Batman: Arkham City Catch-All

That's harsh. I can understand why, but still harsh.

I've added the map pack and robin/nightwin dlc's to my steam basket, just haven't hit the purchase button. I'm going to decide after lunch. A decision like this should not be taken on an empty stomach.

BlackSabre wrote:

That's harsh. I can understand why, but still harsh.

I've added the map pack and robin/nightwin dlc's to my steam basket, just haven't hit the purchase button. I'm going to decide after lunch. A decision like this should not be taken on an empty stomach.

I just loved and played a ton of Arkham Asylum, I still haven't been able to pinpoint what AC was missing or what made me enjoy it less but there was something.

Kamakazi010654 wrote:

I just loved and played a ton of Arkham Asylum, I still haven't been able to pinpoint what AC was missing or what made me enjoy it less but there was something.

When I played AA, I was stoked to go through and finish collecting the Riddler trophies and the like, and I pretty much blitzed it in a marathon session. AC's optional stuff is overwhelming in volume. The little bits that offer mini storylines (Bane, Deadshot, Zsasz) lack payoff because they don't fit well into the story and don't offer particularly satisfying conclusions to themselves considering that they're using characters from the Rogue's Gallery. Some of the puzzles for Riddler trophies require too much precision compared to the rest of the game - there's nothing rewarding about successfully directing a remote-control batarang through a series of vents that swing open and shut when you have to do it ten or more times to pull it off. I'd agree with the assertions that there's just too much to do in the game - it kinda robs the extras of coherence. Because they were so minimal in AA, they didn't feel like they got in the way while working on the main story, and because they didn't try to tell much of a story in AA, they didn't feel incomplete.

Still, I wouldn't go so far as to say it was a disappointing release, it's just suffering from achievement/trophy-itis.

ianunderhill wrote:
Kamakazi010654 wrote:

I just loved and played a ton of Arkham Asylum, I still haven't been able to pinpoint what AC was missing or what made me enjoy it less but there was something.

When I played AA, I was stoked to go through and finish collecting the Riddler trophies and the like, and I pretty much blitzed it in a marathon session. AC's optional stuff is overwhelming in volume. The little bits that offer mini storylines (Bane, Deadshot, Zsasz) lack payoff because they don't fit well into the story and don't offer particularly satisfying conclusions to themselves considering that they're using characters from the Rogue's Gallery. Some of the puzzles for Riddler trophies require too much precision compared to the rest of the game - there's nothing rewarding about successfully directing a remote-control batarang through a series of vents that swing open and shut when you have to do it ten or more times to pull it off. I'd agree with the assertions that there's just too much to do in the game - it kinda robs the extras of coherence. Because they were so minimal in AA, they didn't feel like they got in the way while working on the main story, and because they didn't try to tell much of a story in AA, they didn't feel incomplete.

Still, I wouldn't go so far as to say it was a disappointing release, it's just suffering from achievement/trophy-itis.

It may also be a serious issue of me having expectations way too high, I was looking for the best game of the year and that personal hype let me down.

ianunderhill wrote:
Kamakazi010654 wrote:

I just loved and played a ton of Arkham Asylum, I still haven't been able to pinpoint what AC was missing or what made me enjoy it less but there was something.

When I played AA, I was stoked to go through and finish collecting the Riddler trophies and the like, and I pretty much blitzed it in a marathon session. AC's optional stuff is overwhelming in volume. The little bits that offer mini storylines (Bane, Deadshot, Zsasz) lack payoff because they don't fit well into the story and don't offer particularly satisfying conclusions to themselves considering that they're using characters from the Rogue's Gallery. Some of the puzzles for Riddler trophies require too much precision compared to the rest of the game - there's nothing rewarding about successfully directing a remote-control batarang through a series of vents that swing open and shut when you have to do it ten or more times to pull it off. I'd agree with the assertions that there's just too much to do in the game - it kinda robs the extras of coherence. Because they were so minimal in AA, they didn't feel like they got in the way while working on the main story, and because they didn't try to tell much of a story in AA, they didn't feel incomplete.

Still, I wouldn't go so far as to say it was a disappointing release, it's just suffering from achievement/trophy-itis.

