mmm you guys are really tempting me to boot up FM.... gave it up on the laptop because I can't stand playing without allot of leagues clicked on but that obviously slows it down.
Any tips on if I plan on playing a deep game (6+ seasons) how can I leave enough stuff turned on and still get a decent amount of regens going. The last game I played it seemed like I had a f*ckton of stuff turned (every major leagues top flight in europe + the decent leagues like Portugal, Holland so on + Brazil, Argentina + largest database) on but the amount of actual good players the game would make was small and on top of that it seemed like you could never develop them to their maximum potential.
I want to tap my inner Wenger but it just becomes frustrating when your network of scouts scoop up the tiny amount of quality star prospects and they fail to develop on top of that even though it seems you have the training and facilities maxed.
edit: oh yea if there was a feature I would love to see in 2010 was maybe even more financial control. Maybe info on how many excess season ticket holders you have as you raise the prestige of your club. Being able to pick your sponsor from a list when it comes up kinda like the options they gave you when looking for feeder clubs. Also your worldwide fanbase rating and how it relates to the commercial rev streams. ie you do a pre-season tour in SE Asia and your fan numbers there get a bounce and so does your commercial rev. You sign a guy named Park and Korea loves you.
mmm you guys are really tempting me to boot up FM.... gave it up on the laptop because I can't stand playing without allot of leagues clicked on but that obviously slows it down.
Any tips on if I plan on playing a deep game (6+ seasons) how can I leave enough stuff turned on and still get a decent amount of regens going. The last game I played it seemed like I had a f*ckton of stuff turned (every major leagues top flight in europe + the decent leagues like Portugal, Holland so on + Brazil, Argentina + largest database) on but the amount of actual good players the game would make was small and on top of that it seemed like you could never develop them to their maximum potential.
I want to tap my inner Wenger but it just becomes frustrating when your network of scouts scoop up the tiny amount of quality star prospects and they fail to develop on top of that even though it seems you have the training and facilities maxed.
edit: oh yea if there was a feature I would love to see in 2010 was maybe even more financial control. Maybe info on how many excess season ticket holders you have as you raise the prestige of your club. Being able to pick your sponsor from a list when it comes up kinda like the options they gave you when looking for feeder clubs. Also your worldwide fanbase rating and how it relates to the commercial rev streams. ie you do a pre-season tour in SE Asia and your fan numbers there get a bounce and so does your commercial rev. You sign a guy named Park and Korea loves you.
I think SI should give that sort of finance stuff a miss, or else you end up going down the road of EA's FIFA Manager series, which is built on an old German game engine and is one of those that allows you to select sponsors for your advertising hoardings etc. Plus it would be very difficult and subjective to model the effect of overseas tours etc as you'd need to start modelling the loyalty of fans in these areas and all sorts. If I'm a football manager, then I'm not really fussed about a lot of these things...I just want to know how much I can spend.
I think SI should give that sort of finance stuff a miss, or else you end up going down the road of EA's FIFA Manager series, which is built on an old German game engine and is one of those that allows you to select sponsors for your advertising hoardings etc. Plus it would be very difficult and subjective to model the effect of overseas tours etc as you'd need to start modelling the loyalty of fans in these areas and all sorts. If I'm a football manager, then I'm not really fussed about a lot of these things...I just want to know how much I can spend.
Yep, plus in most of those cases it isn't about giving you a choice, but a pseudo-choice. Hey, choose from three different non-existant sponsors with stupid logos by doing some math to guess who will pay you more!.
In terms of finances I just want more flexibility. When I have 3, 6, 10 or 30m of budget and spend it all, I guess that board can give me another TWENTY GRAND if I want to sign a promising youngster. But no, why would they? Few times I got so pissed at those moments that I ran in-game editor* and edited the money in because it's most stupid and unrealistic element of FM. In my opinion they should get rid of the whole budget system or use it just as a guidelines and let you consult with board on particular cases.
'Listen, we've taken our spending to the limit, but if we invest 5m in this player right now, he'll be our best striker in two years.' or: 'Since we're operating with positive balance I feel like I need to cash-in and buy this player right now, but when next window comes we will set our sights lower.' or: 'If you'll allow me to buy X in January, I promise I can take us to promotion spots.'
