Deus Ex: Human Revolution Catch-All

Bottle wrote:

Oh man. I'm gonna double dip and I'm gonna like it. Can't wait to see what they've done with the revamped boss battles. The Missing Link nailed it, so I know they're capable of fixing the problem.

I'll pay them $10 to "fix" my version. Not double-dipping though, sorry. I was quite happy with the game as-is, boss battles notwithstanding.

So is it just a DLC type thing or will it be a full purchase? This is one of my pile games and this just might move it to the top if it is DLC.

Rykin wrote:

So is it just a DLC type thing or will it be a full purchase? This is one of my pile games and this just might move it to the top if it is DLC.

I'm just guessing, but will probably be a full release.

I am guessing I'm about halfway through this game (TYM raiding Alice Pods) after picking it up on PS+ last week, and, I gotta say, I'm impressed. I am playing on the toughest difficulty for the gold trophy and I'm glad I did. I'm handling almost every scenario as stealthily and non-violently as possible, but I recently got a silencer for my 10mm pistol and it's been ridiculously fun headshoting guards from a dark corner, having their buddy come along to discover the body, and plinking them in the head while they investigate. It took a while to learn how much I could get away with, but now that I'm comfortable with the systems, I'm having a lot of fun tackling some of the tougher sneaking/combat sections.

The guards are so simplistic and stupid that it's fun to just play games with them, making noises or throwing objects at them from a corner to antagonize them. It's still satisfying and fun to sneak through a room of them or methodically take them out with a silenced pistol or tranq rifle.

I can see why this game got so much love. It reminds me a lot of the Metal Gear series only with a much tighter storyline and the first/third person action for some reason just works super well.

I'm guessing a full release too, perhaps with an upgrade option and discount for owners of the original release. I can't say I'm too bothered about it really, if it was a patch or really cheap DLC I might get it for the next playthrough (hopefully before the inevitable sequel), but it becomes the default version to buy for newcomers.

RE: The Fall

HR had the best hacking mini-game. Faint praise perhaps when you play the dreck that passes for hacking mini-games. I think that same game translates seamlessly to tablet touchscreens.

What are your thoughts on playing this before the new version hits? The boss battles were the #1 complaint I heard that kept me from diving in early on, but I was planning to give it a go this summer. Now I'm thinking of just waiting for this new 'better' version. I have plenty to keep me busy, but I thought I'd ask for input before deciding to shelve it for now.

mateofalcone wrote:

What are your thoughts on playing this before the new version hits? The boss battles were the #1 complaint I heard that kept me from diving in early on, but I was planning to give it a go this summer. Now I'm thinking of just waiting for this new 'better' version. I have plenty to keep me busy, but I thought I'd ask for input before deciding to shelve it for now.

If you don't care about going for the gold trophy for completing it on "hard" difficulty, you shouldn't have a problem with the bosses because I believe you can ratchet down the difficulty on the fly to "easy" if they're giving you too much trouble. That said, I had to look up walkthrough videos for every boss in this game playing it on hard. There was one in particular that I was stuck on for a day and thought I was going to give up on the game completely. It's sad, because I thought the bulk of the game was incredibly satisfying on the hard difficulty because I had no choice but to take stealthier and more clever approaches, using my hacking and stealth perks.

It's just a bit frustrating when you're going for a stealthy approach that these absurd boss battles are sprinkled in. I spent most of my time in the game with a silenced 10mm pistol, but of course I carried around a huge laser rifle or rocket launcher along with a combat rifle because eventually I'd have to use an arsenal against a boss. Frustrating when you have such limited inventory space.

Today in augmentation news: Contact lenses bestow telescopic vision

Scratched wrote:

Today in augmentation news: Contact lenses bestow telescopic vision

Time to go protest outside the LIMB clinic again.

Deus Ex: The Fall is live in the app store.

Looks good, but I think i can wait on it... Steam sale, backlog, etc etc.

Reviews have been middling: 5/10 from Eurogamer, 7/10 from Destructoid.

shoptroll wrote:

Reviews have been middling: 5/10 from Eurogamer, 7/10 from Destructoid.

Huh, that's a shame, I had high hopes for it

Citizen86 wrote:
shoptroll wrote:

Reviews have been middling: 5/10 from Eurogamer, 7/10 from Destructoid.

that's a shame

Obligatory

Citizen86 wrote:

Deus Ex: The Fall is live in the app store.

Looks good, but I think i can wait on it... Steam sale, backlog, etc etc.

Don't buy it if you have a jailbroken device. It detects it and disables using guns in-game.

Rykin wrote:
Citizen86 wrote:

Deus Ex: The Fall is live in the app store.

Looks good, but I think i can wait on it... Steam sale, backlog, etc etc.

Don't buy it if you have a jailbroken device. It detects it and disables using guns in-game.

I don't. But that's strange... is that an anti-piracy thing, even if you purchase it?

