Best. Game. Evaaaaar.
I think this was a niche what could really use some filling. Another game that's not coming out nearly soon enough and seems to be very similar is Iron Master: Legendary Blacksmith, which looks to be like this game but with cooking mama in. More of the good things from Japan need this sort of proper-humor-carryover localization treatment!
Every game could benefit from having a cooking mama appearance.
Not exactly what I meant, lawl. There's trailers and stuff around. It has both a cooking-mama-type make-the-weapons-and-armor game component, and a shop game component where you sell people things at various prices. There's also a resource gathering component of some kind where you hire the adventurers you sell things to, much like Recettear. Maybe if Recettear does well then Blacksmith and maybe more games like it will get English releases? Though it's quite possible Recettear is better than whatever else could get released
Downloaded the demo from Steam over lunch. Yeah, I'll need to get the full version on this one.
And for a different point of view, I couldn't stand 10 minutes of this game. The whole japanese anime thing turns me off so much, the music, the voices. Yuck!
I enjoyed the demo well enough, but haven't tipped over immediately on a preorder. As I was receiving instructions in the game I kept glancing at my clock, and it was after about an hour that I felt the game was actually letting go of my hand and letting me play. That's a lot of sitting there resting my chin in my hand, single clicking a key with the other, reading dialog.
And for a different point of view, I couldn't stand 10 minutes of this game. The whole japanese anime thing turns me off so much, the music, the voices. Yuck!
I missed the music and the voices since I played it with sound off while watching TV. Are they that bad?
Mex wrote:And for a different point of view, I couldn't stand 10 minutes of this game. The whole japanese anime thing turns me off so much, the music, the voices. Yuck!
I missed the music and the voices since I played it with sound off while watching TV. Are they that bad?
No, they're probably standard fare for anime stuff, you know the high pitched overly excited girls, super colorful designs, etc. It's actually mostly text, but I can tell it's not for me =)
If that stuff doesn't bother you I guess the game contained within might be real good, but I didnt' get that far honestly.
So the Steam demo version doesn't seem to recognize my [Enter] key. I can scroll through the menu with the arrow buttons but can't choose anything. I'm typing this post just fine with my keyboard.
Yep, [Enter] key works. Maybe a re-boot will fix it.
So the Steam demo version doesn't seem to recognize my [Enter] key. I can scroll through the menu with the arrow buttons but can't choose anything. I'm typing this post just fine with my keyboard.
Yep, [Enter] key works. Maybe a re-boot will fix it.
Use control.exe to change the keybinds (assuming the Steam demo is the same as the direct-from-developer version).
The default keybinds are:
Action 1: Z
Action 2: X
Action 3: C
Action 4: V
Pause/Menu: ESC or W
(Surely I'm not the only one who presses every key on the keyboard when I get stuck?)
Just figured it out, Katy. Looks like the default "confirm" button is "Z" instead of "Enter?" For whatever reason, "Enter" doesn't even register with the config tool, and it didn't occur to me to go all the way to the left of my keyboard to confirm a menu option. Anyway! Long story short, nothing to see here, move along.
Yeah, the game is kind of intended for controller use, I think. Z and X are pretty common action buttons in that type of game.
Yeah, it took me a while to figure out the reason I couldn't do anything was because it wanted me to use my controller. After that, smooth sailing!
I quite enjoyed it, except for all the chatter between useful information. Get to the gameplay already!
Played the demo today and I'm sold... Bought it right after I finished it.
CAPITALISM HO!
I had a lot of fun with the demo and think I'm going to place a pre-order, the only thing putting me off is that I'm not sure my game saved and I'm not keen on the idea of playing through the first hour again. The game itself was fun and the writing was surprisingly good but I could have done without it making me practice bartering 3-4 times every time it introduced a new concept that was actually quite simple. It's the first game in a month that's got me to stop playing Starcraft 2 for a few hours though so that must say something positive about the game.
You can just copy your save games from the demo over to the full version... they explicitly say so in the pitch to buy at the end. It sounds like you do have to manually copy the files, but that shouldn't be difficult.
There's also a 'skip' function on all the conversations and tutorials... just hit X, and then Z to confirm that you want to skip, and you're off to the next sequence.
Yeah, the game doesn't auto-save for you. My demo warned me to save on the last day, and I did, so I have that, but if you forget to save you'll have to do it all over. With the skip button, though, it's not that bad, and you might do a lot better money-wise with better understanding of game-play, so there's that!
Yeah, the game doesn't auto-save for you. My demo warned me to save on the last day, and I did, so I have that, but if you forget to save you'll have to do it all over. With the skip button, though, it's not that bad, and you might do a lot better money-wise with better understanding of game-play, so there's that!
I saw the warning but at the time assumed there was no way to carry forward the save and so wasn't really too concerned about it. If there had been an auto-save, a prompt to ask me if I wanted to save or a message earlier on (while it was still possible to save) saying that your save can be carried into the full game I'd have definitely have saved.
