Left 4 Dead 2 Catch All

"Are these teams stacked?"

"Maybe, I don't know."

"Yeah probably, but I've been drinking, so it's okay."

While we whipped 'em the first couple of rounds, they ended up making a comeback in the last 2 maps and beat us out by 50 or so points. And they executed some great out-of-the-saferoom attacks that were really coordinated. Well done, guys.

Nekroman wrote:
mooosicle wrote:

Ok, when I'm a charger and i get stopped by a little plastic chair, it should also fly into the survivor and do additional damage, instead of stopping my charger dead cold

I find it funny because sometimes i have seen the charger knock over garbage cans and other crap in its way, but get caught up on the smallest stuff...

I was stopped dead yesterday and couldn't figure out what did it. I finally spied it on the ground, the wretched pizza box! Who wouldn't it stop?

Bonus_Eruptus wrote:

He should have a toe-stubbing animation, or fall to the ground clutching his shin like Peter Griffin.

Reason #31 to listen to what this man says.

camnipotent wrote:
Bonus_Eruptus wrote:

He should have a toe-stubbing animation, or fall to the ground clutching his shin like Peter Griffin.

Reason #31 to listen to what this man says.

Oh man, now we need a mod to turn the survivors into Family Guy characters, Peter would do that when he was incapped. It would be way less annoying than Rochelle screaming in pain as the rest of us ignore her annoying predicament.

Heh heh, after Meg dies Lois could say "Guys, are we missing anybody?"
Peter: "No... I don't think so."
Stewie: "Yeah I don't remember anyone else being here."
Peter: "Ooh! Health kit!"

BOOMERS!

I'm still waiting for the patch for Chargers to be able to charge boomers right into survivors

The combined weight of charger + boomer charging should be like a 20 damage on impact

mooosicle wrote:

I'm still waiting for the patch for Chargers to be able to charge boomers right into survivors

The combined weight of charger + boomer charging should be like a 20 damage on impact

I think your on to something good here, making it possible for infected to stack attacks for damage besides just the normal "you boom and i spit on them" would be sweet.

New combinations

Spitter + boomer dying near a propane tank KABOOOOM

Tank grabbing a smoker's tongue and using the smoker as a flail

Jockeys riding wandering witches!

I'm not sure if it would make it more awesome or just more comical

I still want a tank that throws boomers.
And let the Jockey ride Chargers. I don't know what purpose it would serve, I just want to run around pretending to be Master Blaster.

It's really weird how the survivors escape only after they completely fill the tank. It's not like the can't drive the damn thing with only a single can of gas. So what's the decision making process like anyway?

Ellis: Just two more tanks of gas and we can get out of here!
Tank punches the car across the room.
Nick: ...TITS!

I can see them trying to gather as much gas in the mall as they can, they may have reason to believe that most of the gas in the city is gone, so it could be important to grab all 13 cans. However there really is no reason to put all 13 cans in the gas tank right that second.

Yonder wrote:

I can see them trying to gather as much gas in the mall as they can, they may have reason to believe that most of the gas in the city is gone, so it could be important to grab all 13 cans. However there really is no reason to put all 13 cans in the gas tank right that second.

Of course there's a reason.

Tank's log, stardate 200912.21.

Attempts to motivate the witch to 'wander' into the survivors failed. Who knew that the crying &^%$# was so fragile? It was just one swipe, survivors just fly through the air and then run away when you do that to them.

Sidenote: can't punt a boomer to the survivors, either.

Next thing to try is lobbing a jockey at them. I hope the little runt is tougher than he looks. That creepy laugh of his gets on my nerves, so its a win no matter how it turns out.

mooosicle wrote:

New combinations

Spitter + boomer dying near a propane tank KABOOOOM

Tank grabbing a smoker's tongue and using the smoker as a flail

Jockeys riding wandering witches!

I'm not sure if it would make it more awesome or just more comical

Having the jockey ride things besides survivors would be sweet, it would be fair since they don't do that much damage to begin with. ride a tank?

Swamp Country on GWJ5 was really bugged tonight. First map at the event scores went to 500 and no one could spawn in, saying survivors have escaped.
Then on the finale for the second team the score wouldn't move past 25% and no tank spawned. New horde came and it jumped to 50% and sat there until we just said screw it.
Not sure if it is bug in the server files or the campaign.

Pretty sure it's not the server

I've been on vs rounds on other servers where that happens. Barely any horde, no tanks, and slow progression

That first round mumbo jumbo was new to me though

Played a coop on gwj server and the SI spawned 2 of same class every time the whole game.

Thirteenth wrote:

It's really weird how the survivors escape only after they completely fill the tank. It's not like the can't drive the damn thing with only a single can of gas. So what's the decision making process like anyway?

Is it implied that they completely filled the tank? I've never played the campaign, but maybe the cans weren't completely filled?

evilseed wrote:

Played a coop on gwj server and the SI spawned 2 of same class every time the whole game.

