Playstation Move Motion Controller. Looks Familiar....

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Joystiq has a short write-up here, with more details supposedly coming this evening following a press conference. This is the same item that was delayed earlier this year to give developers more time to, well, develop for it.

If it works, we have a hi-res Wii, it looks like. Would be nice.

EDIT: a bit more detail from DailyTech, although they don't cite their source.

IMAGE(http://www.blogcdn.com/www.joystiq.com/media/2010/03/sonymovehardwaregdc02.jpg)

Ooh, they moved the D-pad to the OTHER hand! Innovation ahoy!

Man think of where we would be today if we didn't have Sony innovating out there at the head of the pack.

I realize that they're just bolting new technology onto something that wasn't initially designed to have it, but they could have made this less ugly. The big blue lightbulb looks ridiculous.

ClockworkHouse wrote:

I realize that they're just bolting new technology onto something that wasn't initially designed to have it, but they could have made this less ugly. The big blue lightbulb looks ridiculous.

Oh, but it doesn't have to be blue! They come in different colors!!!

IMAGE(http://images.dailytech.com/nimage/13906_large_movecontroller.jpg)

imbiginjapan wrote:

Ooh, they moved the D-pad to the OTHER hand! Innovation ahoy!

But is putting the D-pad on the hand that is busy with the thumbstick innovative or stupid?

What I want to know is what that big "whip" button is on the wand that's so important they had to move the dpad over.

Do those bulbs do anything functional? I can take them if they need to be there for something.

The color changes depending on what environment you are playing in, or so I'm told. So if there is a lot of blue behind you, it will change to orange, etc, as it is easier for the PSEye to pickup.

Secret Asian Man wrote:

Do those bulbs do anything functional? I can take them if they need to be there for something.

The balls actually change color, and they're there as tracking for the Playstation Eye camera (or whatever they're calling it). So supposedly they're necessary to actually represent the controller in real 3D space.

You know, I'm not normally one to throw the word "innovation" around like it is some sort of biblical commandment - "Thou shalt innovate within thine industry" but in this case the lack thereof is pretty absurd.

First of all, while the Wii motion controls are serviceable it's widely acknowledged they are far from perfect. Even if the actual implementation is better due to several years of technological advancement copying the design almost exactly is not going to get that fact across. Second of all I am not sure how the eleventy billion people who already own Wii are supposed to look at this and suddenly become interested in a PS3 particularly when the kit is sold separately.

One thing that I do think will be a hit with kids is the integrated Eye functionality that "puts you in the game" so to speak but frankly from an adult perspective the last thing I want to see is my own pasty face splatted up on 46" of full HD glory.

I can't find any appeal in motion control.

Titles thus far have focused so much on the motion that it becomes a limiting factor. Niche titles work well within this limitation: sports, fitness and the like. Incorporating motion into established genres and making it feel natural may be insurmountable. Hopefully, a talented developer out there could make a game that uses wii/natal/move in an innovative way and prove me wrong.

Yonder wrote:

What I want to know is what that big "whip" button is on the wand that's so important they had to move the dpad over.

Obviously it's dedicated for the PS3 fishing simulator that comes bundled. This is the reason Sony took down the Dreamcast, to create this market hole. They've just been biding their time.

While I neither own a PS3, nor am enthused by this new controller, let's not jump the gun on comparisons to the shortcomings of the Wii controller.

Move is not the same technology, although it may look remarkably similar, so it doesn't follow that because the Wii motion controls had a lack of finesse that this will too.

Jonman wrote:

While I neither own a PS3, nor am enthused by this new controller, let's not jump the gun on comparisons to the shortcomings of the Wii controller.

Move is not the same technology, although it may look remarkably similar, so it doesn't follow that because the Wii motion controls had a lack of finesse that this will too.

Like I said above - "Even if the actual implementation is better due to several years of technological advancement copying the design almost exactly is not going to get that fact across."

This is a flaw as MANY people are familiar with the Wii and Sony will have to find a way to differentiate themselves. The vast similarity in ergonomic design is not going to help.

I get distracted by the little light on the XBox controller guide button. Am I supposed to play with a glowing lightbulb in my face?

Forget if the technology is good or sound. This will fail for the same reason every single camera peripheral has failed: it's an add-on. Sony may want to parrot Nintendo but third-party developers aren't going to be so willing to drastically limit their install base just for a gimmick.

imbiginjapan wrote:

Like I said above - "Even if the actual implementation is better due to several years of technological advancement copying the design almost exactly is not going to get that fact across."

This is a flaw as MANY people are familiar with the Wii and Sony will have to find a way to differentiate themselves. The vast similarity in ergonomic design is not going to help.

Aha - I see where you're coming from now, and I agree wholeheartedly.

LobsterMobster wrote:

Forget if the technology is good or sound. This will fail for the same reason every single camera peripheral has failed: it's an add-on. Sony may want to parrot Nintendo but third-party developers aren't going to be so willing to drastically limit their install base just for a gimmick.

More wholehearted agreement here. Internet group hug!

Minarchist wrote:
ClockworkHouse wrote:

I realize that they're just bolting new technology onto something that wasn't initially designed to have it, but they could have made this less ugly. The big blue lightbulb looks ridiculous.

Oh, but it doesn't have to be blue! They come in different colors!!!

