Dungeon Siege 3... from Obsidian?

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Translated from french, and from an unsourced site, so I'm taking it with a grain of salt until it's properly announced. Interesting that neither Gas Powered or THQ/MGS are involved

Square Enix announces partnership with Obsidian Entertainment for Dungeon Siege 3

The torch has been passed to this new incarnation of the classic action RPG

Square Enix has announced today its partnership with Obsidian Entertainment on Dungeon Siege 3. Under the supervision of Gas Powered Games, creator of the first installment in the series, Obsidian Entertainment will develop the next installment in the Dungeon Siege franchise, Square Enix taking the role of publisher. Available for the first time on a home console HD Dungeon Siege 3 will be released on the PlayStation 3, Xbox 360 from Microsoft and PC.

Dungeon Siege 3 is representative of the partnership strategy recently implemented by Square Enix to developers and Western efforts to increase its presence in the North American market. The game will combine the best features of the franchise Dungeon Siege expertise of Obsidian Entertainment, in order to change the experience of this action RPG. In addition to his first appearance on the HD consoles, the game will also feature a new cooperative mode, allowing four players to join.

"It is an honor and a pleasure to be part of the legend of Dungeon Siege," said Feargus Urquhart, CEO and co-founder of Obsidian Entertainment. This partnership with Square Enix is a milestone for the franchise and Obsidian, and the qualities of both companies in terms of scenario will be visible throughout the game "

Originally created by Chris Taylor and his critically acclaimed studio Gas Powered Games, the game will be developed under the supervision of Taylor. Combining an intuitive gameplay action game a role-playing that has proven Dungeon Siege takes place in an immersive world where every decision you make have consequences.

"We are honored to work with talented developers Obsidian Entertainment, which can rely on their balance sheets among the most exhilarating game and grabbing the last few years," said John Yamamoto, president and CEO of Square Enix, Inc.. Square Enix has committed to expand its catalog of games by offering a wide range of genres and we're confident we can provide the ultimate experience in Dungeon Siege that fans expect. "

History

The delicate balance between the powerful factions of the kingdom of Ehb was lost with the collapse of the latter. You play as one of the last protectors of the kingdom fell into disgrace, the Tenth Legion, and you're the only one who can unify the land and prevent Ehb plunge into darkness. Joined by a unique group of companions, you will travel through the beautiful land of Ehb to combat all kinds of monsters and villains by combining your knowledge of weapons, you and your magic trick.
Dungeon Siege 3 combines an intuitive gameplay action game, a role-play well rounded offering a wide range of expertise, an extensive multiplayer mode and a scenario worthy of the most intense headlines Square Enix and Obsidian Entertainment.

Characteristic

• For the first time, play Dungeon Siege on a console HD
• Players can go on an adventure without leaving their couch, with friends or online multiplayer experience completely.
• Find intense a scenario worthy of the greatest productions Square Enix and Obsidian Entertainment
• Choose a character original and customizable with a variety of capacities among several classes available
• Recruit companions to the unique personality that react to the alliances and enmities
• Players will see their environment change depending on the choices they make

[size=11]• For the first time, play Dungeon Siege on a console HD
• Players can go on an adventure without leaving their couch, with friends or online multiplayer experience completely.
• Find intense a scenario worthy of the greatest productions Square Enix and Obsidian Entertainment
• Choose a character original and customizable with a variety of capacities among several classes available
• Recruit companions to the unique personality that react to the alliances and enmities
• Players will see their environment change depending on the choices they make
Bugs will riddle the game, rendering it unplayable until 5 patches later[/size]

FTFY.

Don't get me wrong, I love the work Obsidian does, but it would be nice if their games weren't so damned bug ridden.

Anyway, this could turn out to be an interesting paring. I wouldn't have thought Obsidian would be interested in doing an action RPG like Dungeon Siege, but I also wouldn't have thought they would ever do an spy RPG either.

Given that virtually every Obsidian game has shipped broken and that several haven't ended up selling very well, I really wonder how they keep gaining the trust of more publishers to sign new deals. Most developers with their track record would have gone out of business a long time ago, especially after Sega cancelled the Aliens RPG on them. This would be an interesting shift for them though as Dungeon Siege is a Diablo style action game and very much not the type of deep RPG Obsidian tries to create. I seem to remember hearing that Square Enix bought the IP for Supreme Commander from Gas Powered Games but I didn't know they also bought Dungeon Siege. Seems strange that they'd buy the IP but not the studio itself since Gas Powered Games doesn't have much worth without their IP. Will be interesting to see if this is true.

Kind of surprising it took this long - the Dungeon Siege games sold really well.

Weird mix of developers, though: Obsidian, Square-Enix and Gas Powered Games? This will either be really interesting or a complete train-wreck. Possibly both.

I never finished the first Dungeon Siege. Just... lost... interest.

I ragequit after my trusty pack mule was devoured by giant spiders.

Man, coming into this thread I mistakenly thought it was gonna be Dungeon Keeper 3. Boo-urns.

I enjoyed the first DS, but never bought the sequel. By the time DS3 comes out, I'll be playing Diablo 3 and/or Torchlight MMO, so I'll likely pass on this.

Clemenstation wrote:

Man, coming into this thread I mistakenly thought it was gonna be Dungeon Keeper 3. Boo-urns.

Ouch. Huge disappointment there.

L2read nub.

Quintin_Stone wrote:
Clemenstation wrote:

Man, coming into this thread I mistakenly thought it was gonna be Dungeon Keeper 3. Boo-urns.

Ouch. Huge disappointment there.

L2read nub.

*shakes fist*

I'll be naming my next pack mule Quintin.

Quintin_Stone wrote:

I never finished the first Dungeon Siege. Just... lost... interest.