Coming away from it I was disappointed by it. The combat is sufficiently fun that's always enjoyable to play but all the other things that were just off left me feeling that the experience was significantly flabby and unfocussed. For me the open world region was simply too large, especially so considering that the game really doesn't have too many more indoor locations than AA. With all that "dead space" to be wandering back and forth around nothing ever feels linked together. Combined with a plot that is only so-so nothing ever feels pressing either. Sure, it is nice to have a variety of of non-story things to do in an open world game but they could have cut out half of the Riddler trophies to no determinant to the experience (in fact more riddle challenge rooms would be better).

Wait, no, I was right originally. The box art I saw for the GOTY edition is hideous. This is the box art on Amazon right now:

IMAGE(http://i.imgur.com/APg0u.jpg)

Seriously?

Edit: I also just noticed that the Harley Quinn DLC code you get with the GOTY edition expires in March of next year, just a few months after the edition becomes available in stores. Better hope your copy didn't sit on the shelves too long.

Yeah, there's a lot of expiration dates on DLC. I think I missed some DLC on a game I bought off an Amazon Lightning Deal that way.

At first I looked at that cover and thought "10/10 from GameInformer? Not surprising...oh, wait, G4 and GameSpot, too."

Gee, was IGN feeling grumpy that day for a change?

Looks like an ugly magazine cover.

Yeah GFWL ate my near 1K save file, so be careful.

I had to reload windows, which involved re-installing Arkham Asylum. No one could tell me how to restore my save games, and GFWL couldn't have cared less. I've never seen such aggressively apathetic responses to customer emails.
Fortunately, AC ran without incident, despite GFWL. Why do they even bother?

Quintin_Stone wrote:

Yeah GFWL ate my near 1K save file, so be careful.

Not sure it's GFWL. I think it's Rocksteady. They set up both Batman games to have encrypted save files tied to a particular install. No other GFWL game has given me any kind of trouble moving save files around like these games.

1. Batman Arkham City half price sale on Steam = SWEET!
2. Set to download, run errands after work, it's loaded by the time I get back = AWESOME!
3. Games For Windows Live = DSJDH@^&#@T#@WB!!!

There should be an achievement just for navigating the hellish bullcrap that is GFWL.

I put a few hours into it tonight and it feels a bit better. It's not quite the game I want it to be, but it's still an enjoyable experience. Right up until I try to get some extraordinarily difficult riddler puzzle. Some of them are just stupid. Like throwing a batarang into a vent with a 90 degree turn. Yeah, that's about as enjoyable as flicking cards into a hat.

But the rest is fun so far. Ended up buying the extra challenge maps and the robin/nightwing DLC, so will see how that goes. Combat feels good when you nail it and the new DLC should add a bit of variety to that.

MannishBoy wrote:
Quintin_Stone wrote:

Yeah GFWL ate my near 1K save file, so be careful.

Not sure it's GFWL. I think it's Rocksteady. They set up both Batman games to have encrypted save files tied to a particular install. No other GFWL game has given me any kind of trouble moving save files around like these games.

No idea about AC, but AA saves were tied into GFWL somehow in that it required a combination of the profile folder as well as the AA saves. I'm going to say six of one, half a dozen of the other.

Which bit of DLC for AC is best if you're not particularly interested in challenge rooms? I believe that Catwoman actually has her own story, is that correct?

Catwoman's the only one out now that gives you anything other than challenge rooms and skins. It adds a few chapters in which you play as Catwoman to the main story.

If you've already finished the main game, be aware that while you can access the Catwoman chapters from the menu, they don't really form their own narrative separate from the main story of the game and are likely to feel pretty disjointed if you try to play them that way.

Unless you're thinking of starting up a New Game Plus anyway, you might be better off waiting to see if the upcoming Harley's Revenge DLC is any good. It sounds to be slightly more standalone, at least.

Scratched wrote:
MannishBoy wrote:
Quintin_Stone wrote:

Yeah GFWL ate my near 1K save file, so be careful.

Not sure it's GFWL. I think it's Rocksteady. They set up both Batman games to have encrypted save files tied to a particular install. No other GFWL game has given me any kind of trouble moving save files around like these games.

No idea about AC, but AA saves were tied into GFWL somehow in that it required a combination of the profile folder as well as the AA saves. I'm going to say six of one, half a dozen of the other.

