Darksiders Catch-all

Is there a, and what is the 'point of no return' on this game for the ending. Just wondering if I want to go around collecting chests once I've got all the toys.

Scratched wrote:

Is there a, and what is the 'point of no return' on this game for the ending. Just wondering if I want to go around collecting chests once I've got all the toys.

Going to fight the final boss. You can even do that and then reload your last auto-save and it'll drop you off right before the last encounter.

ClockworkHouse wrote:
Scratched wrote:

Is there a, and what is the 'point of no return' on this game for the ending. Just wondering if I want to go around collecting chests once I've got all the toys.

Going to fight the final boss. You can even do that and then reload your last auto-save and it'll drop you off right before the last encounter.

I think I read somewhere there are a number of collectibles that can be missed and lost forever.

Anyone here find the top hat zombie without any assistance? I did once. Figured it was a one off. Evidently he appears elsewhere.

mrtomaytohead wrote:
ClockworkHouse wrote:
Scratched wrote:

Is there a, and what is the 'point of no return' on this game for the ending. Just wondering if I want to go around collecting chests once I've got all the toys.

Going to fight the final boss. You can even do that and then reload your last auto-save and it'll drop you off right before the last encounter.

I think I read somewhere there are a number of collectibles that can be missed and lost forever.

Anyone here find the top hat zombie without any assistance? I did once. Figured it was a one off. Evidently he appears elsewhere.

He can show up in 3-4 places, and is essentially a red soul orb thing repository. If I recall correctly, he bails if you drop into demon form.

mrtomaytohead wrote:

I think I read somewhere there are a number of collectibles that can be missed and lost forever.

You can only do the flight sequence once, so it's easy to miss the achievement for killing 160 enemies during that part. The only other thing I can think of:

Spoiler:

There's a wrath shard in Eden. Azrael says that you can't return to Eden once you leave it, but I've seen posts in various places suggesting that you can just by returning to him before you have all the pieces of the Armageddon Blade. I didn't try this myself as I got the wrath shard the first time through.

Tyrian wrote:

He can show up in 3-4 places, and is essentially a red soul orb thing repository. If I recall correctly, he bails if you drop into demon form.

Correct.

Tyrian wrote:
mrtomaytohead wrote:
ClockworkHouse wrote:
Scratched wrote:

Is there a, and what is the 'point of no return' on this game for the ending. Just wondering if I want to go around collecting chests once I've got all the toys.

Going to fight the final boss. You can even do that and then reload your last auto-save and it'll drop you off right before the last encounter.

I think I read somewhere there are a number of collectibles that can be missed and lost forever.

Anyone here find the top hat zombie without any assistance? I did once. Figured it was a one off. Evidently he appears elsewhere.

He can show up in 3-4 places, and is essentially a red soul orb thing repository. If I recall correctly, he bails if you drop into demon form.

Oddly, I seem to remember that I beat on him in demon form until my gauge wore out and for a little bit longer afterwards. Of course, I did find him while randomly wandering around when I was supposed to be elsewhere, since I wanted to find some more heart/skull pieces.

mrtomaytohead wrote:
ClockworkHouse wrote:
Scratched wrote:

Is there a, and what is the 'point of no return' on this game for the ending. Just wondering if I want to go around collecting chests once I've got all the toys.

Going to fight the final boss. You can even do that and then reload your last auto-save and it'll drop you off right before the last encounter.

I think I read somewhere there are a number of collectibles that can be missed and lost forever.

Anyone here find the top hat zombie without any assistance? I did once. Figured it was a one off. Evidently he appears elsewhere.

I found him twice by accident, once in the graveyard and once in the watery ruins type place. First time I went demon without knowing it and he bailed, second time I offed him. He's a tricky fight.

I think I'm done. I got through the first part of the Black Throne with help from a couple walkthroughs. I've had enough of the stupid portal puzzles, especially the ones where the solution requires you to see something that you can not move the camera to see when you need to see it. I don't much care how good the ending is at this point. The puzzles have gone from fun to interesting to challenging to difficult to annoying, and annoying is not something I look for in my entertainment.

