Fable III Catch-All

My biggest Molyneaux disappointment was the canceling of B.C. I'm sure the game wouldn't have had nearly the amount of features that were described, but I still find the concept intriguing.

muttonchop wrote:

Molyneux is a brilliant man, but he's a terrible PR guy. Lionhead needs to muzzle him until after each game's release date and let someone else do the talking.

To be honest, i'd rather have him than just another PR guy.... Just like every interview before a game ever where they basically say nothing. Pretty fed up of that now, but i like the realness of people like Molyneux. Plus, i can see through what's real and what's a pipe-dream. Followed all the hype and wasn't disappointed in either Fable 1 or 2. Maybe i just speak the same language as him.... i dunno.

Vector wrote:
LobsterMobster wrote:
Vector wrote:

I'm starting to think you don't really like Pete Molyneaux.

I actually admire the hell out of the guy and have been a victim of his hype many, many times. I will continue to be. Doesn't mean I can't be furious about it! ;)

I'm starting to think you're a sucker. :D

Hey, fool me one to six times, shame on you. Fool me seven or more times, shame on me.

Playing through Fable II a second time as an evil chick (first time through was noble dude), I'm impressed with the amount of variation I'm seeing. Totally worth a second look.

Bowerstone Old Town looks quite different if you choose to give up the warrants as a kid rather than take them to the guard. And the sidequest with the vengeful ghost has a different protagonist depending on whether you're a male or female character. I'm pretty pumped to see what Oakville is like once me and my Shadowy homies take it to pieces.

Can you imagine if Fable had just appeared with no hype? Just a few commercials? No Peter promising the moon?

Duoae wrote:
muttonchop wrote:

Molyneux is a brilliant man, but he's a terrible PR guy. Lionhead needs to muzzle him until after each game's release date and let someone else do the talking.

To be honest, i'd rather have him than just another PR guy.... Just like every interview before a game ever where they basically say nothing. Pretty fed up of that now, but i like the realness of people like Molyneux. Plus, i can see through what's real and what's a pipe-dream. Followed all the hype and wasn't disappointed in either Fable 1 or 2. Maybe i just speak the same language as him.... i dunno.

I just worry that Molyneux is damaging his company's image at this point. He's become an industry joke who gets referenced every time someone makes unfulfillable promises about a game.

When he first described all the impossible features he was going to put into Black & White, I was super-excited. It was my most anticipated game that year, and I bought it the day it came out. Now, whenever he describes his next game my initial reaction is one of apathy and skepticism. I can't get excited about his games anymore because I know that the final version will be so far removed from the game he described to everyone.

I can't help thinking that he's 'dried up' quite a bit. Black & White came out in 2001, Fable in 2004. I don't think he's who to look to for creating and delivering new game ideas any more.

That's OK, he's still trying to make his ideas from 2004 actually work inside a game.

Hmm, it sounds like the are trying to build off of the menu hub/temple from Black and White, which did work reasonably well. Still have some reservations though.

I'm with Yonder. The menus in Fable II were laggy as hell. I don't know how teleporting you to a new area is going to speed that up any.

LobsterMobster wrote:

I'm with Yonder. The menus in Fable II were laggy as hell. I don't know how teleporting you to a new area is going to speed that up any.

The menu lag was completely cleared up by installing, which became available a few weeks after the game's release I think.

Blind_Evil wrote:
LobsterMobster wrote:

I'm with Yonder. The menus in Fable II were laggy as hell. I don't know how teleporting you to a new area is going to speed that up any.

The menu lag was completely cleared up by installing, which became available a few weeks after the game's release I think.

Oh, that makes it ok then...

not.

(see what I did there!)

Blind_Evil wrote:
LobsterMobster wrote:

I'm with Yonder. The menus in Fable II were laggy as hell. I don't know how teleporting you to a new area is going to speed that up any.

The menu lag was rendered slightly faster by installing, which became available a few weeks after the game's release I think.

FTFY. They were still painfully slow, especially if you were doing something where you needed to access them often -- but it was a "this sucks" sort of slow, rather than an "I'm going to gouge my eye out with an icepick out of sheer boredom" sort of slow.

Minarchist wrote:
Blind_Evil wrote:
LobsterMobster wrote:

I'm with Yonder. The menus in Fable II were laggy as hell. I don't know how teleporting you to a new area is going to speed that up any.

The menu lag was rendered slightly faster by installing, which became available a few weeks after the game's release I think.

