Shogun: Total War 2 Catch All thread

Copingsaw wrote:
tuffalobuffalo wrote:

I was keeping an eye on that. I thought it was going up at least 100 per ship (more at first), and ship upkeep is only 50 per trade ship., but I wasn't checking every time. I'll try taking a couple ships off and see what happens.

Edit: Took one ship off of a 10 trade ship stack and it took my predicted income down 74. So, with an upkeep of 50, I should be making a little money. It may depend on how many trade posts you own and what trade agreements you have with other clans. In this case, it seems like I'm making money with 10 trade ship stacks.

Okay, Looks like I need to add more trade ships. I admit I was going off of what I had read and, doing the math as I added ships, it seemed like four or five would be the limit of profitability. I guess it tails off and you can still be marginally productive as you add more ships.

It does still seem to be productive as every little bit adds up. Another bonus, the AI seems to be afraid of big stacks of ships, even if 1 stack is just trade ships and the other is a couple war ships. I haven't had any trade posts attacked in this game (hard) so far. Granted, I have been protecting them very well. It may be that if you have zero trade partners and only hold a couple trade posts that extra ships won't be profitable. My results are from holding all trade posts with 10 ships on each. I believe I have only 2 to 4 trade partners. I wonder if there is a bonus multiplier for having all of the trade posts or something.

I picked this up yesterday on a whim. I've played every total war, so I'm not beginner. I started out as Date to the north on normal doing a short game. I managed to expand along the southern coast and was marching towards Kyoto when I ran out of turns. Of course, everyone turned on me, killed off my trade income, and attacked me so that was kind of fun.

I started a new game as the guys on the far west island and i'm having a tough time so far. Money seems to be much more fickle in this game. Losing one ally can cripple your economy.

sshuber wrote:

I picked this up yesterday on a whim. I've played every total war, so I'm not beginner. I started out as Date to the north on normal doing a short game. I managed to expand along the southern coast and was marching towards Kyoto when I ran out of turns. Of course, everyone turned on me, killed off my trade income, and attacked me so that was kind of fun.

I started a new game as the guys on the far west island and i'm having a tough time so far. Money seems to be much more fickle in this game. Losing one ally can cripple your economy.

Check this post I made. That is the best advice I can give on money issues.

Take over every trade post as fast as possible and build massive amounts of trade ships. They more than pay for themselves.

There is a 4.99 DLC pack available now. It adds:

Steam wrote:

The Ikko Ikki Clan Pack adds the iconic ‘warrior monk’ clan to Total War: SHOGUN 2 and a wide variety of brand-new content for use across the different game modes of SHOGUN 2.

The Ikko Ikki “warrior monk” Clan:

A new clan for use in single or multiplayer Campaign modes and Custom and Multiplayer Battles
8 new unit-variants specific to the Ikko Ikki clan
New skill trees and new Steam achievements
New Ikko Ikki Monk Agent with his own specific skill tree
The Ikko Ikki Clan Pack also includes:

The Warrior Nun unit – can be trained by any clan except the Ikko Ikki
New Naginata Warrior Monk hero
New Historical Battle: Nagashima (Ikko Ikki VS Oda)
Ikko Ikki armour set for Avatar - includes hood, robes and barefoot leg-pieces.
New Retainers for use in the Avatar Conquest mode:

Warrior Monks!!! I have to buy it. The warrior monks were my favorite in shogun 1.

Edit: Looks like there's a new 350 MB patch too.

MUST RESIST STEAM SALE!!

NathanialG wrote:

MUST RESIST STEAM SALE!!

Haha. 33.49 isn't a bad deal. I think I payed 40 for it as a pre-order. Remember, this game is steamworks enabled, so no matter where you buy it, you can activate it on Steam.

So far, I've put 92 hours into this game, so if it's a question of value...

I picked this up and have liked it so far.

So my big question is, can someone tell me more about the tech tree and what I should be doing. I keep researching the econ stuff and am totally neglecting the warfare side of the tree.

