Batman: Arkham City Catch-All

New trailer, with The Riddler.

That Riddler trailer has a weird 'Saw' vibe going on.

Tyrian wrote:

That Riddler trailer has a weird 'Saw' vibe going on.

Yes, quite.

I honestly hope that we will get this version of The Riddler in the Batman comics after the re-launch.

IMAGE(http://ve3dmedia.ign.com/images/09/02/90229_bacce_ps3_render_uk_19.07.11_normal.jpg)

Big version here.

Personally there's nothing there that makes we want the collectors edition. Early access makes me happy as that means I can get it later.

Setting aside the issue of paying 100 dollars for a game, that alt costume is pretty fracking cool. The dolly/statue isn't bad, either.

That'd make quite the desk ornament. Would make many geeks I know jealous.

Talia al Ghul to be voiced by Castle's Stana Katic:

http://popwatch.ew.com/2011/07/21/ba...

Yes!

GAME OF THE FREAKIN' YEAR

Speedhuntr wrote:

GAME OF THE FREAKIN' YEAR

It got an early release!? Awesome bro!

cyrax wrote:
Speedhuntr wrote:

GAME OF THE FREAKIN' YEAR

It got an early release!? Awesome bro!

yessir. jealous?

Speedhuntr wrote:
cyrax wrote:
Speedhuntr wrote:

GAME OF THE FREAKIN' YEAR

It got an early release!? Awesome bro!

yessir. jealous? ;)

totally

Batman: Arkham City Penguin Trailer.
Honestly, best "oh ****!" moment at the end of all the trailers so far

I started watching the Penguin Trailer and then decided against it. I want to be surprised when playing the game!

I think this is the fist time I want to get a collector's edition of a game.

tuffalobuffalo wrote:

I started watching the Penguin Trailer and then decided against it. I want to be surprised when playing the game!

You are a man with great fortitude and admirable willpower.

Good trailer. I have to say this, though, and that trailer highlighted it more than anything else I've seen. The Unreal Engine makes everyone super muscular and hulking. That's not a compliment. Everyone looks like they're a Dude-Bro, moments away from chainsawing someone or fist-bumping. Obviously games like Mass Effect have gotten past this and there were characters in the first Batman game that didn't look like gigantic dude-bros, but it kills me how often that's the character model.

DSGamer wrote:

Good trailer. I have to say this, though, and that trailer highlighted it more than anything else I've seen. The Unreal Engine makes everyone super muscular and hulking. That's not a compliment. Everyone looks like they're a Dude-Bro, moments away from chainsawing someone or fist-bumping. Obviously games like Mass Effect have gotten past this and there were characters in the first Batman game that didn't look like gigantic dude-bros, but it kills me how often that's the character model.

Watching the 12-minute (or so) walkthrough posted earlier this month (June?) they seem to have done a better job of distinguishing characters in AC than they did in AA. They're still quite dude-broey, but it's a bit more subdued. It was a lot more obvious in the previous game because EVERYONE LOOKED THE SAME.

DSGamer wrote:

Good trailer. I have to say this, though, and that trailer highlighted it more than anything else I've seen. The Unreal Engine makes everyone super muscular and hulking. That's not a compliment. Everyone looks like they're a Dude-Bro, moments away from chainsawing someone or fist-bumping. Obviously games like Mass Effect have gotten past this and there were characters in the first Batman game that didn't look like gigantic dude-bros, but it kills me how often that's the character model.

I didn't play Batman AA for a long time because of this. I tried the demo at release, and my response was basically "Gears of War with punching and capes? No thanks." Once I tried it (months later) I loved it, but I found the visual design very off-putting at first.

To be fair, that's not an Unreal Engine thing. That is solely on the art and design side of the equation. In the case of Batman and Gears of War, the artists are purposely exaggerating proportions and details so the games have more visual interest. It's also a way of being "realistic" without falling into the Uncanny Valley-- anatomy is proper (except Batman's arms are always super short), but exaggerated to a point that the mind accepts it.

OK. Silly question time:

Spoiler:

Who is Solomon Grundy, besides being a zombie villain who comes back after you kill him? The wikipedia entry was confusing to me.

mudbunny wrote:

OK. Silly question time:

Spoiler:

Who is Solomon Grundy, besides being a zombie villain who comes back after you kill him? The wikipedia entry was confusing to me.

I would like to know this too. My Batman mythology isn't what it should be, I guess.

WipEout wrote:

It's also a way of being "realistic" without falling into the Uncanny Valley-- anatomy is proper (except Batman's arms are always super short), but exaggerated to a point that the mind accepts it.

Conehead Batman says hi.

IMAGE(http://i.imgur.com/ZiyQj.jpg)

That looks way more stupid than in-game: http://www.nextgn.com/wp-content/upl...

WipEout wrote:

To be fair, that's not an Unreal Engine thing. That is solely on the art and design side of the equation. In the case of Batman and Gears of War, the artists are purposely exaggerating proportions and details so the games have more visual interest. It's also a way of being "realistic" without falling into the Uncanny Valley-- anatomy is proper (except Batman's arms are always super short), but exaggerated to a point that the mind accepts it.

That.

^^^If people are going to be sensitive enough to start skipping trailers, you might want to spoil that, Falchion.

Spoiler:

Since a Green Lantern villain is going to be in the game, can we hope to get this too? LINK :p

All this posting here has me aching to replay Arkham Asylum.

CptGlanton wrote:
mudbunny wrote:

OK. Silly question time:

Spoiler:

Who is Solomon Grundy, besides being a zombie villain who comes back after you kill him? The wikipedia entry was confusing to me.

I would like to know this too. My Batman mythology isn't what it should be, I guess.

Spoiler:

Well that's basically it. DC have tried giving him some backstory but generally he reverts back to being nothing more than a force of nature that never goes away. Usually he ends up being some other DC hero's problem and thus him showing up in a Batman game is a huge surprise. Well to me at least. Hence my exclamation.

CptGlanton wrote:

All this posting here has me aching to replay Arkham Asylum.

That combat is so satisfying, even if your just watching the big B do his thing.

I'm planning to play through AA again. Not sure when I'll have to opportunity though.