Gears of War 3 - Catch All

MannishBoy wrote:
Maclintok wrote:

I've always wondered about that. If you want the Insane experience but everyone is on Normal or Casual, you are getting a very diluted experience (and potentially being a constant hinderance to you teammates)

Probably right. If one guy is on insane, and other people are on Normal, everybody else might just be wiping out everything before the insane player can even pop his head out.

Last year during my unemployed phase I wanted to get the Insane achievement on Gears 2, but I didn't want to go it alone. So a friend decided he'd co-op with me, but since he already had the achievement he set it to easy just to speed through.

It was weird, seeing him able to play so recklessly and kill so quickly, and I kept getting killed a lot. It felt like it took forever to kill anything, I was always trying to keep up with him, and in the end he got most of the kills anyway. It wasn't fun, but a grind. As such I still haven't finished the game on Insane, even though we at least played 1/3rd of Gears 2 that session, if not 1/2.

I think it's better if you keep the difficulties within a certain range. Hardcore and Insane would probably mix well, Normal/Hardcore, Easy/Normal. But try combining them any other way and the experience just becomes a lot less fun.

So last night the game lost about an Act worth of my campaign progress. I was about halfway through Act IV and the next time I put the disc in, it takes me to the middle of Act III. Which is where I think I was when I started that session. Grrrrrrrr. My profile still shows the leveling experience I received for that session.

turbocopland wrote:

So last night the game lost about an Act worth of my campaign progress. I was about halfway through Act IV and the next time I put the disc in, it takes me to the middle of Act III. Which is where I think I was when I started that session. Grrrrrrrr. My profile still shows the leveling experience I received for that session.

Several people have complained about this. Sounds like they may have a problem.

ccesarano wrote:
MannishBoy wrote:
Maclintok wrote:

I've always wondered about that. If you want the Insane experience but everyone is on Normal or Casual, you are getting a very diluted experience (and potentially being a constant hinderance to you teammates)

Probably right. If one guy is on insane, and other people are on Normal, everybody else might just be wiping out everything before the insane player can even pop his head out.

Last year during my unemployed phase I wanted to get the Insane achievement on Gears 2, but I didn't want to go it alone. So a friend decided he'd co-op with me, but since he already had the achievement he set it to easy just to speed through.

It was weird, seeing him able to play so recklessly and kill so quickly, and I kept getting killed a lot. It felt like it took forever to kill anything, I was always trying to keep up with him, and in the end he got most of the kills anyway. It wasn't fun, but a grind. As such I still haven't finished the game on Insane, even though we at least played 1/3rd of Gears 2 that session, if not 1/2.

I think it's better if you keep the difficulties within a certain range. Hardcore and Insane would probably mix well, Normal/Hardcore, Easy/Normal. But try combining them any other way and the experience just becomes a lot less fun.

Long setup but it'll make sense...I promise you: I've been playing 4 player with Sally and a rotating crew this week. They've all been doing casual and I've been doing Hardcore. I've also been doing 2 player with a buddy of mine, him on normal and me on hardcore again. It's a drastically different experience, but no less fun either way. Even with just two of us one difficulty level apart, there were many restarts. We ended up finishing the campaign and had a BITCH of a time defeating the final boss, but it was soooooo gratifying.

So last night, firing up the 4 player again with Sally and crew, I decided I would ramp up my difficulty to insane and start chipping away at that. Every restart we had was because of me getting shot once. ONCE. So I've become the defacto sniper of the group and hang way back and take potshots and call out enemy locations. It's pretty fun getting practice in with the longshot/torquebow/hammerburst and watching everyone mow through the enemies.

Moral of the story: if you're gonna do 4 player with everyone on Insane, you need to be ace shots (especially when the wretches start swarming you) and really stick to the stop-and-pop philosophy that the designers envisioned with this series.

Also: anyone who wants to try for the 50 waves of horde on casual setting hit me up.

MannishBoy wrote:
turbocopland wrote:

So last night the game lost about an Act worth of my campaign progress. I was about halfway through Act IV and the next time I put the disc in, it takes me to the middle of Act III. Which is where I think I was when I started that session. Grrrrrrrr. My profile still shows the leveling experience I received for that session.

Several people have complained about this. Sounds like they may have a problem.

Well, I suppose it is good to know that it is not something specific to my system. I had picked up a couple of those "collector" things you find as well, and now that I am redoing the lost levels, they are already flagged as found. I have resorted to the old standby, "save early, save often" - meaning after a chapter or two, I exit the game and restart and continue the campaign.

