Resonance of Fate (X360/PS3)

I want to see a 3d model of those. Hilarious!

I'[ll be picking this up in the summer for sure, once I'm out of school.

It's even more ridiculous than i imagined but i am more interested in the game now.

Lobster, do you find yourself jumping while attacking a heck of a lot more than staying on the ground? I'm kind of sick of jumping around because I'm seeing the same animations over and over again, but it's a good way to avoid most enemy defenses, so I just keep doing it.

I do tend to jump a lot as it gets me over obstacles without slamming my head into them and as you noted, it's extremely helpful in getting through defenses. When I'm using a hero action, I want to make sure I can quickly recover the points I'm spending (especially early on when points are precious).

That said, you can't get an opponent airborne while you're jumping but you can while you're running. Sending them airborne disrupts their charge and can give you a chance for a bonus attack, which can do quite a lot of damage. You can also then jump and shoot down at an airborne opponent to get a "smackdown," which makes them drop a few rare items (often silver and gold chips, so far) and causes extra damage. An enemy will bounce when you get a smackdown so you if you keep attacking you can manage a few in a row. They'll only drop items the first time, of course.

In general, assuming there are no obstacles to worry about, I've found it's best to jump with an SMG if you need to get around a target's defenses. With pistols, it's best to charge at the target and fire as soon as you have a single charge, repeatedly, until they're airborne or you're getting close to the anchor. You want at least one jump shot to make sure you convert all the scratch damage. The exception is if you have a quick-healing target with armor, in which case your pistol-user should jump immediately and get off a shot as soon as possible to stop that healing.

I know about the juggling and slamming, but it just didn't seem to ever do enough damage to warrant it. My hero actions are kill moves and I'm almost always using Zephyr every other turn to get as much scratch damage as possible on the enemies before I use the next hero action. That and there is a ton of stuff to run into.

I'll have to try running more with the pistol characters as last night I finally moved up to 4 bezels, which helps open up the tactics to be more than just going straight for the kill all the time. It's practically a new game ... all because I got one more friggin bezel.

Yeah, I think I'm up to six bezels now. I made another leveling area that has +50% experience and double rare item drop rate.

Don't neglect throwing weapons, by the way. I gave Zephyr some grenades for the first time last night. He leveled up four times in one fight, including twice in a single hero action. They just introduced dual wielding so those weight increases are precious.

I've been letting the others use the grenades to keep the levels even since I've been using Zephyr more than the others. I tend to let Leanne get one level ahead since she has less health than the rest.

I'm actually a little afraid of grinding out the levels too much by swapping weapons. If I use that too much now, later just gets that much harder. Possibly.

garion333 wrote:

I'm actually a little afraid of grinding out the levels too much by swapping weapons. If I use that too much now, later just gets that much harder. Possibly.

As far as I can tell, your rank in one weapon does not change the XP needed to level the other weapons. I think the enemies level by chapter rather than by character level so there doesn't really seem to be any harm to it. You're right that a level 90 character with 30 levels in each of the weapons will have trouble against a level 90 enemy because they won't be able to get their multiplier high enough to do real damage. That same character won't have much trouble against a level 30 enemy, they'll just have more options.

Any further impressions? How does the game hold up as you get further into it?

I'm going to have to take some more pictures. I now have an SMG that has three sights mounted to the back of the magazine, below the handle. Also a pistol with a third barrel coming off of the magazine some how. And a sight that points straight down yet still works somehow. So the guns are getting even crazier.

It holds up pretty well but it's spending a lot of time exploring its strange setting, with some of its stranger aspects. The overarching plot is starting to coalesce so we'll see where that goes.

The difficulty is holding pretty steady with enemies that are usually challenging but defeatable. Keep in mind that I've been taking my time so I might be a bit higher in level than most people at this point. Fortunately, if you've been neglecting a skill or two on a character it becomes extremely easy to get them a few quick levels: one of my characters gained 4 levels by throwing a single grenade. On the other hand, getting those neglected skills up to snuff is an entirely different story.

Right now I'm stuck on a challenge against three giant, heavily armored enemies that have a high-power beam weapon and a cannon that shoots a poisonous bomb that can hit multiple targets at once. Poison is extremely nasty in Resonance of Fate. It does continuous direct damage so if you don't cure it quickly, you can lose in a hurry. I've heard you can trick these three into killing each other so I might need to try that angle. So far I can barely even scratch one before they obliterate me.

