NCAA Football 11 Catch-All

Does anyone know if there are advantages/disadvantages to spotlighting a receiver when playing defense?

If there are, I haven't seen any yet.

Ruh roh...

In short, the CPU can't manage rosters, recruit well, and soon there are zero A teams, and 55 teams ranked D or worse. This is a dealbreaker for dynasty mode.

You can get an achievement if you pick a ball off thrown to that receiver? I do know that if you guess "Run Mid" your D will jam up the middle.

maxox wrote:
You can get an achievement if you pick a ball off thrown to that receiver? I do know that if you guess "Run Mid" your D will jam up the middle.

I actually got that achievement! But, I'm not sure if it helps to spotlight a receiver. I think in some cases it can hurt -- spotlighting the wrong guy (usually the running back for me).

I like that guessing wrong can really hurt you. It keeps someone from just spamming guesses, while at the same time forcing the other guy to be a little more creative in their playcalls. I love that I can really own my losses, as well as give credit to my opponents.

Except for firesloth.

Jayhawker wrote:
I like that guessing wrong can really hurt you. It keeps someone from just spamming guesses, while at the same time forcing the other guy to be a little more creative in their playcalls. I love that I can really own my losses, as well as give credit to my opponents.

Except for firesloth.

Dear DSGamer -- Please be sure the Jayhawks play the Fighting Irish in our online dynasty.

Jayhawker wrote:
Ruh roh...

In short, the CPU can't manage rosters, recruit well, and soon there are zero A teams, and 55 teams ranked D or worse. This is a dealbreaker for dynasty mode.

That sounds bad... really bad.

Stele wrote:
Jayhawker wrote:
Ruh roh...

In short, the CPU can't manage rosters, recruit well, and soon there are zero A teams, and 55 teams ranked D or worse. This is a dealbreaker for dynasty mode.

That sounds bad... really bad. :(

It does sound really bad. Someone had the idea of piling everyone into the same conference. It's an idea worth considering. Otherwise, though, yet another year where EA makes a lot of improvement with NCAA only to totally lose their s*** with some major bugs. Why do they always do this? This is why there needs to be competition and why EA should either go away from the yearly cycles or else alternate teams like Activision did on COD for a while.

This is odd. I just got an email from EA saying:

Dear EA Gamer,

Welcome to NCAA® Football 11! We noticed you have not yet activated your Online Pass, a new way to expand your quest for greatness and enhance your experience. Activate your exclusive NCAA Football 11 Online Pass to access the following bonus content:

• Recruiting Reports in Dynasty Mode™
• Maximum TeamBuilder Slots
• Online Multiplayer Modes—Play Now, Head-to-Head, Online Dynasty, and More**

Of course, I had activated my Online Pass, and have been playing online since release day.

Five minutes later I get this email:

Dear EA Gamer,

Thanks for redeeming your code for Online Pass for NCAA® Football 11. You now have access to:

• Recruiting Reports in Dynasty Mode™
• Maximum TeamBuilder Download Slots
• Online Multiplayer Modes—Online Play Now, Head-to-Head, Online Dynasty Mode, and More**

Now maybe I will get boxscores email to me like I m supposed to be getting.

I just got the same thing.

DSGamer wrote:
I just got the same thing.

Me too. I think it's to confuse us and to forget about the issues and bugs in the actual game.

What bugs?

Jayhawker wrote:
What bugs?

Exactly.

The bug where you play action and the QB runs straight back, I guess I would classify that as a bug.

Same.

I guess my internet humor was a big fail.

Jayhawker wrote:
Ruh roh...

In short, the CPU can't manage rosters, recruit well, and soon there are zero A teams, and 55 teams ranked D or worse. This is a dealbreaker for dynasty mode.

That is.... one HELL of a bug. Like, spider-from-the-"Creepy Spider!"-thread-crawling-up-your-leg-level. If i'm only going to be able to play a single season, I'll go back to APF.

Credit to Bill though, I think he's the only person playing/reviewing the game to mention something as big as this.

Y'know, considering how NBA 2K11's looking, and how EA's revamped with NBA Elite, there really, really, really has to be competition. I don't even think it's worth arguing at this point.

Prederick wrote:
Credit to Bill though, I think he's the only person playing/reviewing the game to mention something as big as this.

I don't always agree with his assessments, but he one of the very few thorough sports game reviewers. He and Todd covered the game pretty in-depth on their Jumping the Shark podcast. Which made up for the giant tease Certis gave, trying to list NCAA 11 as a game covered in the latest Conference Call.

Jumping the Shark is not a sports game podcast, at all. But with Bill and Todd on there, they will talk about them from time to time, and are more versed in the genre. their take on NCAA 11 was very positive, but they had only had the game a few days at the time of the recording. It may be fun to catch Bill venting next week.

I know its a long shot but is anyone interested in a Dynasty league on the ps3 for inline or is there one running I can join been kicked out of several for various reasons not dealing with my gameplay. Any info is appreciated thanks

Jayhawker wrote:
Prederick wrote:
Credit to Bill though, I think he's the only person playing/reviewing the game to mention something as big as this.

I don't always agree with his assessments, but he one of the very few thorough sports game reviewers. He and Todd covered the game pretty in-depth on their Jumping the Shark podcast. Which made up for the giant tease Certis gave, trying to list NCAA 11 as a game covered in the latest Conference Call.

Jumping the Shark is not a sports game podcast, at all. But with Bill and Todd on there, they will talk about them from time to time, and are more versed in the genre. their take on NCAA 11 was very positive, but they had only had the game a few days at the time of the recording. It may be fun to catch Bill venting next week.

