Left 4 Dead 2 Catch All

Hobbes2099 wrote:
Mystic Violet wrote:

Thanks for the games tonight, guys! Two things:

1) Crescendo event for Dead Center is EVIL.

2) Chainsaw! I held it! :D

We got crushed to the point it began to seem funny. We'll try again.

Somehow a pitch dark swamp with mudmen is easier than 3 floors worth of malls...

Did you guys ever get through that finale? That was pure carnage!

My favorite moment: stupidhaiku hits the tank with a bile bomb, and moments later Mystic throws out a molotov, which both isolates me from the rest of the group and burns up all the common infected that are charging at the tank.

Anyone who picks up a chainsaw: I will keep at least 10 feet between us, your wild chainsaw-ing is quite deadly.

mrwynd wrote:

Anyone who picks up a chainsaw: I will keep at least 10 feet between us, your wild chainsaw-ing is quite deadly.

Yeah, Slytin kind of went nuts in our game. :/

There either needs to be an arena level modded into L4D2, or a chainsaw modded into Mount&Blade WarBand, because I want chainsaw duels and free for alls. To the death!

Hmm, Mount and Blade would probably be preferable, because then I could wield a chainsaw from a horse!

How long are the versus campaigns now? On par with Crash Course? or more like No Mercy?

Gumbie wrote:

How long are the versus campaigns now? On par with Crash Course? or more like No Mercy?

Versus campaigns are the whole campaign x2, so I'd imagine once the survivors get the whole "surviving" thing figured out it will clock in at around 2 hours per game. My game last night was closer to 45 minutes.

LobsterMobster wrote:

My biggest problem (and only real problem) is that so far the game feels a lot sillier. Less 28 Days Later and more Shaun of the Dead. While that's not necessarily a bad thing, I liked the feel of the first one better, where there was humor but the weight of the situation made most of it quite dark.

While I've only gotten one campaign in so far, I agree with this sentiment wholeheartedly. While all the gameplay elements are great improvements, the tone is not. My only glaring flaw also.

Some other notes on Versus mode: it looks like they've completely overhauled the scoring system, and finale scores got fixed somewhere in there. Both of our teams started the finale event, but the other team got 10 points more for lasting a little bit longer against the first tank. The score breakdown now shows you a graph of the completion percentage of each individual survivor, which is nice.

Another neat enhancement, they've added more feedback to the smoker. Every time you miss a pull, it tells you right under your reticle why. So you know if you just missed, or if they managed to duck behind an obstacle directly after you grabbed them and break the tongue. Hunters move slower through the air now, though they still have the same hang time - I'm not sure if they updated the way it calculates pounce damage or not. I got a few big pounces last night and horizontal distance still seems to be a bigger factor than vertical distance.

The knockback is now insane, as well. Hunters knock you back about as far as the crazyness from Survival Mode in the first game, and even Jockeys will send you stumbling when they grab a guy near you. It seems like the safest thing is to stay within sight of each other but to spread out a good bit while you're walking.

Dysplastic wrote:
LobsterMobster wrote:

My biggest problem (and only real problem) is that so far the game feels a lot sillier. Less 28 Days Later and more Shaun of the Dead. While that's not necessarily a bad thing, I liked the feel of the first one better, where there was humor but the weight of the situation made most of it quite dark.

While I've only gotten one campaign in so far, I agree with this sentiment wholeheartedly. While all the gameplay elements are great improvements, the tone is not. My only glaring flaw also.

I think this varies from campaign to campaign. Dark Carnival is absolutely ridiculous just about all the way through, and Dead Center has a lot of silliness (though some pretty freaky bits too, such as the ride down into the first floor of the blaze in the burning hotel, where your elevator starts to fill up with smoke as you descend), but Swamp Fever and especially Hard Rain feel darker in tone than anything from the first game.

I took part in several campaign runs last night and I'm itching to try out Versus.

Hey Gaald, check this thread out as well:
http://forums.steampowered.com/forum...

Switchbreak wrote:
Dysplastic wrote:
LobsterMobster wrote:

My biggest problem (and only real problem) is that so far the game feels a lot sillier. Less 28 Days Later and more Shaun of the Dead. While that's not necessarily a bad thing, I liked the feel of the first one better, where there was humor but the weight of the situation made most of it quite dark.

While I've only gotten one campaign in so far, I agree with this sentiment wholeheartedly. While all the gameplay elements are great improvements, the tone is not. My only glaring flaw also.

I think this varies from campaign to campaign. Dark Carnival is absolutely ridiculous just about all the way through, and Dead Center has a lot of silliness (though some pretty freaky bits too, such as the ride down into the first floor of the blaze in the burning hotel, where your elevator starts to fill up with smoke as you descend), but Swamp Fever and especially Hard Rain feel darker in tone than anything from the first game.

