NBA 2K11 - Wow!

It's only worth $30, honestly. Once you actually play it and see how frequent turnovers are and how there are some game-breaking bugs you might be happy you paid less.

It's only worth $30, honestly. Once you actually play it and see how frequent turnovers are and how there are some game-breaking bugs you might be happy you paid less.

The turnovers go down, once you get used to the new passing system.

What are the game-breaking bugs you've encountered?

I see that my player saves get corrupted again just like last year and you can't continue. But I always kept 2-3 backups of those files anyway just in case. Really easy on PC to just alt-tab out and copy+paste after every game.

Corrupted saves, mostly. Although the deal killer for me was that with 40 seconds left in the last game of the 1991 Finals for the Jordan Challenge. Byron Scott fouled out but then never left the floor. After the game was over my progress for that particular challenge was wiped out even though I'd met the requirement.

I also never figured out the passing. It's overly aggressive and your animations are so canned that you can't pass more briskly most of the time.

I also never figured out the passing. It's overly aggressive and your animations are so canned that you can't pass more briskly most of the time.

This video helped me with the passing options in 2k11.

I have decided after playing 2k11 that basketball just isn't my game.

Gdawg27 wrote:
I also never figured out the passing. It's overly aggressive and your animations are so canned that you can't pass more briskly most of the time.

This video helped me with the passing options in 2k11.

Wow. The icon-move passing around 4 min in looks awesome.

Thanks for sharing that. It's interesting, but I don't find it addresses the core problems in passing in this game and defensive AI. Just how to work around them.

First off at around 2:35 it tells me that Josh McRoberts shouldn't be able to swing a 6 foot pass straight across to someone at the top of the key.

#1 - He wouldn't jump into the passing lane like that generally. Even if he knows McRoberts is a terrible passer any NBA player can hit a cutter in an an open key like that.

#2 - The player doesn't meet the ball (ever). The receiver of the pass would come to meet the pass. Especially if...

#3 - Fischer leaves before the ball is even passed. Go look at the animation again and you'll see that Fisher enters the passing lane as McRoberts moves to pass. A little cheat-y if you ask me.

Secondly, I think the micromanagement of controlling the receiver of the pass is painful. It looks cool, but if I'm controlling someone with the ball I want the off ball players to behave well, not wait for me to control them. Their AI should be be better. They should be popping and curling and cutting to the hoop instead of waiting for me to tell them to. That's not a solution, IMO.

Finally, he shows the footage of an actual basketball game. Notice that you don't have players leaping into the passing lanes constantly. Additionally you have players being nuanced in how they move towards the ball, away from the defender, etc. I think in making the D more realistic, they've brought in a level of complication that they're not prepared to address properly. The actual game footage is the most damning evidence that the increase in turnovers is related more to poor programming and AI in NBA 2k11 than me not knowing passing lanes.

To his credit at the end the narrator says "reminding to not to play video games, but play basketball". That's why I got rid of the game. I can play real basketball and in real basketball and I can make those passes because the AI of humans is better. So the game is more frustrating than it's worth. Time to go to the gym instead.

From Ronnie2k:

We have found one of the two issues that is creating freezes in My Player! Real simple: DO NOT save your game during timeouts. You can save if you're paused not during a timeout but if you call a timeout, do not save. Wala, you won't freeze. This will be fixed in patch.

So be careful guys. And backup your saves!

My Player is just insanely addictive... similar feeling to when my post-college roommates and I would create ourselves and go up against the NBA with out 5-foot-9 selves. I feel like "player-lock" gameplay and basketball go very well together... much better than soccer, say.

Slumberland wrote:

My Player is just insanely addictive... similar feeling to when my post-college roommates and I would create ourselves and go up against the NBA with out 5-foot-9 selves. I feel like "player-lock" gameplay and basketball go very well together... much better than soccer, say.

I get extremely frustrated playing that mode, but I can't stop either.

