Darksiders Catch-all

Tyrian wrote:

Finished it this afternoon. Definitely a solid game, and I'd like to see a sequel. The mashup of exploration, puzzle solving, item acquisition, and combat was fairly well done. Story is a little weak, but definitely serviceable.

I'm still missing 3-7 wrath fragments, and I've got no idea where they might be. I think I collected just about everything else!

Not sure I'll play through again on Apocalyptic. There are plenty of frustrating moments in the game, and I don't know if I want to suffer through them again right away.

Finished it just now (playing on Easy admittedly...needed a break after playing through Bayonetta :P). Pretty good ending to it.
Got bored trying to hunt down the last few bits and pieces I needed for some of the achievements unfortunately -- especially ONE champion amulet thing which I just cannot seem to pin down -- So I'll probably go back to my last save at some point and work my way through that stuff with an FAQ. Can't see myself playing through again from scratch on a harder difficulty. Once I clear up some achievements in it, it's on the trade-in pile.

Enjoyed it overall though.

Really enjoyed what I got to play of this game. Until I ran into a boss that required way more coordination then I have to beat. Was pretty frustrating.

So the consensus is that it's not really worth it? Bummer

Vrikk wrote:

So the consensus is that it's not really worth it? Bummer :(

I wouldn't say that, I quite enjoyed it. I'm in no hurry to replay it any time soon but i certainly got my moneys worth out of it.

Finished the game up a couple days ago, and other than a few troublesome spots I loved it. That I finished it at all says a lot, as game completion is not one of my strong suits. I hope it sells well and Vigil comes back soon and creates the nice polished sequel that is set up so well in the ending.

I don't have all the collectibles, but did get most of the legendaries and the Abyssal Armor (that you can automatically use for a second play through on Apocalyptic difficulty if you want). I'm still kinda eager to see what that code that came with the game unlocks in the future. Hopefully something fun as it seems they've built up quite a bit of anticipation. Anyone hear anything solid on it?

http://community.darksiders.com/blog...

It's also nice to see any explanation for the fancy Brit skeleton guy on Destructoid. I accidentally ran into an area where he spawned while looking for a piece of the Armageddon Blade. An inspired easter egg.

http://www.destructoid.com/vigil-exp...

aphesian wrote:

I'm still kinda eager to see what that code that came with the game unlocks in the future. Hopefully something fun as it seems they've built up quite a bit of anticipation. Anyone hear anything solid on it?

http://community.darksiders.com/blog...

Huh, didn't get any code like that in my box - possibly just a US thing?
I did get one which unlocked the scythe for free, which was nice though.

Given the ending to the game I wouldn't be suprised if it turned out to be a beta key for some sort of multiplayer mode.

aphesian wrote:

also nice to see any explanation for the fancy Brit skeleton guy on Destructoid. I accidentally ran into an area where he spawned while looking for a piece of the Armageddon Blade. An inspired easter egg.

http://www.destructoid.com/vigil-exp...

I was wondering what that was all about... I had to fight the guy 3 times.

Vrikk wrote:

So the consensus is that it's not really worth it? Bummer :(

I thought it was great. I think the consensus is there is no consensus. Some seemed to eat it up and others got cold on it. I think it's well worth playing though.

Vrikk wrote:

So the consensus is that it's not really worth it? Bummer :(

I wouldn't say that at all. It's provided me with nearly 20 hrs of play (lots of hunting for those last missing fiddly bits), and if you're a fan of action pseudo rpgs, it's worth picking up. As I said in an earlier post, I'd like to see a sequel. Hopefully it's selling reasonably well, though I've not seen any announcements to that effect.

aphesian wrote:

I don't have all the collectibles, but did get most of the legendaries and the Abyssal Armor (that you can automatically use for a second play through on Apocalyptic difficulty if you want). I'm still kinda eager to see what that code that came with the game unlocks in the future. Hopefully something fun as it seems they've built up quite a bit of anticipation. Anyone hear anything solid on it?

I did get one of those code things in my copy of the game. Dunno what it is for, but they promise we'll like it. Some kind of arena thing where we could go kill stuff and earn extra souls would be great. I wanted to try to max out the rest of the weapons, but there aren't any good places to kill stuff and earn decent weapon XP. Even with the legendary weapon attachment that boosts XP gain, it's taking forever!

I wouldn't mind a soundtrack download, or some free XBLA avatar stuff.

Tyrian wrote:

I wanted to try to max out the rest of the weapons, but there aren't any good places to kill stuff and earn decent weapon XP. Even with the legendary weapon attachment that boosts XP gain, it's taking forever!

