Mount&Blade Warband Catch-all

Rat Boy wrote:

All right, what the heck happened to couching your lance?

DONT PRESS THE ATTACK BUTTON!!

Citizen86 wrote:
Rat Boy wrote:

All right, what the heck happened to couching your lance?

DONT PRESS THE ATTACK BUTTON!!

I know that, but even at full gallop the lance won't lower.

Rat Boy wrote:
Citizen86 wrote:
Rat Boy wrote:

All right, what the heck happened to couching your lance?

DONT PRESS THE ATTACK BUTTON!!

I know that, but even at full gallop the lance won't lower.

After 4 hours seek medical help.

Nevin73 wrote:
Rat Boy wrote:
Citizen86 wrote:
Rat Boy wrote:

All right, what the heck happened to couching your lance?

DONT PRESS THE ATTACK BUTTON!!

I know that, but even at full gallop the lance won't lower.

After 4 hours seek medical help.

Har, har, but I figured it out. You have to hit the Weapon Mode key (default is X) to couch the lance; if you get hit, raise your shield, or wait too long, there's a couple second cool-down before you can couch again.

So we can't just run down dudes, casually spearing them anymore?

Nevin73 wrote:

So we can't just run down dudes, casually spearing them anymore?

You just have to casually mash the x button, screaming at your screen in frustration.

tagg wrote:
Nevin73 wrote:

So we can't just run down dudes, casually spearing them anymore?

You just have to casually mash the x button, screaming at your screen in frustration.

This seems more difficult than before... plus it works well with Rat Boy's comment. Ha!

Yeah, to really make it balanced in multiplayer they had to do that. It's better than their previous 'balance' which was to make it impossible to turn at all while couching or it would break the couch and give a cooldown.

I, and many others, think it should be removed from singleplayer and put back to the old ways.

It takes a little getting used to and is damn near impossible to pull off in the confines of a tournament arena, but out in the field it's as smooth as silk. One minor complaint I have in general is how much the map's been reworked. Lady So-and-So wanted a meet-and-greet, but I got lost trying to get to her castle. Not that it mattered much; she got turned off when I beat the crap out of her boyfriend.

One thing I did like is that now AI enemies will attempt to retreat if you start kicking the crap out of them.

Anyone know if the SP beta saves are supposed to carry over into the official game?

CannibalCrowley wrote:

Anyone know if the SP beta saves are supposed to carry over into the official game?

I doubt it. Last time they patched the original M&B, it borked my save game. Best advice is to export your character than import it into the retail version so at least your stats and your cash will carry over.

FedoraMcQuaid wrote:

I, and many others, think it should be removed from singleplayer and put back to the old ways.

You mean "removed from the multiplayer"... Right?

Captain_Arrrg wrote:
FedoraMcQuaid wrote:

I, and many others, think it should be removed from singleplayer and put back to the old ways.

You mean "removed from the multiplayer"... Right?

No. It's what balances couching in multiplayer.

Personally I think that they should have the lance break after one or two hits, but that would involve implementing a whole new mechanic. Of course I always thought it was cheesy how wooden stick could completely block the downward swing of a heavy axe, so maybe breaking weapons is a mechanic that they should implement.

Nevin73 wrote:

Personally I think that they should have the lance break after one or two hits, but that would involve implementing a whole new mechanic. Of course I always thought it was cheesy how wooden stick could completely block the downward swing of a heavy axe, so maybe breaking weapons is a mechanic that they should implement.

That's what I thought they were doing when I saw the little weapon icon in the lower right of the screen. Also, the horse health bar is pretty handy; those heavy hunters can still soak up a sh*tload of damage.

Okay, now that I've really put a lot of time into this, here's my two dennars:

I'm going to leave out multiplayer since I haven't tried it yet and I bet a lot of you have. Right off the bat, the one improvement you'll notice is the graphics, from the menu/loading screens to the improved textures all around in-game. It still isn't a graphic monster like say Crysis, but it's better; besides, if M&B did try for that, even the best rigs like mine would chug in the middle of a major battle. Another improvement is AI. In armies with large groups of infantry (in my experience, the Nords), troops will cluster together now for protection instead of being spread out, making a charge into these formations a really dangerous prospect. Many was a time I saw a lone cavalry soldier get swarmed and torn to shreds in this manner. Thus, it behooves you to keep your troops back, which the allied AI will sometimes do, as well. And I'm not sure if this is an improvement or not (I was on the receiving end of this), but besieging armies will not break off to chase any enemy groups nearby, which I imagine would come in handy if you and your allies were besieging a target. Often I saw half of my siege force run off after a lone army. Obviously, one of the big new features is romance, which I'll get into soon. As I've mentioned before, the new method of couching lances is troublesome at best and utterly frustrating at worse. It's not necessarily the button-click I have a problem with or the cool-down; it's how the lance is aimed while couched. A minor tap on your mouse could result in your lance either hitting a target or missing completely. This is one thing I hope gets changed in the retail version.

Edit: As for romance, it makes Mass Effect 2 look like a drunken Greek party hookup in college by comparison. Unless you're boogle.

Double edit: And if you're on slightly inclined terrain, couch lancing is totally useless. I really, really hope this gets axed by Wednesday.

I've preordered to get the 10% off, but I'm not going to get the chance to dig into it until after I've finished STALKER: CoP.