The frustrations are very similar to those in My Player in MLB 2k10, mainly getting penalized for things that are somewhat out of your control. My goal for this game is shooting 75% on free throws? Ok, I'm a newbie shooting guard with an emphasis on 3 pointers. Even when I can effectively penetrate the lane, there are no guarantees I'm going to get fouled.

Keep my matchup from getting more than 2 assists? ASSISTS? That's effectively placing half of your goal in the AI's hands. I can guard my guy effectively but if everyone else isn't I can still lose out.

Also, some of the negative teammate actions in-game seem ridiculous.

The game is really good, but I wish My Player progressed a little more swiftly. At the rate going it'd probably take me 100+ hours to get my overall rating above 80.

It was rough in 2k10. I think key games and bonuses for awards might help this year.

But I finished my 2nd season as an overall 94 or 95 player. Of course the ratings were a little weird. Off/Def awareness helped your overall rating a LOT, even though they didn't necessarily seem to help any specific skills during the game. But it did seem to get you moved up the roster to more playing time having a better overall rating. Lots of little quirks like that last year. Still don't know enough about 2k11 to know if that stuff still works.

I've been rediscovering 2k10 the last week though.

Yeah, some of their judgements on what constitutes a bad pass or a bad shot drive me CRAZY... but overall it's cool. I was projected to go to the Wizards (ugh) but ended up on the Heat (interesting), had a TERRIBLE game in my third summer league effort (13 turnovers) but played within myself in game four to keep myself out of the D-League. About to start the real season now. I straight up made myself as a 5' 9" point guard, which makes it hard to get shots off, but I'm getting better.

Oh the other night on 2k10 I get my favorite:
-bad steal attempt
+steal

Clearly if I got the steal then it wasn't a bad attempt!

Stele wrote:

Oh the other night on 2k10 I get my favorite:
-bad steal attempt
+steal

Clearly if I got the steal then it wasn't a bad attempt! :x

I wouldn't necessarily say that's clear. Bad plays sometimes work, but that doesn't make them good. Low percentage steal attempts will work occasionally, too, but that doesn't mean you should take them.

Did I mention I was renting the game from a Redbox?

I brought it back earlier and damnit, I want that game back. I'll probably use my upcoming $20 Amazon credit from Fable to pick it up. I was working on a 6'6" shooting guard... but as I played I found myself way more interested in grabbing rebounds and blocking shots than slashing (I just can't figure out how to penetrate <,<). I got horribly jealous of my teammate Mr. Oden. I think I'll try either a large power forward or average size center when I have my own copy.

One thing I *really* dug about My Player mode.. As a 54 rated rookie, I really got to see what makes star players stars. Sometimes we'd be down by 12 points and instead of BSing around Brandon Roy would start just assaulting the lane and scoring, nonstop. Occasionally dumping it off to Aldridge for a quick layup, but it was like the floor became his and his alone. It was really something to watch, particularly from the bench (at that distance the game looks photorealistic).

I was just talking with a friend, lamenting the fact that there are no Pacers moments in the Jordan challenge stuff. Reggie Miller missing from the game again I think?

They should have a "fight Reggie Miller but don't get any penalty" challenge. (just after the 1 minute mark of the video)

Stele wrote:

I was just talking with a friend, lamenting the fact that there are no Pacers moments in the Jordan challenge stuff. Reggie Miller missing from the game again I think?

They should have a "fight Reggie Miller but don't get any penalty" challenge. (just after the 1 minute mark of the video)

The other team missing that disappointed me were the Charles Barkley era Phoenix Suns.

Yeah 93 finals Bulls-Suns would have been cool.

Jayhawker wrote:
Stele wrote:

I was just talking with a friend, lamenting the fact that there are no Pacers moments in the Jordan challenge stuff. Reggie Miller missing from the game again I think?

They should have a "fight Reggie Miller but don't get any penalty" challenge. (just after the 1 minute mark of the video)

The other team missing that disappointed me were the Charles Barkley era Phoenix Suns.

I would want that team to play with the Suns, though. My gameplay gripes aside, if they made another NBA2k that was all historical team I would be all over it.

