League Of Legends Catch All

Natus wrote:
Dyni wrote:

http://na.leagueoflegends.com/news/z...

And oh man, I am so in.

Yeah, he looks very fun, and that's not nothing in LoL. There are lots of champs I play that might be good, or comfortable, or new, but few that are really a hoot to play. This looks like that kind of champ.

Ooh. That looks surprisingly good.

Miashara wrote:
Natus wrote:
Dyni wrote:

http://na.leagueoflegends.com/news/z...

And oh man, I am so in.

Yeah, he looks very fun, and that's not nothing in LoL. There are lots of champs I play that might be good, or comfortable, or new, but few that are really a hoot to play. This looks like that kind of champ.

Ooh. That looks surprisingly good.

I have such fond memories of The Ooze on the Genesis, so I may buy this week one.

Zec uses % health for each of his abilities... I have a PbE account and bought him there. They suggest he is a jungler, however unless you build extra health/armour/regen, you die really fast. Also, if you can get a smiteless start it will help a TON. I was trying him in a solo game so didn't have that luxury

His auto attack seems really strong, and the mechanic for health regen is that every time you use an ability, a little piece of you pops off... if you walk over it you get X + a % max health back. His AP ratios seem a bit low although I could be mistaken... I'm used to Anivia.

Once I can log on I'll post some specifics as they are right now for the abilities. General description:

Q - double fist punch -

Spoiler:

6% current health - 70 + .5 AP damage short range (about half to 2/3 of Vi's dash) - Applies a slow for 2 seconds

- 9 s CD

W - AE burst -

Spoiler:

4 % current health - 40 + 4(+.05AP)% Max Health damage to all around you

- 4 s CD

E - Jump to a spot

Spoiler:

(chargeup for distance, cone area and you face that area) - 12% current health - Knock up a small area, 80 + .7 AP damage (yes you can clear walls) you direct the range/direction of the jump by left clicking on the map within the cone(I use smartcast)

- 25 s CD

R - Bounce around the battle field (4 x).

Spoiler:

does 160 + .25 AP damage per bounce. Knock Up and slow opponents as above (unless already up or slow), Half damage if already slow - NO health cost

- you direct the range/direction of the bounces by right clicking on the map - 130 s CD

Fixed with actual values (as he is now, in the spoilers)... all abilties at level 1 and approximate values (I had 28 AP, so based values off that)

Hey. are there any GWJ folk currently playing LOL on the EU server?
I've been palying for a couple of months and am currently Lvl 20
Would like to find some friendly easy going (not too serious) players to befriend in game and arrange matches with.
Getting slightly fed up with solo queue only. Would love to get some "constructive" feedback from team mates on how to improve, as I'm playing.

Let me know, message me or send me an in-game invite; Summoner Name "Connas"

Cheers

Patch notes: http://euw.leagueoflegends.com/news/...

Taric nerf as expected. Jungle Taric is pretty dead with the shatter nerf. He might still be viable top lane.

Big nerf to J4, but otherwise pretty minor stuff. Trinity Force keeps getting cheaper and Hurricane gets a pretty nice range buff... it might be worth using now.

Taric will be worse in the jungle, but far from dead. That shouldn't slow down his clear much, and a 1.2 second stun isn't a whole lot worse than a 1.5 sec stun. It's a needed nerf, but not a crippling one.

Nami and Janna buffs are minor, but cool.

Insanity Potion
No longer reduces the duration of disables

Huzzah! Now you may actually be able to do something about Singed just blowing past everyone to go Fling whoever he wants.

Might be a relevant thread to point out that Cathadan's getting tagged.

Singed: i'm actually surprised it took this long to happen - he's been a terror for a really long time.

At first glance I was really taken aback, but than I actually caught the first word.

well, that's a record. 80-minute game in which I amassed 34.k gold with 632 CS... and we lost. Blaaaaaaaaaah.

