Batman: Arkham City Catch-All

No, I have 64-bit Win7. I also have Nvidia, whereas you have ATI, so maybe that's a reason. My DX11 performance is still quite poor, in fact no different than before the patch. At this point, I don't care. I think the game looks fantastic in DX9, and I'm happy with it.

As for GMG/Capsule, I'm done with that. I'll get Batman AC on Steam when the price drops down to double-dip levels.

Thanks for the manual fix MannishBoy, I've got mine updating right now.

Also @Jeff-66, I noticed that GFWL was keeping me in offline mode last night when I played as well. I'll have to see if I can get it working later today.

I also have an Nvidia card, so I'll see how the DX11 fares after this patch. I have a mobile 560m GTX

Due to the 360 update push, Live was having log in issues at times last night. I bet you both got caught up in that.

And Jeff, I agree, DirectX 9 looks totally fine, and I'll continue using it due to the input feel issue with DirectX 11 that I had.

Yup, still is slow. It's not choppy slow though, but like... slow motion slow in DX11 mode. Actually it's helpful for combat, maybe I will do the combat challenges that way

Citizen86 wrote:

Yup, still is slow. It's not choppy slow though, but like... slow motion slow in DX11 mode. Actually it's helpful for combat, maybe I will do the combat challenges that way :D

Just curious for you guys still having it run slowly, what kind of benchmarks are you getting? (under settings)

DX11:

Min: 2
Max: 83
Avg: 50

DX9:

Min: 37
Max: 122
Avg: 76

That's with everything turned up to max, except for Physx, which is on Normal (and Anisotropic Filtering forced to 16x in the Nvidia CP). That 50 avg is misleading, as it dips a lot to unacceptable levels (as you can see with that minimum of 2). With DX9 and vsync, my fraps counter pretty much just sits on 60 all the time.

For those that bought the skin pack, how does the Batman Beyond skin work in the game, since he has no cape? Can you still do a cape stun?

Weird that your max FPS don't seem locked like mine does post patch. I think somebody posted in that GMG thread there's a setting for that. Might have to look into it.

I'm still having the choppy sound issues, it happens even during the logo movies, and my FPS sucks still. My video card is an Nvidia Geforce GTX 560 Ti

With everything turned up high I get:

DX11:

Min: 2
Max: 27
Avg: 16

DX9:

Min: 9
Max: 40
Avg: 23

After figuring out that the patch seemed to turn vsync back on, I reran benchmarks with it off:

DirectX 9 low:54 high: 107 avg: 90 (still lower than back at release)
DirectX 11 low:28 high:71 avg: 58

Cragmyre wrote:

I'm still having the choppy sound issues, it happens even during the logo movies, and my FPS sucks still. My video card is an Nvidia Geforce GTX 560 Ti

My sound is kind of choppy sometimes as well. I only really notice it during the intro movies though. And it isn't every time, but it is the majority

I got the patch installed on my desktop using the Green Man Gaming workaround. I'm still not going to mess with the DX11 because it was working well before at 6040x1080 and looked good. I just wanted to install it in case there were any bug fixes. I've played a bit more on my laptop and the combat is now clicking with me. This is in part due to using a 360 controller and in part due to getting some combat upgrades. I look forward to playing some more tonight on my desktop.

GMG now recommends you go into Capsule and run the install scripts again to get the patch to work, even if you already did the manual work around. So I did out of morbid curiosity.

Here's what I just posted in their thread after doing that:

I reran your script as advised, even though I'd already manually patched. Doing so it incorrectly created a folder called "C:\Program". Inside the folder look to be the patch files under folders "\Binaries" and "\BmGame".

Now on boot, Windows gives an error about the existence of "C:\Program" and its potential to cause problems. The error recommends renaming the folder.

So at least for me, I should have just stuck with my manually patch, unregistered in Windows game.

Not a good first experience with a Capsule game.

