Darksiders Catch-all

SuperDave wrote:

I'm enjoying the game way more now that I've cleared the first dungeon. The PC controls are still a bit iffy, but I'm getting used to them.

Arthur Gies's comments about the combat are very accurate in my opinion. The weapons don't chain well at all, to the point where switching weapons I've found, resets your combo multiplyer. It doesn't do crowd control nearly as well as other games too. I found the location where you get the last crystal sword before the first dungeon boss, was a chore because I was getting blindsided by unseen enemies and I would continually miss ones with a non-lock on charge attack.

Dodging constantly seemed to work really well if I remember correctly.

SuperDave wrote:

I'm enjoying the game way more now that I've cleared the first dungeon. The PC controls are still a bit iffy, but I'm getting used to them.

Arthur Gies's comments about the combat are very accurate in my opinion. The weapons don't chain well at all, to the point where switching weapons I've found, resets your combo multiplyer. It doesn't do crowd control nearly as well as other games too. I found the location where you get the last crystal sword before the first dungeon boss, was a chore because I was getting blindsided by unseen enemies and I would continually miss ones with a non-lock on charge attack.

The game is still worth playing IMO, though you just need to give it an hour or so.

Crowd control was all about the Scythe for me.

That and the dash attacks. Harpoon tackle and whatever the scythe's dash is. I'd dash attack in and out of mobs.

Actually, harpoon tackle was also my boss attack, too. Harpoon tackle in, attack a couple of times, dash out.

Mean Red Worms wrote:

There's no gamepad support? That's crazy. Also it says controller enabled on Steam. What a bunch of liars.

I'm playing with a 360 pad right now.

You have to have the gamepad turned on when the game boots or it doesn't recognize it so just make sure your pad is connected before playing.

I can't imagine trying to play this with a keyboard and mouse.

garion333 wrote:
SuperDave wrote:

I'm enjoying the game way more now that I've cleared the first dungeon. The PC controls are still a bit iffy, but I'm getting used to them.

Arthur Gies's comments about the combat are very accurate in my opinion. The weapons don't chain well at all, to the point where switching weapons I've found, resets your combo multiplyer. It doesn't do crowd control nearly as well as other games too. I found the location where you get the last crystal sword before the first dungeon boss, was a chore because I was getting blindsided by unseen enemies and I would continually miss ones with a non-lock on charge attack.

Dodging constantly seemed to work really well if I remember correctly.

Yep. Float like a butterfly, sting like one of the four riders of the apocalypse.

It may be like in DR2 where you have to enable a something in an ini file. At face value though, I got nothing.

TheArtOfScience wrote:
Mean Red Worms wrote:

There's no gamepad support? That's crazy. Also it says controller enabled on Steam. What a bunch of liars.

I'm playing with a 360 pad right now.

You have to have the gamepad turned on when the game boots or it doesn't recognize it so just make sure your pad is connected before playing.

I can't imagine trying to play this with a keyboard and mouse.

Good to know. I'll probably pick it up eventually.

Finished the game. Where's Darksiders 2? Vigil is busy making an MMO? Oh. Well. ****.

4 hrs in and I'm really enjoying it (on the PS3). I just finished the first of the four whatever they're called guys. You'd think I would remember since they make a point to highlight everything in blue that is a name of importance during dialoge.

There's a lot of good and a bit of polish lacking that keeps bugging me, but it's nowhere near game breaking. The combat with sword combos instead of chain blades / whips / whatever is pretty fun, although I have yet to pull off a timed counter / block. My only defense is killing the enemy before they hit me or sometimes dodging.

I just wish it didn't take 5 seconds to load the map every time you want to look at it.

I'll hold off on my Zelda comparison for now since people have said it only gets better, but I'm leaning towards still liking Zelda (games) better, probably due in part to the polish factor because I never get jarred by the weird transitions in those games. Of course, asking for Nintendo levels of polish from any other studio may be a bit much.

Any advice on getting through that challenge where you have to kill 15 enemies with environmental damage? I can't seem to get it done in the time allowed. (OOCT)

Is that the one where you hurl cars at everything that moves? I think it's that one. If there's cars around, toss 'em constantly. Try and avoid the bigger guys if possible.

