Xenonauts, or, "We got your X-COM remake right here!"
Stolen shamelessly from RPS.
In the wake of the x-compocalypse, Rock-Paper-Shotgun said it best:
"A secondary question is “why is everyone so upset that it’s using the X-COM IP?” The IP is not what’s important about X-COM. In terms of fiction, X-COM has only ever been about killing aliens. The important thing is having a game that plays as X-COM did, with its sublime multi-genre cleverness."
Well, apparently some people are doing just that, and have made their annoucement with impeccable timing.
From their press release:
Xenonauts is a planetary defence simulator, putting the player in command of a global organisation tasked with defending the planet against extraterrestrial invasion. Battle alien craft with your interceptors in the skies above Earth, and attack them on the ground in tense turn-based squad combat with your elite strike teams. Construct your bases and manage your budget carefully to keep your forces well-equipped and the aliens at bay, buying yourself enough time to unlock the secrets of extraterrestrial technology and turn it against its masters.
Xenonauts is neither a sequel to X-Com, nor a remake of it. While it shares the same core mechanics that made the original so compelling, Xenonauts has been reinvented and re-imagined from the ground up to fit modern times. The result is a game with a fresh setting and story, a streamlined interface and updated game mechanics with countless new features.
I'm definitely more excited about this than I am about the XCOM FPS, but can happily live in a world with both. Lets just hope it's the Torchlight to X-COM's Diablo.