Mount&Blade Warband Catch-all

Oh, that option for GM from town menu is disabled in TweakMB for PoP. I think there's some sort of conflict. Prebattle doesn't work with any of the mods (only for vanilla), which is a shame as it would have really helped for PoP. My party composition is so messed up, it looks something like this

Myself
Heroes
25 archers (I expect all of them to spawn)
5 bodyguards, usually berserkers (they're amazing at chopping cavalry, you just have to try them, I've seen charging horses chopped down mid-charge by them)
150 Infantry

And i'll get the 25 archer 5 bodyguards 30 infantry in my actual battle, with all future reinforcement waves being infantry, which makes the most sense as they take the brunt of the damage

Ah darn, yeah i'm checking the forums now apparently there is a way to basically insert the mod into the other mods you just have to become a mini coder to do it.

I found the cheat that lets me have "map clairvoyance" for the campaign map, so I can find that enemy lord I mentioned before. The next question I have is this: there's an enemy lord (Count Tarchias of the Rhodoks) who hates my guts and whose sole mission in life is to raid one of my fiefs. It's the same guy, same village he wants to raid, like 90% of the time. I've schooled him like 10 times already for his impudence, but every time I get the message: "Count Tarchias managed to escape." So is there a way/cheat to let me actually capture this a-hole and throw him into my deepest dungeon so he'll stop doing this?

You can adjust the lord escape rates in TweakMB

mooosicle wrote:

You can adjust the lord escape rates in TweakMB

Aha! Thanks for the tip. I shall do that. Count Tarchias shall yet rot in my dungeon, until we're not at war with the Rhodoks, anyway.

Guh stupid Empire Lords, we declared war on Sarleon in Pendor and they refuse to take the keep that has a small garrison and no lords near by. I would take it myself but my part size still isn't big enough, but in the mean time the D'Shar have mounted an offensive and are 1 day from taking another keep from us... i'm so tempted to say F** you Marius Imperator and move up to Ravenstern and start clearing the northern mountains of bandits and unite the tribes, i just really like the empire unit structure... maybe i should defect and start building my own faction in the corner of the empire... I wonder how I make friends with the Noldor they would be a powerful ally.

Quickest way is to release Noldor prisoners. You actually might want to wait on that as the Noldor will raid all those caravans that visit your cities (and enrich them) no matter what. Even though Noldor won't attack your caravans, they still hate everyone else. Being hostile with them when you're an independent kingdom will cause your lords to defend the caravan routes against them

Also, were you to create your own kingdom, you can choose whatever culture you when you swear the king's oath to the steward of your town/castle. You can make a "New Empire" in Ravenstern lands if you so choose and all your villages pump out Empire recruits (80% chance of current faction control 20% chance of previous faction that owned village, but yeah)

mooosicle wrote:

Oh, that option for GM from town menu is disabled in TweakMB for PoP. I think there's some sort of conflict. Prebattle doesn't work with any of the mods (only for vanilla), which is a shame as it would have really helped for PoP. My party composition is so messed up, it looks something like this

Myself
Heroes
25 archers (I expect all of them to spawn)
5 bodyguards, usually berserkers (they're amazing at chopping cavalry, you just have to try them, I've seen charging horses chopped down mid-charge by them)
150 Infantry

And i'll get the 25 archer 5 bodyguards 30 infantry in my actual battle, with all future reinforcement waves being infantry, which makes the most sense as they take the brunt of the damage

I'm not sure if you're saying this is what currently happens, or if you would like this to happen. If the former, then stop reading now. If the later, then the base game already gives you this functionality. When you bring up your party window, you can order the troops in it. When the battle starts, the game will generally use this order as a priority queue to spawn the troops. So the higher the troop is on the party list, the more likely it is to be spawned--sooner--during the battle.

mooosicle how the hell do you know everything?

Playing the Europe 1200 mod and I cant find a freaking ransom broker ANYWHERE!

@MoonDragon - This is what happens and how I try to deal with the uneven troop distribution. Can't do anything about it in conversion mods like PoP- only vanilla supports that battle selection mod

Cayne wrote:

mooosicle how the hell do you know everything?