MannishBoy wrote:

GMG now recommends you go into Capsule and run the install scripts again to get the patch to work, even if you already did the manual work around. So I did out of morbid curiosity.

Here's what I just posted in their thread after doing that:

I reran your script as advised, even though I'd already manually patched. Doing so it incorrectly created a folder called "C:Program". Inside the folder look to be the patch files under folders "Binaries" and "BmGame".

Now on boot, Windows gives an error about the existence of "C:Program" and its potential to cause problems. The error recommends renaming the folder.

So at least for me, I should have just stuck with my manually patch, unregistered in Windows game.

Not a good first experience with a Capsule game.

Heheh... I had no problem with the manual workaround. As we've all said, though, that's the last time I buy a game from them. For me, I won't even buy steam activated games.

My new problem: I just transferred a 10 hour or so save from my laptop to my desktop and it won't recognize it. DAMN YOU GFWL! I'm firing it up again on my laptop to see if I can save it again and get it to recognize it on my desktop. I am not hopeful. I think the patch my have effed my save game transfer.

tuffalobuffalo wrote:

My new problem: I just transferred a 10 hour or so save from my laptop to my desktop and it won't recognize it. DAMN YOU GFWL! I'm firing it up again on my laptop to see if I can save it again and get it to recognize it on my desktop. I am not hopeful. I think the patch my have effed my save game transfer.

I think that's a Rocksteady decision to encrypt the save games. Same thing happened to me with Arkham Asylum. There are write ups as to how to move those saves, but they didn't work for me.

I've never had that problem with any other GFWL game, so I think it's a dev thing. Annoying, though.

MannishBoy wrote:
tuffalobuffalo wrote:

My new problem: I just transferred a 10 hour or so save from my laptop to my desktop and it won't recognize it. DAMN YOU GFWL! I'm firing it up again on my laptop to see if I can save it again and get it to recognize it on my desktop. I am not hopeful. I think the patch my have effed my save game transfer.

I think that's a Rocksteady decision to encrypt the save games. Same thing happened to me with Arkham Asylum. There are write ups as to how to move those saves, but they didn't work for me.

I've never had that problem with any other GFWL game, so I think it's a dev thing. Annoying, though.

Goofy thing is, I initially moved a one hour save from my desktop to my laptop at one point and it worked just fine. I'm now trying the patch on my laptop, then I'll try and transfer the save again. I don't have much hope. I really don't have the time to replay about 10 hours of stuff, so if this doesn't work, I might restrict my play to my laptop only which would be a crying shame.

Wow, I managed to do it. I had to replace the Xlive and GFWlive folders in appdata with my laptop versions (probably effed any other GFWL games I have). This then removed my GFWL credentials, so I had to re-enter the key. I also had to redo all of my video settings. At any rate, I got it to work. I really need to stop buying any games with GFWL. This is just getting ridiculous. I'll probably just buy them for my PS3 from now on. Muahaha. They're all console ports anyways.

I have had no problems with the Steam version. Other than the fact that the new patch improves DX11 but doesn't really make it playable.

I will maintain my absolute hatred of GMG and their ridiculous software. MAINTAIN, I TELL YOU.

MannishBoy wrote:

I reran your script as advised, even though I'd already manually patched. Doing so it incorrectly created a folder called "C:Program". Inside the folder look to be the patch files under folders "Binaries" and "BmGame".

Now on boot, Windows gives an error about the existence of "C:Program" and its potential to cause problems. The error recommends renaming the folder.

So at least for me, I should have just stuck with my manually patch, unregistered in Windows game.

Not a good first experience with a Capsule game.

Shell scripts: Your programmers are writing them wrong.

The Robin and Nightwing DLC for AC on the PC is now out on Steam it seems.
$6.99 each.

Well, at least I was able to play the game with about an hour of trying to get the save games working. Screenshots!

Ef you Penguiiiiin (for causing all of my save game woes)!

IMAGE(http://i.imgur.com/OwTNul.jpg)

A Mother f'n shark ate me!

