Dragon Age 2 - Catch All

Your words confuse me. I really enjoy the combat but less do on normal.

MrDeVil909 wrote:

With my crappy internet keeping me out of Guild Wars 2 last night I played a bit more last night. The one thing that struck me was how flat and boring the combat here feels compared to an MMO of all things.

If you're just controlling Hawke and playing it like an MMO, then I expect it would feel flat. It looks like it's an MMO, but it's really a squad-level tactical game. Constructing and controlling the entire party is what DA2 is all about. It's a bit like SimD&D, where you make the entire party, program how they behave, and then see how well your Tactics and Party Build work out in particular encounters.

Is this the new Darksiders? Seeing as we wore that one out.

Honestly, this discussion is at a level where I'm not sure if we've reached some kind of trolling singularity or whether people are really getting into it.

LarryC wrote:
MrDeVil909 wrote:

With my crappy internet keeping me out of Guild Wars 2 last night I played a bit more last night. The one thing that struck me was how flat and boring the combat here feels compared to an MMO of all things.

If you're just controlling Hawke and playing it like an MMO, then I expect it would feel flat. It looks like it's an MMO, but it's really a squad-level tactical game. Constructing and controlling the entire party is what DA2 is all about. It's a bit like SimD&D, where you make the entire party, program how they behave, and then see how well your Tactics and Party Build work out in particular encounters.

That's just the thing, I get that and I did enjoy the combat. But now it just feels... flat. It's weird.

I think I may just be done with it.

Possibly. I certainly am. It was interesting the first few go-arounds, but it's not complex enough or random enough to have much longevity.

LarryC wrote:

Why is it also not a depiction of limited awareness in that sense as well? Clearly, it's making a statement that the fog of awareness also exists in-battle, when Hawke's and company's attention is focused on other combatants. It's a common enough occurrence IRL and in literature, right? So in this case, when we have a choice of seeing it as a narrative statement in a mechanic, or to break suspension of disbelief, we choose the latter because?

A) There's nothing visually to indicate that that's what's happening, unlike when for instance assassins attack, and B) the spawning happens at fixed points, meaning they can appear right in front of someone's eyes, three feet away. My suspension of disbelief can't stand up to that.

Alien Love Gardener:

Clearly, you haven't been in a situation where someone snuck up in front of you, completely without intending to, and surprised you when you were doing something else. Let me assure you that this is a real thing.

I thought I was done with this game. I had some incredible highs and lows when I played it last year, and when I finished I felt like I'd never want to touch it again - like you do when you go on a Wild Turkey bender.

The other night I was out, and saw a copy for 15 bucks. I jumped on it, and started a game that night. I decided this time I was going to do something different; I was going to be a mage. Now, I've never used a strict magic user in any game to any real capacity. I love mages, and always like to have one on my team, but I don't like to actually use them. I like the dynamic, active gameplay; instead of just sitting in the back queuing up spells, I can run around the battlefield, activate stone armor, attack with the staff, cast lightning, run some more, attack some more, heal, etc etc. It feels engaging, and I'm actually enjoying it more than I thought I would.

Saw the credits roll. Man, I wish I'd stopped playing at the end of Chapter 2. The story just took a turn for the insane, every character just lost their sh*t.

Confirms for me that DA3 is going to be a budget purchase a year or so after release.

I blame the blood magic all the kids are into these days.

Yeah, DA1 was a bit complex and subtle about blood magic, but in DA2, everyone but the PC would pretty much instantly go evil if they got anywhere near it. And I guess PCness partially protected Merrill. It must be radiation or something.

I liked a lot of stuff about that game, but it could have been much better with some more time and money.

Malor wrote:

Yeah, DA1 was a bit complex and subtle about blood magic, but in DA2, everyone but the PC would pretty much instantly go evil if they got anywhere near it. And I guess PCness partially protected Merrill. It must be radiation or something.

I liked a lot of stuff about that game, but it could have been much better with some more time and money.

I think the game could have been better with more time but I'm not sure the blood magic stuff would have been fixed. Hopefully but it's very speculative. The magically appearing hoardes of enemies and reused assets wouldn't have made an appearance.

I'm working my way through games I need to finish and I've arrived back at Dragon Age 2 after only playing an hour or so.

I'm really into the game this time around. I seem to have successfully given myself over to the game as it is rather than maligning it for not being something else (only paying £10 for it helped in this process.) One thing I like about the combat is the number of enemies you face in a fight. In older RPGs I was always slightly disappointed to face three or four enemies at a time as I moved through and area. The scraps in DA2 feel weighty and hectic yet manageable.