I'm sad. This game started out so well, and I just love the atmosphere and the art direction and the music and the combat... oh well.

Blind_Evil wrote:
mrtomaytohead wrote:
ClockworkHouse wrote:
Scratched wrote:

Is there a, and what is the 'point of no return' on this game for the ending. Just wondering if I want to go around collecting chests once I've got all the toys.

Going to fight the final boss. You can even do that and then reload your last auto-save and it'll drop you off right before the last encounter.

I think I read somewhere there are a number of collectibles that can be missed and lost forever.

Anyone here find the top hat zombie without any assistance? I did once. Figured it was a one off. Evidently he appears elsewhere.

I found him twice by accident, once in the graveyard and once in the watery ruins type place. First time I went demon without knowing it and he bailed, second time I offed him. He's a tricky fight.

I found him off to the left and back down near the lava on Twilight Cathedral. You have to get down there with the skyhook thing.

Rar. Just completed the abyssal armour, and had a run in with the top hat guy along the way.

I heard this game will have a sequel. Will they do a new horseman or continue with WAR? I haven't played the game yet so have no idea if the ending hints at what they are planning to do.

I did a bit of reading around, apparently DS2 will follow another horseman during the same time frame as DS1. It's not currently listed at http://www.vigilgames.com/games so I guess it's on the back burner (unless it was moved to another developer).

Scratched wrote:

I did a bit of reading around, apparently DS2 will follow another horseman during the same time frame as DS1. It's not currently listed at http://www.vigilgames.com/games so I guess it's on the back burner (unless it was moved to another developer).

Sorta, not really. Their now hiring positions list positions for 'darksiders' and the description notes that it's for an unannounced game.

And done.

BadKen wrote:

I think I'm done. I got through the first part of the Black Throne with help from a couple walkthroughs. I've had enough of the stupid portal puzzles, especially the ones where the solution requires you to see something that you can not move the camera to see when you need to see it. I don't much care how good the ending is at this point. The puzzles have gone from fun to interesting to challenging to difficult to annoying, and annoying is not something I look for in my entertainment.

I'm sad. This game started out so well, and I just love the atmosphere and the art direction and the music and the combat... oh well.

If you've done the black throne you should totally push through and finish off the end of the game. You're so close!

Yes, the end is worth it. It's a shame they put a big dull bit so near the end. After the black tower boss you can rush the rest quite quickly if you do nothing else.

Okay, I bowed to peer pressure and went ahead and finished the game tonight. About 20 hours total in an Easy mode playthrough. I got the Abyssal armor, but missed a lot of other stuff (what's a Legendary?).

After getting past the Black Throne, I definitely enjoyed the rest. Much more combat, much less annoying puzzles. I even welcomed the backtracking because it gave me a chance to just run around and madly kill everything in sight with my awesomely upgraded sword and uber armor.

The final boss fight was appropriately epic.

Spoiler:

I loved the jousting! I had difficulty with the very end bit because I'm not very good at blocking and timing counters.

I don't know if I want to play the sequel or not. If I hear they've toned down the repetitive puzzleness, then I'll go for it. If it's more of the same, I'll probably pass. Like I said in an earlier post... the first 75% of the game: awesome. Then things started to drag in the watery areas, and everything went to hell in the Abyssal Sands. Loved the combat though. Squishing zombie heads and stomping spiders for health never gets old.

BadKen wrote:

I don't know if I want to play the sequel or not. If I hear they've toned down the repetitive puzzleness, then I'll go for it. If it's more of the same, I'll probably pass. Like I said in an earlier post... the first 75% of the game: awesome. Then things started to drag in the watery areas, and everything went to hell in the Abyssal Sands. Loved the combat though. Squishing zombie heads and stomping spiders for health never gets old. :D

I would totally play a sequel if the puzzles had more variety and the combat was a lot more fluid/deep (think GoW or Castlevanis:LoS). If it's just more of the same I think I'd pass. The swimming definitely needs fixing but I don't really get the hate for the Abyssal Sands, the whirry ceiling blades were annoying though.

