League Of Legends Catch All

FYI

I spent IP points for runes and the next day they were removed and the IP refunded... no clue why yet.

New update going on today:

PVP.net version 32
Fixed a bug where players were not transitioning from champion selection to the game.
Localized Champion "Choose Me" sounds for foreign languages
Greatly reduced network traffic of the PVP.net client in certain situations.
Fixed unlocalized Text in the "Recently Played" Section of the Buddy List
Fixed a bug where a player would receive a maestro error when entering champion select.
Fixed a bug where a players status would not set default to online on login
Loading immediately after log-in has been optimized further.
Fixed a bug in Champion Select, where no masteries were being displayed in the mastery overlay
Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section
Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
Added the Winter Version of Summoner's Rift to Normal Games. You will randomly receive this map when matched.
Fixed a bug where players could not see their teammates when invited to an arranged team
Fixed an exploit with the mastery system

Note: All masteries have been reset.
Known Issue: In some rare cases, editing masteries during Champion Selection will return an error.

League of Legends version 1.0.0.61

Udyr - The Animal Spirit
Tiger Stance:
Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
Turtle Stance:
Activation - Udyr gains a temporary shield that absorbs damage.
Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
Bear Stance:
Activation - Udyr gains a large movement speed increase for a short duration.
Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Phoenix Stance:
Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
Monkey's Agility (Passive) - Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.

Alistar
Triumphant Roar: *Bug Fix* Cooldown is no longer reduced by some spells - e.g. Poison Trail, Cannon Barrage, etc.

Amumu
Fixed a bug with Bandage Toss which caused it to deal too much damage
Tantrum Damage reduced to 75/100/125/150/175 from 100/120/140/160/180

Anivia
Glacial Storm Slow Duration reduced to 2.5 from 3
Fixed a bug with Rebirth where some buffs caused the Cooldown to reset infinitely

Ashe
Enchanted Crystal Arrow Damage reduced to 250/425/600 from 300/500/700
Enchanted Crystal Arrow Max Stun Duration reduced to 3.5 from 4.5
Enchanted Crystal Arrow Slow Duration changed to 3.5/3.5/3.5 from 3/4/5

Blitzcrank
Updated Recommended Items
Rocket Grab will now fire directionally, even if targeting a point outside of the cast range

Cho'Gath
Vorpal Spikes Ability Power Ratio reduced to .2 from .25
Feral Scream Ability Power Ratio reduced to .7 from .75
Rupture Cast Range reduced to 950 from 1000

Corki
Phosphorous Bomb Blind Duration reduced to 3 from 4
Valkyrie Cast Range reduced to 900 from 1000

Dr. Mundo
Infected Cleaver will now fire directionally, even if targeting a point outside of the cast range

Fiddlesticks
Drain no longer begins channeling if the target is shielded

Gangplank
Cannon Barrage Slow % reduced to 40/50/60 from 40/55/70
Cannon Barrage Damage reduced to 140/200/260 from 160/220/280
Grog Soaked Blade: Healing reduction effect increased to 65% from 50%
Grog Soaked Blade: Duration increased to 10 seconds from 8

Jax
Leap Strike Cooldown reduced to 17/14/11/8/5 from 21/17/13/9/5
Empower Cleave % increased to 60 from 50
Empower’s duration to power up reduced to 3 from 4
Updated Empower’s damage per second values to 25/35/45/55/65 from 20/25/30/35/40
Ability positions were modified: Leap Strike is now Q, Empower is now W

Judicator
Holy Fervor (Reworked Passive) - When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
Reckoning's additional damage while Holy Fervor is active now accounts for damage dealt from AP.
Increased attack speed per level to 1.65 from 1.5
Intervention cooldown increased to 90/75/60 from 75/60/45
Intervention duration decreased to 3/4/5 seconds from 4/5/6

Karthus
Lay Waste Ability Power ratio increased to .25/.5 from .2/.4

Kassadin
Force Pulse Ability Power Ratio reduced to .8 from 1

Katarina
Killer Instincts: Bouncing Blade healing reduction effect increased to 65% from 60%
Killer Instincts: Bouncing Blade healing reduction effect duration increased to 10 seconds from 8