They're the same, but it's obviously the Dev that decided to go this route, it's not a GFWL requirement. I have tons of other GFWL games that save files just work. Fallout 3, Dirt 2-3, Bioshock 2, etc. The only games that require any save file stuff like this are the Batman games.

So I really don't blame this one on GFWL. It was a choice they made to encrypt the files and tie them to the install.

I picked up AA and AC in the Steam weekend deal but AA crashes after I select New Game from the launcher. Verified cache but no dice it still happens. Anybody else see this?

Thanks hbi2k. I rented AC so I didn't get a Catwoman code. The game corrupted my save 24 hours in. I went and played AA instead, just got all the Riddler stuff recently and feel like going back to AC.

The GOTY won't be released in the UK until September and since I don't care about the challenge rooms, I might just buy it now.

You might want to uninstall GFWL and then install the newest one from their site. I had the same problem with Fallout 3.

tboon wrote:

I picked up AA and AC in the Steam weekend deal but AA crashes after I select New Game from the launcher. Verified cache but no dice it still happens. Anybody else see this?

Any visible errors?

I remember mine doing this, but unfortunately I don't remember the fix.

I'm thinking it was either reinstall GFWL, or reinstalling a certain version of .NET. I also updated my nVidia drivers.

Thanks LilCodger, I ended up reinstalling GFWL and it started to work.

I've never really understood why some folks don't like GFWL. Until now.

Wait, since when did Ashley Williams quit the Alliance and become Oracle?

I finally had a free evening where I sat down in front of the TV and played 5 or 6 hours. I'm really loving how well the game runs on my laptop, and this game is a bit more enjoyable to play in front of a TV rather than at a desk.

I'm liking everything about the game except the combat still feels a bit off to me. It's very hard for me to get a rhythm down because I can hardly use the counter. The animation takes so long that half the time I get popped by someone mid animation. In Arkham Asylum, I relied on that counter button quite a bit, and I could always get huge chains. Unfortunately, that doesn't really work in this game, so I rely on dodge, punch, and stun. I only use counter if someone is isolated. The game just got a little too complicated for me to always feel like Batman. At least it feels good if I manage to pull a fight off well.

Any suggestions on how to deal with counters in crowds? For example, the kind where 2 people are always trying to attack you at the same time are where I'm struggling. I usually just dodge way out and than attack back in then repeat that process. It breaks them up a bit and I can pick off the stragglers. Unfortunately, that's a very slow process and doesn't feel bad-ass at all. Anyone heavily rely on a specific special move? I like the one where you jump up and batarang the guys on the ground to take them out. That's the only one that I've found to be especially useful.

Are you doing multiple counters? If you hit the counter button and still see the counter icon over someone's head, hit the counter button again. I think you can counter up to three or four thugs simultaneously.

ClockworkHouse wrote:

Are you doing multiple counters? If you hit the counter button and still see the counter icon over someone's head, hit the counter button again. I think you can counter up to three or four thugs simultaneously.

Four thugs is the max I've ever successfully countered at once. You really do just hit the counter button once for each thug that is attacking you and Batman takes care of the rest. That multiple counter addition is actually my single favorite change to the combat from Arkham Asylum.

ClockworkHouse wrote:

Are you doing multiple counters? If you hit the counter button and still see the counter icon over someone's head, hit the counter button again. I think you can counter up to three or four thugs simultaneously.

Since I put the game down for so long, I must have forgotten about this or never realized this. I think it's time for me to go through some of the easier challenge rooms to brush up on my skills. I may go to a wiki or something for combat tips too.

ThatGuy42 wrote:

That multiple counter addition is actually my single favorite change to the combat from Arkham Asylum.

I'm so happy right now.

ClockworkHouse wrote:

Edit: I also just noticed that the Harley Quinn DLC code you get with the GOTY edition expires in March of next year, just a few months after the edition becomes available in stores. Better hope your copy didn't sit on the shelves too long.

That's pretty despicable.

tuffalobuffalo wrote:
ThatGuy42 wrote:

That multiple counter addition is actually my single favorite change to the combat from Arkham Asylum.

I'm so happy right now. :)

Oh man, I could see how that would have sucked. Yeah, the multicounters are some of the best moves that I've seen from the Bman. Also the instant weapon breaking move is awesome.