How to record a video game and get it online Updated 10-17-10

Recorded a 15 minute game tonight in PlayClaw on Low Compression and it was about 38 GB.

MannishBoy wrote:

Recorded a 15 minute game tonight in PlayClaw on Low Compression and it was about 38 GB.

Not as big as I would have guessed for 15 minutes. Have you encoded it?

Jeff-66 wrote:
MannishBoy wrote:

Recorded a 15 minute game tonight in PlayClaw on Low Compression and it was about 38 GB.

Not as big as I would have guessed for 15 minutes. Have you encoded it?

No, deleted it.

Rendering a file has a lot of variables, you can basically customize the size of the output file by adjusting bitrate on the video and audio.

I'm experimenting rendering with a larger file right now. I'll post back or edit when I'm done.

I went ahead and bought PlayClaw last night, it just seems to run better for me with the ability to adjust how many CPU threads it uses. Now that they seemed to have fixed the audio sync issues, it will do what I want it to do I think.

I'm mainly recording my gameplay to see where I can improve. Used to record demos in Quake games for this reason years ago, and generally enjoyed it and learned a lot.

Well this is interesting. I was messing about with my GPU overclocking/fan manager tool, MSI Afterburner, when I noticed this:

MSI Afterburner wrote:

Added high performance realtime in-game video capture support by means of built-in video capture engine of new MSI On-Screen Display server. You no longer need to waste your money on purchasing an additional video capture application, now MSI Afterburner is providing such functionality to everyone and absolutely for free!

Sure enough, it's there, and it works.

The settings page looks like this:

IMAGE(http://i54.photobucket.com/albums/g81/ziffel66/forum/Snap144.jpg)

Alternate compression methods are: uncompressed, and RTV1 compression.

I did a test video record in the new Dungeon Siege 3 demo, and recorded 23 seconds of gameplay, and it came out at 52 mb. More importantly, there was zero frame rate hit while recording.

Afterburner, which is completely free, will completely replace the $37 FRAPS. It will do on screen frame-rate counting, screenshots, video capture, fan speed management, overclocking management, and more.

details and download here:
http://event.msi.com/vga/afterburner...

Afterburner works with any Nvidia card, and I believe AMD/ATI as well.

That's pretty cool.

Huh. I already have afterburner installed anyway for the custom fan profile feature. Bonus.

Thin_J wrote:

Huh. I already have afterburner installed anyway for the custom fan profile feature. Bonus.

What's funny is I had Afterburner installed since last year. This video capturing tool was added in Feb 2011, and thus has been there for months and I didn't know it. I have FRAPS, but still.

I'll try it out and see how it feels. The difference between FRAPS and Playclaw to me was that with Playclaw I couldn't feel slowing down game responsiveness, which I couldn't say with FRAPS.

How does the overlay look on afterburner? I use FRAPS to keep an eye on fps, but I've never liked the big colored numbers. I would love something that's more minimalistic. I think I'll have to try it tonight.

Tested it. Doesn't look very smooth on playback, but in game it felt fairly smooth. This like playclaw allows for fine tuning how many threads of CPU you use.

I had it on 30fps, 75% quality, mjpeg compression.

So while nice for free, it didn't work well for me. Maybe some settings changes might help, but I'm not sure what.

EDIT: Scratch that, VLC played the file fine. Tried it to begin with in WMP.

But for some stupid reason it records the screen overlap stuff. So you can't use overlays to tell you that your recording without seeing it in the output. Dumb.

Does enabling vsync make a difference when recording?

I've been experimenting with a program called Bandicam which advertises itself as using less system resources and generating smaller file sizes compared to FRAPS. I've been fiddling with using it's built in feature to limit the frame rate to 60fps and turn on the program's built in frame rate limiter to limit things to 60fps.

I almost always have vsync off and capture at 30fps.

Thank you for your post, it's useful to me, so that I can record my video game.

MannishBoy wrote:

I almost always have vsync off and capture at 30fps.

So is vsync generally not useful during recording unless there is a case of very bad tearing?

hannibals wrote:
MannishBoy wrote:

I almost always have vsync off and capture at 30fps.

So is vsync generally not useful during recording unless there is a case of very bad tearing?

I just leave it off in general for smoother feeling game play. It's an old habit.

I've not noticed anything different when recording.

Anybody wants to try Playclaw, the 2.1 version is free today at Giveaway of the Day. Have to install and register it.

3.0 is in beta and has some nice upgrades. I believe license will transfer to 3.0 from what the developer's said, but I'm not sure if it includes these give away codes.

I used XFire for this last night. It was good enough.

I'm interested in making some longer-form Let's Play videos for non-resource intensive strategy and wargames. I'm open to using FRAPS if that's the gold standard, but has anyone had any experience with CamStudio?

Michael wrote:

I'm interested in making some longer-form Let's Play videos for non-resource intensive strategy and wargames. I'm open to using FRAPS if that's the gold standard, but has anyone had any experience with CamStudio?

I would personally just use XFire, as it's so easy that you basically sit down, hit record, and play.

I've been using the free MSI Afterburner stuff mentioned up thread. It's similar to Playclaw that I mentioned above in that it does well with setting up CPU core usage to minimize framerate issues.

Only thing I wish it would add would be an ability to record separate audio tracks for Vent/Mumble vs the game.

The Playclaw beta for some reason puts the OSD over Windows Live Mail or anything that uses IE 9's renderer in Windows, which kind of kills my interest.

My problem with using Xfire for it is that I'd have to go back to using Xfire for anything at all

Intriguing!

Post link

Videos to come later. On that point, anyone know any video compression software that just works? VirtualDub is a serious pain, and I don't have the time to fiddle with it.

Any idea how it compares to my current stand-in (and always free) ffsplit?

No idea. Never used ffsplit. I did use Playclaw for quite a bit of recording for awhile, but started having a couple of issues with the overlay in a couple of newer games, plus I haven't really been recording much lately.

Overall I've really liked Play Claw, especially over FRAPS. But even with the few issues I've had, you can't be free to give it a try.