Vanquish - A Shinji Mikami joint.

The default camera sensitivity seems a bit high for my tastes, but I am thinking I might just have to get used to if it I am to survive late game challenges. Any opinions on this?

Now that you mention it, I do remember tweaking the camera control in some way. I'm not in a spot to fire it up right now and check, but I think you can get through with it lowered.

imbiginjapan wrote:

The default camera sensitivity seems a bit high for my tastes, but I am thinking I might just have to get used to if it I am to survive late game challenges. Any opinions on this?

I put them on 80% or maybe even lower if I remember correctly, yea the camera could be really sensitive if you put it too high, it's a lot more sensitive compare to games like uncharted. I've never completed the challenges though, so I don't know about that, but I did beat it on GH and it was manageable and quick enough.

edit: oops didn't read that you're playing on default, if you don't have problem turning around quick, I think it should be ok. I find moving around/rolling/covering and managing your ARS bar more important than actual aiming (though it helps), the game is pretty flexible and some of the different guns don't require you to aim precisely all that much, especially since you have bullet time.

Is this the only Vanquish thread? Only 5 pages :(? This game really did only sell 50 copies didn't it!

Apparently the world was just not ready for that much awesome in a single package. Perhaps future generations will have evolved a new cerebral lobe that can lessen the strain.

Lawrens wrote:

Is this the only Vanquish thread? Only 5 pages :(? This game really did only sell 50 copies didn't it!

Dunno, but my copy is literally in the mail as we speak.

Vanquish is stupid good fun and they tried some cool stuff with varying degrees of success.

The DLC weapons are insanely good, except the way weapon distribution works means the more weapons you have in your game, the less likely it is to find a specific one. Given the convoluted upgrade system, that's a bad thing. The DLC starship laser is great though as it uses your reactor as a power source so you never run out of ammo and every time you pick up another, level up. The only problem is that you need that energy for other stuff too. There's a DLC machine gun that's better than the standard machine gun in all ways, except you'll be lucky to find three or four during the entire game. It's insanely rare.

I really hated how your weapons downgrade when you die. I'm a perfectionist and I love grinding weapons up till they're maxed out. Vanquish doesn't let you do that unless you never die, ever. I don't understand why they did that.

LobsterMobster wrote:

I really hated how your weapons downgrade when you die. I'm a perfectionist and I love grinding weapons up till they're maxed out. Vanquish doesn't let you do that unless you never die, ever. I don't understand why they did that.

http://www.shmups.com/

I think I'm liking Vanquish more and more.
It's really a shmup. hahahaha

If that's why they did that then their opinions are wrong and they should feel bad! D:<

Yea, upgrade feels like an afterthought/bonus since it really didn't make much of a difference, the upgrade is disabled completely on higher difficulty, but the reason it's that way is probably to encourage people not to die and it also serves as a reward/risk system (be efficient with ammos and use them to upgrade guns that are full), and also probably to reward people who doesn't die and also helps their score (less you die, better the guns are, better the guns are, you kill faster, faster you kill, better the score!), since if you die, all your ammos refills and they probably want something to reward/help you for doing good.

But yea, the upgrade feels pretty non existing and it just kind of bugs you while you're going through the game trying to upgrade them to max.

Someone explain to me why I bought Nier, but didn't buy this ... ?

garion333 wrote:

Someone explain to me why I bought Nier, but didn't buy this ... ?

I don't know you at all but..maybe you just consistently make terrible decisions?

Speedhuntr wrote:
garion333 wrote:

Someone explain to me why I bought Nier, but didn't buy this ... ?

I don't know you at all but..maybe you just consistently make terrible decisions?

hmm, that's possible.

How could you skip a Mikami game and get the game made by the drakengard dudes man
(I liked nier)

Get both, Vanquish should be pretty cheap by now!

Lawrens wrote:

How could you skip a Mikami game and get the game made by the drakengard dudes man
(I liked nier)

Get both, Vanquish should be pretty cheap by now!

They're all cheap at this point, but for some reason I pulled the trigger on Nier. It's a minor setback.

Edit: I think I had been drinking and Nier was the cheaper of the two at that point.

A friend handed me this maybe a couple weeks ago and said "Here. Play this." and that was about it.

Still haven't been able to bring myself to turn on my 360 though. I've not used the thing in ages.

It's strange because I remember wanting to play this game and it still looks like silly fun but... I look at the 360 and just don't want to turn it on.

Weirding myself out a little here.