Edit: Whenever I select the humorous dialogue option for Hawke the result isn't really funny. I find that endearing though. Thinking she's funny when she actually isn't goes with my female hawk and her page boy hair cut. There are funny moments. The apostitute comment made me laugh.

I was completely ready to not be engaged with this game but it's drawn me in. I guess the answer is listen to Laura when she says a game is good.

Alright, so two weeks after I jumped back in with both feet, I feel off hard. The repetitive dungeons, the bland environments, and the boring combat (I re-rolled as a two-handed warrior instead of a mage, which was probably my first mistake) were just not enough to carry me through another game. Maybe I'll re-visit it after I burn out on Borderlands 2 and Torchlight 2...

Higgledy:

What class are you playing?

Nicholaas wrote:

Alright, so two weeks after I jumped back in with both feet, I feel off hard. The repetitive dungeons, the bland environments, and the boring combat (I re-rolled as a two-handed warrior instead of a mage, which was probably my first mistake) were just not enough to carry me through another game. Maybe I'll re-visit it after I burn out on Borderlands 2 and Torchlight 2...

Higgledy:

What class are you playing?

Rogue. The combat is a lot pacier and I have some nice tricks like a stun flask, backstab and a way to build attack chains.

The repetitive environments just wash over me as it's been drummed into me that that's what I'm going to get. I'm only just starting on the expedition though so there is time for them to start to grate as I get further in.

Higgledy wrote:
Nicholaas wrote:

Alright, so two weeks after I jumped back in with both feet, I feel off hard. The repetitive dungeons, the bland environments, and the boring combat (I re-rolled as a two-handed warrior instead of a mage, which was probably my first mistake) were just not enough to carry me through another game. Maybe I'll re-visit it after I burn out on Borderlands 2 and Torchlight 2...

Higgledy:

What class are you playing?

Rogue. The combat is a lot pacier and I have some nice tricks like a stun flask, backstab and a way to build attack chains.

The repetitive environments just wash over me as it's been drummed into me that that's what I'm going to get. I'm only just starting on the expedition though so there is time for them to start to grate as I get further in.

If you put the combat on normal you don't really need to power level and can avoid most of the side quests if the environment thing starts wearing on you.

Squee9 wrote:

If you put the combat on normal you don't really need to power level and can avoid most of the side quests if the environment thing starts wearing on you.

Ok great thanks.

I had a great fight tonight. I'd just finished touring around town kitting out my favourite characters with some spare gold. I'd particularly wanted to sort out Merril's equipment as she seemed to be be low on health, mana or both in fights. After that little shopping spree I went to complete the 'enemies amongst us' quest chain in a cellar beneath Darktown. I'm playing on hard at the moment I find the mages to be slippery little buggers, capable of teleporting in an instant, throwing up a bubble shield to make themselves invulnerable for long periods and casting large aoe spells of near instant death.

The quest led me to a final confrontation with one such mage called Tarohne and her cronies. As the fight kicked off I targetted her and the three mages standing next to her with all my parties aoes. The resulting mayhem was very satisfying. Her mage mates were dead and she was at a third of her health. There were one or two abominations touring around the basement but I was confident I had the fight in the bag. Tarohne teleported away and bubbled before I could hit her again but I was sure I had her on the run. In the mean time, I seemed to have miss counted the abominations, as one or two were now eight or nine. There was also a desire demon waving her arms about as if to show off her massive health bar. Aveline heroically calling enemies to her but failed to hold her own in the resulting scrum. My character is a mage healer and was doing well at keeping all the health bars topped up until Tarohne, miraculously back at full health, detonated a light bomb in our midst. The parties collective health took a nose dive. I set off with Varris to turn her into a pin cushion. Unfortunately focusing on my tussle with Tarohne resulted Merril dying unnoticed followed by Aveline. Just like that I was down to my mage and Varric, no health potions (I knew there was something else I wanted from the shops) and two stamina/mana pots vs a mage at full health, a desire demon and a posse of abominations. At that point I had to pause the game and go eat.

After the meal I looked at the game. Varric paused running, with abominations on his heals. My mage frozen mid spell cast near a bubbled Tarohne. I was pretty sure it was all over for my crew but I decided to play the scenario out before starting the fight again. With my mage I switched from the sustained healing spell, that blocks me from using offensive spells, and set about aoeing the abominations. With Varric I sought out the mage and tried to hit her with enough bolts, etc to keep her off balance. With no heals close to ready and no health potions I had to keep the characters running and out of danger as much as possible. I kept pausing and flipping between the two, carrying on the fight second by second. The war of attrition didn't go well. My two guys fought well but the desire demon was picking a them constantly with little bolts of something or other and their health bars were creeping down to nothing. It was at this point that I remembered that I had just added a resurrection spell to my mage and quickly switched him back into heal mode. The resurrection spell has a long ass cool down so you only get to use it once in a fight. I threw it out there. Aveline and Merril were back on their feet but with low health. Merril and Varric used the last stamina/mana pots. and I threw out a group heal topping up everyone's bars up a little.