Seeing as I've only played Dark Carnival and Dead Center, my opinion very well may change.

By the way, anyone else take some time to try out the emotes? Rochelle says, "Sweet Lincoln's mullet!" and Nick says, "TITS!"

Yeah, Lincoln's Mullet had us cracking up last night.

Coach has the best laugh. I love playing as Coach just for his laugh.

Quintin_Stone wrote:

I took part in several campaign runs last night and I'm itching to try out Versus.

This.

I've seen every campaign in Coop mode at least once, and most of them twice or more. I'm definitely hoping people are ready to start playing Vs soon. I do want to try for the Expert achievements in coop, but running through them in normal gets old fast. That said, I do still know there are folks out there who want to see the maps in coop the first time they play on them, and I'll be happy to help you get that experience out of the way so we can proceed to eat each others brains in Vs.

The more challenging nature of L4D2 has me thinking it could be a lot more fun if we could get some regular 4 man groups going to practice teamwork and tactics together. I'm sure there are some other achievement whores like myself that would like to hit the new Survival and Scavenger modes in addition to the Expert runs for achievement completion.

I love Ellis so much.

"Why don'cha try readin' a BOOK sometime?" :LOL:

MyBrainHz wrote:

I love Ellis so much.

"Why don'cha try readin' a BOOK sometime?" :LOL:

Ellis is definitely the Francis of L4D2, he has all the best lines. I also like him talking about the stock car racer he idolizes in Dead Center. Something along the lines of "If it was biologically possible I'd have that man's children."

Coach and Nick both have some good lines too. I love how non-PC they all are, Coach: "Lights off, I hear a bitch!"

Rochelle seems like a letdown in terms of voice over personality. She almost never says anything unless she's asking Ellis to shut up and get moving.

Switchbreak wrote:
Dysplastic wrote:
LobsterMobster wrote:

My biggest problem (and only real problem) is that so far the game feels a lot sillier. Less 28 Days Later and more Shaun of the Dead. While that's not necessarily a bad thing, I liked the feel of the first one better, where there was humor but the weight of the situation made most of it quite dark.

While I've only gotten one campaign in so far, I agree with this sentiment wholeheartedly. While all the gameplay elements are great improvements, the tone is not. My only glaring flaw also.

I think this varies from campaign to campaign. Dark Carnival is absolutely ridiculous just about all the way through, and Dead Center has a lot of silliness (though some pretty freaky bits too, such as the ride down into the first floor of the blaze in the burning hotel, where your elevator starts to fill up with smoke as you descend), but Swamp Fever and especially Hard Rain feel darker in tone than anything from the first game.

I was amazed at how disturbing Hard Rain was for me. I was thinking ahh, just some rain then slow running in flooded waters, no prob. Then the rain gets intense and you're now blind to anything more than 5 feet away - oh and here's some tall corn to run through.

mrwynd wrote:

I was amazed at how disturbing Hard Rain was for me. I was thinking ahh, just some rain then slow running in flooded waters, no prob. Then the rain gets intense and you're now blind to anything more than 5 feet away - oh and here's some tall corn to run through.

And you can't hear your teammates trying to talk to you. I can't even imagine doing that on realism mode where you can't see their outlines.

"I'm Ellis. People sometimes call me El. But I don't like it cuz it kinda sounds like a girl's name. So call me Ellis."

Also, Nick is a asshole. Rochelle went down and Nick helped her up and said "Get up. We need you. For now."

Hard Rain, to me, had no sillieness. It was tough and not really camp. Especially the wandering witches. Kinda fun on normal, but advance and expert could really prove to be a wall. Add the supercool (yet kind of annoying) hurricane effect.

Elycion wrote:

Rochelle seems like a letdown in terms of voice over personality. She almost never says anything unless she's asking Ellis to shut up and get moving.

She has a good laugh but I do feel like they were trying too hard to put personality into her emotes. When I want to say "No," I don't want to say, "Oh no no no no no no noooo... No." I guess it's better than Nick's delightfully snarky but tactically confusing, "Yeah, no."

Did a Hard Rain run with realism enabled (on normal). MAN was that intense. Bill_Lewis and I did half of it alone with Tamren and Haiku jumping in for the last half of the game. You want no silliness and tension? Thats the way to get it done.

mrwynd wrote:

I was amazed at how disturbing Hard Rain was for me. I was thinking ahh, just some rain then slow running in flooded waters, no prob. Then the rain gets intense and you're now blind to anything more than 5 feet away - oh and here's some tall corn to run through.

Hard Rain is awesome, for me that campaign is the most amazing part of the game. The amount of witches they stuck in there is somewhat insane though, it's the equivalent of the WWII game levels where they force you to run through a minefield.

