X-Men: Destiny Catch-All

Nothing to really discuss yet, except Silicon Nights is developing an X-Men game.

Also, I'm not familiar with the comic designs of the past, oh, since the 90's cartoon show, but looks like Cyclops' classic uniform.

Still, this is interesting to say the least. Also a bit unexpected. Dyack always seemed to come off as a bit pretentious when it came to his ideas, so doing something like an X-Men game just seems...like something he'd consider "beneath" him.

Part of me hopes it plays like an improved Too Human, but we all know there's no chance of that.

Silicon Knights eh? Sounds like a solid pick for fall 2016

Eternal Darkness was the Gamecube system seller for me though, and it was alot of fun.

I gather Cyclops sometimes rocks the full cowl these days.

I really wish they'd do more than just release a teaser, because now this is the idealized X-Men game I imagine in my brain rather than the whatever it actually will be.

So this is apparently out tomorrow. From the lack of promotion/preview coverage, I'm guessing it's going to be awful, but I'd like for it to be good. I mean I wouldn't call X Men Legends (& II) or Marvel Ultimate Alliance good, exactly, but the idea of a superhero action rpg is kind of interesting to me.

juv3nal wrote:

So this is apparently out tomorrow. From the lack of promotion/preview coverage, I'm guessing it's going to be awful, but I'd like for it to be good. I mean I wouldn't call X Men Legends (& II) or Marvel Ultimate Alliance good, exactly, but the idea of a superhero action rpg is kind of interesting to me.

I don't have a ton of faith in the game but to be fair, Activision doesn't seem to throw any marketing muscle behind anything that isn't Call of Duty or a Blizzard property these days.

Parallax Abstraction wrote:

I don't have a ton of faith in the game but to be fair, Activision doesn't seem to throw any marketing muscle behind anything that isn't Call of Duty or a Blizzard property these days.

That's fair, I guess, but I don't really mean promotion in terms of advertising dollars, just the simple matter of getting preview code out to press in advance of the release date, for instance. The absence of previews shows either that they haven't done that (which means they aren't confident in their own title) or that they have done that and sites have shuffled it down the list in favor of...what exactly? Gears is big, sure, but by now presumably most sites are already done with their reviews for it.

Yes, I was mildly interested in this, but I was unable to find any good previews or gameplay videos, a day before release. I hope it will be good, because I'd love a new X-Men game, but the lack or info on it has me worried.

I actually enjoyed Too Human, so seeing Silicon Knights working on an X-Men action RPG has me all kinds of intrigued. I'd love to see if this game is any good. I might grab it tomorrow, if I can stomach not buying the Ico/SotC collection. I have to see if I have anything worth trading in first.

KillTrash wrote:

Yes, I was mildly interested in this, but I was unable to find any good previews or gameplay videos, a day before release. I hope it will be good, because I'd love a new X-Men game, but the lack or info on it has me worried.

Yeah, I remember hearing some poor opinions after e3. I'm hoping it's more of Singularity situation which was a solid game that Activision just put on to die. You would think that if this was any good there would be some cross promotion with the x-Men first class DVD release which came out recently.

http://www.gametrailers.com/video/la...

Visuals aren't everything, and our hobby does way too much prejudging, but the pics they were releasing a few months ago looked truly horrendous. Like, 'you should change jobs' horrendous.

The graphics look pretty damn terrible, to be honest, but for everyone's "Gears 3 looks amazing!" all I could see were ugly close-up face textures.

I think we're at an awkward point where graphics are horrendously pretty.

Raising this thread from the dead. Did anyone actually play this? I was reminded of the game when I saw it on sale at Target yesterday and some online sources have it for 24.99 now. I was really intrigued by the premise of developing your own powers and fighting either for or against the X-men depending on your choices in game. That being said, with my current backlog I really have no reason to drop good money on a game that seems to have come and gone with absolutely no buzz. So, any impressions?

I was interested in this too but according to most reviews, it sucked pretty bad so I didn't bother...

I just grabbed it for $25 from Amazon. Word on the street the game is short, and for the most part a lot of folks said it was disappointing, but a lot of folks didn't like Too Human either and I thought that game was a lot of fun.

So here's to hoping Silicon Knights made a decent enough X-Men game.

Thanks for taking one for the team ccesarano. Lemme know how it is.

So I can definitely say it's probably a rip-off at $60, but having nabbed it for $25 off Amazon I'm not completely bothered. I'm just not sure if I should blame Silicon Knights for its flaws, Activision, or both.

The game was certainly not given the care that Too Human was, and it feels very much like a budget title. In other words, it should have been about $30 to begin with. This is where I'd like to blame Activision, as Bobby Kotick probably doesn't care if a game is actually quality or not. "I don't care that there are invisible walls everywhere and the boss fights are the easiest conflicts in the game, I want you to release it now so we can get money from those comic book nerds!"

The basic combat feels like they took Too Human and made it play like any other brawler, which means now you're just mashing X and Y to perform "combos" (or square and triangle on PS3). It's not very difficult and the different enemy types don't really require much change in strategy. It's all very straight forward. It still manages to be fun, but there's nothing amazing going on.

I actually wish they kept the combat style from Too Human, but I seem to be the only person that actually liked using the right-stick to direct attacks rather than mashing the same buttons over and over again.

But that is neither here nor there. The game honestly feels like it's sort of a "This is where we want to go with it, now give us money to, y'know, build the REAL game", but they never did. They got the basics down and never managed to really polish any of it, build on the enemy types, or even make sense of some of the story. Magneto was framed for starting trouble, and so his response is...to start more trouble? Use it as an excuse to bust people up? To grab the Golden Gate Bridge and smash people? I know the guy's a bit of a loose canon, but he's not that stupid either.

Though I'm more confused at the meeting with Gambit, where the guy says he needs you to prove that he can trust you...and decides you gotta fight to do that? Wouldn't fighting Gambit be one of those things that proves you aren't trustworthy? Aren't there other ways to force a boss-fight?

I'm probably making this game sound bad. It's not. It's simply nothing amazing. But it's pretty decent if you want to play a simple brawler game where you get to mess around with some mutant powers. Unfortunately, so far, those mutant powers aren't all that interesting themselves and don't really add much to the basic "X+Y" formula.

As I said, it really feels like this was a proof of concept, but for $25 it's not too bad.

Blah. I was really hoping for more of a true action rpg as opposed to another super hero brawler. Guess I'll just keep going back to Marvel Ultimate Alliance for my superhero fix.