Enslaved Catch-All

dp

nel e nel wrote:

dp

The best friendliest kind of 'p'

demonbox wrote:

Since no one else seems particularly interested in the conversation, I'll just post to myself (with two self-quotes no less).

Reading this yesterday only caused me to think about this thread, and the overall question again: http://www.gamasutra.com/view/news/4...

This is a slightly different situation because Alan Wake was a 360 exclusive. Still, it is interesting and surprising to see it recoup it's port costs in only two days. I am sure that there are a number of factors that come into play, including whatever stage the next project is in for the team to work on, but it seems like in at least this case it was quite worthwhile to complete the pc port. I honestly find it odd when there isn't one for some games. Again, not because of entitlement but because there clearly seems to be a market.

Wow, good on Remedy. I also think Alan Wake had a lot more excitement surrounding it than Enslaved did. While Enslaved got a lot of critical acclaim, it didn't get as much praise from the gaming public in general. Just look at the varied opinions in this thread.

Question for Floomi (if he sees this and if he can answer): I've been recently playing Too Human, and the enemy/robot design in Enslaved looks eerily similar to Too Human's enemy design. Was there any conscious influence going on there?

IMAGE(http://i.imgur.com/x7XrZ.jpg)

IMAGE(http://i.imgur.com/ox5Oy.png)

m0nk3yboy wrote:

Demonbox, I think from Floomi's response in this earlier post it looks like it might have been a case of do the DLC, or do a PC port. I don't know for sure, and I don't know if Floomi can comment or not on my speculation, but it looks like a decision was made that used up a lot of resources, but produced something the group was very proud of, and which took a lot of time and energy to produce.

Floomi wrote:
Dyni wrote:
Floomi wrote:
Dyni wrote:

I think it's pretty interesting that they completely changed the mechanics of the game for a small bit of DLC.

It was a monumental effort, I'll tell you that much.

I don't doubt that at all. Can you provide any insight into the decision to go that route? I can't think of too many (or any, really) games that have completely changed the core mechanics for an add-on.

Don't take this as the official party line or anything, but I think it was seen as an opportunity to try something different, both gameplay and story-wise, within the same setting. There's a lot less risk in DLC than in a full title. I think if people knew in advance how much work it'd be, we'd have done something else entirely (read: easier) - but everyone in the studio thinks it's a fantastic achievement nonetheless.

That would certainly make sense. Even if there is a chance at recouping costs there are still obvious expenses, so I can see where a choice might have to be made to either A) support the existing fanbase (dlc) or B) try to serve a fanbase that does not exist (PC). I watched the Giant Bomb quicklook of the DLC, and it certainly looked intriguing.

nel e nel wrote:
demonbox wrote:

Since no one else seems particularly interested in the conversation, I'll just post to myself (with two self-quotes no less).

Reading this yesterday only caused me to think about this thread, and the overall question again: http://www.gamasutra.com/view/news/4...

This is a slightly different situation because Alan Wake was a 360 exclusive. Still, it is interesting and surprising to see it recoup it's port costs in only two days. I am sure that there are a number of factors that come into play, including whatever stage the next project is in for the team to work on, but it seems like in at least this case it was quite worthwhile to complete the pc port. I honestly find it odd when there isn't one for some games. Again, not because of entitlement but because there clearly seems to be a market.

Wow, good on Remedy. I also think Alan Wake had a lot more excitement surrounding it than Enslaved did. While Enslaved got a lot of critical acclaim, it didn't get as much praise from the gaming public in general. Just look at the varied opinions in this thread.

Possibly, but most of the attention I heard for Alan Wake was not positive. A lot of people were really disappointed in the game. With that said, at least I heard people talking about Alan Wake. But yeah, it would be disingenuous to suggest that just because Alan Wake succeeded with the PC port that Enslaved or anything else would have.

demonbox wrote:

Possibly, but most of the attention I heard for Alan Wake was not positive. A lot of people were really disappointed in the game.

Who are these people?

This thread was all normal until this last necro. It was you! You let the crazy in! Close the demonbox, close it!

(Alan Wake was great. I suspect anyone disappointed had been those waiting 5-6 years for it, allowing for sky-high expectations.)

I honestly didn't read the Alan Wake thread at all-- just the general podcast talk I heard around time of release seemed to tinge on the side of disappointment.