Mannish, I think I'd like to give your Insane run a shot.

Insane is mostly just horrible in Gears 3 because it removes down-but-not-out from the game. Go down = explode instantly = everyone gets a loading screen. Lots of one-hit kills, too.

Clemenstation wrote:

Insane is mostly just horrible in Gears 3 because it removes down-but-not-out from the game. Go down = explode instantly = everyone gets a loading screen. Lots of one-hit kills, too.

Yeah, after seeing how much trouble nel e nel had last night even while hanging back, I'm second guessing trying an insane run. Wretches and the lambent humans are going to be a real pain in the ass.

iaintgotnopants wrote:
Clemenstation wrote:

Insane is mostly just horrible in Gears 3 because it removes down-but-not-out from the game. Go down = explode instantly = everyone gets a loading screen. Lots of one-hit kills, too.

Yeah, after seeing how much trouble nel e nel had last night even while hanging back, I'm second guessing trying an insane run. Wretches and the lambent humans are going to be a real pain in the ass.

So they basically repeated the mistake of Halo 2 Legendary, which everyone has long since recognized as a mistake?

Dumb.

I finished it tonight. Oddly enough, it never felt that epic in terms of gameplay, or at least towards the end. I actually enjoyed the gameplay of Resistance 3 a lot better than that of Gears 3. But, the writing for Gears 3 is an illustration of the bare minimum of effort that should be put into a game. I actually felt emotions when they wanted me to. I found myself caring, and the ending was an ending. It was good stuff.

I feel like I'd get the best experience out of it if I played all three Gears games back to back, though.

ccesarano wrote:

But, the writing for Gears 3 is an illustration of the bare minimum of effort that should be put into a game. I actually felt emotions when they wanted me to. I found myself caring, and the ending was an ending. It was good stuff.

I keep seeing comments like this and they make me a little jealous, cause I was rolling my eyes and wishing the cutscenes were shorter every time they tried to have one of their emotional moments. I thought everything in this one fell just as flat as the stuff in Gears 2 did. The voice actors are fine... as long as they're not trying to deliver anything resembling serious emotional dialog. Then everything falls apart.

The moment people keep talking about? Bored.

It's impossible for a moment like that in a story to matter when nothing up until that point has really mattered much either. Maybe that's just me. I dunno.

Thin_J wrote:
ccesarano wrote:

But, the writing for Gears 3 is an illustration of the bare minimum of effort that should be put into a game. I actually felt emotions when they wanted me to. I found myself caring, and the ending was an ending. It was good stuff.

I keep seeing comments like this and they make me a little jealous, cause I was rolling my eyes and wishing the cutscenes were shorter every time they tried to have one of their emotional moments. I thought everything in this one fell just as flat as the stuff in Gears 2 did. The voice actors are fine... as long as they're not trying to deliver anything resembling serious emotional dialog. Then everything falls apart.

The moment people keep talking about? Bored.

It's impossible for a moment like that in a story to matter when nothing up until that point has really mattered much either. Maybe that's just me. I dunno.

Right there with you. It didn't matter, and it didn't need to happen in the first place.

CptGlanton wrote:

Mannish, I think I'd like to give your Insane run a shot.

Sounds good. So far, three of us are in the pool. You, me, and iantgotnopants. Only bad thing is that BF3 beta is out this week. So maybe this will be a bit at a time spread out with whoever wants to run through whatever chapter a bit at a time.

Clemenstation wrote:

Insane is mostly just horrible in Gears 3 because it removes down-but-not-out from the game. Go down = explode instantly = everyone gets a loading screen. Lots of one-hit kills, too.

Ick. It will have to be a very conservative run then, and I'm not sure how that final section would work out.

How much harder is it vs Hardcore? I didn't die a ton on Hardcore until I hit Chapter 5, where I died a lot.

Finished the 50 levels of Horde on casual today (with some of you guys from here helping on some of the levels). Lots of the new mechanics I'm not exactly certain of, but I'm sure that will come. Those lambent berserkers were a bit crazy. Got to work out a better strategy on some of those boss levels.

Thanks to all that helped.

Garden Ninja wrote:
Thin_J wrote:
ccesarano wrote:

But, the writing for Gears 3 is an illustration of the bare minimum of effort that should be put into a game. I actually felt emotions when they wanted me to. I found myself caring, and the ending was an ending. It was good stuff.