Everyone should buy the game today as it is on sale for 30 bucks! Anyways, I posted this in the steam sale thread and figured I should re-post here:

The Summer Son achievement is super easy and takes about 5 minutes. It took me a couple tries because I had to figure out the best clan to start with. I remembered that the Oda clan always gets killed off by the AI in the first couple turns, so I figured there would be lots of people to attack early on.

1. Start a short campaign with the Oda clan on easy.
2. Put 2 units of archers in your recruitment queue.
3. Have your Daimyo join your main force outside the castle and then move the army in between your castle and the rebel forces.
3. End turn so that it will be summer.
4. Have your 2 units of archers join your main force.
5. Attack the rebel force and autoresolve.
6. Attack the Tokugawa force that appeared and autoresolve. You will get a close victory and their remaining force will flee.
7. Follow the fleeing Tokugawa forces and attack them again and autoresolve.
8. End your turn, and the achievement will pop.

NathanialG wrote:

I picked this up and have liked it so far.

So my big question is, can someone tell me more about the tech tree and what I should be doing. I keep researching the econ stuff and am totally neglecting the warfare side of the tree.

I just noticed this question. Personally, unless there is a specific objective for the warfare tree, I focus on the economy side early on. You really need to get those farm upgrades so that your people don't starve when you upgrade castles and whatnot. Later on in the game, you can always do the warfare stuff.

tuffalobuffalo wrote:
NathanialG wrote:

I picked this up and have liked it so far.

So my big question is, can someone tell me more about the tech tree and what I should be doing. I keep researching the econ stuff and am totally neglecting the warfare side of the tree.

I just noticed this question. Personally, unless there is a specific objective for the warfare tree, I focus on the economy side early on. You really need to get those farm upgrades so that your people don't starve when you upgrade castles and whatnot. Later on in the game, you can always do the warfare stuff.

Thanks! That is what I did. Economy just seemed WAY more important.

tuffalobuffalo wrote:
NathanialG wrote:

I picked this up and have liked it so far.

So my big question is, can someone tell me more about the tech tree and what I should be doing. I keep researching the econ stuff and am totally neglecting the warfare side of the tree.

I just noticed this question. Personally, unless there is a specific objective for the warfare tree, I focus on the economy side early on. You really need to get those farm upgrades so that your people don't starve when you upgrade castles and whatnot. Later on in the game, you can always do the warfare stuff.

I agree that farms seem to be the most critical, so you can upgrade castles and markets. Upgrading all the castles, especially to the max level, will then yield strong bonuses to warfare research for later. Temples provide bonuses to the economy research, so it might be good to get them early too (especially if you're playing Uesugi).

edit: By the way, this is my favorite Total War game so far, surpassing even Rome (I didn't play the first two).

gewy wrote:

edit: By the way, this is my favorite Total War game so far, surpassing even Rome (I didn't play the first two).

Really? I missed the first 2 as well and Rome was my first experience and loved it (still love it, still have it installed and play it occasionally). I've been waiting for Rome 2 forever and cross my fingers that it's the next one. I did like Medieval 2 but I skipped Empire, Napoleon, and Shogun 2. Firearms and ship battles didn't really do it for me as I like the melee combat and tactics. I played the demo for Shogun 2 and I enjoyed it but the heavy use of special units and tech trees had me questioning it (and especially the hard coded "everyone turns on you when you get too powerful"). Now I'm wondering if I need to take another look.

Vega wrote:
gewy wrote:

edit: By the way, this is my favorite Total War game so far, surpassing even Rome (I didn't play the first two).

Really? I missed the first 2 as well and Rome was my first experience and loved it (still love it, still have it installed and play it occasionally). I've been waiting for Rome 2 forever and cross my fingers that it's the next one. I did like Medieval 2 but I skipped Empire, Napoleon, and Shogun 2. Firearms and ship battles didn't really do it for me as I like the melee combat and tactics. I played the demo for Shogun 2 and I enjoyed it but the heavy use of special units and tech trees had me questioning it (and especially the hard coded "everyone turns on you when you get too powerful"). Now I'm wondering if I need to take another look.