Malphite
Ground Slam Mana Cost increased to 60/70/80/90/100 from 60/65/70/75/80
Ground Slam Attack Speed Reduction modified to 30/35/40/45/50 from 20/30/40/50/60
Reduced Malphite's base Armor to 7 from 20
Increased Malphites base Armor per Level to 3.75 from 3

Morgana
Soul Shackles no longer stuns if the buff is cleansed
Soul Shackles Stun Duration reduced to 1.5/2/2.5 from 2/2.5/3
Soul Shackles Cooldown increased to 100 from 90
Dark Binding will now fire directionally, even if targeting a point outside of the cast range

Nasus
Siphoning Strike's tooltip will now display the amount of bonus damage he's acquired

Rammus
Fixed an issue that would cause Tremors to be removed by Black Shield/Cleanse

Ryze
New Passive: Arcane Mastery - After casting a spell all other spells have their Cooldown reduced by 1.5 seconds
Overload base Damage changed to 70/105/140/175/210 from 60/110/160/210/260
Overload AP Ratio reduced to .45 from .8
Overload gains additional damage from 10% of Ryze's maximum Mana as opposed to 12% of his current Mana.
Overload Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8
Overload Mana Cost reduced to 50/65/80/95/110 from 60/90/120/150/180
Rune Prison duration reduced to .8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3
Rune Prison Mana Cost reduced to 80/95/110/125/140 from 80/100/120/140/160
Rune Prison Cooldown reduced to 14 from 16
Spell Flux has a new implementation - now a regular skill
Spell Flux bounces a static 5 times between minions, enemy champions, and Ryze
Spell Flux damage is 50/70/90/110/130
Spell Flux AP ratio is .33
Spell Flux applies a stacking -15 Magic Resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds
Spell Flux Cooldown is a static 9 seconds
Spell Flux Mana Cost is 60/80/100/120/140
Spell Flux range is 700
Spell Flux missile speed drastically increased
New Ultimate: Desperate Power
Desperate Power is a self targeted instant cast buff that lasts 8 seconds
Desperate Power gives Ryze 60/100/140 additional AP and grants all of his spells 65% AoE damage
Desperate Power has 60/50/40 second Cooldown
Desperate Power costs 0 Mana.

Shaco
Jack in the Box Magic Resist increased to 100 from 50

Sivir
Spiral Blade is now called Boomerang Blade
Boomerang Blade now deals 10% reduced damage with each target hit (40% minimum)
Boomerang Blade base Damage increased to 75/125/175/225/275 from 75/100/125/150/175
Boomerang Blade now fires directionally even if targeting a point outside of the cast range
Spell Shield Duration reduced to 3 seconds from 8 seconds
Spell Shield Cooldown reduced to 28/24/20/16/12 from 55/45/35/25/15
Spell Shield restores 150 mana on successful spell block
Ricochet damage reduction on bounce decreased to 22% from 25%

Soraka
Astral Blessing now heals the target for 80/135/190/255/300 instantly (still gives an Armor buff for the duration)
Astral Blessing Mana Cost modified to 80/100/120/140/160 from 60/90/120/150/180
Health per level reduced to 67 from 70
Starcall Magic Resist reduction per stack reduced to 8 from 10

Teemo
Bantam Trap is no longer affected by Volley, Missile Barrage, and Sow the Wind
Bantam Trap Poison Duration reduced to 4 from 5
Fixed a bug where several spells would show a particle as they passed over Bantam Trap
Blinding Dart Ability Power Ratio reduced to .8 from 1
Blinding Dart Blind Duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5
New Passive, Camouflage: if Teemo stands still for 6 seconds without taking damage, he becomes stealthed.

Tristana
Explosive Shot’s passive component no longer deactivates when on cooldown
Explosive Shot's Healing reduction effect increased to 65% from 50%.