Maybe by next Wednesday, they'll have ironed out some of the kinks.

Yeah, I've been having trouble with CTDs at the very end of battles. One was fortuitously timed last night since it wiped out declarations of war against me from the Rhodoks and the Sarranids.

FedoraMcQuaid wrote:
Captain_Arrrg wrote:
FedoraMcQuaid wrote:

I, and many others, think it should be removed from singleplayer and put back to the old ways.

You mean "removed from the multiplayer"... Right?

No. It's what balances couching in multiplayer.

So by "it" you mean toggling couching?

I will admit I'm a little miffed that the part of combat I enjoyed so much has been changed so heavily for the multiplayer... Multiplayer that I don't find the least bit enjoyable.

I dislike chasing enemies down in SP, only to have them vanish at some invisible line as a swing my sword into them. Is it just me or are there fewer wandering looters and such?

CannibalCrowley wrote:

I dislike chasing enemies down in SP, only to have them vanish at some invisible line as a swing my sword into them.

It actually reminds me of the Total War series. And is it just me, or do the Khergits seem less inclined to wander to the map's edge anymore?

CannibalCrowley wrote:

I dislike chasing enemies down in SP, only to have them vanish at some invisible line as a swing my sword into them. Is it just me or are there fewer wandering looters and such?

It makes more sense that some would flee, but yeah, it is a pain.

I had a hard time finding forrest bandits, looters, and deserters (that I could catch), but I found a metric sh*t ton of sea raiders near the coast.

Another little interesting thing I noticed is that now they'll give you a reason why two kingdoms go to war. For example, the Nords may go to war with the Vaegirs over "lost territory" or the Khergits, Rhodoks, and Sarranids may go to war with Swadia because they fear the Swadians are becoming too powerful.

Well... I HATE what they've down with couching.

To the point that I'm abandoning my current character and doing an infantry/archer build.

The biggest thing I've noticed is the little things that I find annoying that mods fixed that haven't been fixed in Warband. ie. having speak with village elder and town rep right on the town menu, And setting it up so your companions automatically upgrade their equipment.

Bottom line, I can't wait for the modders to get to work porting their stuff to Warband.

I don't think I'll see any use out of the multiplayer component of the game.

I haven't tried this out, but one thing that bothered me about M&B was how easy mowing down enemies was with a lance. I loved the feel of plowing through a group of enemies and I would swing my sword right, left and then right as three enemies met their demise.

Now, from what I hear on here I am definitely in the minority on that. I know that when I pulled off ridiculous feats, like taking down 50+ troops against just me, it was because I had a lance, and could just circle around slowly dwindling their numbers. But really, I shouldn't win that fight, so I am alright with a little added realism.

BUT, I might just retract all of this when I finally get a chance to play the game.

Ok, how the heck did you guys get 0.850? Did you buy a new preorder for Warband to give you a different key than M&B? When I go to beta d/l site and enter my M&B key it only gives me 0.802 d/l option.

--Edit--

Hmm... I suppose you guys bought Warband on Steam. Might as well give it a shot.

Your horse dies for good. Noooo!

Beware the Sarranid Mamluke. Picture a cavalry unit with the speed of a Khergit Lancer combined with the armor of a Swadian Knight.

Nevin73 wrote:
CannibalCrowley wrote:

I dislike chasing enemies down in SP, only to have them vanish at some invisible line as a swing my sword into them. Is it just me or are there fewer wandering looters and such?

It makes more sense that some would flee, but yeah, it is a pain.

I had a hard time finding forrest bandits, looters, and deserters (that I could catch), but I found a metric sh*t ton of sea raiders near the coast.

Bandit factions like that are more dynamic now, sometimes there will be an abundance of sea raiders like they have united or something and are getting stronger or sometimes it will happen with forest bandits. I don't understand it completely but they're sort of more like mini-factions now and can grow stonger and weaker.

Psych wrote:

I haven't tried this out, but one thing that bothered me about M&B was how easy mowing down enemies was with a lance. I loved the feel of plowing through a group of enemies and I would swing my sword right, left and then right as three enemies met their demise.

Now, from what I hear on here I am definitely in the minority on that. I know that when I pulled off ridiculous feats, like taking down 50+ troops against just me, it was because I had a lance, and could just circle around slowly dwindling their numbers. But really, I shouldn't win that fight, so I am alright with a little added realism.

BUT, I might just retract all of this when I finally get a chance to play the game.

I am also a sword and board guy, it's a lot more fun then just holding the 'w' key was.

FedoraMcQuaid wrote:
Nevin73 wrote:
CannibalCrowley wrote:

I dislike chasing enemies down in SP, only to have them vanish at some invisible line as a swing my sword into them. Is it just me or are there fewer wandering looters and such?

It makes more sense that some would flee, but yeah, it is a pain.

I had a hard time finding forrest bandits, looters, and deserters (that I could catch), but I found a metric sh*t ton of sea raiders near the coast.

Bandit factions like that are more dynamic now, sometimes there will be an abundance of sea raiders like they have united or something and are getting stronger or sometimes it will happen with forest bandits. I don't understand it completely but they're sort of more like mini-factions now and can grow stonger and weaker.

And sometimes you'll stumble across their lairs, though be careful if you attack it. You'll only bring a small number of your troops and no reinforcements, meaning that considering the sheer number of bandits in these hideouts you'll eventually have to finish the job by yourself.