Blind_Evil wrote:

Is that the one where you hurl cars at everything that moves? I think it's that one. If there's cars around, toss 'em constantly. Try and avoid the bigger guys if possible.

I did that and ran out of time. The smaller guys block the cars and apparently don't take much damage from it.

ClockworkHouse wrote:

Any advice on getting through that challenge where you have to kill 15 enemies with environmental damage? I can't seem to get it done in the time allowed. (OOCT)

I'll leave that one alone.

Equip the item to your weapon that increases environmental damage and don't bother doing the R3 (or whatever button - it's just a waste of time) aiming, just lock on via the standard focus on enemy method and throw. Cars respawn constantly as soon as they are destroyed so don't worry about busting a bunch up all at once.

ClockworkHouse wrote:
Blind_Evil wrote:

Is that the one where you hurl cars at everything that moves? I think it's that one. If there's cars around, toss 'em constantly. Try and avoid the bigger guys if possible.

I did that and ran out of time. The smaller guys block the cars and apparently don't take much damage from it.

I used the sword to get them down to low health (i.e. when you get the option to insta-kill them with a grab), and then threw a car. The environmental damage has to be what delivers the killing blow, but it doesn't have to do all of the damage.

Sonicator wrote:

I used the sword to get them down to low health (i.e. when you get the option to insta-kill them with a grab), and then threw a car. The environmental damage has to be what delivers the killing blow, but it doesn't have to do all of the damage.

That's what worked for me. Thanks!

I've hit a bit of a wall with Darksiders: it was feeling a bit repetitive on the way to the third boss, but the final part of that section and the boss itself got my interest levels back up. Once I found that the section leading to the fourth boss was back to the same old stuff again, I lost enthusiasm again. Is it worth pushing through, or does the game not change substantially from there on in?

ClockworkHouse wrote:
Sonicator wrote:

I used the sword to get them down to low health (i.e. when you get the option to insta-kill them with a grab), and then threw a car. The environmental damage has to be what delivers the killing blow, but it doesn't have to do all of the damage.

That's what worked for me. Thanks!

Glad it helped.

The fourth major dungeon is the one with the portal gun. Whether or not that interests you is a good indicator of whether or not you'll dig it.

If you wanted the game to change in any major way, it doesn't really. It's still a Zelda style game all the way til the end.

Blind_Evil wrote:

The fourth major dungeon is the one with the portal gun. Whether or not that interests you is a good indicator of whether or not you'll dig it.

If you wanted the game to change in any major way, it doesn't really. It's still a Zelda style game all the way til the end.

"Change" wasn't exactly the word I was looking for (still on my first coffee of the day), "hook" probably would've come closer. I loved the

Spoiler:

mounted combat against the worms

for example. Portal gun sounds promising, I might sink another hour or two into it. Thanks!

I've never played a God of War game. If Darksiders is, as is often claimed, a cross between Zelda and God of War, I'm going to go ahead and assume that I hate God of War. I like this game, but I find myself hating the combat sometimes. If I throw my hands up and cry BS with this game, it's almost always because of the combat.

And yet, here I am seven hours in, still playing.

ClockworkHouse wrote:

I've never played a God of War game. If Darksiders is, as is often claimed, a cross between Zelda and God of War, I'm going to go ahead and assume that I hate God of War. I like this game, but I find myself hating the combat sometimes. If I throw my hands up and cry BS with this game, it's almost always because of the combat.

And yet, here I am seven hours in, still playing.

The combat in God of War has a similar design, but (IMO) is much better executed.

Really? I actually prefer the combat in Darksiders because I simply hate the QTE's in God of War. Hate hate hate them. The combat in Darksiders is pretty smooth once you get the hang of it. Despite being 10 times the size of Kratos, handling War in battle requires a bit more dodging around.

I'm close to beating the game. I just unlocked the Abyssal Armor and I'm going through the world doing one last run collecting anything I missed. I have to say that I really enjoyed the hell out of this game and I'll probably be picking up any sequel. The pacing of this game is superb. Just as you get tired of battling you are posed with a puzzle that forces you to use your noggin. The puzzles are rarely frustrating nor are they overly simply.

