Assassin's Creed Brotherhood

When I saw the top of this page I noted that people felt like an idiot for missing how to assign multiple assassins to a single mission. I chuckled, and actually thought back to how I didn't have a manual for FFTactics and thought the first fight was impossible because I didn't know I could add in other characters to the battle.

Here's a word to anyone else late to the party.

At the end of the Subject 16 Glyph Puzzles where there is a circle and a beep? Yeah, move that circle around. Don't be like me, thinking you must be at the end of some weird thing you can't activate until all the puzzles have been solved and thus exit out.

f*ck those puzzles, man. f*ck 'em.

So, I started playing Assassin's Creed Revolutions recently after finally figuring out how to get Nvidia Surround working on my 3 monitors. It's seriously a pain in the ass due to driver issues and whatnot. Anyways, I've always been frustrated that I hadn't got the 75% Sync to do the last Christina mission. So, I just did a bunch of Courtesan missions and finally got my 75% sync and finished the Christina chapter. I finally feel like I'm done with the game. I don't know why they made that part of Ezio's story that difficult to get to. It seems to be an important part of the character. I'm now fully ready to play Revolutions. Before, I was always nagged by not fully completing Brotherhood.

Yay!

Man, my love/hate relationship with PC gaming continues. I finally booted up Brotherhood on the PC, and after swearing vociferously at uPlay for several minutes, I got into the game and found myself horribly distracted by an awful gray fog that filled the screen in shadowy areas:

IMAGE(http://cloud-2.steampowered.com/ugc/558714681148423767/8B3A523B7A5EF08EA04DD94498146E3AE1D7C947/)

I looked online and apparently this was a "feature" on all platforms. Depending on one's display and platform, it could be very noticable. After some tweaking with uMod and GIMP, I was able to fix it!

IMAGE(http://cloud.steampowered.com/ugc/558714681148431584/E62FBA2AF5535E5351DBF61F40F9351C763ECAB0/)

Yeah, that gray fog was in all versions. Particularly noticeable in dark areas. I don't know who thought that was a good idea. I wish they had patched that out.

Could you explain how you did that as if you were talking to a five year old?

Also the haze effect they put up looking into sunlight, which is just a yellowy gradient at the top of the screen if I remember.

BadKen wrote:

Yeah, that gray fog was in all versions. Particularly noticeable in dark areas. I don't know who thought that was a good idea. I wish they had patched that out.

Could you explain how you did that as if you were talking to a five year old?

There's a program called uMod that lets you individually modify textures, found here:
http://code.google.com/p/texmod/wiki...

It's kind of hairy to use with AC:B because of the lovely uPlay launcher as well as the inability of the game to run in a window.

Basically what this program does is create a "hook" into the executable that reads out texture data. You boot up uMod, add the game executable to its list, then boot up the game. At this point uMod will start reading all the textures as they are being loaded in for that executable.

The best option is to check off "Save single Texture" and define key commands to cycle next, back and to save the texture. You need to alt-tab back and forth since the game is full screen only.

Once you are using key commands to select textures in-game, though, whatever texture you have selected will turn bright green.

In this case I looked for the texture that 1. filled the whole screen and 2. turned lighter as I looked up. You can then save the texture to the path you defined in uMod.
At that point you can edit it, though you need GIMP and the .dds plugin for GIMP or some other program that can edit .dds files.
I changed it to a flat gray square by setting the foreground color to R/G/B 128/128/128,selecting all on the image then using the menu optiion Fill with FG color.
You then save the texture as .dds with the exact same name.

The annoying thing is that when I want to play I need to open uMod, start the game, then alt-tab to uMod and load in the texture I created... but it's so much nicer without that effect it is worth it. There is also a slight performance hit since everything has to pass through uMod, but on my PC with it's not noticable.

Holy hell, I'm on Sequence 6 the full sync (or should I say full STINK) requirements have started getting ridiculous. If I'm ever going to finish this game I'm just going to have to give up on that stuff.

I could spend hours of tedium between not taking any damage trying to fight in Leonardo's crappy tank and not taking any damage trying to close the gates against the nine hundred French soldiers. This is just absurd.

imbiginjapan wrote:

Holy hell, I'm on Sequence 6 the full sync (or should I say full STINK) requirements have started getting ridiculous. If I'm ever going to finish this game I'm just going to have to give up on that stuff.

I could spend hours of tedium between not taking any damage trying to fight in Leonardo's crappy tank and not taking any damage trying to close the gates against the nine hundred French soldiers. This is just absurd.

IGN has some great hi def Youtube videos that are a great alternative to playing. I quit around 5 or 6, and just watched the videos, and then lost all interest in Assasin's Creed 3. The last parts of Brotherhood were so bad, that I lost interest in tomahawking Red Coats for hours.

Revelations is better.

imbiginjapan wrote:

I could spend hours of tedium between not taking any damage trying to fight in Leonardo's crappy tank and not taking any damage trying to close the gates against the nine hundred French soldiers. This is just absurd.

Oh crap. The tank. I had repressed that memory.

I don't think you get anything for 100% overall, do you? Nothing important, anyway. The last repressed memory whatsit requires a fair amount of sync, but not nearly all of it.