Now I know you can skip the tutorials though I'll definitely get the full game. I noticed you could skip conversations but tried it on one of the tutorials and it didn't seem to work, probably because I was already part way through it at the time.
It does work. All you have to do is hit W or Esc, then Z,X or C.
I rebound everything to WSAD and Esc. Just made more sense.
After sitting and reading like 3 of the tutorials I decided to skip all of them after that. I think they believe that the people playing their game are literally {ableist slur}. I think it's a cool concept for a game but I'm with Mex with the Anime part of it turning me off. Though turning the music volume all the way down helped significantly.
The adventurer control is also pretty crappy.
Enjoyed the Demo and plan on getting the game at some point. I do want to hear what people think of the full game when it gets out before paying full price.
If you have a wired 360 gamepad, I would recommend playing with that. You'll have to setup the buttons, but after doing that, it worked great.
Analog control also seems to be supported with it, too.
I tried the demo, but I'm overwhelmed by squee. I kept thinking, get to the game already! Not at all sure I can put up with it.
I tried the demo, but I'm overwhelmed by squee. I kept thinking, get to the game already! Not at all sure I can put up with it.
Just, um. Just click through it as fast as you can stand. Let your eyes glaze over. It eventually calms down and you get to the action. I think it's worth it.
Just running through the demo again, and found something cool. In the dungeon, each fight that you win without taking damage adds to your "Chain" count. The higher your "Chain" count the more gems/XP you get from defeated enemies. Going through the first dungeon and I'm almost level 4 after 2 floors. That's twice as far along as I was the first time I went through the demo.
Edit - my mistake - it looks like the Chain meter increases when you kill the same sort of creature time after time, rather than just any creature without getting hit. Still good to know.
I really like this game, but the selling mechanic seems too weak.
What i mean is it pays to get the price just right for the customer on the first try so you get bonus xp for the "just right" combo. Which invalidates the point of haggling (getting top dollar for your item) and since they tell you % of mark up and all NPC's (at least in the demo) will buy between 125%-137% markup why shoot for the moon with rare items at 150% they'll never buy and your guaranteed some markup profit with the 125%.
That said the dungeon crawling is fun getting loot to sell from there allowed me to consistently "exceed expectations" on the daily report from Tear.
So powered through the whole demo but don't think I'll get the final game. Also it took me the whole demo to realize they must play wheel of fortune at the development company because the name of the game is a Before & after puzzle with the main character Recette and the fairy Tear = the store name Recettear
I think this game gave me diabetes.
The visual style and voice acting aren't really my thing, but the gameplay has me hooked. I suppose turning the sound off will fix one of the problems, but as we all know:
I really like this game, but the selling mechanic seems too weak.
What i mean is it pays to get the price just right for the customer on the first try so you get bonus xp for the "just right" combo. Which invalidates the point of haggling (getting top dollar for your item) and since they tell you % of mark up and all NPC's (at least in the demo) will buy between 125%-137% markup why shoot for the moon with rare items at 150% they'll never buy and your guaranteed some markup profit with the 125%.
That said the dungeon crawling is fun getting loot to sell from there allowed me to consistently "exceed expectations" on the daily report from Tear.
So powered through the whole demo but don't think I'll get the final game. Also it took me the whole demo to realize they must play wheel of fortune at the development company because the name of the game is a Before & after puzzle with the main character Recette and the fairy Tear = the store name Recettear
The selling mechanic is actually deeper then the tutorial for it lets on. The problem is the tutorial doesn't cover this at all. It actually teaches you how to play the game badly. You can go for bonuses, but sometimes you just need a big payday and the customers will pay more if they trust you.
As for the aesthetic I don't really truck with most Japanese games, but there is a bit if irony in the sugary sweet vibe, and it does remind me of old school JRPGs I used to play on my SNES back when that's all there was. The fact that you're a sweet little girl being extorted by a loan shark fairy because your father is ostensibly dead after taking on a quest that was too much for him is fun. Especially when you don't make your payments and lose.
There is a sickness in the person who drew that picture that is admirable.
Yeah, for me, the anime vibe adds a lot of fun to the experience... it's just so silly to juxtapose these ideas that it adds a lot of flavor.
I've never cared much for cutesy anime in general, but in this case, I think it works very well. I do, however, mute the music.
I just went through a bizarre run through on my second try. My first run through the dungeon was extremely successful, and I sold enough items to make level 4-5 as a merchant. New, high priced, items became available by the 3rd day or so, and I invested all my money in them....No one bought them. They were too expensive for the townsfolk to afford, even selling at the 100% level, and I couldn't recover. I ended up losing that game.
There's more to the game than just selling between 125-130% markup. Some items people can't afford, so you have to keep a mix of inexpensive and expensive items. The little girl generally wouldn't buy anything from me for more than 110% markup. The mother almost always wants a discount, so if you want to keep your streak of "sales on the first try" alive to get your XP boost, you'll want to sell low to her.
Just ran through the demo a second time with a 360 controller. For me it plays 100% better. I still have it muted though. The music and voices would get annoying.
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