only real complaints so far.

I just did "the Lift" from Dirty Dancing with a guard while wearing a chicken suit. As a result, we became best friends.

That is all.

Fable 2 was, probably, my favorite game of all time. I don't know what it is, but some of the charm seems to be missing. It's not like Fable 3 doesn't have any charm, its just different, thoughts?

I've put in a good couple hours. It feels like I'm screaming toward the pivot point; found the sewer? That's a gate. Met the person you need to impress without impressing them? Gate! I might step back and do a little exploration and side-questing.

For those of you asking if this is Fable II.V, no. It's quite a bit different. I'd say on par with the difference between Mass Effect 1 and 2, in some of the same ways.

It's great that my character is an established person with a voice and a personality. It is not so great that my character goes completely mute at strange times. I've been playing an upstanding and noble paragon. One who cannot spare even a single word for a terrified child, no matter what the child does or says. One who will not have a conversation with life-long friends unless it's about something very specific and direly important (and even then, sometimes not). As PM promised, I'm able to hold hands. Unlike PM's promise, I am not able to hug or comfort people on the fly. I've also found that I've been greatly restricted in how I can interact with people. It's mostly up to the game. Fist-bumping nobles in the first few minutes of the game was awesome. However I now sweep shopkeepers into a dance by ways of "haggling," which makes me wonder if they give me my discount because they like me or because they're convinced I'm a visibly-armed, dangerous lunatic. At least I'm not...

Spoiler:

Farting directly in their face so intensely they literally cannot stop vomiting. That guy needs a doctor or he's going to die!

It gives me the sense of a half-completed system, like they started simplifying it and wanted to throw in a way to intuitively add complexity but ran out of time. I'm guessing the missing piece looks a bit like a Kinect but even then that's no excuse not to give the controller gamers a few more options. Am I missing a button? It's entirely possible as I still haven't been able to locate my quest log.

The inventory system changed very much like Mass Effect's. While I'm glad I no longer need to wade through lists of Slightly Shorter Sword V3 looking for one with three sockets and my pockets are no longer crammed with 5 different grades of meat pie, I'd like more than four weapons. I'd also like it if the weapons on display in the blacksmith didn't magically change in appearance as I "level up" because that doesn't make any goddamn sense. I prefer ranged combat. All I want is a short blade for emergencies and defense, or at least one of those badass cleaver things. Instead, I've either got a sword with a bone handle I don't much like, or hammers. Tons and tons and TONS of hammers, and most of them look like their handles are some sort of arcane pogostick with a giant green gem on the end.

The weapon evolution system does not work as Lionhead implied but does work as I'd expected: there are no "degrees" of change. A weapon either uses a model for one of its bits or it doesn't. I noticed that two of my weapons got a new handle because of my generosity even though I'd never used either, which was strange. The system really falls apart when the gameplay doesn't support it. For instance, your weapon will change appearance if you kill enough hollow men (skeletons). That number isn't terribly high but has a dramatic effect on your weapon. Basically, the frame turns to bone, be it the entire stock for a gun or just the hilt for a sword. Very early in the game, you NEED to kill a whole bunch of skeletons. They are the only thing to kill other than wolves and you need to get through a dungeon that forces you to stop and kill skeletons till you've killed them all.

I'd love to know how many people have one bony-looking gun and one bony-looking sword because I imagine it's somewhere in the vicinity of "everyone." I've been looking for a new sword, one without the goofy bone handle. The only sword I've seen on sale in the shops also has a bone handle. I don't think it's that my forced persecution of skeletons has intrinsically changed the nature of every sword in the kingdom so much as that that particular sword happens to start with a bone handle.

On the plus side, hammers are more satisfying than I thought they'd be. Right now I don't have much of a reason to use the one sword I have so I've been crushing skulls. Too bad that's not really what I want to be doing in melee.

I'm conflicted on the character customization stuff. The clothing looks very nice and all but it's really hard to get a hair cut and even harder to dye it nicely. It does its job I suppose, I just wish I had as many hair styles available as I had tattoos. And maybe that my headband didn't insist on being the exact same color as my hair, always.

All in all I'm having a great time with it. It's a weird game, and I like that.

NSMike wrote:

The combat seems practically identical to Fable II, but my memory may not recall everything about FII's combat. Still. It's pretty darned similar. Not that that is a critique. I love the combat in these games. I could wail on mobs all night if there were enough around.

Fable II had a sort of rhythm minigame in the combat where if you timed your attacks right you'd get bonuses and the like. They seem to have cut it out because few people understood it and even fewer actually tried to use it. Ironic, when I believe the original idea was to make combat more "accessible."

Oh, I've just been keeping up with the rhythm as though it was working that way.

ccesarano wrote:
Poppinfresh wrote:

Heck, I'm still deciding if I should pick up Red Faction: Guerrilla.

Answer: no.

Seriousness: Red Faction: Guerrilla was one of those games that perfectly represented everything I hate about open world gaming. However, I WOULD recommend a game like The Saboteur, which is similar but better polished and just more fun. I plan to go back to that game one day (which typically means I'll buy it and then it'll sit there).

Oh, umm, uh....Fable is awesome but I wish they kept the original Jack of Blades voice for Lost Chapters.