I did too. I was playing dead center singleplayer this morning to practice grenade throws and I kept getting hit by dual hunters, dual smokers etc as soon as I got inside the mall.

I got to the point where both infected would spawn right beside each other. Since the used the same AI they would jump, dodge etc at the same time in tandem. Very disconcerting.

Faceless Joe wrote:
Thirteenth wrote:

It's really weird how the survivors escape only after they completely fill the tank. It's not like the can't drive the damn thing with only a single can of gas. So what's the decision making process like anyway?

Is it implied that they completely filled the tank? I've never played the campaign, but maybe the cans weren't completely filled?

I'm going to tell you right now that every time I have left fuel cans in shopping malls, they have been filled to the top, sir.

The indignity of your accusation is horrendous.

So lets get this straight, a jerry can holds 20 litres, with 4 players it needs 13 of them to fill the car. That's a 260l tank, yet it still runs out before Whispering Oaks, which according to wikia and google earth is about 190 miles (Savannah - Griffin GA).

It doesn't run out, they just run out of road.

Scratched wrote:

So lets get this straight, a jerry can holds 20 litres, with 4 players it needs 13 of them to fill the car. That's a 260l tank, yet it still runs out before Whispering Oaks, which according to wikia and google earth is about 190 miles (Savannah - Griffin GA).

The car didn't run out of gas. The road was blocked by miles and miles of cars. They make a comment about this in game.

I would still ram through as many cars as i could before the stock car quit driving....

Nekroman wrote:

I would still ram through as many cars as i could before the stock car quit driving....

This statement is total confirmation that you are not Ellis. He loved that car, and actually asks for a moment to say goodbye to it at the start of Dark Carnival.

evilseed wrote:

Played a coop on gwj server and the SI spawned 2 of same class every time the whole game.

Man you guys will complain about everything. 0_o I tried to change things up a bit not having the tanks spawn every map because of all the crying now you don't like twin infected.

for the record just as in L4D1 I have NOT modded the server to add tanks.

WiredAsylum wrote:

Swamp Country on GWJ5 was really bugged tonight. First map at the event scores went to 500 and no one could spawn in, saying survivors have escaped.
Then on the finale for the second team the score wouldn't move past 25% and no tank spawned. New horde came and it jumped to 50% and sat there until we just said screw it.
Not sure if it is bug in the server files or the campaign.

I'll reset the servers just in case.

Nekroman wrote:

I would still ram through as many cars as i could before the stock car quit driving....

"Watch out! Some cars have alarms!"

Whoopsadaisy. I posted this on the L4D forum, but that thread is so last November 16th. As follows:

In the interest of myself, if you had the opportunity to create your own special infected, what would it be called, what would its attack be, and what would it look like?

Mature responses only, and by mature I mean wildly innappropriate...bet they can also be serious, though.

Responses so far:
Bonus_Eruptus

The Shopper

Blocks your path, oblivious to your presence, blinding you with a white-hot rage. Can incap you by ramming your ankles with their cart.

[b]Nekroman[/b]

Untitled

It can have the limbs blown off but can also pick up spare common and special infected parts to replace lost parts, giving it that ability. Replacing its head with a smoker head, and using the tonge attack, stealing a charger arm possibly. Either way it can replace limbs you shoot off with crap lying around the level....

Faceless Joe wrote:
Thirteenth wrote:

It's really weird how the survivors escape only after they completely fill the tank. It's not like the can't drive the damn thing with only a single can of gas. So what's the decision making process like anyway?

Is it implied that they completely filled the tank? I've never played the campaign, but maybe the cans weren't completely filled?

Guys, if you're still wondering, the gas cans are completely full. That's a total of 68.614 gallons. The key problem here is the amount of bitchin' ponies Jimmy Biggs Jr.'s car has under the hood (emphasis added). Let's just say I'm no gear head (I've been known to be a Gears of War head* though...haha...*citation needed) but I'm thinking that something like several thousand horsepower are poppin' off those cylinder heads. (I don't know if "bitchin' ponies" or "poppin'" are industry terms or the proper lingo to use when talking about cars, but if they're not, they should be.)

Now, let's just step back and think about who we're talking about here. THIS IS JIMMY GIBBS JR. You think he won those Supercups in the soap box derby car that I built in boyscouts but wasn't able to compete because I also put an engine in it a la Waldo from Little Rascals? Nay, I say. He's not pullin' quarter miles in 11 seconds and change with some sissy little 4 banger.

The distance between the car display and the door is about 50 yards.

The variable I'm talking about is straight up MPGs...that car only gets .0004372285539394293 miles per gallon. No need to do the math, because I just did. With 50 yards to go to bust through them there doors, you're going to need to make sure you can even get to the damn doors. So, they need exactly 68.614 gallons to get there.

Resolved.

Get back to work.