Recettear - An Item Shop's Tale

For Amber Way, you have to have gone to the pub a couple times. Eventually Charme will come into your shop one day completely drunk and talk about the dungeon.

Bullion Cube wrote:

Edit - Anyone know how to trigger access to the dungeons? I'm on day 15 on new game +, and am waiting for the Amber Way to open up. I cleared Jade Path twice, quickly, and have been working on my merchant level since then. Do I need to talk to people in town? Dungeon crawl more?

Having the exact same problem. I really don't like the way they handled the dungeon unlocking. When I finish clearing one, the next should open.

You should be talking with people in town whenever you have the chance. Different events trigger in the morning/evening. Not all of them are just story dialog, I believe some of them increase your reputation with certain customers. This can be a huge boost when you are just starting out.

Mordiceius wrote:

For Amber Way, you have to have gone to the pub a couple times. Eventually Charme will come into your shop one day completely drunk and talk about the dungeon.

This seems to be the solution.

Just had a 3 weapon sale for $336,000 pix. Top tier sword, dagger and spear, at 230% of base value. Sick =)

3 weapons? I have never seen an order for more than 2 items at once. Was this after day 35?

Silly Tamren. You're customers obviously hate you

I tried this demo and while i loved the idea of it - I hated haggling with my customers. That really doesn't seem to add anything to the mix. The only interersting thing is when I saw my starter hero ask to buy a longsword I put up for sale - I made sure he got a good price thinking he'd use it in our next adventure. Well he came in the next day and bought an "old sword" which made me realize the one interesting thing was BS also.

Is there more to store ownership in the full game than just haggling?

Also - blech on the anime style story telling.

Edit: My lazy ass read a few pages back - I can see there's some automation further on...hmm I'll put this game on my sale list.

Aw, and I was all impressed with my $295,000 sale. That was before I saw the hint about what the best sale price was for double-price items.

lordpolish wrote:

The only interersting thing is when I saw my starter hero ask to buy a longsword I put up for sale - I made sure he got a good price thinking he'd use it in our next adventure. Well he came in the next day and bought an "old sword" which made me realize the one interesting thing was BS also.

IIRC they only upgrade if the item is better than the last one.

Also when you get an order from a hero they only equip the first item. So if you give Louie a sword and shield he will only take the sword. You get paid for the shield, but it doesn't appear in his inventory. Maybe a bug?

Tamren wrote:
lordpolish wrote:

The only interersting thing is when I saw my starter hero ask to buy a longsword I put up for sale - I made sure he got a good price thinking he'd use it in our next adventure. Well he came in the next day and bought an "old sword" which made me realize the one interesting thing was BS also.

IIRC they only upgrade if the item is better than the last one.

Also when you get an order from a hero they only equip the first item. So if you give Louie a sword and shield he will only take the sword. You get paid for the shield, but it doesn't appear in his inventory. Maybe a bug?

Something about the item has to be better for them to equip it. I sold Charme the best not-crafted dagger in the game, then a week later she bought a worse one because it improved her "magic" stat by 2 points, while everything else fell by 10. Shouldn't have sold it to her, but I had a merchant xp streak going.

A funny thing happened today. During week three I opened up the shop for the noon segment, and a siren and new music went off. It was a "Women shopping for valuable items day!!" and tons of women showed up at the store. Apparently they were all after an item labeled "valuable" in the morning news, but I didn't catch what it was, and so missed out. I dig how they throw you a curve ball like that every once in a while.

I've just made my 80k payment and I'm still on my first run. At the moment I've got access to Louie, Charme, and the magician. Since their levels are 20, 8, and 10 respectively I really see no reason at all to use anyone but Louie for my dungeon runs. He's so well equipped that he kills everything in one shot and only takes 1 point of damage if he gets hit. I'm guessing the other characters are just there for me to mix up my play style? Or do the dungeons really get that much harder later on?

Wow, "you win!" is just the START of this freaking game. I'm up at about Day 75, and there's still new characters and plot being introduced.

Kehama wrote:

I've just made my 80k payment and I'm still on my first run. At the moment I've got access to Louie, Charme, and the magician. Since their levels are 20, 8, and 10 respectively I really see no reason at all to use anyone but Louie for my dungeon runs. He's so well equipped that he kills everything in one shot and only takes 1 point of damage if he gets hit. I'm guessing the other characters are just there for me to mix up my play style? Or do the dungeons really get that much harder later on?