Aveline and Merril went to work on the abominations and the posse was reduced to two or three low health creatures. Varric pummelled the desire demon and she fired back. All three ran out of stamina and mana. Tarohne started firing up another light bomb and I scrambled to interrupt her. I managed to kill the desire demon but Aveline and my mage went down. No more heals. Varric fell shortly after to a cheap shot from Tarohne leaving Merril on her own. Tarohne had bubbled again. Merril aoed the last abominations and, suddenly, it was a one on one fight. Two mages left to duke it out magi-a-magi. Tarohne came out of bubble and started casting. Merril hit her with a firestorm aoe, that kept her reeling, and then ran up and beat the enemy mage over the head with the heavy end of her mage staff until she died.

The rest of the party got back to their feet. Merril looked quietly satisfied with her performance.

So is there any rumors of a complete pack with all the DLC any time soon?

Or even a deal of the week...

Given that they've just released the Mass Effect trilogy as a compilation of close to base retail versions of the games, I personally wouldn't put much hope in much for DA2 (although it is odd as they did one for DA:O). I think the reasoning for this is that they or the retailers can sell the base game for dirt cheap if they want to, and EA can still make a decent chunk of change on the DLC which they discount once in a blue moon.

Hey everyone, Bioware is giving away all the Dragon Age II and Dragon Age Origins DLC for free. Just go to the site below and sign in to your Bioware Social account. If you have Origin these should be connected and any game registered on Origin will have the content unlocked.

http://social.bioware.com/da2/dlc_bu...

Blondish83 wrote:

Hey everyone, Bioware is giving away all the Dragon Age II and Dragon Age Origins DLC for free. Just go to the site below and sign in to your Bioware Social account. If you have Origin these should be connected and any game registered on Origin will have the content unlocked.

http://social.bioware.com/da2/dlc_bu...

I don't think it is ALL the DLC. It's all the promo DLC like all the stuff that was retailer specific for pre-ordering and what not.

Blondish83 wrote:

Hey everyone, Bioware is giving away all the Dragon Age II and Dragon Age Origins DLC for free. Just go to the site below and sign in to your Bioware Social account. If you have Origin these should be connected and any game registered on Origin will have the content unlocked.

http://social.bioware.com/da2/dlc_bu...

Thanks

How long does that offer last? I have DA:O but not DA2.

I'm not sure; they have not stated how long the free DLC offer will last.

shoptroll wrote:

How long does that offer last? I have DA:O but not DA2.

When I looked at the bonus items in Dragon Age origins they were listed as purchased so I imagine they'd be on my 360 account whether I had the game or not. If you get them now I'd imagine the content will be there for you even if you buy DA2 months from now.

breander wrote:
Blondish83 wrote:

Hey everyone, Bioware is giving away all the Dragon Age II and Dragon Age Origins DLC for free. Just go to the site below and sign in to your Bioware Social account. If you have Origin these should be connected and any game registered on Origin will have the content unlocked.

http://social.bioware.com/da2/dlc_bu...

I don't think it is ALL the DLC. It's all the promo DLC like all the stuff that was retailer specific for pre-ordering and what not.

Just came to post this, but guess I'll just confirm breander, it's just the retailer-specific bonuses, pre-order bonuses, and unlocks from other games (i.e. Ser Isaac armor from Dead Space, Blood Dragon Armor from ME2, etc). It does, however, include The Stone Prisoner for DA:O.

43 items in total between both games.

nel e nel wrote:

Just came to post this, but guess I'll just confirm breander, it's just the retailer-specific bonuses, pre-order bonuses, and unlocks from other games (i.e. Ser Isaac armor from Dead Space, Blood Dragon Armor from ME2, etc). It does, however, include The Stone Prisoner for DA:O.

43 items in total between both games.

Does that include the Signature Edition content too?

nel e nel wrote:

Just came to post this, but guess I'll just confirm breander, it's just the retailer-specific bonuses, pre-order bonuses, and unlocks from other games (i.e. Ser Isaac armor from Dead Space, Blood Dragon Armor from ME2, etc). It does, however, include The Stone Prisoner for DA:O.

43 items in total between both games.

I just checked on the in game DLC list. I received lots of trinkets and rings but stone prisoner still comes up as requiring microsoft points, which suggests it isn't included :(.