FTFY. They were still painfully slow, especially if you were doing something where you needed to access them often -- but it was a "this sucks" sort of slow, rather than an "I'm going to gouge my eye out with an icepick out of sheer boredom" sort of slow.

We'll have to disagree, then. I tried getting back into Fable II recently and the menus were pretty much instantly loaded. Whether or not they were well organized is another story.

And no, that doesn't make it okay. I was irritated about it in October '08 too. But I think crying about spilled milk two years after the fact when solutions have been provided is a bit petty.

Sorry if I'm a bit snippy. I've been seeing an overwhelming amount/degree of negativity and skepticism around here of late, in almost every thread that isn't Minecraft related. It is starting to get to me.

Stop saying bad things about Molyneux, heathens. He's one of the few people I'll actually seek out to hear what he has to say. The games he's involved in are always doing something to go against the grain, or at least re-invent certain key aspects of other games.

I think he does get caught up in the excitement of the design of a game, and maybe that leads to false promises when deadlines get in the way. But I'd rather see an inventive bloke genuinely excited than some PR bod who had to read what Fable 1 was on Wikipedia.

Blind_Evil wrote:

And no, that doesn't make it okay. I was irritated about it in October '08 too. But I think crying about spilled milk two years after the fact when solutions have been provided is a bit petty.

I don't think it's petty to discuss a flaw with Fable II that they may be exacerbating in Fable III.

You're right that there's been a whole lot of negativity but come on, man. It's a Molyneaux game. Even if you love the guy (and I do), even if you buy every one of his games (and I do) it is unreasonable not to be skeptical about every word that comes out of the man's mouth. If he tells me the sky is blue, I'll double-check.

LobsterMobster wrote:

You're right that there's been a whole lot of negativity but come on, man. It's a Molyneaux game. Even if you love the guy (and I do), even if you buy every one of his games (and I do) it is unreasonable not to be skeptical about every word that comes out of the man's mouth. If he tells me the sky is blue, I'll double-check.

I gotta agree with this in a way. I think the issue with Molyneux is he has this eccentric view of artistry in games, but they don't necessarily line up with the perceptions of gamers. He kept on talking about how gamers would feel unconditional love in Fable 2, but I guarantee you the first thing most gamers tried to do was kill their dog. That's just what gamers are like.

That said, I'm more disappointed in the direction of Fable 3 in that I like the classic adventuring gameplay, I just wanted there to be greater influence on co-op and what can be done in a party. He's all about freedom and choice and crap, right? Well, let's think of D&D situations here. You have four players going up to address the King. All of a sudden Randy decides to pull out his pistol and kill the King. Now the players have to fight their way out of the Castle and are now fugitives in the Kingdom.

That's the sort of thing I feel Molyneux could do really well in his Fable games, which is funny considering how not-D&D like the games are.

As it is, I'll end up buying Fable 3, and I'll probably enjoy it. After all, Molyneux may be an eccentric mental patient, but the guy knows how to make a fun game. He just needs to stop promising Jesus will be at the party and then bring some random guy named Jim.

LobsterMobster wrote:

I'm with Yonder. The menus in Fable II were laggy as hell. I don't know how teleporting you to a new area is going to speed that up any.

That's not the problem Molyneux is attempting to solve with the Sanctuary. For what it's worth, the one thing I've heard consistently is that the Sanctuary loads instantly, but menu load times aren't on Molyneux's to-kill list so much as the menus themselves are. Menus break immersion, and Molyneux seems particularly concerned with finding ways to maintain immersion for as long as possible.

Now, it might becoming annoying as hell to have to walk around a little room and talk to a butler if I want to use a different gun during a fight, but I admire Lionhead for at least trying to move away from Oblivion, the ne plus ultra of menu-fiddling as gameplay.

ccesarano wrote:

He kept on talking about how gamers would feel unconditional love in Fable 2, but I guarantee you the first thing most gamers tried to do was kill their dog. That's just what gamers are like.

It never even occurred to me to try to kill the dog. As soon as I got him, I spent five or so minutes just playing fetch. Part of why I'm excited for Fable III is that Molyneux managed to trick me into caring for something once (the dog), and I'm curious to see if he can do it again.

ccesarano wrote:

I just wanted there to be greater influence on co-op and what can be done in a party. He's all about freedom and choice and crap, right? Well, let's think of D&D situations here.