650+ hours on Warband w/ PoP, not including some forum research time. The perils of unemployment ha-ha-ha. Also I have a mildly obsessive method of playing games - find all the details about it, and try to be a raging perfectionist. Most games take me one day and a half to beat, meatier ones like ME2 will take me a few days. Games like New Vegas and Dragon Age are the devil, I'll restart instantly if I realized I made some unfixable mistake, even if I put in 30 hours already.

NathanialG wrote:

Playing the Europe 1200 mod and I cant find a freaking ransom broker ANYWHERE!

I really hate it when that happens (although I'm playing only tweaked, not modded). Sometimes it seems there are some cities in Native where the Ransom Brokers almost never go (Tihr, Sargoth).

Heh just realized it Moo but that should be in your sig line.

And i feel your pain on the instant restart i'll do the exact same thing.

Okay then here's a question for you if i'm not the marshal either A how do i become the marshal or B how do i induce lords to freaking defend their lands?

If you have the highest renown in the kingdom, the king will offer it to you. You can also use good rep to ask other lords to support you if there's no current marshal (which will happen when the current marshall is total fail/gets captured)

To KEEP being marshal, you have to keep your controversy rating down, which the main way is having villages and caravans raided and your kingdom holdings taken over.

Lords are just stupid. You can choose to give someone else marshal, and they will "sort of" defend it, depending on how aggressive the marshal is. Aggressive lords might siege up an town even if your own town is being sieged. You can have no marshal, and lords will form their own tiny bands sometimes that seems to be based on lord friendship, and they'll usually defend their homes if they're not pillaging enemy villages. If you want to micromanage, I tell them to individually patrol border towns, and every few days they'll run back to you and repeat the instructions

Finally while playing my Empire allied character was i able to take a castle. Mostly because the Sarleon faction was busy sacking another castle as a group and my lords all had their thumbs up their asses. Was able to take a castle outnumbered 2-1 by virtue of a double line of Pendor Bowman and Empire armored crossbowmen. and quite a few Heavy infantry to round things out.'

The immediate counter attack was swift and terrible, over 700 men led by the King himself attacked my castle (which was awarded to me, thank you very much) I consigned myself to losing my castle horriblly but once again 30-40 heavy infantry holding the tower ramp and 70 archers (apparently unlimited ammo on defense) i destroyed every single attacker and even captured the king.

At this point a new marshal was declared and he actually took the fight to the enemy.. firstly by running into a snake cult army and outnumbered 2-1 i hopped into the fray with my newly rested and 2nd tier troops (left the max tier troops in the castle as a garrison) Ended up somehow (i think it really was cunning use of pointy bits on small pieces of wood) and increased my renown so much that my party cap jumped from 103 to 159. It is also extremely fun to pull the Noldor army into fights and then jump in and assist them got my faction to -10 just a few more and I'll be able to buy some shiny Noldor gear. With a dye-works running in every city of every faction except 2 i have a weekly income of almost 70k.

So now i'm debating... strike out on my own or simply take more and more of the empire over... is there a way to usurp Marius from the throne?

If you think you are strong enough to take on the remnants of the Empire, go for it! I should remind you if you wish to have your own empire-culture, you need to open up a Immortals chapter in your favorite town/castle while you are still a vassal. This is the only time you can make one, otherwise Janos is the only place to actually get them.

It's best to decide to go free when everyone else, not just the Empire, is at war. Cause they're going to declare war on you if no conflicts are going on.

Edit: I forgot to mention, it's best to wait to start your own kingdom until your party stats can build everything and how stewards can be trained. I assume you know of town/village improvements. One of the information things in your logs should tell you the preq for all of them. It's always worth it to pre-train a steward before giving that village/castle/town away. The lord you give it to can then slowly build up all the improvements on his own.

I didn't even think they would build any improvements.

Nah i'll stay allied to Marius for now. i'm more interesting in being friends with the Noldor and slowly filling my army with elvan rangers.