We just recorded next week's show last night and I'll just say that if you like yourself some good, old-fashioned Abner rage... well, the last 30 minutes or so of the show is something to hear. We talk about the issues with the Dynasty mode at length as well as the fact that not a single review listed on Metacritic mentions them. Bill is just a bit, uh, agitated by that.

It's really just such a shame Dynasty has the issues it has because the game is just so damn good on the field this year. Right now I'm going to stick with it through a season, but if there isn't at least word of a patch for it by that time then I'm trading it in via Amazon. There just isn't any point in trying to go further than one season right now.

7 MLBs is fine if you run a 3-4. That's less than 2 a class. Probably at least 3 are crap because they're underclassmen. Etc. The problem comes when some teams have essentially none. If the mid-tier teams aren't at all competitive, that makes your season too easy.

I agree there aren't enough kickers in Dynasty. Pickings are very slim when recruiting. I wonder two things about this problem: 1) How does it affect the game on the field after two or three seasons; and 2) does it help to set the recruiting difficulty higher (it defaults to Varsity).

Initially I didn't like this game because for me it plays way too similar to NCAA09 and the jump to Heisman from All-American (which is too easy for me) is ridiculous and one I don't have the time to deal with at the moment. When I saw the thing about Dynasties being out of wack I had to check my online Dynasty. I found very silly things already happening in year one of recruiting. Teams getting 3 QBs, 3 Cs, 4 DTs, 5 DEs, 4 MLBs, etc. where there was no need.

Then later in the night last night I was confronted with my kicker leaving early after winning the BCS title with Florida. Seriously a kicker is leaving early along with a 3rd string 83 rated SO(RS) CB who had one pick all year? Well those were the ridiculous ones, but off the top of my head after winning a title I had 2 DTs, 2 CBs, 1 HB, 1 DE, 1K trying to leave early. I graduated my #1 WR so my #5 and #6 WR logically decided to transfer (I technically should have graduated another receiver, but the game missed putting in UFs potential #2/#3 WR who is a SR(RS)).

Now as far as some of the hoarding in 2015 that the Nut and the Feisty Weasel pointed out here is a counter point to part of it. I saw the complaint about USC having 9 WR. IRL UF is carrying 12 guys listed as WR this season. In game I have 10 in 2010. USC also had 5 HBs? IRL UF is carrying 6 this season and in game 4 (although at least two of the listed WR will probably see time as RB/WR). The in game roster is 68 deep where as the roster from the UF Athletic Department is 89 deep. I am not saying there isn't a problem. 7 QBs or 7 MLBs is a problem in my eyes. edit: With the default rosters USC is carrying 6 HBs and 7 WRs in 2010. edit x2: Is the problem too many schools and not enough recruits?

Anyway I am done with this game and football games for the year (I am taking a pass on Madden 10.5). Maybe I'll trade it for NHL11 or FIFA11.

The problem, though, is for a school to be carrying 9 WRs and then have just 1 MLB, or to have 7 MLB's and only 2 Guards. The AI just isn't making rational choices about its roster composition. Also, I think the prevalence of players leaving early (Bill really gets into this on the next podcast) *only* from major schools can't be helping. I wish their were an option to turn off guys enrolling in the draft early and see how that affects the AI's ability to manage its rosters.

ubrakto wrote:
Also, I think the prevalence of players leaving early (Bill really gets into this on the next podcast) *only* from major schools can't be helping. I wish their were an option to turn off guys enrolling in the draft early and see how that affects the AI's ability to manage its rosters.

Especially when the cover athlete is a prime example of stars not leaving early from major schools, and sticking around to try and win a championship. Sounds like the in-game players have more agents/family/friends whispering in their ears than real players do.

I was sitting here at work thinking "what kicker would leave early?" and of course the first name that popped into my head happened to leave early. Sebastian Janikowski.

Okay, so the FG miss/change of possession bug gets even more insidious. MTSU scored a TD against me last night (I know, embarrassing). They missed the PAT, doinking it off the uprights. My guy may have touched it, though I can't remember. Suddenly, I'm kicking off to him! So, get 6 points, hit the upright, profit (i.e., get the ball back).

I hope we can have a gentleman's agreement in our dynasty to give the ball up by running for no gain for a few plays then punting.

We always do that kind of stuff. Try to avoid bugs. Don't see why we wouldn't do the same here.

firesloth wrote:
Okay, so the FG miss/change of possession bug gets even more insidious. MTSU scored a TD against me last night (I know, embarrassing). They missed the PAT, doinking it off the uprights. My guy may have touched it, though I can't remember. Suddenly, I'm kicking off to him! So, get 6 points, hit the upright, profit (i.e., get the ball back).

I hope we can have a gentleman's agreement in our dynasty to give the ball up by running for no gain for a few plays then punting.

Or, just punting on 1st down. Maybe a short kickoff, and have the team punt as hard as they can through the endzone for a touchback.

Kush15 wrote:
firesloth wrote:
Okay, so the FG miss/change of possession bug gets even more insidious. MTSU scored a TD against me last night (I know, embarrassing). They missed the PAT, doinking it off the uprights. My guy may have touched it, though I can't remember. Suddenly, I'm kicking off to him! So, get 6 points, hit the upright, profit (i.e., get the ball back).

I hope we can have a gentleman's agreement in our dynasty to give the ball up by running for no gain for a few plays then punting.

Or, just punting on 1st down. Maybe a short kickoff, and have the team punt as hard as they can through the endzone for a touchback.

That's a good way to do it!