Picked this up two months ago in a $10 sale. HowLongToBeat.com claims it's a 10h game. Is that about accurate? If so, I could squeeze it in before my vacation, after which I plan to visit the Asylum in the picturesque little town of Arkham.

Edit: also, what difficulty do you recommend for someone who never made it further than an hour into Heavenly Sword? I bought the game more for the praise of eyecandy and story than anything else. Will the lowest difficulty feel to boring or will I still enjoy the game?

Yes, you can beat it in 8-10 hours.

I would recommend medium, you can kick it down whenever you want. Particularly at the end there are some moments when I got frustrated and tempted to change to easy.

So I dove into the game. I am 3-4 hours in and just finished the (first?) cloud sequence in Chapter 5. I absolutely love the setting, writing, graphics, voice acting, music and animation*. Playing on normal difficulty seems just about right for me - when I die, I know why.

The first major point of criticism so far are the graphics engine with texture pop-ins (which I can live with) and a very inconsistent frame rate, which often is clearly below 25fps, giving me a slight headache.
The other is the absolute linearity. If I don't pick those orbs up in the right 30-60 seconds of the game, I will be locked out of going back and getting them. Prime example is the building in "The Metal Tower" (Chapter 3) where you have to sprint from cover to cover evading the gun fire of 3 mechs. Sometimes you see the orbs a few minutes before you can pick them up, sometimes too late. I can live with missing some of the masks, but the orbs are actually helpful, so missing a few thousand tech points each level blows.
Also, some kind of indicator as to when Trip considers Monkey wandering off too far would have been nice. The almost instant headband overload had me gnashing my teeth more than once.

But, all those aside, I am enjoying it quite a bit so far.

*Holy cow, that may just be the best gestures and facial expressions I have seen in a video game so far.

I am halfway through and just finished Chapter 7: Finding Trip. I am playing on normal and while I am normally horrible at shooting with a controller (sole reason I shelved PS3 Borderlands at level 5), I barely miss with the boomstick. I also slowly am getting into the flow of combat. Problem is, I am running out of ideas with regards to upgrades (sitting on about 100k points right now). I have the ones below, any suggestions for other must-haves that will make the later game and upcoming bosses easier? Is health regen any good without going 3/3?

Combat
Stun Charge Upgrade (AoE stun)
Focused Attack (guaranteed take-down of one mob)
Combat Awareness (color codes enemies combat states)

Health
Health Extension 4/4 (200% health)

Shield
Shield Strength 3/3 (200% shield)

Staff
Ammo Increase 3/3 (25 stun/20 plasma ammo)
Plasma Damage 1/2 (200% plasma damage)

I finished it just a few moments ago. I don't feel like writing much, so the major pros and cons for me below.

+ Art direction: Animation, music, voice acting, art style - they all blew me away.
+ Writing: Definitely the strongest story of any "wasteland" game so far.
+ Value: I got it for $10, which is too little for this great game. I guess it was sold for $60 originally, which is too high. I feel this could have been more successful at a $30-40 price point.

- Characters: I thoroughly hated Pigsy, which leads me to ignore the fact that there is DLC for this. I am not sure about Trip. Generally a loveable character, but that move in the bunker around mid-game didn't ring with me.
- Difficulty: Playing on normal, the game was often too easy and then suddenly threw me into a brick wall. Nothing insurmountable, but a more steady difficulty curve woulda been nice. Although the last 3 chapters are almost perfect.
- Upgrades: In the end, almost everything was upgraded, which oversimplified the combat. I guess on hard, the upgrades are really needed?

All in all, I come away very positive from this game, despite it's weaknesses. Any idea what Ninja Theory are working on next?

Luggage wrote:

All in all, I come away very positive from this game, despite it's weaknesses. Any idea what Ninja Theory are working on next?

I believe they're doing the new Devil May Cry reboot that I'm pretty sure is due out this fall. Unless it got delayed like all the other fall releases have :p

Thin_J wrote:
Luggage wrote:

All in all, I come away very positive from this game, despite it's weaknesses. Any idea what Ninja Theory are working on next?

I believe they're doing the new Devil May Cry reboot that I'm pretty sure is due out this fall. Unless it got delayed like all the other fall releases have :p

Of course it did! January.

I really enjoyed Enslaved too. I agree - the characters were great and the story was the perfect length. It is one of the few games that I've played recently that I immediately began a second play-though once I finished it.