I just started this tonight, and I enjoyed my first hour of gameplay. It took me a bit of time to get used to the combat system, and the tutorials were at times less than helpful (the smackdown tutorial, in particular, was useless). So far, it's exactly what I expect from a JRPG.

I am a bit disappointed that only one of the characters has additional clothing items out of the gate, but I'll deal.

Edit: After the prologue, the clothing shop opens up... And I promptly spent all of my money there. I'm not crazy about the clothes for Vashyron, but Zephyr and, especially, Leanne have some great options.

Then again, I'm the guy who spent a lot of time customizing his character in Fable II. One area where I feel like this has Fable II beat is that there are fewer obvious outfits (in the sense that, in Fable II, the noble clothes were clearly meant to go together, and there was a pirate get-up, and an assassin get-up, and so forth). I don't think the clothes your characters are wearing have much bearing on the gameplay, so it's fun for me to just dress them up and tinker with their looks.

It gives me something nice to look at while I'm getting my ass handed to me by the Tar Man.

I would save your money for the time being. Clothes are extremely expensive imho. The clothes have absolutely no impact on the game, except aesthetically, but you're gonna want to spend your money on gun augments. Or not. I suppose that is up to you.

garion333 wrote:

I would save your money for the time being. Clothes are extremely expensive imho. The clothes have absolutely no impact on the game, except aesthetically, but you're gonna want to spend your money on gun augments. Or not. I suppose that is up to you.

Oh, I know that. I just have so much fun with the dress-up Barbie part of the game that I end up making the shoot-em-up John Woo part more difficult.

One question: is there a way to recover from Critical Condition, or are you pretty much hosed as soon as it happened? Once or twice I've hit it when the last enemy has a bar full of scratch damage, so I can finish him off with a lucky shot, but if I'm in the middle of a fight, I'll usually just restart it. The enemies move so much faster than the heroes that they snarf up all the bezel pieces, and there's no way to dodge their attacks, anyway.

Before you get more than three bezels, it's pretty hard to recover from Critical Condition. The way to get out of it is to break someones gauge or kill an enemy (ie. the same way you gain bezels normally). The catch is that you're limited to standing and shooting and you have to have unbroken bezels (I don't know how else to describe them) to fill up. If you have no clear bezels to fill up, then you're pretty much dead. The enemies that snarfed them up will drop the bezel pieces when they die.

Once you get more than 3 bezels it's a bit easier to recover from Critical Condition as you don't usually have to run around trying to pick up bezel pieces before the enemy ... and generally you've done more hero actions so enemies are usually a little more worn down. Still, Critical Condition is to be avoided at all costs.

The only way to "dodge" their attacks is to interrupt their buildup by shooting them. Meaning, they aren't able to get any attacks off.

Yeah, if you're in Critical Condition you're pretty much boned. There are ways out of it but only if you just barely missed staying out of it to begin with. The risks only get higher as you gain levels. Right now my characters have about 4000 hp each, which means if they get knocked down to 0 I lose about four bezels. I have 10 so it doesn't quite end the game or anything but I can't just assume it'll never happen now that they have so much health.

Some other things I've discovered which you may or may not consider minor spoilers. They aren't plot-related but once you know they're there they might change the game a little for you.

First, you can get down to level 12 far earlier than you actually need to. That part of Basel forks and level 12 actually has three sections. One you can't get to till the very end of the game. One's small and has a mine. The other one is rather big with lots of straight passages and a few terminals but otherwise nothing of interest. It's that one you need to pay attention to. Hidden among those many hexes are about 9 bezel shards. So once you can get down there, that's two full bezels just waiting there, up for grabs. The only real limiter is that some of the passages require the last type of energy hex, the straight line, and those can be a bit rare.

Second, there's an infinite money bug, great if you want to do a little clothes shopping. At some point the traveling merchant you first meet in Forsaken starts selling iron scraps and glass shards. You can get one of each for a total of 250. It costs 3000 to have those crafted into a Combat Scope Beta (I think that's what it's called). Those sell for 4000. All you need is a little patience to make as much money as you like.

Interesting bug about the money. Don't know if I'll exploit it or not. I think if I do it for clothes then I don't really see it as cheating since the clothes don't do anything.