TURN ON YOUR 360 NAO

Now I have the urge to beat this a 4th time.

I dropped this for about 2 months while I went on holiday. Worth coming back to FINISH THE FIGHT?

That's a real shame. I'm going to have to advertise this one a little more to my friends. TO THE TWITTERS.

That sucks, I'm a big fan of Platinum Games-I have every game they've made except Mad World.
830,000 ain't bad though, but I guess 1 million is the standard

Alright, so I finished it this afternoon. I did enjoy the gameplay, but SPOILER!

Spoiler:

I felt like there wasn't a satisfying final boss fight, against unbeatable odds, just Shinji and Asuka from Neon Genesis Episode 9.

Also, what was with the ending? The Colonel (or whatever) turns out to be a ruthless greedy warmonger, so you kill him, but then act all sympathetic? And then the colony is destroyed, and the villain escapes? Were they setting up for a sequel or what, because they could have had the Russian dude escape while still having a satisfying conclusion.

I thought the last boss was pretty cool, but yea I thought there was gonna be more,

Spoiler:

I enjoyed kicking him in the face with uncapped suit though.

I don't know if there's gonna be a sequel, Mikami took some of the staff with him to Tango from what I've read, and I don't trust anyone but Mikami and Kamiya from PG :(. Unless it's someone supervised under Shinji Mikami.

El-Taco-the-Rogue wrote:

Alright, so I finished it this afternoon. I did enjoy the gameplay, but SPOILER!

Spoiler:

I felt like there wasn't a satisfying final boss fight, against unbeatable odds, just Shinji and Asuka from Neon Genesis Episode 9.

Also, what was with the ending? The Colonel (or whatever) turns out to be a ruthless greedy warmonger, so you kill him, but then act all sympathetic? And then the colony is destroyed, and the villain escapes? Were they setting up for a sequel or what, because they could have had the Russian dude escape while still having a satisfying conclusion.

I was pretty confused by the business with the Colonel at the end as well, and some rudimentary digging told me this the proper ending to a fairly traditional Japanese rivalry.

And I have no idea on the boss reference there, so it's a YMMV sort of criticism.

So Clocky and SallyNasty said they were going to be starting Vanquish in January, and so I started Vanquish in January, and I'm wondering why I didn't give it more of a spin sooner (especially since I know I really dug the demo).

As I wrote to my friends on the BookFace, Vanquish feels like Gears of War on ten gallons of Monster Energy Drink. It's got the cover shooting and all, but there's always so much sh*t going on that you can't really focus on just one thing. I feel like I'm not giving the game it's full tactical capabilities, but there's certainly something about bringing one of them bigger Mechs down half health, launching an EMP grenade and then rocketing across the floor to kick them in the face. BOOM! Achievement unlocked.

This is the first Japanese shooter that feels better than most American shooters I've played.

Unfortunately, they decided Steve Blum needed to do his God awful tough-guy voice for two characters. Why? I don't know. It is the most phony sounding voice to begin with, and they stuck it on two characters. What a dumb idea.

ccesarano wrote:

This is the first Japanese shooter that feels better than most American shooters I've played.

I felt exactly the same about it, and felt it was underappreciated.

So I actually played Vanquish about a year ago. And am think about giving it another whirl.

Definitely a very good shooter. I actually purchased it the same day as Enslaved, another highly underappreciated gem.

I just picked this up last month from Best Buy for super cheap, I might also be tackling it in January for the pile. I'm looking forward to it.

The only thing I don't like about Vanquish is how your weapons downgrade if you die (you guys know me, I want my weapons maxed and I want them maxed forever!).

That is the only thing I don't like about it.

LobsterMobster wrote:

The only thing I don't like about Vanquish is how your weapons downgrade if you die (you guys know me, I want my weapons maxed and I want them maxed forever!).

That is the only thing I don't like about it.

Indeed, the weapon upgrade system is pretty damn borked and unintuitive.

Maclintok wrote:
LobsterMobster wrote:

The only thing I don't like about Vanquish is how your weapons downgrade if you die (you guys know me, I want my weapons maxed and I want them maxed forever!).

That is the only thing I don't like about it.

Indeed, the weapon upgrade system is pretty damn borked and unintuitive.

I dunno, I thought it was pretty inventive. The fact that your guns automatically upgrade when you pick up a weapon when you have full armor really cut down on the amount of mindshare dedicated to that mechanic and freed you up to focus on pulling crazy bullet time maneuvers.