*which, btw, I used to wipe bugs I used to get in my other saves, where game kept creating highly-paid (3m Ł/year) young prospects in my B teams.
Any tips on if I plan on playing a deep game (6+ seasons) how can I leave enough stuff turned on and still get a decent amount of regens going. The last game I played it seemed like I had a f*ckton of stuff turned (every major leagues top flight in europe + the decent leagues like Portugal, Holland so on + Brazil, Argentina + largest database) on but the amount of actual good players the game would make was small and on top of that it seemed like you could never develop them to their maximum potential.
Sounds like scout fail to me ;] On my Dons save (5 seasons) I didn't got many huge talents, but two generated players were playing in my side, greatest in the Europe at the time. It was hard to scoop them and convince to join Dons, but it's all possible. You just have to search a lot. Also, you don't need top, top players, don't pay THAT much attention to stars. If you bring in player who's rated 'good' and he puts ten good performances, all of a sudden you'll see that your assistent rates him higher. Use stars just as a guidelines to make a pre-selection for your shortlist.
Also, don't hope to max out players' potentials. It almost never happens. Consider real life, FM is very much like that in this aspect. Young players need good guidance, top coaching staff (as we've discussed before) and most importantly: they need a drive inside them to constantly improve. High workrate and perhaps determination, good character are also important in development.
I have an odd question. Can someone recommend a very basic soccer game? My daughter is playing soccer, and it would be cool to play some videogame soccer with her to help kind of give her an overview of what is going on. But I don't want one of the Fifa or PES titles, in that the controls are more complicated than what I want. I'm looking for basic dribble, pass, and shoot controls.
I'd prefer one with better graphics than SWOS, and not totally arcadey like the Mario game.
And I'd like to go cheap, so maybe on of the '07 or '08 games will work for this.
Any suggestions?
Hmm, the only one I can think of off the top of my head would be New Star Soccer, which plays a little more realistically than SWOS but is not exactly a graphical delight. It's also a bit of an RPG as well in that you are not exactly a 'new star' when you start playing, you need to work on that
jowner wrote:Any tips on if I plan on playing a deep game (6+ seasons) how can I leave enough stuff turned on and still get a decent amount of regens going. The last game I played it seemed like I had a f*ckton of stuff turned (every major leagues top flight in europe + the decent leagues like Portugal, Holland so on + Brazil, Argentina + largest database) on but the amount of actual good players the game would make was small and on top of that it seemed like you could never develop them to their maximum potential.
Sounds like scout fail to me ;] On my Dons save (5 seasons) I didn't got many huge talents, but two generated players were playing in my side, greatest in the Europe at the time. It was hard to scoop them and convince to join Dons, but it's all possible. You just have to search a lot. Also, you don't need top, top players, don't pay THAT much attention to stars. If you bring in player who's rated 'good' and he puts ten good performances, all of a sudden you'll see that your assistent rates him higher. Use stars just as a guidelines to make a pre-selection for your shortlist.
Also, don't hope to max out players' potentials. It almost never happens. Consider real life, FM is very much like that in this aspect. Young players need good guidance, top coaching staff (as we've discussed before) and most importantly: they need a drive inside them to constantly improve. High workrate and perhaps determination, good character are also important in development.
loaded up my old wolves game and its definitely not a scouting fail but I now remember what my gripe was. In 2018 there are no Ronaldos/Cescs/Torres kind of players that come through the game. Or at least the regen rates are so low it isn't reflective to real life. Also I expect a 0% chance of anything coming out of Africa where you look at the current footballing climate and it says the opposite. I think the biggest fail is SA. I have Argentina and Brazil actually off and they produce nothing really.
For example I have only 1 young prospective player out of Brazil and the rest of my team is made up of Spanish, French, Portuguese, English and Italian players.... Which happen to be the leagues I have on. Holland and Germany get an F grade as I don't think either have any great players coming through whatsoever or else my scouts would be telling me. I think I'll have to wait till I build a super computer (new shiny desktop) to run a game with so many leagues turned on I can just keep going and going and get to 2030.
Given that you've described most major title soccer games, I don't know which other games to recommend. Generally, the only titles with better graphics than SWOS and aren't totally arcadey are pretty much FIFA and PES.