Just finished this. It finally reached the top of the 'too good not to finish pile' on a free night. I've had some really good luck with game stories and endings recently, and this one fits nicely in the list. The setting, art style, and characters were all fantastic.

I have played more recent games that don't come close to conveying the emotion I saw portrayed by the two main characters. I'm sure it helps that there weren't many humans in the script, but the fluidity of animation in every part of the game was a joy. Pigsy wasn't pleasant, but I think that was the point His biggest contribution was the great 3D effect that comes with his DLC. It's worth noting that I found that the game looked amazing in 3D.

I fully expect to be thinking about this game when I look back 10 years from now as one of my favorite experiences of the generation. Something about the whole game just clicked.

Edit: I saw Andy Semekis in the credits, and now it makes sense. I didn't know he played Monkey. Trip's actress apparently got a lot of coaching too. I hope she voices more games down the road.

I played Enslaved and Uncharted back to back and I have to say I enjoyed Enslaved much more than Uncharted. Yeah, I said it.

Luggage wrote:

I played Enslaved and Uncharted back to back and I have to say I enjoyed Enslaved much more than Uncharted. Yeah, I said it.

And I agreed with you.

Every time this thread gets bumped I'm reminded of how much I enjoyed Enslaved and I get a little more excited for Devil May Cry.

Yeah I purged some old games and sold off discs a couple months back but I kept this one around. Have a feeling I'll want to play it again sometime.

Thin_J wrote:

Every time this thread gets bumped I'm reminded of how much I enjoyed Enslaved and I get a little more excited for Devil May Cry.

I wish they would reduce the DLC already. I want to play it, but not 1200MSP play it.

Well f*ck me. I just popped over to check I wasn't wrong about the price, and it's down to 800! I know what I'll be getting myself in the morning (unless anyone else knows of a more opportune time to dip into it...)

Whoa. I got this from Goozex a long time ago and just popped it in for the first time today. I'm only about 15 min into the second chapter, but I'm hooked! Wow. It grabbed me pretty early on.

Oh, and I agree: they did a great job with the character design...Trip is very sexy!

Great game - shamefully underrated.

The character faces in this game are just excellent. The voice acting is also just superb. I had to look up the voice of Monkey, thinking he must be the same voice actor who played Baird in Gears of War...only to find that it was Andy Serkis.

I'm now in Chapter 4...good stuff so far. There are some occasional twitches with the camera that are annoying, and it feels like the characters and camera sometimes move a bit too fast. This leads to a bit of a blurry image, like you see in movies when they pan too fast. I think it's in part due to the a-bit-too-low framerate of the game. I'd love to see this redone in on the next gen consoles to get better framerates!

SallyNasty wrote:

Great game - shamefully underrated.

Yeah, I absolutely loved that game. The characters and environments stole the show. I felt the combat was rather bland though. In any case, it sucks that the sales almost guarantee we'll never visit that world again.

I love the game but got stuck at the windmill (maybe halfway through the game), and could not figure out how to drop the difficulty without starting a new game.

kstress71 wrote:
SallyNasty wrote:

Great game - shamefully underrated.

Yeah, I absolutely loved that game. The characters and environments stole the show. I felt the combat was rather bland though. In any case, it sucks that the sales almost guarantee we'll never visit that world again.

That's how I feel about Bulletstorm! I loved that game...such a great take on a shooter. And they ended it in a way that is just begging for a sequel with all sorts of different, crazy enemies. Alas, we're unlikely to see it...

Now I have RDR syndrome with this one.

U got to the piggy guy. That was about it.

I think I deleted my save data though.

This game is one of the reasons I was stoked when my wife agreed to get a PS2 (we had a Wii and a PC before). I'm in chapter 3, taking a break to finish another game, but really digging it.

I've never seen green so green.

Whoa. Just finished the game. What a great, great experience. Sure, people complained about the traversal being too easy, but that's not all the game was. What a great story. Great acting and animations. I don't think I've ever seen cutscenes in a game that had as much of an impact on me as these.

I have to admit:

Spoiler:

I wasn't prepared for the whole Matrix-esque ending. Maybe I should have been. Boy, though, the way they worked full motion video in at the end was very effective.

I have to say, though: I wish they didn't go to loading screens so quickly!! It often cut off a musical phrase or a scene too quickly.

Wow. Good stuff!

Oh, and:

Spoiler:

I fought a giant mech on top of a gianter mech! Very Japanese...