Bloody Good Time Catch-All
I was a fan of The Ship. The premise was you played the part of a disguised assassin pretending to be an upper-class citizen on a luxurious cruise-liner. The game was driven at a first person perspective where you had to make use of whatever weapon you could find while maintaining a set of sim-like stats of sleep, hunger, and urge to use the rest room. This baby-sitting was always stressful because there was always a penalty to letting any of your meters run out. Even worse, people could poison, booby-trap, and sabotage you in various ways while you use the privy, rest, or chow down to keep yourself from starving to death.
This was not a first-person shooter.
Which led to the game's lack of popularity. It's like the Sims and Hitman had a baby. There was nothing like it at the time to give people an idea of how to play it. If you kill someone who isn't your target, you get penalized. Do it too much, and you get booted from the server. Worse the game required you to holster your weapon around security guards. If you look threatening near them, you're immediately caught and thrown into jail.
I never got to enjoy the game when it was at its strongest. My purchase was about two years after release to be precise. I had been turned onto the purchase after listening to an old GFW Radio podcast where Shawn Elliott shared delicious anecdotes about his experience with the game. The good news was the company behind it released a single-player mode that served as a tutorial that introduced new players to the mentality and available strategies at your disposal. However judging by the single networked game active when I tried to play online, it was too little too late.
Bloody Good Time seems to streamline a lot of the clunky mechanics in the Ship. I watched GiantBomb's quick look, and despite their inability to play it well, I had a new found confidence this could be a lot of fun. At five bucks (less than that right now on steam), I'm more than happy to give Outerlight a bone and try my luck out with a fresh community. Hopefully things will fare better for them (even though the studio shut down) and the game can rake in some money.
I toast to originality.