The camera issue I think is endemic to this type of game. It's not helped by putting the game in a fully 3D world, and I think that's the key to solving it - the designers need to be very careful and take away complexity that's not going to be presented well by the camera. I remember a number of fights where I had enemies behind the camera, including on some fights where the camera was fixed.

It just seems like while the majority of the gaming world is using 2D display devices, developers want to make games with heavy use of 3 dimensions without tackling how to present it to players, or give them easy to use controls to work in that world, including where it's boring to slowly pan a camera or reticule around with a joypad.

Scratched wrote:

I remember a number of fights where I had enemies behind the camera, including on some fights where the camera was fixed.

Whether that's a problem or not I usually find is really game dependant, how the camera works, the number of concurrent mobs, whether you can be hit in mid grapple animation all contribute. In both Ninja Gaiden Sigma and Bayonetta you could often be smacked by some mob that was off camera whereas GoW or Castlevania:LoS I never really found it was an issue. Can't say I found it to be too much of a problem in Darksiders because by and large there aren't that many mobs to keep track off, so I'dusually know if there is someone off screen.

True, it's not that big an issue. Fights with enemies tough enough to be trouble are usually limited to about 5-6.

It's the sort of thing I'd like to see some work done on though. I can appreciate you need the camera closer to show all the graphical detail, but if it pulled the camera out to somewhere between where DS has it and something in the Diablo style, it would provide great clarity for fights, at least on ground level. I'm not sure what to do with the third dimension, flying enemies and navigating a reasonably complex 3D maze with a 3rd person camera.

Regarding the sequel: I think at this juncture it's only been announced that a sequel will be made and as Scratched said it will follow a different horseman during the same timeline. No other info has been released yet on it.

As for the camera, from what I remember my biggest gripe was that you could not look straight up. You could get maybe 80 degrees and that was about it, so it was a pain to try and look up to areas you needed to reach unless you were on the opposite side of the room from them, and many times that is not where you needed to be to start your traversal to that spot.

You'd think for a game that features as much exploration as this does that you could have a full 360 degrees of camera access.

I tried starting a new game just to see if I could start with the Abyssal armor I spent 20 hours collecting, and it didn't work. It started the game, but didn't ask me if I wanted to use the armor. Googling around, apparently this is a common problem which doesn't affect everyone and has no known fix.

I just started playing this game and I feel a bit like a freak of nature - it feels so much harder playing it with a controller. Must be because the combat reminds me of Soul Reaver 2 and I just need fast camera movement for it.

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What's up with the top hat zombie guy? He kicks my ass then runs away at the first sign of Chaos form? Is he important to the story or just a fantastic little quirk they threw in?

Grenn wrote:

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What's up with the top hat zombie guy? He kicks my ass then runs away at the first sign of Chaos form? Is he important to the story or just a fantastic little quirk they threw in?

Look up the page, you filthy skimmer.

Twitter[/url]]Darksiders2 news coming very soon in a big way! Well, a few big ways.

Gameinformer - Darksiders II

Fans of the first Darksiders are already familiar with Vigil’s fiction – the eternal war that rages between the forces of Heaven and Hell. With Darksiders II, Vigil looks to deliver a richer experience as players explore more dungeons, talk with a variety of NPCs, and experiment with a detailed loot system. The horseman War has been sidelined, so it’s up to his brother, Death, to travel through the world of the Abyss and attempt to restore humanity after its destruction during the Apocalypse.

Picked this up over the weekend for a cool $20. It's great! Only 2 horus in and it feels like it's going to be a very long game. The navigational challenges bother me a little and the game is a bit confused on what it wants to be. I feel like it is about one level away from being a very fluid melee-action game like Bayonetta or Castlevania: LoS. On the other hand, I feel like I should be collecting more loot and "leveling up".

I love the art style and the sense of epic scale. For all its simplicity, the combat system still quite fun. Look forward to playing more.