The amount of polish on this title is dazzling.

TheArtOfScience wrote:

The amount of polish on this title is dazzling.

Oddly enough:

mrtomaytohead wrote:

There's a lot of good and a bit of polish lacking that keeps bugging me, but it's nowhere near game breaking. ....
I just wish it didn't take 5 seconds to load the map every time you want to look at it.

I'll hold off on my Zelda comparison for now since people have said it only gets better, but I'm leaning towards still liking Zelda (games) better, probably due in part to the polish factor because I never get jarred by the weird transitions in those games. Of course, asking for Nintendo levels of polish from any other studio may be a bit much.

...on the same page, even. But from a graphical and gameplay standpoint, I agree that the polish is all there and hardly misses a beat.

mrtomaytohead wrote:
TheArtOfScience wrote:

The amount of polish on this title is dazzling.

Oddly enough:

mrtomaytohead wrote:

There's a lot of good and a bit of polish lacking that keeps bugging me, but it's nowhere near game breaking. ....
I just wish it didn't take 5 seconds to load the map every time you want to look at it.

I'll hold off on my Zelda comparison for now since people have said it only gets better, but I'm leaning towards still liking Zelda (games) better, probably due in part to the polish factor because I never get jarred by the weird transitions in those games. Of course, asking for Nintendo levels of polish from any other studio may be a bit much.

...on the same page, even. But from a graphical and gameplay standpoint, I agree that the polish is all there and hardly misses a beat.

Well I'm playing this on PC with a 360 controller so things like loading times and whatnot are probaly quite different. I can't speak for the console version but the PC version is so fresh and so clean. Loads are quick and I have no input delay.

TheArtOfScience wrote:
mrtomaytohead wrote:
TheArtOfScience wrote:

The amount of polish on this title is dazzling.

Oddly enough:

mrtomaytohead wrote:

There's a lot of good and a bit of polish lacking that keeps bugging me, but it's nowhere near game breaking. ....
I just wish it didn't take 5 seconds to load the map every time you want to look at it.

I'll hold off on my Zelda comparison for now since people have said it only gets better, but I'm leaning towards still liking Zelda (games) better, probably due in part to the polish factor because I never get jarred by the weird transitions in those games. Of course, asking for Nintendo levels of polish from any other studio may be a bit much.

...on the same page, even. But from a graphical and gameplay standpoint, I agree that the polish is all there and hardly misses a beat.

Well I'm playing this on PC with a 360 controller so things like loading times and whatnot are probaly quite different. I can't speak for the console version but the PC version is so fresh and so clean. Loads are quick and I have no input delay.

It's not an input delay per se, it's when you hit the button for the map, a black screen with a blue emlem pops up for a second or two, then the map. That bugs me to no end as some times I like to check my map run for a few seconds and go back to the map. The map should just pop up. Also, the minimap hasn't helped a whole lot so far. Also, the only other issue is some decisions they made on cuts / transitions in their presentation.

Thinking about it a bit more this morning, my issue with the combat is two-fold:

1.) There are too many options with little to differentiate them. The game has fairly bread-and-butter encounters, but we've been given an elaborate Swiss Army contraption to work with. It's a nice feature, but do we really need the corkscrew? This game has a sword, a scythe, a power glove, purchasable combos for all of those, four magical attacks, three forms (so far) of ranged attack, and a trigger-able super attack mode. However, you'll rarely find an encounter where you actually need most of that. I'm making my way toward the third major boss right now, and I've barely used the scythe and power glove in combat and haven't purchased any of those weapons' combos. I rarely use most of the sword combos I did buy. I don't really use magic, and the ranged weapons are of questionable utility outside of puzzle-solving.

The closest comparison I have for this type of game are the sword techniques you can collect in Twilight Princess. What was great about those was that they matched up well with the enemies you encountered. There were enemies who were exceptionally vulnerable to the back slice or to the shield butt, so victory in combat was often a case of matching the right technique to the enemy at hand. Darksiders doesn't seem to have that. There just aren't any situations where the different options are strategically necessary; you pretty much just hit everything until it falls down.