Tryndamere
Bloodlust now activates on critical strikes as well as kills
Bloodlust now provides 4 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage per stack
Bloodlust Cooldown changed to 12 from 30/25/20/15/10
Bloodlust Heal reduced to 10/20/30/40/50 per stack from 90 + 30/45/60/75/90 per stack
Each time you gain Bloodlust for the first time, you gain 2 stacks instead of 1
Bloodlust Ability Power ratio increased to 1.5 from 1
Mocking Shout Health cost changed to 25 from 20/25/30/35/40
Fixed a bug with Mocking Shout that caused the tooltip to show no Health cost
Spinning Slash Range reduced to 660 from 1150
Spinning Slash Damage changed to 60/105/150/195/240 + 50% of Tryndamere's Attack Damage from 110/165/220/275/330
Spinning Slash Health Cost reduced to 40/50/60/70/80 from 30/60/90/120/150
Spinning Slash’s Cooldown is now reduced by 2 seconds each time you critically strike
Spinning Slash wil fire directionally even if targeting a point outside of the cast range
Undying Rage Duration reduced to 6 from 7
Undying Rage Cooldown reduced to 120/100/80 from 160/120/80
Reduced number of Bloodlusts gained on activating Undying Rage to 4/6/8 from 3/6/9
If Tryndamere is below 5% health when Undying Rage ends, it will heal him to 5%
Battle Fury now increases Tryndamere's Critical Chance by 0.3/0.4/0.5% per 1% Health he is missing

Twisted Fate
Destiny Duration reduced to 4/5/6 from 4/6/8

Twitch
Added listing as an Assassin, removed listing as a Fighter

Zilean
Time Bomb no longer detonates if the buff is cleansed

Summoner Spells
Flash Range reduced to 450 from 1000
Flash Cooldown reduced to 3 minutes from 6
Flash now pops incoming projectiles when used
Fortify now gives you 7 bonus damage to minions while off cooldown
Fortify no longer does splash damage, but will do splash damage when improved by the corresponding mastery
Teleport can now be canceled
Mystical Vision (Clairvoyance Talent) now properly adjust Clairvoyance cooldown
Willpower (Cleanse Talent) no longer affects Clairvoyance cooldown
Mender's Faith (Heal Talent) changed to 30 second Cooldown reduction on Heal from + 10 x lvl HP
Cleanse provides 2 seconds of debuff immunity after cast

Items
New Item - Quicksilver Sash
Combine: Negatron Cloak + 900g
Stats: 50 Magic Resistance
Active Ability: Clears all negative debuffs from the owner. 150 second cooldown.
New Item - Sword of the Occult
Combine: Longsword + 750g
Stats: 10 damage
UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
New Item - Leviathan
Combine: Ruby Crystal + 600g
Stats: 215 Health
UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
Changed Item - Mejai's Soulstealer
Combine: Amplifying Tome + 1000g
Stats: 20 AP
UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
Aegis of the Legion Magic Resist Aura reduced to 25 from 40
Aegis of the Legion Armor Aura reduced to 25 from 35
Aegis of the Legion Damage Aura increased to 10 from 8
Aegis of the Legion Health increased to 300 from 285
Amplifying Tome: Updated the 'builds into' information to reflect item recipe changes
Catalyst the Protector Passive Health Restore on Level Up reduced to 300 from 425
Catalyst the Protector Passive Mana Restore on Level Up reduced to 250 from 325
Catalyst the Protector Health reduced to 325 from 400
Deathfire Grasp (new item): Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health
Executioner's Calling Lifesteal increased to 18% from 15% and increased the duration of Executioner's Mark to 12 seconds from 8 seconds
Executioner's Mark healing reduction increased to 65% from 40% and it now deals 4 damage per second
Haunting Guise (new item): Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration
Madred's Bloodrazor Attack Damage reduced to 35 from 40
Madred's Bloodrazor % Health Damage increased to 3% from 2.5%
Madred's Razors is now UNIQUE
Sapphire Crystal: Updated the 'builds into' information to reflect item recipe changes
Sight Ward Cast Range increased to 600 from 300
Sorcerer's Shoes Magic Penetration increased to 20 from 15
Sword of the Divine (new item): Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing
Vampiric Scepter: Updated the 'builds into' information to include Executioner's Calling
Vision Ward Cast Range increased to 600 from 300
Void Staff is now UNIQUE
Gold per 10 items no longer display a +x Gold over the Champion although they are still granting the Gold