I gave up on getting fully synch. That tank part in particular, oh good grief, like Gewy, I'd repressed it.
And if you don't get enough synch to unlock the last repressed memory, you can always watch it on YouTube, right?

Kloreep wrote:

I don't think you get anything for 100% overall, do you? Nothing important, anyway. The last repressed memory whatsit requires a fair amount of sync, but not nearly all of it.

In that case it's possible I might have enough to get there; I generally have not failed to sync more than a few missions. I just find the timed challenges and the "take no damage" missions to be completely un-fun. I don't find much enjoyment in repeating the same levels over and over again to achieve perfection. This is especially a problem in the Romulus missions where you're expected to navigate a maze in under 8 minutes or whatever. The only way to possibly do these outside of getting extremely lucky is to memorize the paths. No thank you, game!

I wouldn't worry about it. Early on I tried a few full syncs, but I quickly said "nope!" once they proved more of a challenge than necessary. It's bad enough a lot of those missions require you to "rehearse" the mission by dying a few times before getting it perfectly right (at 50% sync, at least). To get full sync? Yeah, screw that. I'm guessing that's only there for "replayability".

I got all of the repressed memories, though.

Again, Revelations is better. If nothing more, play Brotherhood so you can be a bit better prepared for Revelations.

I just looked it up and you only need 75% synch for the last memory. So if you'd been getting a lot of complete syncs on the earlier missions where it isn't torture, you can definitely stop worrying about them in the second half of the game.

Yeah I think I did side missions and things that got my completion up enough for the last memory. I don't recall it being particularly difficult.

Kloreep wrote:

I just looked it up and you only need 75% synch for the last memory. So if you'd been getting a lot of complete syncs on the earlier missions where it isn't torture, you can definitely stop worrying about them in the second half of the game.

Damn, all that work for nothing.

Ah, I can put this one away now. That ending - I'm not exactly familiar with Assassin's Creed and I had no idea what was going on. But it certainly was a... thing.
Plus, it was worth it to see an end credit sequence like nothing I've ever seen - 20 minutes of unskippable scrolling credits before the end-game achievement popped? WOW.

imbiginjapan wrote:

20 minutes of unskippable scrolling credits before the end-game achievement popped? WOW.

I heard the credits for Assassin's Creed 4 will include every delivery (wo)man that brought them pizza, chinese, thai, etc.

Don't forget the people who made those pizzas in the first place!

ccesarano wrote:
imbiginjapan wrote:

20 minutes of unskippable scrolling credits before the end-game achievement popped? WOW.

I heard the credits for Assassin's Creed 4 will include every delivery (wo)man that brought them pizza, chinese, thai, etc.

You forgot to mention the names of their kids, dogs and important inanimate objects.

And the people who appeared in their dreams while they were making the game.

I absolutely loved Assassin's Creed 2. I went in last week and tried to play through Brotherhood; however, I just found the whole experience abysmal. I cannot stand the game. And I just do not understand why. How did I love AC2 so much, yet despise AssBro just as much as I hated AC1? I gave AssBro almost 10 hours, but just gave up and uninstalled yesterday.

Anyone else have a similar experience?

Nah, seemed like just more of the same to me. Only thing is my expectations for AC2 weren't very high and it totally blew them away.

I was in a similar boat. I loved AC2 to bits, and ACBro left me... "meh". I still powered through and finished it but was left wondering at all the high praise it received.

Huh. You guys are crazy. I still think Brotherhood was the peak of the series. It took the excellent framework from 2 and fleshed out Ezio as a character and added the superb Brotherhood of Assassins system. I loved leveling up my minions and have them do my bidding out in the open world. And the ending! Fantastic even though AC3 tries its best to ruin it.

AC1 to AC2 is definitely a greater leap than going from AC2 to Brotherhood, no denying that.

Nevertheless, everyone's entitled to their own opinion. I just thought I'd throw in two cents.

IMO, Brotherhood went a little overboard on the minigames. 2 was just about a perfect balance.

Good grief, this game is huge! I enjoyed playing through for the storyline and working on upgrading various things around Roma, but recently I have returned to the game to try to get 100% sync and it seems that the more I do, the more I still need to do. Whew! I'm beginning to wonder if Brotherhood might just be a bit *too* complex compared to the earlier games with all the different requirements for the syncs. I feel like I'm having to do a lot more managing of things rather than assassinations, but with somewhat less freedom in how I choose to do the assassinations. (I think one of the more annoying parts of the game though is having to get to the bank to withdraw funds when I'm deeply in the midst of other things.)

I'm not really complaining as I'm having fun with the game, but it can get very tiring and stressful to play it for long periods of time when having to do everything *perfectly* for the syncs. (Not to mention yelling at Ezio when he refuses to do what I want. )

God, 100% sync on some of those missions was just the worst.

As of just now, I've gotten 100% sync on all main game sequences except for 3 memories in sequence 8 (haven't yet started the DaVinci DLC) and I'm still only at 52.97% total sync. It's like all the little missions and whatnot take up half the sync in the game! On a good note, I only have the last two War Machines missions to discover and sync and have completed the others. Not sure if either are any of the ones that people find particularly monstrous or not though. I'm hoping I already did the nastiest ones back when I last played!

I used to think timed quests were the worst, but I am thinking that I may dislike the "don't lose any health" type of missions even more.