Soccer Gaming Catch-All

Prederick wrote:

Alright, I do have one PES gripe: Fouls.

I've been called for a foul making perfectly legal tackles, while the AI gets called rarely to never sometimes. At one point, we got called for a foul for getting tackled off the ball. It can be a bit infuriating.

One of the patches made this worse imo. I haven't got the impression it's unfairly biased regarding the AI but a bunch of stuff I would get away with in the past is getting called, stuff that to me looks like nothing more than a 50/50 challenge.

juv3nal wrote:
Prederick wrote:

Alright, I do have one PES gripe: Fouls.

I've been called for a foul making perfectly legal tackles, while the AI gets called rarely to never sometimes. At one point, we got called for a foul for getting tackled off the ball. It can be a bit infuriating.

One of the patches made this worse imo. I haven't got the impression it's unfairly biased regarding the AI but a bunch of stuff I would get away with in the past is getting called, stuff that to me looks like nothing more than a 50/50 challenge.

This 7 minute video summarizes the latest patch pretty neatly.

Unfortunately because of one of the actual improvements (AI actually does slide tackles and more often tries mistimed ones) makes an unfixed error stand out more (where fouls are almost never called when the AI does it).

Yeah, it was just so noticeable last night when I was playing. It felt pretty decent at release, but I'm getting called for ev-er-y-thing now, and it takes a LOT for the AI to get popped. Like, something in the Nigel de Jong in 2010 range.

Hoping a decent enough deal on PES comes up in January. Is anyone playing on PC? How does it hold up on there compared to console? It's currently on offer for £27 in UK, although I'm hoping that'll slip further to £20.

It's the details in PES that I have always enjoyed most. Specifically last night, when I scored a goal on a close-range shot that zipped through the legs of a defender trying to block it. The GK was clearly unsighted and reacted late, and the ball bounced off his shoulder before caroming into the side of the net.

The AI then scored off of a free-kick from the softest goddamn foul I've ever seen given, so swings and roundabouts.

I've been playing a lot of MyClub lately, and co-op with a childhood friend. When discussing our progress on chat, it gets weird and inappropriate very fast.

(In MyClub, a player's rarity and quality is defined by white (weakest) - bronze - silver - gold - black (strongest). This is symbolized by a football).

Some excerpts:

"I have nothing but black balls now."
"A scout gave me 2 black balls."
"I just drew a black ball!"
"I now have four black CB's."
"I finally have an all-black bench!"

I can forget a career in politics now, thanks Konami!

I've always been a Franchise Mode guy personally, so I've never really been able to enjoy those mechanics, especially once I watched videos of people playing them online and saw how outright predatory they felt.

I swear, I do enjoy PES, but there are always a few simple little additions that I'd always like that could make all the difference in the world. For instance, PES desperately needs to allow you to issue tactical directions by position, not just for the whole team. It doesn't need to be super-FM robust, but it's 2020, I should be able to designate my wingers as outright wingers (hug the touchline) or inside forwards (cut inside and make runs into the box), to designate a player as a holding midfielder, as a defensive fullback or an all-action Dani Alves type.

That and I really would like the AI to react better to the team they're up against. Like, maybe there's some rudimentary way to do it via Overall ratings or something, but in my head, if I'm playing a team that's rated, say, an 80, anyone within 5 points would play you straight up. A team 5-10 points better would try to take the game to you more, and a team 11+ points better would just come out and expect to attack and dominate. Meanwhile, a team 5-10 points worse might set up more defensively and try to counterattack, and a team 11+ points worse would just try to survive and maybe nick a goal from a setpiece. You don't even have to worry about individual manager mentalities then, but playing some Ligue 2 team with PSG shouldn't feel the same as playing Man City.

I wouldn't have kept at it unless I had a buddy to play with, to be honest. As these kind of micro-transactions are illegal in Belgium, I had no choice but to build it through grinding. And it's really feasible to have a team that's fun enough to play within a week and a competitive one in a month. Konami throws some free black ball players at you at regular intervals.

During lockdown that's not that long as it might seem

Prederick wrote:

That and I really would like the AI to react better to the team they're up against.

I wonder if that's somehow precluded by the way they've chosen to model "familiarity with instructions/play style." That thing where you use a particular setup the better the players get at it and significantly swapping styles on a per game basis probably messes with that.