2.) This is a direct result of #1: in order to accommodate all of those options, the control scheme is completely overwrought. Some of the combos require too many button presses to make them worth it while others just get in the way. I can see what they were going for: LB is a modifier key for using magic and consumables, RB is a modifier key for movement and attacks. However, since RB is also dodge and block the whole thing gets muddled. By requiring you to stand stock-still to trigger it, blocking is effectively taken off the table. Using RB as a modifier makes it too easy to accidentally use a technique when you're trying to dodge (I'd like to un-buy the baseball swing attack because of that).

When I get fed-up with the game's combat it's usually because I feel like the controls are getting in my way. That, and it's way too easy to get stun-locked.

I've had a different experience in regards to combat but that may be a stylistic thing.

I agree that the scythe and fist aren't terribly useful as secondary weapons later in the game. They do come in handy early in the game though. The scythe actualy outdamages an unlevelled up sword attack pretty well so when you are fighting the bigger enemies I would sword-sword-scythe attack for added damage. The scythe also has attacks that hit in a 360 arc so you can use it to quickly create space while you finish an enemy off. Likewise the knockback of the power fist is very handy. Combo one enemy with the sword then punch them literally a football field away. By the time they run back to you their buddies are toast.

That may be why you are having a stunlock issue. Despite being so beefy War is actually far more mobile than Kratos and the combat forces you to move around more to be effective. The dash-attack is a wonderful tool to use. I agree that the home run swing power hit is not the most useful but it does have its place when you get the timing down. Again after you whack an enemy with it they go flying to the moon giving you plenty of time to work on other enemies.

Air attacks are also useful as a method of defensive fighting. Launching someone up into an air combo and then coming down and clearing out the nearby enemies can really get you out of some tough spots.

The combat in this game isn't friendly for the style of battle where you wade into the enemies sword swinging. You've got to knock them around and avoid the larger enemies as you take out the weak ones. This is counter-intuitive to the tank-like appearance of the main character but I learned that hard way that combat in Darksiders is more about crowd control than button mashing

The "krull" blade isn't very useful as a weapon and gets replaced in that respect the moment you get a gun. THe gun with upgraded damage is really effective against bats and angels to prevent their long range explodey attacks.

Wrath (magic) is not something I use often but the AoE attack comes in super handy in certain situations. The stoneskin and fire aura I didn't find much use for.

Best of all is the chaos form. Man...that thing kicks ass and should be used liberally. There are so many tough fights that are cakewalks in chaos form to the point where I think it is kind of overpowered because it recharges so quickly.

All in all I would agree that some of the abilities are superfluous but I'm not going to get on a game for offering me too many options. There is a lot of room for exploration in the combat system that allows for different playstyles.

TheArtOfScience wrote:

All in all I would agree that some of the abilities are superfluous but I'm not going to get on a game for offering me too many options. There is a lot of room for exploration in the combat system that allows for different playstyles.

I prefer to have the combat work a tight system even if that means fewer options, which I guess would be where our difference of opinion comes from. The different moves and combos in GoW felt more meaningful to me, whereas all of the (largely unnecessary) options in Darksiders seemed a bit clunkier. It's just a personal taste thing, though.

Sonicator wrote:

I prefer to have the combat work a tight system even if that means fewer options, which I guess would be where our difference of opinion comes from.

That's the same boat I'm in. I'd rather have fewer options and a more polished experience.

TheArtOfScience wrote:

That may be why you are having a stunlock issue. Despite being so beefy War is actually far more mobile than Kratos and the combat forces you to move around more to be effective. The dash-attack is a wonderful tool to use.

I make liberal use of the dash-attack. What tends to happen is that I get stuck in a group of enemies and can't dash-attack my way out. You're right that all that dashing is pretty incongruous with both the appearance and personality of the character they've created.

I picked it up for cheap, and I'm probably 2 hours in right now. I'm really, really enjoying it. I'm not seeing the Zelda comparisons yet, but so far it's God of War with less-refined combat and a much more fun and light-hearted sense of style. I can certainly live with that.

You'll see the comparisons once you get to one of the four real dungeons. Bomb plants, man. And you toss your ranged weapon through torches to light them. Can't rip Zelda off harder than that without green spandex.

If this game turns out to be Zelda with actual combat, then it might be my favorite thing ever.