Have you tried fighting them? Even with my best troops if I make any mistakes I suffer horrendous losses. Also, the special spawns lead by Noldor leaders, I'm not even sure how I can even beat them. Since they tend to spawn near Jatu armies, and Jatu spawns tend to get gigantic prisoner trainers (easily upwards of 1.5k if no one clears them), eventually the Noldor Lord army engages them, kills them, and recruits all their prisoners

In my game a Noldor lord running around with basically a 1800 man army or such. Unlike AI lords, they don't seem to disband prisoners when they go over their usual party limit either

Also I'm under the impression you need to sacrifice a Qualis gem everytime you get a batch of elven rangers. I'm not entirely sure as I haven't done it yet - I like to spend my valuable gems on other things.

Yeah tried fighting them, had 250 to their 80 (me and an allied lord) barely beat them, they are freaking overpowered, so i'm just trying to get on good terms with them so i can wander through their lands and not get annihilated.

Still haven't found any Qualis gems, so far gotten two treasure maps (one to cash in Valonbrey, the other to the rune bow in the snow lands... forget where exactly) I've still got one castle and a fief (at 95 freaking loyalty) so now I'm trying to figure out what to do, i think I'll just get to the party size where i can take on King's solo ie 250+ and just go siege castles in the name of Marius and once I'm really big 350'ish i'll declare independence and rip the Empire apart from within and reconquer it all have to figure out how to make the lords like me other than running stupid quests for them... i guess just save their bacon in battle.

And your right about the Qualis Gem and noldor troops. Unless i saved up tons of cash and emptied my party before hand and just recruited a full boat load of them wouldn't be worth it. Although i did have a portion of the game ( i reverted back to an earlier save and lost it) i beat that 80 man noldor patrol and got a sweet shield(almost infinite durability) and a couple of Noldor arrows (+8 damage large quiver)

To speed up Qualis Gem gathering, start rumor-hunting. The devs added a system that encourages special spawn by talking to the innkeepers and stewards. Ask them what the latest rumor is, they'll start talking about rumors of this and that, and that'll encourage prompting of the special spawns that drop Qualis Gems.

A mod called Shogun came out recently. Still a WIP but hopefully it can scratch your itch for samurai and ninja combat.

Was so happy to see the first game (Mt and Blade) for sale in a super market the other day. Somehow it filtered through mediocrity lane and there's a chance that some hick (due to where I live) might randomly pick the game up. Like I said, it made be oddly satisfied.

Rat Boy wrote:

A mod called Shogun came out recently. Still a WIP but hopefully it can scratch your itch for samurai and ninja combat.

That looks pretty cool. Worth a shot.

I don't remember seeing it mentioned in the thread, but if you're tired of commanding your own army and just want to work your way up the ranks of a lord's army, the Freelancer Mod is pretty awesome. The lords pay you a wage and provide you with equipment based on your rank. You then travel with them and take part in the battles. It's pretty fun.

That sounds awesome. Thanks!

That's worth checking out, what would be neat if you could combine mods like Freelancer with other full conversion mods

It's already been done

Brytenwalda

Prozac wrote:

It's already been done

Brytenwalda

Can you play as part of a lord's army with that mod? i.e., instead of amassing your own band of briggands?

Prozac wrote:

It's already been done

Brytenwalda

Have you tried that mod out? It looks intriguing.

ebarstad wrote:
Prozac wrote:

It's already been done

Brytenwalda

Can you play as part of a lord's army with that mod? i.e., instead of amassing your own band of briggands?

Yes, hence why I linked to the page listing the Mods features.

Lars wrote:
Prozac wrote:

It's already been done

Brytenwalda

Have you tried that mod out? It looks intriguing.

Yes, it is the mod I am currently playing. It is *tough* but if you are an M&B veteran it offers a new challenge in a great package

The only *bugs* are a few spelling mistakes here and there that I explaine away with the difficulty of understanding all the different regional dialects, Hell you have to go to a church and learn to read before you can use books. So better not burn down and plunder too many monastaries. (until after you learn to read at least)