Koz wrote:

Patch notes: http://euw.leagueoflegends.com/news/...

Taric nerf as expected. Jungle Taric is pretty dead with the shatter nerf. He might still be viable top lane.

Big nerf to J4, but otherwise pretty minor stuff. Trinity Force keeps getting cheaper and Hurricane gets a pretty nice range buff... it might be worth using now.

huh,
Aegis of the Legion
Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions
Runic Bulwark
Combine cost reduced to 400 gold from 650 (total cost reduced to 2950 gold from 3200)
Health reduced to 300 from 400
Magic Resist aura reduced to 25 from 30
Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

I dont know if I want to go to bulwark anymore. with the nerf to the magic resist and health, it might be something to upgrade at the end, but works just find until then.

Oh and the aura to minions is interesting? maybe mix it with captain boots?

Complex wrote:

I dont know if I want to go to bulwark anymore. with the nerf to the magic resist and health, it might be something to upgrade at the end, but works just find until then.

It's still the best item in the game by a ridiculous margin, and it's cheaper now. If anything, you should be getting it more often. This change was likely made so that it is easier to afford for supports.

Losing 100 health and 5 MR (from aura) for 250 gold is a nerf, even if it's cheaper. I tend to agree with Complex on this one. You're only getting 50 health and 20 MR (self + aura) for 800 gold now, which isn't that terrific, especially considering you can get 180 health and 20 MR for 875 gold (Ruby Crystal + NMM). You do get the aura benefit and an extra inventory slot, so it's not worse than two basic items, but it's not substantially better either.

(Also it's late and my tired brain could be doing math wrong)

Connas wrote:

Hey. are there any GWJ folk currently playing LOL on the EU server?
I've been palying for a couple of months and am currently Lvl 20
Would like to find some friendly easy going (not too serious) players to befriend in game and arrange matches with.
Getting slightly fed up with solo queue only. Would love to get some "constructive" feedback from team mates on how to improve, as I'm playing.

Let me know, message me or send me an in-game invite; Summoner Name "Connas"

Cheers

Hi Connas,

Myself and Talsworthy are the only two I know about that are specifically GWJ, but we play together with a good friendly group 3 or 4 nights a week. Feel free to send me a friend invite and we can get some games together.
We use Mumble for voice chat and tend to play from 8:30pm UK time. We mostly do draft mode and also have our ranked 5's team (Silver V) that we play occasionally.
I'm visiting my in-laws for a long weekend so I might not be on after Wednesday night, until Monday.

TorqGWJ on LoL

Torq wrote:

Hi Connas,

Myself and Talsworthy are the only two I know about that are specifically GWJ, but we play together with a good friendly group 3 or 4 nights a week. Feel free to send me a friend invite and we can get some games together.
We use Mumble for voice chat and tend to play from 8:30pm UK time. We mostly do draft mode and also have our ranked 5's team (Silver V) that we play occasionally.
I'm visiting my in-laws for a long weekend so I might not be on after Wednesday night, until Monday.

TorqGWJ on LoL

Thanks Torq, that would be great, will send you an invite.
Look forward to playing soemtime soon.
I'm on Mumble as well

Cheers

Koz wrote:

Losing 100 health and 5 MR (from aura) for 250 gold is a nerf, even if it's cheaper. I tend to agree with Complex on this one. You're only getting 50 health and 20 MR (self + aura) for 800 gold now, which isn't that terrific, especially considering you can get 180 health and 20 MR for 875 gold (Ruby Crystal + NMM). You do get the aura benefit and an extra inventory slot, so it's not worse than two basic items, but it's not substantially better either.

(Also it's late and my tired brain could be doing math wrong)

It is a nerf, no doubt, but it isn't enough of a nerf to undo bulwark as the required team fighting item. It is probably no longer more cost efficient than Warmog's as a solo item, but add 2 more teammates to the fight, and it's still going beat everything else you could buy for a teamfight.