IMAGE(http://images.dailytech.com/nimage/13906_large_movecontroller.jpg)

It looks like one of those bingo dobbers. I wonder if this is a new marketing strategy to get the 60+ female crowd involved?

I think it's a fine device, but not when the buy-in is $400 ($100 for Move(tm) and $300 for a PS3). To me, that is a failure.

I look at that thing and the words "Day-Glo Hitachi Magic Wand" spring to mind.

BishopRS wrote:

I can't find any appeal in motion control.

I can find lots of appeal in accurately mapped motion control.

Wii motion control is like waving your hands in something's general direction.

I have a feeling a lot of us are going to get our hands on real 1:1 mapped motion control and say, "hey! This is neat! This is what I thought I was going to get from Nintendo during all the Wii build-up hype."

*Legion* wrote:

I have a feeling a lot of us are going to get our hands on real 1:1 mapped motion control and say, "hey! This is neat! This is what I thought I was going to get from Nintendo during all the Wii build-up hype."

Umm no. I am not nearly good enough or precise enough to want 1:1 mapping. Imagine a golf game which was perfect...yeah I would suck just like real golf. Or a real basketball game where I could miss just as often as do on a real court! Worst would be a real shooting game where I miss all the time.

*Legion* wrote:
BishopRS wrote:

I can't find any appeal in motion control.

I can find lots of appeal in accurately mapped motion control.

Have you tried Wii Motion Plus?

Yep, those are sex toys.

*Legion* wrote:

Your conclusion is based on the idea that 1:1 mapping of input necessarily means 1:1 mapping of output. It is a faulty assumption.

It is if the 1:1 ratio we're talking about is input:output.

farley3k wrote:
*Legion* wrote:

I have a feeling a lot of us are going to get our hands on real 1:1 mapped motion control and say, "hey! This is neat! This is what I thought I was going to get from Nintendo during all the Wii build-up hype."

Umm no. I am not nearly good enough or precise enough to want 1:1 mapping. Imagine a golf game which was perfect...yeah I would suck just like real golf. Or a real basketball game where I could miss just as often as do on a real court! Worst would be a real shooting game where I miss all the time.

Your conclusion is based on the idea that 1:1 mapping of input necessarily means 1:1 mapping of output. It is a faulty assumption.

It is entirely possible to map output 1:1 when precision is desired (selecting units on the screen like a mouse pointer, for example), yet I can still take your precise input and determine whether it falls into a reasonable "fudge" range when modeling your golf swing.

I think it was Yahtzee who pointed out that the problem with motion control isn't how precisely it recognizes your movements but how it's completely unable to give you tactile feedback. Sword fighting is fun and all but no matter what happens on screen, the Wii can't stop your hand from moving wherever you want it to.

Well, other than the aforementioned install base thing.

*Legion* wrote:
Jonman wrote:

It is if the 1:1 ratio we're talking about is input:output. :)

No, in the first case we're talking about (my hand movement) : (the input registered).

Which, yes, is input:output in the sense that my hand movement is input and what the remote registers and sends to the system is its output (and the system's input).

Man, if Sony makes a Semantic Controller you guys are going to be unstoppable.

The one plus I see for this is that the PS3 opens the floodgates to easily 'upgraded' ports of Wii games due to the controller similarities. Wouldn't it be funny if the Wii is identified as the 'lead' platform with the PS3 as the port for some of the initial titles... though I guess any development house would eventually lead with the PS3 for the longer dev time requirements. The other benefit of course is that folks are used to waggling the wiimotes and nunchucks now, so the transition from the Wii to PS3 doesnt involve re-learning a controller concept. MS will need to really prove their case on how streamlined the Natal experience is for adoption.

These controllers look ridiculous. Dildos, ice cream cones, Sailor Moon wands. I don't know what they are. Is the precision technically better than Wii Motion Plus? I'm sure Sony says so, but real world conditions and technical theory don't always align.

Jonman wrote:

It is if the 1:1 ratio we're talking about is input:output. :)

No, in the first case we're talking about (my hand movement) : (the input registered).

Which, yes, is input:output in the sense that my hand movement is input and what the remote registers and sends to the system is its output (and the system's input).

A PC mouse maps my hand movement precisely (1:1 my hand movements : the output it sends to the PC's input), but what a game does with that doesn't have to exactly match my movements.

Irongut wrote:

The one plus I see for this is that the PS3 opens the floodgates to easily 'upgraded' ports of Wii games due to the controller similarities..

The internal hardware is so different that the controller doesn't matter, though. Plus, of course, it's not like the Wii is exactly loaded with high-quality games from outside developers; most of the games that have actually sold enough copies to make it worthwhile to port them elsewhere are actually Nintendo-developed, and it's not like they're going to be likely to try help Sony build a good base of games. I don't see Mario Kart PS3 coming anytime soon.

LobsterMobster wrote:

I get distracted by the little light on the XBox controller guide button. Am I supposed to play with a glowing lightbulb in my face?

Forget if the technology is good or sound. This will fail for the same reason every single camera peripheral has failed: it's an add-on. Sony may want to parrot Nintendo but third-party developers aren't going to be so willing to drastically limit their install base just for a gimmick.

Correct! Nintendo is finding this out the hard way, despite Wii Motion Plus being very accurate.

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