IMAGE(http://i.imgur.com/MNM6Nl.jpg)

tuffalobuffalo wrote:

Well, at least I was able to play the game with about an hour of trying to get the save games working. Screenshots!

Ef you Penguiiiiin (for causing all of my save game woes)!

IMAGE(http://i.imgur.com/OwTNul.jpg)

A Mother f'n shark ate me!

IMAGE(http://i.imgur.com/MNM6Nl.jpg)

Spoilers, man, I am just nearing this point in game. No biggie though, of course I would kick Penguin's butt sooner or later. I'M BATMAN!

InspectorFowler wrote:

I have had no problems with the Steam version. Other than the fact that the new patch improves DX11 but doesn't really make it playable.

I will maintain my absolute hatred of GMG and their ridiculous software. MAINTAIN, I TELL YOU.

While I don't have a hatred for GMG, I do find them to be inept. As someone on their forum phrased it .. "this is amateur hour" (referring to Capsule). I won't write them off entirely - if they have a killer deal on a steam code, I'd buy that, but something tells me they won't be having too many more killer deals of anything. I think they are killing themselves with this Capsule thing.

Falchion wrote:

The Robin and Nightwing DLC for AC on the PC is now out on Steam it seems.
$6.99 each.

If anyone gets this, let us know how it is, and how it works into the game. Also, still wondering if anyone got the skin pack, and if so I'm curious if there's a cape stun on the capeless Batman Beyond skin

At this point I'd be looking to get your hands on the setup files for the DVD version, and seeing if the GMG code will work with that.

GMG does seem to have thrown away a lot of good will with their handling of this. It just looks like they were trying to make a quick grab for cash by offering the lowest price, but not putting in the work so that their distribution method worked well. The fun combination of GFWL + securom + game isn't really typical as I've found most games are quite happy with just the files and nothing else as a starting point, but GMG should have done their homework with WB/Rocksteady to present the game well.

wanderingtaoist wrote:

Spoilers, man, I am just nearing this point in game. No biggie though, of course I would kick Penguin's butt sooner or later. I'M BATMAN! :)

Sorry man. I'd take them down, but at this point, everyone's probably seen them. I didn't think it was that spoilery because of the reasons you mentioned, and they are two tiny awesome moments amongst hundreds. If I screenshot any more awesome, I'll be sure to hide it.

Spoiler:

Batman jumps the shark! [size=10]...almost[/size]

Doesn't speak terribly well about GFWL how this thread went from discussing a game on a console to tech support for a game on the PC.

Hobbes2099 wrote:

Doesn't speak terribly well about PC gaming how this thread went from discussing a game on a console to tech support for a game on the PC.

FTFY

Hobbes2099 wrote:

Doesn't speak terribly well about GFWL how this thread went from discussing a game on a console to tech support for a game on the PC.

It's not as much GFWL as it is GMG's weird install program's stuff. All of my problems were because their installer didn't properly register the game in Windows. If it had, the patch would have worked.

I bought the skins pack for Arkham City PC and the process has become even more convoluted.

- Click download in game
- Game minimizes, launches GFWL marketplace client
- Client tells you to go to xbox.com marketplace, (provides link)
- Browser opens to page,
- Search for DLC
- Purchase DLC
- Back to GFWL marketplace client to download purchased DLC.

I'd also say it's a horrid release from Rocksteady, even after the delay. It's weird as B:AA was well done.

I wonder if there was pressure from nvidia to ship with DX11 because they bundled the game with loads of their graphics cards, even to the detriment of the game. The alternative being to do as Crysis2 did and launch with a stable and safe DX9 game, and add DX11 later on. I'd be really curious to know what deal nvidia have with them, if there's anything besides developer support, as it seems the might be missing the wood for the trees and making a tech demo.

As for GFWL, I don't want to defend it, but it seems the implementation is at fault more than GFWL itself. It seems to get in the way in whatever game uses it, but some are worse than others.