Is that on-topic enough?

Thanks!

/ontopic:

It's interesting to see people's initial reactions to Fable 3. While I remember Fable 2 being kind of wacky, this one sounds a bit wacky+. At least they keep trying things away from the mainstream.

By the time I made it home last night, I was too dog tired to play any of it. But, I did manage to get it installed to the hard drive. Progress!

LobsterMobster, thanks so much for your impressions, I really enjoyed reading them. You brought up a lot of stuff that I didn't find addressed in the reviews I read (a bit disappointed the weapon evolutions are of the punctuated equilibrium variety). Keep it up, and my wait to afford this game may be a little easier to handle.

I'm maybe an hour in, just had time to get out of the castle and get myself a new set of clothes before turning in for the night.

Not sure how I feel about my dude having a voice now. Fable heroes have always been silent-protagonists-cum-retards, but all of the social interactions in the games have been so weird and abstracted that that just seemed to FIT somehow (as opposed to, say, Dragon Age where the fact that I'm playing the one mute guy with no facial expressions in a party full of voiced, fully-realized characters was just weird).

Squinting at floating icons to figure out what button does what in interactions is the opposite of fun. I have an HD set and they're still hard to read. Feel so seriously sorry for anyone trying to play this on an SD set.

Other than that, yo, it's more Fable.

Seriously? There's a zone called "Mourningwood?"

Also, has anyone figured out how to access the free weapons from the shop? They're not showing up in my Armoury.

Thanks for all the impressions so far! Just picked up the game, though, so I just skimmed them. I want to start things as fresh as possible.

Fable is the perfect franchise for Thanksgiving, so I may hold off until then.

NSMike wrote:

Seriously? There's a zone called "Mourningwood?"

Also, has anyone figured out how to access the free weapons from the shop? They're not showing up in my Armoury.

Nope. Every time I click the spot in the Live room it asks if I want to download them again.

I'm assuming they'll show up as gifts in the main room once they are level-appropriate.

Here's a dumb question about the Sanctuary: I can't find the shop that Jasper keeps mentioning. Where's it at?

I wonder if he means the Live store.

CptGlanton wrote:

I wonder if he means the Live store.

Heh, probably. That's kinda pushy of them, jeez.

The store is where the dog suit and free weapons are. At least that's what I thought.

Gravey wrote:

LobsterMobster, thanks so much for your impressions, I really enjoyed reading them. You brought up a lot of stuff that I didn't find addressed in the reviews I read (a bit disappointed the weapon evolutions are of the punctuated equilibrium variety). Keep it up, and my wait to afford this game may be a little easier to handle.

Welcome!

I've been puttering about doing sidequests now. I really love how my posse is growing in the Road to Rule area, even though I know most of the people there are flailing idiots. So I guess that means I've got my cabinet all picked out?

Not only are the weapons of the punctuated equilibrium sort (good term for that) but they only seem to change at set times. Specifically, when you upgrade them in the Road to Rule. I don't know if that means that weapons can only change their appearances three times or what. There are some very subtle changes that happen independently of the big giant changes but they're negligible. Runes glowing brighter and the like. I've been carrying around this Casanova sword because it looks nice and prevents scarring, and I owe it to my subjects to be very pretty.

Blind_Evil wrote:
CptGlanton wrote:

I wonder if he means the Live store.

Heh, probably. That's kinda pushy of them, jeez.

He does and he doesn't. He means the Live store interface in the Live section of the sanctuary, so it's not as crass as telling you to go to the marketplace but it is as crass as holding the door open and constantly gesturing inside with your head.

No items appear in your sanctuary automatically unless you've purchased/found them in-game. Everything else shows up as a gift, on that little table near the dog bed in the main room. I got a TON of gifts. Also sent one or two around for you ingrates.

ruhk wrote:

I'm not entirely happy with how they've changed interaction with npc's, specifically the camera switching. On several occasions the camera has decided it would like to position itself conveniently behind a rock, tree or building rather than have to watch me abuse someone. The tiny menu options floating aimlessly about seems an odd choice, as well, one which makes me very glad that I have a high-def tv.

I was coming to post almost exactly this. I still love the Fable-ness of the game mechanics, the combat still feels good and the art direction is as great as ever. But the interface is just killing me. Complete lack of any idea what I've got in my pocketses is driving me nuts.

Even worse, every time I go to talk to someone the screen cuts and redraws with all of the floating icons. Then you select one and it cuts again to conduct the action. Then you finish the action and it cuts again to let you perform another action or back out... at which point it cuts yet again. Talk about yanking you out of the immersion of the game! I understand they need to control where you're looking and how you're standing in relation to the NPC you're interacting with, but there's got to be a better way. Heck, even Bethesda's 'grab-your-head-and-forcibly-turn-it-so-you-are-looking-directly-at-the-person-you're-talking-to' method is better.

I'm only an hour or three in, and don't get me wrong I'll play all the way through, but I don't see those interface annoyances fading into the background any time soon.

I'm mixed so far with changes to the various systems but I think I will ultimately like the streamlined nature over the sometimes obtuse and time consuming Fable 2 system for interactions. I do think the overall "frameyness" of the game is a sign that perhaps we do need a beefier Xbox 720 in the next couple years