I don't either but this news has been making the rounds on the gaming sites the last few hours. I had a jailbroken iPod Touch for a while but after a few months it required restarting every few days to remain usable. My iPhone goes months between reboots.

Is anyone playing the Director's Cut on 360? For a want of reviews, I've been casting about in the darker corners of the Internet (i.e. any forum but this one) for any info and am turning up bad news: the 360 version can't be installed to the HDD, SmartGlass doesn't work (SG thinks it's the original DXHR, but I'm looking for confirmation that SG is optional anyway). Anyone have a more reliable assessment?

Props to them for making the PC version as cheap as $4.99 if you own the original and the Missing Link DLC.

TheGameguru wrote:

Props to them for making the PC version as cheap as $4.99 if you own the original and the Missing Link DLC.

Yeah, I jumped on that. I just started a new playthrough, since I never finished the first time.

I got very close to the end of this game before putting it down, so when I picked up the Director's Cut version I figured I'd give it a real play-through. I just finished up the Missing Link content, which is integrated into the storyline this time around.

So, Missing Link. That's not very good content. You either need to kill a lot of stuff or be really good at sneaking. Let me break it down for you: they start you off with no items and only standard augs. First objective is to get your equipment back, except you don't get it all back, you only get your weapons. Now if you're like me, you were carrying a weapon or two of choice (stun gun and revolver) and a few other toys to sell. So here I was with level 1 inventory size, a bunch of guns to lug around, and no ammunition for any of them.

I upgraded my power regeneration and camo first off, then focused on hacking. Oh, and I also got the parachute aug, because there's one part where you need to backtrack through a high-security area several freaking times and I found I could save myself a trip by jumping off the top.

There is a lot of backtracking in this content, which means it takes a pretty long time if you want to sneak it like I did. Near the end as the Big Bad was berating me over the intercom, he did note that none of his men had sighted me, which was a nice touch.

But that was really the only nice touch. I mean, the voice acting was good, I guess? Deus Ex is a game about building a character to fit your style and then here, about 3 quarters through the game, they take that all away from you and make you run through dull grey corridors for a few hours. And yes, at the very end they do give you a nice big box that vomits up all the ammo and aug points and candybars it stole from you, so I guess you could say the content gives you a chance to reallocate your aug points.

If I recall correctly, one of the big selling points of the Director's Cut is that the boss fights are reworked. Playing a high-stealth, less-lethal build, I can't say I really noticed much of a difference. I saw no way to take down either of the two main-game bosses I've fought so far non-lethally. The only changes I noticed were a few hackable computers that open up weapon caches or activate turrets or some such.

The boss fight for Missing Link was a little different. I snuck by all of his guards, hacked the door to his little perch, and KO'd him without being noticed. The only enemy I killed along the way was a robot, which I managed without being spotted. Then as I looked down at his unconscious body I wondered why the game wasn't progressing, and if I needed to actually kill him. Checked the mission requirements and no, that wasn't the problem... I needed to take out everyone else in the area too, because I guess otherwise the following cutscene wouldn't make sense? In said cutscene they paid only lip service to the fact that I'd knocked him out instead of killing him. Very underwhelming, but I guess I should be thankful I had the choice at all.

Ultimately I found myself playing it as quickly as I could so I could get back to the good part of the game. Not a great piece of content.

Director's Cut was enticing to me, buuuuut rolling Missing Link back into the campaign sounds like a terrible idea. It was built as a standalone piece of content (hence taking all your augs and weapons from you) and the implementation doesn't sound great. Improved Boss fights would be cool too, but only if they were very improved, a few band aid fixes is not at all enticing.

Sounds like I'll be better off just ignoring the Director's Cut.

What platform did you play it on?

Thanks for the review, Lobster. I am glad I did not pick up the Director's Cut.

LobsterMobster wrote:

So, Missing Link. That's not very good content.

I played through the main game three times but couldn't even be bothered to finish Missing Link. I got to "boss" part where you have to take out all of the people and said, "screw it, I'm done."

ClockworkHouse wrote:

What platform did you play it on?

PC version here, with an X360 controller.

Maclintok wrote:

Thanks for the review, Lobster. I am glad I did not pick up the Director's Cut.

Always happy to help.

Are the boss battles "fixed" in the DC?

I'm tempted to double dip, having played the game twice, and losing my save data twice.

Interesting. I thought The Missing Link was really, really good. It's extremely challenging compared to the main game, but I saw that as a plus at the time. However, including it in the middle of the game might throw off the balance, since originally it was meant to be played by people who had already fully completed the campaign.

I discovered this "absolute zero" run, and it's highly entertaining to watch. Basically, there are all sorts of entertaining things you can do with the random junk you find laying around.

Metatron wrote:

Are the boss battles "fixed" in the DC?

I'm tempted to double dip, having played the game twice, and losing my save data twice.

I don't think so. I think the "fix" was to give squishy hackers access to more powerful weapons and/or turrets.