General
Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
Gold while dead has been re-enabled
Ambient gold gain on Summoner's Rift Summer and Winter dropped to 6.5 per 5 from 7 per 5
Ambient gold gain on Twisted Treeline dropped to 8.5 per 5 from 9 per 5
Fixed an issue in the tutorial where the store had no collision boundaries

Minions
Melee minions gain 2 additional Armor every 3 minutes
Melee minions gain .5 addition Magic Resistance every 3 minutes
Melee minion gold on death increased to 22 from 20 on Summoner's Rifts and to 26 from 24 on Twisted Treeline
Caster minions gain .5 additional Armor every 3 minutes
Caster minions gain 2 additional Magic Resistance every 3 minutes
Caster minion gold on death increased to 16 from 14 on Summoner's Rifts and to 19 from 17 on Twisted Treeline
Cannon minions gain 2 additional Armor every 3 minutes
Cannon minions gain 2 additional Magic Resistance every 3 minutes
Cannon minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline
Super minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline

Towers
All tower ranges increased to 750 from 700
Tower target acquisition is now faster
Tower base Health reduced to 1200 from 1400
Fixed a bug that was granting turrets an additional bonus 50 Armor and Magic Resistance
Reduced backdooring defenses to 150 Armor/Magic Resistance from 200 Armor/Magic Resistance
Damage scaling per hit increased to 15% from 10%
Damage scaling max cap increased to 175% from 155%
Damage scaling cap when switching targets increased to 130% from 125%
Turret Armor and Magic Resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds

Baron Nashor
Reduced Global Gold to 300 from 400
Moved Local Experience to Global Experience
Reduced Total Global Experience to 900 from 1200
Exalted with Baron Nashor is no longer given to dead players
Exalted with Baron Nashor is no longer absorbed by Black Shield
Exalted with Baron Nashor Max Damage/Ability Power reduced to 50 from 60
Exalted with Baron Nashor bonus Damage / Ability Power reduced by 5 for the first 35 minutes
Reduced Health Regen % per 5 to 3 from 3.5
Reduced Mana Regen per 5 to 15 from 17.5
Fixed several exploits with killing Nashor from out of range

Hey Ranalin, some of the runes had their tooltips miss-labeled making some red stats look higher than yellow. This caused problems for those trying to to optimize various set-ups. They fixed the tool tips and gave back all the points for the miss labeled ones.

There are a few of us on vent nearly everyday playing LoL feel free to jump in anytime. Being able to ask questions is a great way to get up to speed, otherwise the first few games can be pretty ruthless on you.

Petriefied wrote:

Hey Ranalin, some of the runes had their tooltips miss-labeled making some red stats look higher than yellow. This caused problems for those trying to to optimize various set-ups. They fixed the tool tips and gave back all the points for the miss labeled ones.

There are a few of us on vent nearly everyday playing LoL feel free to jump in anytime. Being able to ask questions is a great way to get up to speed, otherwise the first few games can be pretty ruthless on you.

Thanks i found a post stating that after asking the question just forgot to post it back here.

+1 on joining in and asking questions. Playing the bit i have with Petriefied and the rest has been a great help to get back into the swing of things.

Wow - Looks like they nerfed Ashe. Ryze has also been changed immensely, and is looking like a character I may have to familiarize myself with. Right now I'm mainly playing Singed.

I need to get around to DLing and playing this sometime...

Yes and then get in vent! I bet you could have the entire thing DLed and patched in an hour.

Petriefied wrote:

Yes and then get in vent! I bet you could have the entire thing DLed and patched in an hour.

Except they keep extending their maintenance window. Up to 8pm EST now.

Vulgar or Ridiculously Childish wrote:

Wow - Looks like they nerfed Ashe. Ryze has also been changed immensely, and is looking like a character I may have to familiarize myself with. Right now I'm mainly playing Singed.