That extra aura minion effect might even be fairly significant in certain tower siege senarios.

Edit: actually, that minion bonus is probably too small to matter.

Dyni wrote:
Koz wrote:

Losing 100 health and 5 MR (from aura) for 250 gold is a nerf, even if it's cheaper. I tend to agree with Complex on this one. You're only getting 50 health and 20 MR (self + aura) for 800 gold now, which isn't that terrific, especially considering you can get 180 health and 20 MR for 875 gold (Ruby Crystal + NMM). You do get the aura benefit and an extra inventory slot, so it's not worse than two basic items, but it's not substantially better either.

(Also it's late and my tired brain could be doing math wrong)

It is a nerf, no doubt, but it isn't enough of a nerf to undo bulwark as the required team fighting item. It is probably no longer more cost efficient than Warmog's as a solo item, but add 2 more teammates to the fight, and it's still going beat everything else you could buy for a teamfight.

That extra aura minion effect might even be fairly significant in certain tower siege senarios.

Yeah but the minion aura is the same on aegis. I still consider aegis well worth the money and a good item to rush, I just consider the bulwark to not be worthy of rushing after the aegis over other important team fighting items.

I see that change to Aegis as a big red mark that Supports need and should take this item, no matter what; and look how well it combines with Banner of Command and the Captain perk.

I like the change to Iceborn Gauntlets. Many brawlers and tanks have replaced Trinity Force with Iceborn, and it works so damn well. It combines with Randuins very well to make escape impossible. When you are up against a team with a lot of range-Jayce top, Jax Jungle, long range caster Mid, Long Range ADC, and one beefcake tank support, you want to corral those ranged players, and make sure they cannot spread out and pick your team off.

What I love is that on Gragas, it procs after you do a belly flop, it will proc on Gangplank's Q.

Complex wrote:

Yeah but the minion aura is the same on aegis. I still consider aegis well worth the money and a good item to rush, I just consider the bulwark to not be worthy of rushing after the aegis over other important team fighting items.

Well, I don't think bulwark was worth rushing after aegis before the change unless you were up against double/triple AP, or if the enemy AP mid was extremely fed.

I don't see this change affecting that logic in any way. It will still be the most useful item in those senarios, or something to complete a bit later in the game otherwise.

I see what Complex is saying. What I am more surprised by is he was already in a rush to get Bulwark. I do not see that as a mandatory upgrade. Aegis is a mandatory buy for a jungler or support, no doubt. But even before the change, I did not see an upgrade to Bulwark as mandatory, let alone doing it fast.

Like Dyni said, you need to be against an AP heavy team, or with a super fed AP; I would add against an AP with a lot of AOE or multi target abilities-Brand, Gragas, Ammu(odds of finding him in draft as nil). But against an AD heavy team, with a fed tank, Bulwark does not give you that much. The upgrade will not change the armor or HR that the aura gives. And you are buying Aegis for the aura, not the native abilities so much.

If the other team is not AP heavy, that 400 gold could to go to upgrading your boots, getting that Warden's Mail started.

KingGorilla wrote:

I see what Complex is saying. What I am more surprised by is he was already in a rush to get Bulwark. I do not see that as a mandatory upgrade. Aegis is a mandatory buy for a jungler or support, no doubt. But even before the change, I did not see an upgrade to Bulwark as mandatory, let alone doing it fast.

Like Dyni said, you need to be against an AP heavy team, or with a super fed AP; I would add against an AP with a lot of AOE or multi target abilities-Brand, Gragas, Ammu(odds of finding him in draft as nil). But against an AD heavy team, with a fed tank, Bulwark does not give you that much. The upgrade will not change the armor or HR that the aura gives. And you are buying Aegis for the aura, not the native abilities so much.

If the other team is not AP heavy, that 400 gold could to go to upgrading your boots, getting that Warden's Mail started.