Wikipedia has a list for you but that's just a list of all titles, not ones meeting your specifications. I remember hearing recently about a PC or Browser (don't remember) based soccer game, but if I remember correctly, it was a lot like SWOS graphics and gameplay-wise, so your pickings here may be limited.
The only games I can even imagine are FIFA Street and Sega Soccer Slam, the latter of which is quite old.
Yeah, I was hoping there was a generic soccer game like we would see in the old days. Can Fifa and PES be played in the manner I suggested. I really just want to get a good feel of the play in the field and placement of players. I found the latest Fifa demo to be more complicated than I wanted it to be with advanced controls. Do they have some basic control schemes? While I might spend some time figuring this out, my daughter will not, and I want to sit and play it with her.
Maybe one of the older PES or Fifa titles would work?
I feel it's time to confess, I've just done another of these save edits in FM. But just because I think it's fair and it's just something that devs didn't think of.
I sold my right midfielder who's earning 1m/year and I'm trying to sign his replacement. But because transfer will take place in two months, wage budget I have on my disposal is still the same. When his replacement comes, there will be one more million of wages to offer him. But right now board won't allow me to pay my new signing more than 50k/year, because AI don't see that new wage funds will be free by the time I sign this new guy.
So I just edit 1 additional million into wage budget and when window starts and transfers take place I edit it out.
Fair? Methinks so. I just hope that devs will iron things like this out.
Hmm, the only one I can think of off the top of my head would be New Star Soccer, which plays a little more realistically than SWOS but is not exactly a graphical delight. It's also a bit of an RPG as well in that you are not exactly a 'new star' when you start playing, you need to work on that :)
I just went back this afternoon and picked up where I left off in my NSS3 save. Fun game. Not the best or most realistic, but fun enough for the price. Makes me want to check out NSS4. Only four buttons to contend with and simple gameplay.
UCRC, I'd never thought about the scenario you'd outlined above, but it is one I've found myself in. I think your editing is a fair and equitable solution and now I hope SI integrate it.
UC, when you say that 'the transfer will take place in 2 months', do you mean player A leaving or player B signing ? If it's the leaving pf player A, then he'll have to be paid up until he leaves the club, hence as far as any cautious FD would be concerned, your wages budget would be the same as it is now up until the point that he departs. At least, that's the way I read it.
All this wheeling and dealing built me a very decent squad. And it was fun too, because French league is something inbetween big leagues and Eredivisie/other small leagues. That means that I could attract some good players, albeit most of them were totally unknown to me. (Which was my main reason why I've stopped playing in England, where I knew everybody and how they will develop, as I wrote before)
I've won Ligue Un
Great fun. 4-2-2-2 turned out great. It's still too passive, so to say, because it's hard to really impose the way you want to play on opposition when you willingly give away centre of the park. But it's interesting experiment.
It's been some time since I've last won title mostly by using proper tactics and playing to my advantages. With MK Dons a lot of scouting and buying was enough to create first XI that had overkill of 7-8 stars players and then it was a bit of 'flying on autopilot'. With Toulouse it's different. My most prolific (14 in 21(6) ) striker, a big target man, had three stars ('decent' rating). When I've started most players were rated like that. It's true that I've brought 13 players for 27m Euro (and sold for 35m), but at the same time seven players in starting XI are what I had at my disposal at the start. And I was expected to finish 18th. (That said, I've got to add that Toulouse has few talents so great that I can't believe that in real world they've finished near relegation zone in previous years.)
One huge talent in Toulouse is Jeremy Mathieu. Exceptional strength, 190cm, great team player, great defending stats, Long Shots, Crossing, Acceleration all at 17.
Featured in 33 games as DL and in 9 as ML, he scored 16 (sixteen!), assisted in 20 goals. His average rating was 7.45, while others had averages at about 7.00-7.10.
UC, when you say that 'the transfer will take place in 2 months', do you mean player A leaving or player B signing ? If it's the leaving pf player A, then he'll have to be paid up until he leaves the club, hence as far as any cautious FD would be concerned, your wages budget would be the same as it is now up until the point that he departs. At least, that's the way I read it.
Nay.
Let's say it 1st Sept.
1) I sell player A for 5 millions. I get 4 millions in transfer budget, cause it's club policy to give my 80%. My wage bill stays at '500k over guidelines', the way it was. It will stay that way until transfer takes place, on 1st Jan.
