League Of Legends Catch All

Remap for life, brah. Shift+Key is the permanent assignment, to be sure, but pressing shift first adds a lot more than a millisecond, and that's exactly how you miss Olaf axes.

I will charitably leave aside the fact that moving your pinky around excessively is distressingly bourgeois.

Or you can just smart cast for every champ like us cool people do and you never need to remap. Except for Lux laser. That's the only ability I still regular cast.

Yeah I changed q, w, e, r to smart/self cast only a long time ago. If you're on Morgana or someone with an ally/self buff you either mouse over a teammate to cast it on them, or anywhere else on the screen for yourself.

Makes everything faster and better. Honestly should be the default.

Shynex wrote:
carrotpanic wrote:

That would be Black Raven.

Also I think Olaf's win rates are in the garbage after they nerfed him this last time. He's not too strong right now.

Yes his win rate is bad right now but that doesn't make him weak. Stop following the pros in everything. Every champ has it's uses and it place. All it currently means it that Olaf is more of a specialized pick.

Not his pro winrate, brah. His overall ranked winrate.

Stele wrote:

Yeah I changed q, w, e, r to smart/self cast only a long time ago. If you're on Morgana or someone with an ally/self buff you either mouse over a teammate to cast it on them, or anywhere else on the screen for yourself.

Makes everything faster and better. Honestly should be the default.

So close, and yet: No no no. Absolutely not. Smart+Self cast will get you and your teammates killed in specific scenarios. Smart cast only (no self). To quickly cast something on yourself, learn to slide your thumb over to the left a bit and hit Alt+skill for a self-cast when you really need it. If your teammate manages to juke your smart+self cursor then you get to twiddle your thumbs for the next 18 seconds while your rank 2 soraka heal comes off cooldown and your teammate respawns.

I use shift modifier to smart cast everything, eat it Crinks
1v1 me scrublord and you will find out about the power of the pinky

Wow. This is like playing wiffle ball. The man for whom the term "Fedarrow" was coined is taking your side of the smart cast argument.

Back to normal last night, love the blame game. I was carrying Urgot, doing an OK job. My lane mate, Cho was not supporting so much as farming with spikes. The opposition was Twitch and Ali, a perfect combo. Ali was doing a wonder controlling the lane, so Twitch could take pot shots. Twitch and I mostly broke even kills/deaths. We managed some good pressure when we got jungle support. When the towers started falling, my team fell in mad passionate love with Ali, letting Lux and Twitch just run mad. Before the game ended, the comment was, that their carry was just more fed because the bottom lane was clueless. Ah fun.

Back to Dominion and TT for me. I am also debating only draft for SR. But that rarely seems to make a difference.

Nobody cares how you cast...they care about the results you provide.

Fuzzballx wrote:

Nobody cares how you cast...they care about the results you provide.

Not size of boat...motion of ocean. Got it.

KingGorilla wrote:
Fuzzballx wrote:

Nobody cares how you cast...they care about the results you provide.

Not size of boat...motion of ocean. Got it.

Size matter, says Katarina. Method of motion optional.

IMAGE(http://img27.imageshack.us/img27/3785/interestingjpg.jpg)

Listen: I'm insane. A lot of my LoL skills are based in mind games, which is why the quality of my play suffers when it gets late on a work night. I'm flying by the seat of my pants here gents, and if my skills were set to smart cast it would be truly outrageous. Hooks would fire off with no regard for the safety of the champions around me. Chaos would reign Warcraft 3 style. I need that extra half-second of time and that familiar teal reticle to calm down, focus, and skill shot the funk out of some pubs. Smartcast is weaksauce.

Squee9 wrote:

I'm flying by the seat of my pants here gents, and if my skills were set to smart cast it would be truly, truly, truly outrageous.

This is exactly why I SMARTCAST ALL THE THINGS! I wouldn't want anything less.

Smartcast is what you use if you want to feel like you're controlling your character. Mouse confirm is what you use if love dialog boxes.

I still like to regular cast skillshots that have weird ranges (e.g., Ahri Charm, Xerath Q), because I frequently want to hit someone at the absolute limit of that range during a chase, and I need to know that it's going to reach. Same goes for shots where your exact angle is important (Syndra E, Kha'zix W, TF Q).

Smartcast was basically the worst the two or three games after I switched to it, but now I literally cannot live without it. I will die if I switch back. Nine times out of ten, the second or two between my hitting a skill and actually clicking where I want it to happen is time enough to second-guess myself so hard that I lose my chance to pull off the sweet, sweet power plays I wanted to do in the first place.

Katarina is like pure fun, rolled in sexiness. With knives.

So I just learned that they made it possible to rebind default cast to Shift + Q/W/E/R. That's nice.

And we can at least all agree that the Smartcast Range Indicators option is garbage.