I keep seeing comments like this and they make me a little jealous, cause I was rolling my eyes and wishing the cutscenes were shorter every time they tried to have one of their emotional moments. I thought everything in this one fell just as flat as the stuff in Gears 2 did. The voice actors are fine... as long as they're not trying to deliver anything resembling serious emotional dialog. Then everything falls apart.

The moment people keep talking about? Bored.

It's impossible for a moment like that in a story to matter when nothing up until that point has really mattered much either. Maybe that's just me. I dunno.

Right there with you. It didn't matter, and it didn't need to happen in the first place.

Both of you are cold and unemotional human beings that probably kick kittens on your way to work everyday after buying your Vente Ice Mochas

Cluckshot Easter Egg. Chapter 4 spoilers. Don't click unless you've made it past there.

http://www.youtube.com/watch?v=HD_c9...

Does anybody know how long the season pass will be available?

skeletonframes wrote:

Cluckshot Easter Egg. Chapter 4 spoilers. Don't click unless you've made it past there.

http://www.youtube.com/watch?v=HD_c9...

Holy sh*te! The developer's tweeted that they put a cubic buttload of easter eggs in this game and they weren't kidding. Last night

Spoiler:

we actually kicked over the ammo box on top of the oil drum in Act IV Chapter 2, and didn't even realize it was part of an elaborate easter egg.

MannishBoy wrote:

Finished the 50 levels of Horde on casual today (with some of you guys from here helping on some of the levels). Lots of the new mechanics I'm not exactly certain of, but I'm sure that will come. Those lambent berserkers were a bit crazy. Got to work out a better strategy on some of those boss levels.

Thanks to all that helped.

Yeah that was a blast! I also think map choice plays a huge part in the success of doing 50 waves, and Checkout is a tough map because it is enclosed and designed more for close quarter combat, which isn't good for fighting the bosses.

I think the season pass will be available until enough DLC has been released that 2400 points is not a discount.

Clemenstation wrote:

Insane is mostly just horrible in Gears 3 because it removes down-but-not-out from the game. Go down = explode instantly = everyone gets a loading screen. Lots of one-hit kills, too.

Felt this way about Gears 2. My buddy and I started that Insane run all swagger and machismo... and promptly quit before even getting close to the end of Act 1.

So I don't know how I ever finished the original Gears on Insane. Was it that much easier? Or maybe I just had more youthful energy back then. Wow, has it been that long??

Maclintok wrote:

Felt this way about Gears 2. My buddy and I started that Insane run all swagger and machismo... and promptly quit before even getting close to the end of Act 1.

So I don't know how I ever finished the original Gears on Insane. Was it that much easier? Or maybe I just had more youthful energy back then. Wow, has it been that long?? :(

I liked GoW2 on Insane outside of the vehicle sections, which were pretty horrible.

TheGameguru wrote:

Both of you are cold and unemotional human beings that probably kick kittens on your way to work everyday after buying your Vente Ice Mochas

Plenty of media gets me emotionally involved and invested in the characters and all those good things.

Gears of War is... not in that category of media. It's essentially a video game if a video games were directed by Micheal Bay. It's pretty, it's loud, lots of things blow up and dudes get shot, but the writing is weak and the characters are pretty hollow. Enough so that I find it kind of impossible to care about what's going on in those highly compressed fairly ugly pre-rendered cutscenes

TheGameguru wrote:
Garden Ninja wrote:
Thin_J wrote:
ccesarano wrote:

But, the writing for Gears 3 is an illustration of the bare minimum of effort that should be put into a game. I actually felt emotions when they wanted me to. I found myself caring, and the ending was an ending. It was good stuff.

I keep seeing comments like this and they make me a little jealous, cause I was rolling my eyes and wishing the cutscenes were shorter every time they tried to have one of their emotional moments. I thought everything in this one fell just as flat as the stuff in Gears 2 did. The voice actors are fine... as long as they're not trying to deliver anything resembling serious emotional dialog. Then everything falls apart.

The moment people keep talking about? Bored.

It's impossible for a moment like that in a story to matter when nothing up until that point has really mattered much either. Maybe that's just me. I dunno.

Right there with you. It didn't matter, and it didn't need to happen in the first place.

Both of you are cold and unemotional human beings that probably kick kittens on your way to work everyday after buying your Vente Ice Mochas

I'm honestly somewhere in between...