Can you be more specific about level 12? I'm currently finishing up chapter 5 (Silver Canyon) and I believe I've made it down to level 9 at this point. Am I able to access level 12 now? Soon? How soon?

Btw, I'm blowing through the Silver Canyon as I'm level 19/20 with my characters and enemies are level 15/16. I'm not quite sure how I outpaced the game, but it's making stuff rather easy. I guess I'll stop grinding and move the story further along since all week I contemplated just giving up on the game as not much seemed to be happening. But then I turn it on and play for a little while and I remember how much I liek the combat. Maybe it's a slow burn for me, even if it wasn't at first.

I think you need to get to level 10, and once you're there you can go the rest of the way at your leisure. Basically you need a Core Lift 3 pass and then you're golden. If you're at Silver Canyon it might be another two chapters or so.

garion wrote:

I'm not quite sure how I outpaced the game, but it's making stuff rather easy.

Levels aren't a very good indicator of power since all they do is give you more hitpoints and a higher weight allowance, independent of the weapon you've leveled up. Think about it this way: if you're fighting level 15 enemies the game probably expects your main weapon skill level to be at 15. If all three of your weapon skill levels are at 15 you don't really have that much more of an advantage, except your level is 45.

LobsterMobster wrote:

Levels aren't a very good indicator of power since all they do is give you more hitpoints and a higher weight allowance, independent of the weapon you've leveled up. Think about it this way: if you're fighting level 15 enemies the game probably expects your main weapon skill level to be at 15. If all three of your weapon skill levels are at 15 you don't really have that much more of an advantage, except your level is 45.

That explains a lot.

I wrapped up the first chapter after five or so hours of gameplay. I ended up spending a lot of time and effort looking for the doll for the weapon shopkeeper because I didn't initially take the time and effort to read the mission description carefully; they pretty much tell you where the doll is, and I missed it. The upshot of all of this is that I put energy hexes on literally every hex that I possibly could up to that point. I have a pretty nice collection of hand grenades, molotov cocktails, and health kits.

And gloves and hair dye and boots. I was so excited for those that I'm beginning to wonder if I bought the wrong game.

LobsterMobster wrote:

I think you need to get to level 10, and once you're there you can go the rest of the way at your leisure. Basically you need a Core Lift 3 pass and then you're golden. If you're at Silver Canyon it might be another two chapters or so.

garion wrote:

I'm not quite sure how I outpaced the game, but it's making stuff rather easy.

Levels aren't a very good indicator of power since all they do is give you more hitpoints and a higher weight allowance, independent of the weapon you've leveled up. Think about it this way: if you're fighting level 15 enemies the game probably expects your main weapon skill level to be at 15. If all three of your weapon skill levels are at 15 you don't really have that much more of an advantage, except your level is 45.

Thanks to the first part. I have the Core Lift 2, but not 3 yet.

As far as me saying I outpaced the game, well, except for Vashyron who is probably only level 15 or 16 with his handgun, everyone else is 18 or 19 with their main weapon and I'm fighting level 15 and 16 enemies in the Canyon. I didn't play for almost a week so I was a little surprised that I was mowing through the enemies in the canyon. I suppose its all the extra stuff stuck on my guns and the fact I haven't gotten close to a critical condition since I can pretty much scoff at the damage enemies are doing to me.

I've found that your machine gunner's skill is far more important than everyone else's. Note that as a pistol charges up it doesn't gain an attack power boost like the SMG. Instead, it gets a gauge break increase (though as you increase your pistol skill you will unlock the occasional damage boost). Breaking gauges is useful and all but against most enemies you won't really need to get that tactical. If you're looking for pure damage during a hero action with a pistol it's often best to fire as soon as you have one charge. In other words, as often as possible. That gives you the highest chance at knocking an enemy airborne, too (run at them, get them airborne, jump up, shoot at them while you're above them and they're still in the air, tada, Smackdown).

Grenades are a mixed bag. You have limited ammo, they don't seem to hit "all" parts of an enemy like you might expect, and they charge slowly. They also do a good bit of damage and have special effects. Tag an enemy with a single-charge, basic molotov and if it lights them on fire they'll take constant scratch damage.

I've experimented with having two character using SMGs (one with grenades as well in case I need them to do direct damage, though you can give them a pistol to switch to if that's your thing). It tends to work pretty well. I'm not confident enough to take it to a boss for the first time just yet.

