Do you 3d? As in Max, Maya, Blender, SketchUp, Other? Or Modding Games?

One of the Rebel Designer TED talks on Netflix has a cool look at an actor scanning and lighting stage.
They use polarized lights to capture just diffuse, and just specular.

The character animates and the textures animate as well. IE the girl's pores stretch as her expression changes.

Anyone played with 123D Sculpt in the AppStore, and if so, how well does it play with other AutoDesk Apps (specifically Maya).

I know it says it can, but just wondering how well it sucks in all the info, textures, etc.

Sort-of related, but I thought it was pretty interesting news, although not enough for a dedicated thread.

Torque 3D has gone open source! I just found out about this tonight. You can now fork it on GitHub. I thought it was relatively big news about a year ago when they redid their entire pricing structure to offer their entire source code for $99, although later they went to $129 or $139. Now it's free.

I always seem to have an interest in game design and game engines, so it's nice to see another rather nice engine that is open source. Obviously the biggest Indie one is Unity 3D, which also has a free option, but all the bells and whistles costs around $1500 per license. Torque 3D now being open source will hopefully get quicker updates and more features, or at least options and plugins. It'll be interesting to see what happens to the 3D indie scene with this option.

The open source model is interesting.
I often wonder how the blender society survives.

I tried sculptris recently.
On October 26, the samsung series 7 700t1c lands. I will probably end up buying it and putting a sculpting software package on it.
Rumor is that Autodesk is going to move to a full access subscription business model. While this will cost me more as a business, I will get access to Max, Maya, Mudbox, etc. as part of their ultimate design package.

edit

Booya, my Autodesk subscription automatically updated to building design suite premium = I now have a license for 3dsmax.

Though my subscription fee probably goes up.

Anyone use 3dcoat, as available on steam?

The workflow video actually looks like a good blend of organic, sculpting, and mechanical modelling.

I have used 3d coat in the past. I like its UV tools and have baked some maps with it. There isn't great documentation.

So the learning curve is steep. But it isn't because of how the tools work. It is more of way too many tools, tools that do similar things and sometimes awkward widgets for the tools.

People seem to be getting okay performance with the voxel sculpting but it just bogs my machine down to the point of only being able to do simplistic stuff. If I could get performance to a workable place I am dying to try out the clip brush as I feel a more natural way to sculpt is subtraction or carving rather than slapping more virtual clay on.

They recently added Sculptris like sculpting but I have yet to use it. One of the reasons Sculptris works is that it does what it does and nothing more so you have no overhead.

They have also recently added smart tesselation for the voxel stuff so that may really increase voxel performance. (so that you don't merge and subtract a couple of cubes and spheres and balloon up to thousands to millions of polygons.

The spline tool is great (you block out creatures very quickly in a stick figure like fashion. (where you can add more joints and resize them) I like it much more than zspheres in zbrush. (despite zspheres being much more refined and diverse) It is also great for adding belts and chains to existing meshes.

So, it has a lot of promise but it is currently a mixed bag for me.

I had trouble in sculptris. The spheres all remained individual. Admittedly, I didn't delve very deeply.

After reviewing the video on 3d coat, there are some red flags. At one point he points out that LeftClick+Drag changes depending on which tools you have selected.

Some of the other videos look pretty slick though. I'll stick with sculptris and blender if I dabble in digital sculpting, probably.

There is a free trial of the latest version on the 3dcoat website. It is for 30 days I believe.

I had trouble in sculptris. The spheres all remained individual. Admittedly, I didn't delve very deeply.

Yeah if they would only update Sculptris, sigh. They need real layers and more than just foreground/background, a clip brush would rock and some Boolean functions or a merge feature would make an awesome tool much more awesome.

Though many of the 3d programs today have the ability to bridge objects. So you could delete the overlapping bits, select the open edges and then use a bridge tool to connect them.

And here I thought I'd see page after page after page of your work.
shame on you.

All. Of. You.
Less walls of text and more rendering of your awesome work!

I don't have time to read whatever it is you're writing about (aboot for our Canadian friends)!!

Hobbes2099 wrote:

And here I thought I'd see page after page after page of your work.
shame on you.

All. Of. You.
Less walls of text and more rendering of your awesome work!

I don't have time to read whatever it is you're writing about (aboot for our Canadian friends)!!

But I think people post that stuff in the "post something you've created" thread. Here too, but.... there as well...

SOMETIMES YOU NEED WALLS OF TEXT!!

Does anyone know sketch up well enough to get around, and have a lot of free time on their hands?

I want to test a method of playing board games online using drop box, and a couple of component files.

It's with regard to Heroscape specifically, but I think it could apply to any system. Games like Xwing, or even warhammer might apply.

You would want to be bored, know sketchup and have nothing better to do on a Saturday night between 8-11pm EST.

Eventually, it might turn into, model, or scan figures, build maps and assets for an online repository. But that's pending a test of whether or not it's a viable system.

Hobbes2099 wrote:

And here I thought I'd see page after page after page of your work.
shame on you.

All. Of. You.
Less walls of text and more rendering of your awesome work!

I don't have time to read whatever it is you're writing about (aboot for our Canadian friends)!!

Dug out out an old unfinished model just for you (material was a bit shinier than expected after rendering )