Please, no. Every other Western role-playing game out there can spend its time aping D&D and trying to get that bunch-of-friends-and-Cheetos feeling, but I'd like to keep the Fable series as a respite from all that.

I'm expecting issues with Fable III (I never was able to buy furniture in Bowerstone Market in Fable II - not ever) but even with the stuff that annoyed me, I loved playing. It was one of the few games I've ever finished.

Fable III will have its quirks too, but I will play it to death anyway.

ClockworkHouse wrote:

It never even occurred to me to try to kill the dog. As soon as I got him, I spent five or so minutes just playing fetch. Part of why I'm excited for Fable III is that Molyneux managed to trick me into caring for something once (the dog), and I'm curious to see if he can do it again.

Same here - I loved that dog and got mad if anyone tried to kill him. Maybe this has already been covered (I'm a filthy skimmer and didn't read all the posts) but is there going to be a companion pet in III?

ccesarano wrote:

He kept on talking about how gamers would feel unconditional love in Fable 2, but I guarantee you the first thing most gamers tried to do was kill their dog. That's just what gamers are like.

I never tried to kill him, but when he died at the end I thought "Yeah, you always manage to get hurt because I can't make you stay out of AoEs so what's one more hit?"

I just hope that they'll work on the whole popularity mechanic. In Fable II, I always had to go to stores that were already open. If I waited, the owner would come gush over me for hours. And hours. And hours. And hours. They would spend the entire day telling me how wonderful I was and never open their shop.

I just want to buy a new hat!

Also this one guy who kept following me around, asking for sex. In my house. In front of my entire family.

I agree ^^^ The degree to which everyone gushed over you in Fable II was downright creepy. It was like living in the daydreams of a suburban teenager--which is probably a good definition of video games, actually. sigh.

Glanton, I got so sick of it I started summoning skeletons directly into crowds. After a few times, everyone thought I was horrifying... and still obsessively gushed over me.

LobsterMobster wrote:

IAlso this one guy who kept following me around, asking for sex. In my house. In front of my entire family.

Yes, and when I kill him in self-defense, in my own home, because I fear for my newborn baby, I'm the bad guy and I'm the one who has to pay the murder fine...

...inventory menus are the least of the game's immersion concerns, I fell.

Note that when I say "gamers are going to want to kill him anyway", I'm not talking GWJers. I'm talking that jerk with the sideways hat that thinks Halo is da biggest bomb since Einstein invented nukes dawg.

Having come to the decision about which version of Fable 3 to buy, I notice that the Limited Edition is much more expensive (£55 compared to £38 for the standard version). What extras you do get for £17?

(a) A new quest
(b) A new dog breed
(c) A male outfit
(d) A female outfit
(e) A new region
(f) A pack of special playing cards
(g) A coin
(h) Nicer packaging

Given that only the cards, the coins and the packaging cost them extra, this seems a bit steep. "A new region" could cover quite a lot of content of course, but probably not. I do try and buy the extra editions if they are interesting and not too much extra, but I think I'm going to pass on this one.

Is anyone plumping for the pricier box?

Best Fable related animation of a podcast moment ever (a bit NSFW):

I found it hilarious, thought others might as well.

DudleySmith wrote:

Having come to the decision about which version of Fable 3 to buy, I notice that the Limited Edition is much more expensive (£55 compared to £38 for the standard version). What extras you do get for £17?

(a) A new quest
(b) A new dog breed
(c) A male outfit
(d) A female outfit
(e) A new region
(f) A pack of special playing cards
(g) A coin
(h) Nicer packaging

Given that only the cards, the coins and the packaging cost them extra, this seems a bit steep. "A new region" could cover quite a lot of content of course, but probably not. I do try and buy the extra editions if they are interesting and not too much extra, but I think I'm going to pass on this one.

Is anyone plumping for the pricier box?

Stateside, if you order Fable III from Amazon.com it's $40 (counting the $20 game credit you get for a pre-order). The collector's edition is $80 (no credit). I am GUESSING that the "new region" is going to be a little pocket somewhere with a single house in it, kind of like the one behind one of the demon doors in Fable II. Not sure if that and all the other fancy stuff is worth paying double, especially the "nicer packaging." I don't buy a game to enjoy the box.

Blind_Evil wrote:

Best Fable related animation of a podcast moment ever (a bit NSFW):

I found it hilarious, thought others might as well.

I think there was a point in my life where I would have found that hilarious, but I can't remember why or even how I would have made time to pay attention to something like that.