Spoiler:

At the end of the game when Anya gets all cuddly with Marcus, I'm thinking "What bullsh*t, there was no sign of any sort of love interest throughout all three games, and now you're gonna pull that crap?". Yet for some reason it still gave me a warm funny feeling inside.

The entire game my brain didn't care, but my heart did anyway.

Nonetheless, nothing felt very large scale except for the beginning of Act III. Act V? It felt like just another set of levels with the exception of an annoying boss fight at the end.

I dunno. I just have mixed feelings about the campaign all up in this hizzle.

I liked GoW2 on Insane outside of the vehicle sections, which were pretty horrible.

Yeah, the vehicle sections were terrible on insane. I think I was on try number thirty-something manning the machine guns on the derricks and suddenly the game glitched and just gave me the insane achievement. I did later on go back and finish the game legitimatety on insane out of guilt, though.

ccesarano wrote:

I'm honestly somewhere in between...

Spoiler:

At the end of the game when Anya gets all cuddly with Marcus, I'm thinking "What bullsh*t, there was no sign of any sort of love interest throughout all three games, and now you're gonna pull that crap?". Yet for some reason it still gave me a warm funny feeling inside.

Huh?

Spoiler:

I knew there was something going on between them, especially at the end of GoW2. Maybe not during GoW1, but it was there in 2.

For instance: At the end of 2, in the helicopter scene, Marcus is calling for Anya on the radio, getting no response. Dom pats him on the back as Marcus looks down and says "I'm sorry Marcus". Then you see the helicopter with Cole, and they do the bro wave/chest salute. Then from behind Cole, Anya steps out. She puts her hand on her heart, then gives Marcus a little wave.

See this (skip to 2:30):

As to Insane removing the down but not out... In Arcade, you can still respawn, but I think you have to wait :30, and somebody still has to be alive. So it may just be best to go Arcade for Insane.

Sally and nel,

did you guys end up playing more this weekend? How far did you get?

Garden Ninja wrote:

Sally and nel,

did you guys end up playing more this weekend? How far did you get?

We got through Act IV, and I noticed they had started the beginning of Act V last night without us. (what happened to 'Brothers To The End' guys? ;p).

In all seriousness though, I am still up for finishing off the 4 player co-op campaign, and I'll dial my difficulty back down from Insane if that's annoying folks too much. Last act is 6 chapters, so it should only take 1.5 hours or so if the rest of you stay on casual as you have been.

I got a multiplayer invite from Sally last night and hopped on for some quick team death match.

Seeing’s how my usual competitive online gameplay style consists of handicapping my team through being insta-kill fodder for the other team, I was a bit apprehensive.

To my surprise, I actually got 4 out of 5 enemy kills for our team on this one round. I put down my control and walked away flabbergasted , thinking that's as good as I'll likely ever get.

nel e nel wrote:
Garden Ninja wrote:

Sally and nel,

did you guys end up playing more this weekend? How far did you get?

We got through Act IV, and I noticed they had started the beginning of Act V last night without us. (what happened to 'Brothers To The End' guys? ;p).

In all seriousness though, I am still up for finishing off the 4 player co-op campaign, and I'll dial my difficulty back down from Insane if that's annoying folks too much. Last act is 6 chapters, so it should only take 1.5 hours or so if the rest of you stay on casual as you have been.

I've bounced around to a few other games, so I think between playing with you and Sally, and those other games, I think I have all the chapters up to the beginning of Act V done in 4-player co-op, so I shouldn't have missed any chapters. I'd be up to finish Act V this week.

For difficulty, I think Hardcore is about right, at least when a couple others are on Normal or Casual. For the Insane run, I'll probably play in Arcade mode for the respawns. It sounds un-fun otherwise.

I've noticed some people talking about playing the Campaign in not-Arcade mode.

Why would you ever do that? The only real annoyance I have is the weapons reset at each Chapter break. Otherwise it's exactly like campaign mode plus awesome medals and scoring.

Do you guys really want to 'immersed' in the experience that much? Curious about it.

nel e nel wrote:
skeletonframes wrote:

Cluckshot Easter Egg. Chapter 4 spoilers. Don't click unless you've made it past there.

http://www.youtube.com/watch?v=HD_c9...

Holy sh*te! The developer's tweeted that they put a cubic buttload of easter eggs in this game and they weren't kidding.

Has anyone else fought the giant golden fire-breathing chicken in Act I yet?

This is not a joke -- giant golden fire-breathing chicken is actually in the game.