2) I buy player B for 4 millions. I offer him contract. Board advises me to cut my wages. However, they don't know that this transfer will also take place after New Year. By the time I'll have 500k free and they'd let me offer him much better wages.
3) So what I do is just add money to my wage bill. It doesn't CREATE money, it just changes spending guidelines. After signing I take it back to previous level.
Voila.
Didn't know it was possible but in 2019 theres a Brazilian playing for England. I've had him at Wolves for 7 years and hes managed to never get capped for Brazil and got a England call up instead.
My 3rd striker starts for England 0_o. Wacky.
England's 'strike force' for the next game is Defoe, Rooney, Heskey and Carlton Cole - right now I'd accept help from wherever it came.
I've just uninstalled FM 2009. Steam told me that for past two weeks I kept playing for average of 4-5h/day. It's my summer break so I did a lot of other stuff too, but it's still scary.
During these two weeks I took Toulouse from relegation candidates to two French championships in two seasons, CL last 16 (lost versus Man U) and registered 42M Euro of profit in my second season. After two seasons and following transfer window my transfer balance was about minus 5M.
My other saves where I've managed to play through at least one season were:
Atletico Madrid - 3rd in La Liga; 2nd or 3rd in La Liga, Spanish Cup final, CL final; all lost against Barca; playing 4-2-3-1;
MK Dons - described in detail in this thread; 5 seasons: 19th in League One, 1st in League One, 1st in Championship, 1st in Premier League, 1st in Premier League, CL final; Marquinhos is footballing God in FM; playing 4-4-2 all the way through;
CENE - promoted from Brazilian Third League in my first season; playing Brazilian 4-2-2-2 with two DMs and two CMs;
Cardiff - no budget; 5th in Championship, win against Derby in play-off; 4-4-2;
That means 11 seasons + few smaller saves that would probably sum up to 12th season. Each must have taken at least 30h of gameplay. That would make FM 2009 by far the most played game in my life. (Or at least next to PES ;]) Whoa.
I think that's enough for now. Maybe I'll come back to it in September to complete one last season with Toulouse.
I like your Atletico Madrid performance...with stats like that you might even have made it a quarter of the way through season 3 without the axe...
You'll be back!
You'll be back!
Damn, I miss it already
Are there any groups of support for FM players staying clean?
Are there any groups of support for FM players staying clean?
I doubt it UCRC. The sports management genre of games, when done well, just seem to suck me in more than anything else. I have an NHL:EHM 2007 file still going where I'm at about 2030, and an FM2007 file where I'm in 2034. The latter is only for a few players left in my Canadian National Team squad though; once they retire, I think I can finally uninstall the game.
CENE - promoted from Brazilian Third League in my first season; playing Brazilian 4-2-2-2 with two DMs and two CMs;
It's not really an issue because you were promoted, but did you have any problems with your width if your opponents clogged up the middle of the pitch? I would assume you would be playing attacking fullbacks to provide some width, but to me it seems like an odd formation.
I haven't touched FM since I got sacked on the weekend. Took Merthyr Tydfil from the Blue Square South to the Premier league in about 15 seasons (I was very hands-off and using vacation mode liberally until League Two), finished 5th in my 3rd (I think) Premier League season, just missing out on the Champions League. The next season my team was stuck in the bottom-third and half my squad wanted to leave for bigger clubs. Sold the bulk of them, bringing in €150m and didn't bring anyone in because the replacements I wanted were too expensive. To end the long story, we got relegated by a point and I got sacked that day. I thought my tenure with the club, and recent big-money extension made me unsackable, but apparently not.
* Improved Match Engine – improved AI, over 100 new animations in 3D mode, new stadiums and crowds, improved pitch degradations and better lighting make for the most immersive pitch-side experience ever.
* New User Interface – completely new vibrant look and feel to the game with a light and dark skin to choose from, plus a navigational overhaul. The side menu is replaced by an intuitive tab system which allows you to access all areas of FM 2010 quickly and easily.
* Tactical Overhaul – a new tactics module makes it much easier to make your team play as you want them to. There are thousands of possible pre-set options and touchline “shout” instructions for making instant changes to your teams playing style. Don’t worry; the old system is still there for people who love their sliders.