Something else I've found, your magazine case is far more valuable than it seems at first. The elemental effects are nice but using the right kind of ammo can do a LOT more damage and make fights easier. Also keep an eye out for "Armor Piercing Ammo." The description makes it sound like it'll just pass through your target and hit anything behind it. That isn't really what it's for. It will also pass through any bodypart it hits and continue on to hit the body. As some of the harder enemies (and even bosses) have very thick armor and a soft chewy center, a few rounds of AP can turn an impossible fight into a walk in the park.

Just remember to turn them off when you're done. They seem to be very hard to find.

I've been looking forward to acquiring a second SMG so that I can run with two in my party. My usual tactic right now is to run through a group of enemies with my SMG character first, deal as much scratch damage as possible to as many targets as possible, and then run through that same group a second time with a pistol wielder firing off one shot to each of the scratched targets. I'm amazed by how often I can clear a room of lesser enemies with just those two turns. The ability to turn any amount of scratch damage into permanent damage with a single shot makes two SMGs in your party an obvious choice.

You get your second SMG at (very minor spoiler):

Spoiler:

The Dakota Vein. You get a mission to open a path to it but not to go inside. Go in there and get to the end and you get a shiny new PDW. It's better than the other but its dimensions limit its ammo mod capability. It can't take drum magazines.

LobsterMobster wrote:

You get your second SMG at (very minor spoiler):

Spoiler:

The Dakota Vein. You get a mission to open a path to it but not to go inside. Go in there and get to the end and you get a shiny new PDW. It's better than the other but its dimensions limit its ammo mod capability. It can't take drum magazines.

Good to know. I'm heading there soon.

garion, I'm glad you're back to your old avatar. Your new one was throwing me for a loop.

ClockworkHouse wrote:

garion, I'm glad you're back to your old avatar. Your new one was throwing me for a loop.

That makes two of us. I was trying to find an old post of mine and couldn't. Lo and behold I couldn't recognize myself.

Sooooooo, 22-23 hours in I just figured out that you can turn components for your guns. I was wondering when I would get the L-pieces and extenders that actually fit my guns. Doh!

Oh well, it didn't really add that much at this point in the game.

I'm continually surprised by how much of a slow burn this has turned into for me. Since the combat system doesn't really change all that much, I can go three or four days and pick up right where I left off. Part of this, I think, unfortunately is that there isn't a very interesting or complicated story going on so I'm not lost when I come back to the game.

You must've missed the part where I said I had a scope pointing straight down, unless you thought the part came that way (given the way the multi-barrel looks, I wouldn't be surprised).

The story structure reminds me more of an anime than a JRPG. There is an overarching story but each chapter is treated like an individual "episode" where something important may or may not happen. Personally, I'm getting a little tired of chapters where the important thing that happens is someone is sick or walks off in a huff and I have to get by with only two characters for a while.

LobsterMobster wrote:

You must've missed the part where I said I had a scope pointing straight down, unless you thought the part came that way (given the way the multi-barrel looks, I wouldn't be surprised).

The story structure reminds me more of an anime than a JRPG. There is an overarching story but each chapter is treated like an individual "episode" where something important may or may not happen. Personally, I'm getting a little tired of chapters where the important thing that happens is someone is sick or walks off in a huff and I have to get by with only two characters for a while.

In re the first thing. I just thought the way things worked was that you were given access to a couple types of connectors that are angled a certain way and you're stuck with the way they are angled. Later, I thought, you would get more of those connectors et al, but they were angled in a different way. It seems silly to me now that I didn't see how obvious it is that they wouldn't sell barrels/scopes.etc. to you pointing straight down. Duh.

Yeah, the missions where you only have two party members are rather annoying. Especially since my characters' levels are totally out of whack now. Grind, grind, grind.

Oh, and if this was an anime I wouldn't be watching it anymore. There just hasn't been anything all that interesting. The opening cinematics are really the only reason I'm interested in seeing where the story goes because those hint at a number of interesting possibilities. I don't think the relative lack of story is a deal breaker. I don't know if I've ever actually finished a Disgaea game's main story. I can get along just fine by playing with a system.

Are... are you saying that Disgaea games don't have a story?

...

I don't know if we can be friends anymore!