For the first playthrough, Louie's generally the way to go. By your second playthrough you'll generally have other adventurers who've bought good/great equipment in your store (it caries over to your new game), and then it's very easy to level them up. What's nice about Charme and Nagi is that they can speed around the dungeon, making runs a lot faster. Haven't tried out the others much.

I heard about this on the podcast and finally got around to trying the demo. I got the demo from Steam, download it, start it up, and WTF?! It doesn't interact with my mouse at all. I finally got the demo to do something by pressing the up and down arrow keys. It just highlights the different things on the title screen but I can't get it to do anything other thent that. Would like to try the demo before I buy the game.

AC

Yeah, the standard controls are poky, I needed to look them up in the manual. Z is your main key, X secondary C tertiary.

AC wrote:

I heard about this on the podcast and finally got around to trying the demo. I got the demo from Steam, download it, start it up, and WTF?! It doesn't interact with my mouse at all. I finally got the demo to do something by pressing the up and down arrow keys. It just highlights the different things on the title screen but I can't get it to do anything other thent that. Would like to try the demo before I buy the game.

AC

I had this same problem a few pages back. The "enter" button is mapped to the "z" key and you can't re-map it to the "enter" button. So you use z, x, c and the esc buttons by default. And the arrow keys of course.

Edit: Tannhauswhatevered

w00t! My first tannhausering!

If you've got a controller, use that, it seems the dungeon crawling is much easier with it.

If you go to your Recettear directory, there should be an application called Custom that lets you set up your keyboard/gamepad configuration. It also has options to lower quality to make it more playable on older systems.

When you even open it up in steam, it asks if you want to open up the game or the configuration tool.

Managed to clear off the last of the debt on loop 2 after failing to meet the 200K the first time around. Will be trying a new game to see if I can get it done in 1 loop.

Unlocked the Archer just a day or so before "the end" on top of the swordman, thief and mage and I was wondering why the Archer would appear in the store but not buy anything until I realized that every item in the store was around 6K or more in the run up to the end. The relationship with the Archer was new with no hearts and so her budget only allowed her to buy stuff less that 1K. Sure she could pick up stuff from my vending machines but that didn't allow me to haggle with her and build the relationship that way. So you really still need to have tier 1 stuff out on the tables for low relationship characters.

For the Adventurers themselves, I find that different bosses are easier with different adventurers. So it is worth leveling all of them up I feel.

Looking forward to all the extra content in the endless mode.

So, money isn't an issue anymore, I'm more focused on Merchant xp. Has anyone noticed a drop in the # of sales after installing vending machines? My first run through the game I routinely got 128 xp combos. Now, with 4 machines installed, i'm lucky if I get past 32 xp.

I'll experiment a bit, but has anyone else noticed a connection?

Edit - Wow, got rid of my 4 vending machines and I'm getting 3 or so more sales a period. Big boost to merchant XP. Good to know.

4 vending machines?!?! I couldn't imagine using that many. I only have one tucked away in the corner with the cheap items in it. Everything else is middling priced, and the showcase stuff is all top tier. The machines are only worth it if you can sell more than 4 of the items inside it at once. Otherwise you might as well use a table.

Does anyone know why my "profit" always shows negative after I go dungeon crawling? I know the adventurer fee is an expense, same with the food I take with me. But why does it show negative? I'm picking up items for "free". Is it because until I actually sell the item and have cash in hand that item is basically worth nothing to me?

Seller: My grandma gave me this heirloom and told me to sell it if times ever got tough, so, well...
Recette: What is it?
Seller: F***in watermelon.
Recette: O_o

LobsterMobster wrote:

Seller: My grandma gave me this heirloom and told me to sell it if times ever got tough, so, well...
Recette: What is it?
Seller: F***in watermelon.
Recette: O_o

If you ever had gramma's watermelon, you wouldn't snicker so

I find it very amusing how much candy the housewife gets from her friend's husband.

Tamren wrote:

I find it very amusing how much candy the housewife gets from her friend's husband.

*giggity giggity*

Best one I got so far was:

Housewife: I was searching through my husband's things and I found This....HOW. MUCH?
(Housewife holds up Silk Clothing)

The only thing that could have made it better if she was holding up the schoolgirl sailor uniform.

This game is dangerously addictive. I can wake up one morning, play a bit, and look up to find out that it's 9 o'clock at night.

I just got my third store expansion. Holy crap! My store is huge now. I have 4 long counters and 6 (!) square islands. No need for vending machines anymore.

I kinda miss having a nice cozy shop.