Special units are very hard to get in the single player campaigns. By the time you would get a chance to upgrade stuff, you really should have beaten the game. The tech trees are not a problem because you don't have to micromanage them every turn. It's something that goes on in the background, and you get to choose what you want developing in the background every 8 turns or so. The "everyone turns" thing is unavoidable, BUT you can just play a short campaign and that allows you to win before you really have to start dealing with all the people that turned.

For background, I grew up with Shogun 1, didn't really get to play rome, medieval 1/2, and played a bit of Empire and Napoleon. I liked Empire and Napoleon okay, but they had too much micromanagement on the turn based map. There was just WAAAAAAAAAY to much stuff to micromanage every turn when you have 30 territories or so to manage.

Hmm.. maybe it was just the way the demo presented the battles, but it was like here's a group of "ninjas" you need to breach the walls and then the whole army was ambushed before I ever even made it there. Perhaps I'll give it another go. I have a new PC since then as well so maybe I can actually run it at a decent FPS now.

P.S. Beef jerky forever! (Nobody will get that since it's apparently been deleted, but you know. You know.)

Vega wrote:

Hmm.. maybe it was just the way the demo presented the battles, but it was like here's a group of "ninjas" you need to breach the walls and then the whole army was ambushed before I ever even made it there. Perhaps I'll give it another go. I have a new PC since then as well so maybe I can actually run it at a decent FPS now.

P.S. Beef jerky forever! (Nobody will get that since it's apparently been deleted, but you know. You know.)

It will be our GWJ jerky thread experience. It takes a long time to get units like the ninjas. I haven't found them to be that useful. Really, you deal with the usual units but at different levels as you move along: archers, cavalry, spearmen, swordsmen, etc.

Apparently I was enabled last night as it's now in my game list. Alcohol and Steam sales are a dangerous combination.

Vega wrote:

Apparently I was enabled last night as it's now in my game list. Alcohol and Steam sales are a dangerous combination.

Cool, curious what your opinion of the game is.

Surprisingly, in my most recent game (as Uesugi), the Takeda clan remained allied with me even after the realm divide. We had had a very longstanding, lucrative trade agreement and were allied for some time. Since they were the 2nd most powerful clan and their territory was right next to mine, it really made things easier.

Anyway, I just thought this was interesting, because I had assumed the realm divide made everyone hostile automatically.

gewy wrote:

Surprisingly, in my most recent game (as Uesugi), the Takeda clan remained allied with me even after the realm divide. We had had a very longstanding, lucrative trade agreement and were allied for some time. Since they were the 2nd most powerful clan and their territory was right next to mine, it really made things easier.

Anyway, I just thought this was interesting, because I had assumed the realm divide made everyone hostile automatically.

Marriages will help them stay allied for longer after the realm divide. They will turn on you eventually, though. There is some research you can do to strengthen diplomacy as well.

tuffalobuffalo wrote:

Everyone should buy the game today as it is on sale for 30 bucks! Anyways, I posted this in the steam sale thread and figured I should re-post here:

The Summer Son achievement is super easy and takes about 5 minutes. It took me a couple tries because I had to figure out the best clan to start with. I remembered that the Oda clan always gets killed off by the AI in the first couple turns, so I figured there would be lots of people to attack early on.

1. Start a short campaign with the Oda clan on easy.
2. Put 2 units of archers in your recruitment queue.
3. Have your Daimyo join your main force outside the castle and then move the army in between your castle and the rebel forces.
3. End turn so that it will be summer.
4. Have your 2 units of archers join your main force.
5. Attack the rebel force and autoresolve.
6. Attack the Tokugawa force that appeared and autoresolve. You will get a close victory and their remaining force will flee.
7. Follow the fleeing Tokugawa forces and attack them again and autoresolve.
8. End your turn, and the achievement will pop.

Thanks for the tips. That was pretty easy despite the fact that I was terrible at Empire. I had to do it twice because the first time the remaining Tokugawa forces fled out of the territory and I apparently couldn't follow.

Just started playing. Tagging.

while I think shogun is the best overall...there is just something about napoleon that I cant give up...I have invested over 450 hours into napoleon and the peninsula addon. I have tried the co-op for shogun and it worked well for about 8 hours worth of game time...but then it got to the point where we froze when we entered battles...kinda stupid bug if you ask me. And I assassinated the shogun...which caused the game the crash for both of us...again...stupid bug...so we put it on hold until they fixed it.