The resist increase for entire team was semi worth the money but health was my selling point. In season 3 health is pretty important. In most cases a person building aegis can't afford a warmogs or anything built from giants belt. I guess it also matters that most of the characters I build aegis on are engagers that jump into the battle and need excess health to live through the battle. Also these characters normally run full slots with a ward stone and a pink or two.

Hey. Take it to P&C, fellas.

oilypenguin wrote:

Hey. Take it to P&C, fellas.

P&C ?

Politics & Controversy.

Well Complex, even before the change Bulwark the 650 gold for 150 health and 15 MR was not an efficient expenditure of money. And it was only worth the money if you were sharing the aura (which is why I started keeping just Aegis on my Junglers until end game when I might upgrade it).

If you truly were only doing it for the health, a Ruby Crystal costs less, and gives more health.

If you are building Aegis/Bulwark for your own personal survivability, Some cheaper items than Bulwark, with more health would be Banshee's Veil, Sunfire Cape, Spirit of the Ancient Golem, Warmogs. Depending on the champ a Zekes or a Spiriti Visage might make more sense (any with a built in spell vamp, life steal, healing ability). Instead of upgrading, you could get a Chain Vest if you wait a couple of minutes.

Aegis then Bulwark used to be mandatory buying on any jungler, Top Tank/Brawler, or a support. I go with Catalyst top most of the time now, I will only get it on my Jungler if the support is not buying it for some odd reason, it is still mandatory on supports. But even then, a full upgrade will only happen if the other team has a fed AP, or many AP characters - AP mid and 2 or more AP tanks/brawlers. Otherwise the upgrade is not an efficient use of gold.

If you alone need to survive up close fights, you should look into alternate items.

Eh, I don't think it's mandatory on support. I don't usually buy it as Lulu or Zyra or any poke support. I like building them more AP than tank. But I certainly get it on supports like Taric/Thresh/Leona. It's actually a pretty damn good item for personal survivability. Others are more efficient, but they don't have auras.

Is there another lol thread for such? And would talking about personal build orders belong in there?

The aegis mandatory on support only works for tank supports. Building an aegis on a squishy support isn't great idea due to how easy they could be taken out and rob the team of not only the items but the support abilities. Normally aegis goes on whoever takes on the mantle of tank or initiator to not only increase their survivability but their team. Also as I said I am normally using every slot as a support. If it is a top lane or jungle aegis then yeah I might just go warmogs or something else. On a support aegis I normally have a slot for ward stone, pink wards, boots, philo, aegis, and then last spot ranges from a lucky pick for more money and ap for taric heal or what not. Or its the workings of a focus tank item like armor for frozen heart or negatron for spirit visage. So at this point I try to hold off going back till I can afford a full upgrade of an item or sacrifice the pink word slot.

Btw no one has mentioned it but it seems buying a lot or nothing but pinks is the new thing to do. Alot of my support games have become a fight of who can pink whom. Makes me love that extra 25% vision when it gives me enough to pink a ward normally out of range and their retaliation pink is unable to see mine.

That is a fair point, it has been awhile since I have been anything other than Taric or Ali, lately when I support I am the only tank on the team, with the top making a vague effort to tanking a little bit. Awful lot of Junglers-Hecarim(which I find odd), Xin, Lee sneaking in the dual AD carries. I still find it mandatory on Sona and Zilean.

As for all pinks, Complex, I mentioned this a few pages back. Because Pinks also give sight, I have seen more of them bought. I cannot afford to counter pink if I am mid or top, and buy the necessary items. I have taken to placing my wards a bit more up river, and not just in bushes. Losing the ability to target a possible gank right in the bush is a small price to pay for keeping your ward out, and forcing the other team to always pay 50 more gold, for 2 minutes less of sight.

Lee can be built as a tanky initiator from the jungle, and full tank jungle xin is far more common than damage xin right now.

Hecarim is probably the strongest solo queue jungler ATM, which is why he has such heavy nerfs on the PBE right now.