To be fair Ashe needed it. Geared right it was a single wrecking machine. I'm interested in Ryze changes as well. My mains are Gangplank and Katarina and nothing major there. Well Katarina's healing debuff got a buff

Just got it installed and made an account.
I'll try to play some tomorrow.

Petriefied wrote:

Yes and then get in vent! I bet you could have the entire thing DLed and patched in an hour.

I've seen you online a couple of times but we don't seem to sync the times,

is there a Group event (maybe even in Steam since everyone has that running 24x7) we could setup so we can get together?

I don't know of one, if you know how to set that up it's probably a good way to get people on around the same times. My usual times are 6-9 PM PST on weekdays. I'd be up for a weekly meet up as well, the 3v3 map is really interesting because its layout makes the roaving whole team gank squads less important.

O.K. I've got everything installed and patched.
I also created a Steam group (invite only), might as well, even if just for the convenience of 6 people. Hell, the Aussies Goodjers have a group.

http://steamcommunity.com/groups/GWJLOL

I've been meaning to DL this and play it as well. Send me an invite to the Steam group. Link is in my sig.

Invited.
Had a few issues playing the game through Steam (I'm assume it's the overlay) but I guess others haven't had problems.
Anyway, I played through the tutorial and can already tell I'm going to f-ing love this game.

May I have an invite as well? Steam is in my sig.

I'm very tempted to buy the digital collector's edition of this, I loved DotA, love this, and want them to make more.

This game is awesome, I had to force myself to stop playing after 3 games so that I wasn't up all night
I gotta say, my favorite summoner has got to be Ryze, caging people is so much fun.

This is without a doubt something I'll continue playing in the future.

I just finished 2 practice rounds, one with Janna the other with Katarina. Both very fun, Katarina may be my new favorite though - nothing like chasing down a wounded champion for the kill.

Still getting used to having my own spells though.

Katarina can be a power house if she some some aoe cc from her team. Her only weakness is that single target CC can really shut her down. She's great early game because her abilities are free, meaning you can spam them away, slowly tearing your opponent down till you can burst them and finish them off!

Petriefied wrote:

Katarina can be a power house if she some some aoe cc from her team. Her only weakness is that single target CC can really shut her down. She's great early game because her abilities are free, meaning you can spam them away, slowly tearing your opponent down till you can burst them and finish them off!

I've always found single target CC to be a death knell for most heroes, going back way into early DotA. This is why I generally don't play melee heroes, because they tend to be high risk in that sense. Definitely is a huge boon to have free abilities though.

Its why i like Gangplank so much he can escape a single CC or snare. That and an ulti that can hit anywhere on the board.

I'd like an invite to the Steam group as well please.

Yes, I remember the Sea Captain hero in DotA was insanely good for just those reasons. I haven't bought Gangplank, but it sounds like I may have to.

EDIT: Here's a question I can't find an answer to. It was mentioned when LoL was in development that they might cycle champions in and out of the game. Was this ever confirmed? If so, how does that factor in with us paying money for them? I'm firmly of the opinion that once I've paid for something, it's mine, so I won't be happy if my champions start being phased out.

They cycle is for what heroes are avaliable for free. Its something like 10-12 every week, they have a rotation of heroes avaliable to anyone somewhere on the site. If you unlock a character you can use him anytime you want.

Ah ok, that explains the "temporarily available" notices.

Hey, if I'm not on, officers already in place can invite and promote people too.
Pretty much anybody in the group should be promoted to officer, since it's by invite only.

I play Singed. He is good.

Please add me to your Steam Group.

My ID is "JKWSN".

Please do not invite Multra, as I also play Singed and there can only be one :-p

Link please Vulgar, nothing came up in search for you.

Did you post your ID instead of your nickname? In order for it to come up in search, it has to be your nickname.

IF you would I'd also like and invite.
Been playing this a bit - pretty fun.
Honestly I like tristana right now. Not the easiest to play, a little squishy mid-game, but fun.

Well, I've bitten down on the proverbial bullet and am downloading this as I type. Anyone wanna help me out?