Ok, I've had it up to here with these Christians and their little cult. 3 rebellions in 2 years is testing the limits of my patience and I think the leniency ship has sailed.

How can I purge them? Because I'm certainly not converting.

oilypenguin wrote:

Ok, I've had it up to here with these Christians and their little cult. 3 rebellions in 2 years is testing the limits of my patience and I think the leniency ship has sailed.

How can I purge them? Because I'm certainly not converting.

station monks there...
and dont upgrade the nanban trade ports.

or raise an army for genocide....hitler did it and it worked ok for a while.

Picked this one up during the Steam sale and have been reasonably impressed so far. Haven't had a chance to really give the tactical and campaign AIs thorough evaluations, but the good feedback from others makes me happy.

Taking into account my previous Total War experiences, I've decided to go straight in with mods for my first serious campaign this time. The current loadout:

  • The Rights of Man 3 - hefty mega mod that rebalances combat, the economy, technologies, and the CAI. Has a good pedigree and looks to take a reasonable approach to the changes I would like. Also considered the DarthMod for Shogun 2.
  • Alternative Clan Colours - emphasis on historical accuracy and visually pleasing textures. This guy has put a lot of work in and the results are fantastic.
  • Less shiny/glossy unit - general graphics change that looks better. Seems to be recommended by just about every mod out there.
  • No projectile trails - fewer laser beams is generally a good thing in feudal era games. Also, check this video out for visual and gameplay hilarity.

We'll see how long I stick with it. Will give a report on TROM3 when I've given it enough time.

tuffalobuffalo wrote:

Check this post I made. That is the best advice I can give on money issues.

Take over every trade post as fast as possible and build massive amounts of trade ships. They more than pay for themselves.

Interesting, never thought of that. Really need to pick this game up again. I only played one and a half campaigns, and ran out of turns the one I finished. I was running my ecconomy better the second time, but still low on funds. It seemed everyone I was at war with could field much larger armies than me.

Any one have a suggestion on how to catch the black ship?

Also anyone know a good reference online to the game?

mcdonis wrote:

Any one have a suggestion on how to catch the black ship?

Also anyone know a good reference online to the game?

You should see a notification at some point during a campaign telling you that the ship is in the area. At that point, you should be able to find it.

You just need to have a full fleet to fight it. Sengoku Bunes might be best because you can get in quickly (hopefully avoiding cannon fire) and then board it until you are finally successful in killing the crew. If you just want to kill it to get the achievement, fire bomb ships are probably the best best.

I don't know of a good reference. You can sometimes find information and mods on twcenter.net. I don't know how good the strategy guide is that you can buy on Steam. It's awfully expensive at 16 bucks.

If you have easy questions, just post on here, and we'll always try and help. There is advise scattered throughout this thread.

Edit: Here is a screenshot I took while capturing it on my laptop during a hard campaign. Probably not the best lineup of ships, but it worked.

IMAGE(http://i.imgur.com/9BrSPl.jpg)

Edit 2: I had another idea. You might try a night attack so the accuracy of the cannons is reduced. You could also postpone the attack until there is rain to help with that as well.

I had pretty good success with using my own European Caravel to board it. Have your Caravel boarding on one side and then a bunch of Medium and Light Bunes on the other raining arrows and war cries over. The key is to get it tied up in a boarding action as soon as possible so that it stops using its guns on your ships.

So, a new campaign will be coming out set 400 years before the main campaign. It looks like there will be 6 factions warring against each other. That sounds awesome! I hope that a campaign on a smaller scale will be more enjoyable (maybe a little more like Shogun 1). The main campaign just takes so damn long. The last domination one I did on hard took my 40 hours or so (I probably mentioned that earlier in the thread). It's up on steam to pre-order for 10 bucks.

I think I'm going to try some Shogun 2 this weekend. I want to set up some battles with elite units just for fun, since I haven't gotten a chance to try them all in just doing the campaign. Also, if anyone wants to have a go at doing a coop campaign this weekend, send my a PM or hit me up on Steam.