Fiddled around last night, Zilean is a hell of a support. Maybe I am imagining things, but it is a lot easier to get CDR now, my resurrection was available every 20-25 seconds. My lane partner was woe-full, but the rest of the team managed to rally a bit. Our Trist was just aweful. Rocket jumping into minions, never attacking the opposing players except to harass. Would push the minions too far, lose position, and lose XP by being out of range.

But at least everyone else knew the game.

KingGorilla wrote:

Fiddled around last night, Zilean is a hell of a support. Maybe I am imagining things, but it is a lot easier to get CDR now, my resurrection was available every 20-25 seconds. My lane partner was woe-full, but the rest of the team managed to rally a bit. Our Trist was just aweful. Rocket jumping into minions, never attacking the opposing players except to harass. Would push the minions too far, lose position, and lose XP by being out of range.

But at least everyone else knew the game.

so, you are in normal elo hell huh?
I have noticed that sometimes your normal queues can get like that where the chances of having one or more afk players or just bad players can be a lot higher than other times. I don't know if playing more or even winning more pulls you out if it. It's usually safer just to queue with people you know than risk the double afk pubbie combo.
I would also like to note that draft pubbies seem less likely to afk in game, but are more likely to rage quit during champion select and put you back in the hellishly long queue. So games take longer to start but once started they are normally not a waste of time as you fight a 4v5.

ironic you mention this - in the last few months of last year it felt like every third or fourth game had an afker and it was making me nuts. From late December until sometime in January I had a crazy streak where I had like 20 wins in 25 games and since then the frequency of afkers has dropped pretty significantly. May be coincidental, but I've noticed (via Elobuff) that the people I'm getting matched against are 100-200 pts higher rated than they were late last year.

I went normal, because I had to drop 2 draft lobbies because of the same BS of fights over mid, top, whatever. Just no concept of counter-picking, and still a ton of people who only know 1 champion, to everyone's detriment. Except in draft it takes me 5-10 minutes to realize the team mates are complete twits. Their first pick is Kassadin...why would you pick a short range caster in the middle?

Dominion and TT have not been much better for me lately. Jut the worst character selections, I can imagine. I wanna play a super squishy AP character with no escapes. Why I die? You suck Mundo.

Is it the revamped ELO system that has be stuck on the short bus? Well, shorter than normal?

KingGorilla wrote:

I went normal, because I had to drop 2 draft lobbies because of the same BS of fights over mid, top, whatever. Just no concept of counter-picking, and still a ton of people who only know 1 champion, to everyone's detriment.

Dominion and TT have not been much better for me lately. Jut the worst character selections, I can imagine. I wanna play a super squishy AP character with no escapes. Why I die? You suck Mundo.

Is it the revamped ELO system that has be stuck on the short bus? Well, shorter than normal?

possibly, I know in ranked you see a significant reduction in afks when you hit silver and then a huge reduction when you hit gold. Problem is, normal ranking is a hidden mechanic so there is no way to know how far down in the bronze ranking you are or what you need to escape it. Though group play in normals seem to effect it, though who you group with will alter who you are against. For inatance I have noticed a few times when I watch replays of normal matches with black raven or wizard crab on our team we might get one or more gold ranked enemies or ones who hit gold last season. So it does try to find people it equates to your skill level. Though it does fail a good ten percent of the time I think.

How dangerous is it to queue up solo in Ranked?

KingGorilla wrote:

How dangerous is it to queue up solo in Ranked?

A lot less dangerous than duoing.

Highly recommend only doing solo in ranked solo/duo queue. You lose fewer points for a loss and duo's seem to get rated higher in their expected contribution in match making. I have much better success solo queuing and I believe Shynex came to the exact same conclusion.

I almost always queue for pub games, and by and large I've noticed fewer actual idiots on teams than previously. of course, that doesn't change the fact that if you have a griefer/feeder/AFKer on your team there is nothing more annoying. However, there are still AFKs from the beginning in every other game. That still surprises me, quite honestly. I'd love to see the Tribunal punishments get really harsh and draconian.

Fuzzballx wrote:
KingGorilla wrote:

How dangerous is it to queue up solo in Ranked?

A lot less dangerous than duoing.

Highly recommend only doing solo in ranked solo/duo queue. You lose fewer points for a loss and duo's seem to get rated higher in their expected contribution in match making. I have much better success solo queuing and I believe Shynex came to the exact same conclusion.

As a side note, I don't know how duo vs solo effects chance of bad teammates or afks, but you will get counter picked more often and difficult lanes. In the ten games before I was ranked about four or five had a person go afk for more than five minutes when I solo queued.

Nights wrote:

Official replay system incoming!

http://na.leagueoflegends.com/board/showthread.php?p=34654107

Better late than never.

Still waiting on PVP.net replacement. :p