* Match Analysis – a new tool shows you where shots, passes, crosses, headers, tackles, fouls and interceptions have happened for both sides, so you can work out your, and your opponent’s, strengths and weaknesses.
* New Data Editor – As well as being able to update squads, with the brand new and very easy to use Competition Editor you can now add cups and extra divisions for leagues currently in the game plus completely new competitions.
* News Center – a subscription based newspaper. Get the news about the football world around you that you want, and not the news you don’t want.
* Polish – a year of polish, making the game faster, more immersive, more realistic and easier to play with better in game feedback and more advice, delivered in a more user friendly way.
The last one made me think of you UCRC
UCRC wrote:CENE - promoted from Brazilian Third League in my first season; playing Brazilian 4-2-2-2 with two DMs and two CMs;
It's not really an issue because you were promoted, but did you have any problems with your width if your opponents clogged up the middle of the pitch? I would assume you would be playing attacking fullbacks to provide some width, but to me it seems like an odd formation.
Right. But hey, that what them Brazilians play. Look at Confederations Cup line-up:
Julio Cesar - Maicon, Lucio, Juan, that young guy who played LB - Gilberto Silva, Felipe Melo - Ramires, Kaka - Luis Fabiano, Robinho
What you have to keep in mind is, that initial formaton only indicate how players position themselves during build-up. Looking at width of their attack it's hard to grasp that they weren't playing any actual wingers, right? 4-2-2-2 is all about movement of players. Strikers move to wide positions to recieve balls, wing-backs overlap CMs and end up playing as wingers (if yo've watched CC you've probably noticed that their wing-backs were the most offensive players at the times, almost creating four in attack, cutting inside and running into box), CMs move freely where they want.
But in FM it didn't work too well for me But in fact I'm yet to put this formation through paces and i've heard that people have no problem by recreating this tactic. If you're interested I can give you more detailed write-up.
(Still, 442 is by far the most universal tactic in FM. Which is heart-breaking for me, because after time of experimenting I always end up with good 'ol 4-4-2. Unlike real life, FM doesn't favor managers changing formations.)
* Improved Match Engine – improved AI, over 100 new animations in 3D mode, new stadiums and crowds, improved pitch degradations and better lighting make for the most immersive pitch-side experience ever.
EVER! Because they've made a ton of FMs with 3D engine.
Other than match analysis, I don't care. And I probably won't care for analysis either, because it will be half-assed. What I'd really want them to do are some in-game tools to check how my tactics and players perform *during extended period of time*. Because evaluating tactics and players based on ONE game is downright stupid.
But hey, at least there will be more Polish. How nice of them
Remember CM? Look at this:
Interesting. You can find demo here: http://cmchallenge.pl/demos/cm10_dem...
Let me know how you go with the demo, I'm loyal to SIGames over the split, I assumed that since they had the engine not just the name, they'd be the company to stick with.
Let me know how you go with the demo, I'm loyal to SIGames over the split, I assumed that since they had the engine not just the name, they'd be the company to stick with.
Yeah, I haven't played CM since split. Demo looks really decent but I don't care because I'll be playing FM anyway. 3D looks good, creates good atmosphere. Menus are terrible. They're well designed and sometimes nice on eye but I am so used to FM's 'hyperlink' design, that I find it really hard to feel comfortale playing this.
Ideally, I'd like to see training and some of tactics design ideas incorporated into FM engine.
O god I just got sucked into 2 more seasons in my Wolves save.... I hit a wall of things to do with the 41999 capacity stadium because the city wouldn't allow me to expand but now after wining the CL in 2020 (won the league in 2019) I get this message after the end of the season.
The Wolves board have announced today that the club has been granted planning permission to build a new stadium.Construction of Wolves Stadium will cost around 210m (pounds), although this figure will be offset by the 30.5m the club will receive by selling Molineux.
The new stadium is scheduled to be finished Tuesday 28th of June 2022 and will boast undersoil heating, a retractable roof, and a capacity around 56163.
I assume that stadium can even be expanded more... or I will find out at least. Will probably be able to host European finals also... Assuming I can run the club without it going bankrupt servicing that debt although it doesn't seem very large. fun fun
I think that cities have something like 'maximum attendance' figure. That means that you can't expand it to, let's say, 185000, because there will only be 80-90k people max who will want to watch games.
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