Same here, but for the second. Only played the demo for the 1st.

Clemenstation wrote:

*shakes fist*

I'll be naming my next pack mule Quintin.

Just living up to my nemeslut reputation.

slazev wrote:
Quintin_Stone wrote:

I never finished the first Dungeon Siege. Just... lost... interest.

Same here, but for the second. Only played the demo for the 1st.

I think that was a symptom of how GPG made all the siege games. Quite simply there was too much just ploughing through enemies with not enough interesting quests, character development, looting to make it worthwhile. If anyone whines about games being too short, show them any siege game as they're stretched out too long. Half the duration and twice the density would be good.

I liked the first Dungeon Siege, even if I didn't complete it. I recently re-installed it to re-play Ultima 5 Lazarus, which I really recommend. http://www.u5lazarus.com/ Also, I had not realized that the Ultima 6 project (also running on Dungeon Siege) was almost done. http://u6project.com/

I could imagine that GPG needed the money and Square Enix just didn't find the studio a good fit, even though they liked the IP. I'd also imagine that Obsidian would've sunk if it wasn't for the Alpha Protocol deal. I'm still gutted the Aliens RPG is not to be.

garion333 wrote:

but I also wouldn't have thought they would ever do an spy RPG either. ;)

Some would say they still havent

• For the first time, play Dungeon Siege on a console HD
• Players can go on an adventure without leaving their couch, with friends or online multiplayer experience completely.
• Choose a character original and customizable with a variety of capacities among several classes available
• Recruit companions to the unique personality that react to the alliances and enmities

Is this converted with Google translate or something? Not entirely sure those sentences make sense...

stevenmack wrote:
• For the first time, play Dungeon Siege on a console HD
• Players can go on an adventure without leaving their couch, with friends or online multiplayer experience completely.
• Choose a character original and customizable with a variety of capacities among several classes available
• Recruit companions to the unique personality that react to the alliances and enmities

Is this converted with Google translate or something? Not entirely sure those sentences make sense...

Considering the original source, probably.

Maybe a more limited scope game is what Obsidian needs, rather than being allowed to jam in every half assed idea that occurs to one of the suits.

I only played DS2, and considering the fact that I don't like aRPGs and it's one of the two I finished I think that says something.

I'm not sure if it's something good about me or not.

Obsidian can't possibly do it worse the Gas Powered did, Taylor and crew fail at everything.

stevenmack wrote:

Is this converted with Google translate or something? Not entirely sure those sentences make sense...

Translated from french, and from an unsourced site, so I'm taking it with a grain of salt until it's properly announced.

From the OP.

Interesting. Dungeon Siege 3 has potentially the unfortunate problem of going up against Diablo 3, but if it's bound for consoles (which, AFAIK Diablo 3 isn't) then maybe that works out ok for them.

Sinatar wrote:

Obsidian can't possibly do it worse the Gas Powered did, Taylor and crew fail at everything.

Alas, I have to agree. Post Total Annihilation I think everything he's done has been very much on the bland side.

At least there's a good chance of it actually having an interesting story (or ANY story) this time around.

Has Square Enix bought out all the GPG IP? First SupCom 2, now this... what's next, Demigod 2 for consoles with multiplayer that still doesn't work?

Square seems to have big plans as a Western Publisher, what with what seems to be a fairly major deal with GPG and the purchase of Eidos.

It also seems that GPG have decided they're done with the Siege games, or at least their plans are worth selling the rights. That's one of the things that means I'll continue to watch GPG whether they make games I want to buy or not, as an independent they make interesting stuff that they want to develop.

Sinatar wrote:

Obsidian can't possibly do it worse the Gas Powered did, Taylor and crew fail at everything.

Finally a like-minded one!
I cringe when I hear him present his games.

kyrieee wrote:
Sinatar wrote:

Obsidian can't possibly do it worse the Gas Powered did, Taylor and crew fail at everything.

Finally a like-minded one!
I cringe when I hear him present his games.

The first Sup-Comm was good. The support stunk. The first Dungeon Siege wasn't bad, but I've never reinstalled it, which says something. And it didn't inspire me to get the second. The demo for Space Siege... man, so glad I tried the demo, and didn't buy the game.

GPG just can't follow through. Nice ideas, so-so implementation, crappy post release support.

If Alpha Protocol is any indication, it'll only be playable on a console.

Nice ideas, so-so implementation, crappy post release support.

I agree except for one change. I'd rewrite it more like this:

Nice ideas, so-so implementation, nonexistent challenge scaling (hour 5 is the same as hour 25), crappy network code, ineffective post release support.

Don't forget that Black Isle made the Icewind Dale games, which were not quite Diablo-style action RPGs, but were pretty damn close, and pretty damn awesome. I don't know how many dudes at Obsidian are Icewind Dale vets, but Josh Sawyer (lead designer of IWD2) has been at Obsidian for around 5 years now.

Podunk wrote:

Don't forget that Black Isle made the Icewind Dale games, which were not quite Diablo-style action RPGs, but were pretty damn close, and pretty damn awesome. I don't know how many dudes at Obsidian are Icewind Dale vets, but Josh Sawyer (lead designer of IWD2) has been at Obsidian for around 5 years now.

They all worked together at Black Isle. Avellone, Sawyer, Jones, Urquhart, and Monahan all worked on most of the Black Isle projects together (Fallout, Icewind Dale, Planescape, etc.)

I read this news release this morning before my cup o joe and thought it was for Dungeon Keeper 3. Then reality set in and made said cup of coffee.... One can only hope.

I really liked Dungeon Siege but I never played the second one. I'll give this game a shot because I love me some hacknslash pc rpgs.

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