One of my earliest thoughts when I looked out and saw at least 4 witches in view at one time was: "I bet Switchbreak's head will explode as he tries to figure out which one to charge ahead to first."

I was wondering if this game was actually more difficult or if we were just still so new on the maps that it seemed that way, but on reading all these posts it seems pretty obvious that I was not just imagining it - these infected (common and uncommon) are harder. I'm still pretty jaded to the tank, though. For a long time a tank in L4D1 still really seemed intense but now it just feels like a time for serious but tried-and-true tactics. Anyone else notice this, or am I being naive?

(Now if the special infected start properly coordinating with the big lug, like in some sort of PVP game....)

Despite my best intentions, unexpected real life demands have kept me from putting in the hours I had hoped. I've only played through the first 2 campaigns, and from all your comments I'm getting really psyched up about the rest. Anyone still willing to do coop with a newb to the last 3 maps feel free to join or invite anytime.

Tkyl wrote:
mrwynd wrote:

I was amazed at how disturbing Hard Rain was for me. I was thinking ahh, just some rain then slow running in flooded waters, no prob. Then the rain gets intense and you're now blind to anything more than 5 feet away - oh and here's some tall corn to run through.

And you can't hear your teammates trying to talk to you. I can't even imagine doing that on realism mode where you can't see their outlines.

One of highlights yesterday was fedora and I yelling at Prozac to tell him I was black and white because he had the only health kit. It was about 2 mins of yelling while he just sat there wondering why we weren't progressing. Also, my neighbors might think I'm crazy now.

Elycion wrote:

The more challenging nature of L4D2 has me thinking it could be a lot more fun if we could get some regular 4 man groups going to practice teamwork and tactics together. I'm sure there are some other achievement whores like myself that would like to hit the new Survival and Scavenger modes in addition to the Expert runs for achievement completion.

Scavenge looks really interesting to me. It just seems like it will be pure fun chaos.

Elycion wrote:
MyBrainHz wrote:

I love Ellis so much.

"Why don'cha try readin' a BOOK sometime?" :LOL:

Ellis is definitely the Francis of L4D2, he has all the best lines. I also like him talking about the stock car racer he idolizes in Dead Center. Something along the lines of "If it was biologically possible I'd have that man's children."

Think the line was "If the laws of nature allowed it, I would bear that man's children."

I agree about tone on the first two campaigns - it contributes to the movie-sequel feeling (bigger budget / better effects / sometimes trying too hard), but I think it may be less jarring over time.

My preference is for the humor and easter eggs to be less in-your-face, but I'm really just happy to be fighting zombies with friends.

I laughed when Rochelle saw a Smoker and yelled "tongue guy!"
I also enjoy Ellis' crazy stories that all seem to end with one of his friends getting horribly injured. Nick's friendly fire emotes are pretty funny too.

muttonchop wrote:

I laughed when Rochelle saw a Smoker and yelled "tongue guy!"
I also enjoy Ellis' crazy stories that all seem to end with one of his friends getting horribly injured. Nick's friendly fire emotes are pretty funny too.

I also liked how Hunter = Hoodie Bastard and Tank = WHAT THE HELL IS THAT!?

Burnt Toast wrote:

I'm still pretty jaded to the tank, though. For a long time a tank in L4D1 still really seemed intense but now it just feels like a time for serious but tried-and-true tactics. Anyone else notice this, or am I being naive?

The tank isn't any fun, but like you, I feel like it's more of a "Let's get our act together for 30 seconds, please" and then you're done. It really only comes down to the finale when, for example, Swamp Fever Spoiler:

Spoiler:

You get two tanks during the second wave and everyone is trying to describe what each tank is doing so you have no idea what's really going on because "TANK COMING UP THE STAIRS!" also can mean that the tank is right behind you downstairs...

I have played through the first 3 campaigns and would like to get the last two done before versus...but it shouldn't take long. Please count me in.

Elycion wrote:
MyBrainHz wrote:

I love Ellis so much.

"Why don'cha try readin' a BOOK sometime?" :LOL:

Ellis is definitely the Francis of L4D2, he has all the best lines. I also like him talking about the stock car racer he idolizes in Dead Center. Something along the lines of "If it was biologically possible I'd have that man's children."

Coach and Nick both have some good lines too. I love how non-PC they all are, Coach: "Lights off, I hear a bitch!"

Rochelle seems like a letdown in terms of voice over personality. She almost never says anything unless she's asking Ellis to shut up and get moving.

We were trying to map them back to the original survivors during a game the other day and came to similar conclusions. Ellis is the Francis of Left 4 Dead 2, Nick is quite obviously the Zoey, Rochelle is the Louis and Coach is kind of a nicer and less senile Bill.