DSGamer wrote:

I would want that team to play with the Suns, though. My gameplay gripes aside, if they made another NBA2k that was all historical team I would be all over it.

You can't play as these other teams? I thought there were modes where you could.

And yeah, I would love a historical version of the game. MLB 2K10 9and the earlier versions) did a nice job with having legendary players make-up a greatest ever all-star team for both the NL and AL. I just wish they had a few more players and had mode like APFB that let you play out seasons with the legends, including online.

Jayhawker wrote:
DSGamer wrote:

I would want that team to play with the Suns, though. My gameplay gripes aside, if they made another NBA2k that was all historical team I would be all over it.

You can't play as these other teams? I thought there were modes where you could.

And yeah, I would love a historical version of the game. MLB 2K10 9and the earlier versions) did a nice job with having legendary players make-up a greatest ever all-star team for both the NL and AL. I just wish they had a few more players and had mode like APFB that let you play out seasons with the legends, including online.

You can play as those other teams in exhibition, etc. I'm saying you can't play as the 93 Suns as they're not in the game.

Just wondering, how are peoples' My Players coming along? I'm at 38 games played with my power forward and he's at 68 overall.

Buckled. Bought it. Best presentation i've ever seen in a video game, ever. I played a great game with the Heat against Miami that ebbed and flowed before we went on a 19-3 run and blew them out of the place. Really, really amazing. Just wish it had come with a cheat sheet for the controls.

While I agree that the presentation is top notch, it kinda bothers me sometimes. In MyPlayer, I'm often hitting A to get through the replay, then hit it once more than needed and lose points due to a "bad call for pass".

It can be an issue during substitutions at the free throw line, too.

I'm on 360.

Problem in 2k10 as well. Even if you turn off all the between play stuff to cut down on the extra time, you still can't cut through some of the quick stat popups, like league leaders or upcoming schedule. And then sometimes when you hit the button to try to, you get that bad call for pass, yeah. Sad to see they didn't fix that for 2k11.

Still planning to get this. Although I got a PS3 this week, so I now have to decide PS3 or PC. The $30 difference is tempting me, but I figure the PS3 has better online and I might be able to get a sale with all of these buy 2 get 1 free stuff going lately. Hm.

How many PC, 360, PS3 players we have in this community?

I know Laars is on PC. And I've seen a couple others post PC in here, gdawg I think?

I played a great game with the Heat against Miami that ebbed and flowed before we went on a 19-3 run and blew them out of the place.

Heat vs. Miami?

Just wish it had come with a cheat sheet for the controls.

There's a listing of the controls under "Advanced Controls" on the "My Controller" menu under options.

Playing on the PC.

Stele wrote:

I know Laars is on PC. And I've seen a couple others post PC in here, gdawg I think?

Yep, I got it on PC, and I know DocD has it on the PC as well, as I've talked to him a few times about the game.

It would be cool to play a "pickup game" sometime on the PC with a few GWJers. The pickup game uses the player you create in My Player to play with/against other people doing the same thing, never tried it, but it sounds like fun.

Blind_Evil wrote:

Just wondering, how are peoples' My Players coming along? I'm at 38 games played with my power forward and he's at 68 overall.

I think I'm right around 30 games played with my guy, 6'5'' athletic point guard. Think my rating is right around 55 or so, it took me quite a few games to start getting the hang of it. My guy originally got drafted near the end of the first around by the Atlanta Hawks. I started getting annoyed by Jamal Crawford and Jordan Crawford, as any pass to those guys resulted in a contested shot that usually missed. So, I saw that the Thunder were interested in me, so I requested a trade, with them at the top of the list. A few games later, I actually get traded there, and now I start at PG for the Thunder. Sure helps the assist and scoring totals when Durant starts getting hot.

Can't stress this enough: when you have a key game in My Player mode, turn the quarter length up to 12 minutes. It'll give you a good chance of hitting a lot of the single-game milestones, then double the point value of each. My first key game I scored 32, rebounded 20, got 4 blocks and 5 assists. Net gain was 14,000~ points.