What I've been doing is going back to the "spider dungeon" area and running back and forth between some of the rooms there to catch all the respawning little spiders that hang on the walls. It's still taking a while but at least there's a constant stream of things to kill.

There is also an achievement for riding for 120?(i think) miles on the horse,so if you still need to level up the sword, go riding around the desert a bit killing riders or the on foot-guys in the long ravine connecting the ashlands with the area where you fought the boss. Two birds with one stone and all that. Actually three, since theres a "kill X number of guys while on horseback" achievement as well.

Also - just in case - make sure you do the sword completely BEFORE you reforge the armageddon blade, otherwise that replaces your old sword and you can't level it up any more.

aphesian wrote:

...the Abyssal Armor (that you can automatically use for a second play through on Apocalyptic difficulty if you want).

Damn, I didn't realise you could do that...that makes me awfully tempted to change my mind and try an apocalyptic run-through, see if I can 100% the thing. The extra armour might just make it tolerable.

stevenmack wrote:

Also - just in case - make sure you do the sword completely BEFORE you reforge the armageddon blade, otherwise that replaces your old sword and you can't level it up any more.

This is not necessary.

Spoiler:

the Armageddon blade is level 4 and counts toward the achievement

DrJekl wrote:
stevenmack wrote:

Also - just in case - make sure you do the sword completely BEFORE you reforge the armageddon blade, otherwise that replaces your old sword and you can't level it up any more.

This is not necessary.

Spoiler:

the Armageddon blade is level 4 and counts toward the achievement

[spoiler] Figures, I had leveled Chaoseater to 4 prior to acquiring the Armageddon Blade. On the same token, don't use the scythe replacement code except at the beginning. Definitely don't use it about 25% from leveling the scythe to 4... because if you put the code in, the scythe is replaced with the lvl 0 Harvester. *facepalm* [/quote]

This is pretty funny.

http://www.destructoid.com/how-darks...

A sample:

Link is a pussy:

Let's get one thing straight before we even begin: Darksiders is the manliest game ever made, for real manly men who are manly with their man things. The Legend of Zelda, in contrast, is for children and girls who have not yet known a lover's touch. You only have to look at the main characters to see this is true. One is the physical embodiment of conflict incarnate, a dauntless badass who will crack the skulls of angels of demons alike. The other is Legolas. Ladies and gentlemen, War wins.

Seriously, who would you rather have on your side in battle? A man with a fiery steed and a penchant for bloodlust who can turn into a giant molten demon at will, or a pussy little elf in a green skirt? War routinely hangs off the bellies of giant Hell bats and then stabs them in the guts. What has Link ever done, comparatively? Held a little shield in front of his girlish face so that seeds don't hit him. Seeds! Link is afraid of SEEDS. While War is fighting the entire armies of Hell, Link's sh*tting in his pants because somebody's thrown a packet of grow-your-own at him.

Seems like an interesting title. I don't think I can necessarily call it a Zelda clone til I actually play it, though.

IUMogg wrote:

This is pretty funny.

http://www.destructoid.com/how-darks...

I don't even have to click the link to know that's a Jim Sterling article

Does War's jump feel just a tad bit off to anyone else? I got to the first dungeon, the section where the platforms raise and lower in the lava, and kept falling in and having to restart the process because I'd hit jump just a split second too late and he'd go walking right off instead of jumping. I keep having to remember to compensate and jump a split second before I think I need to but damnit if I didn't have to restart that raise/lower cycle like ten times just from mistiming the jump.

You are 100% correct. I fell a lot.

AcidCat wrote:

Does War's jump feel just a tad bit off to anyone else? I got to the first dungeon, the section where the platforms raise and lower in the lava, and kept falling in and having to restart the process because I'd hit jump just a split second too late and he'd go walking right off instead of jumping. I keep having to remember to compensate and jump a split second before I think I need to but damnit if I didn't have to restart that raise/lower cycle like ten times just from mistiming the jump.

Yeah, it's a little finicky. The block timing is equally temperamental. I found that after about 20 minutes or so, I'd adjust to the game's sense of timing, but it was hellish for those first 20 minutes of play. Heaven forbid I needed to do anything with precision.

Luckily, the game's save / checkpoint system is pretty forgiving.

Tyrian wrote:

Luckily, the game's save / checkpoint system is pretty forgiving.

You're right about that. When I fell into lava three times in a row while trying to make an extremely simple jump, all it did was dock me some health and put me right back where I was. That was nice.

And fighting bosses. Man, I'm so glad I didn't have to re-run an entire dungeon just to get back to the bosses. I wouldn't rage quit at the first boss if that had happened.

garion333 wrote:

And fighting bosses. Man, I'm so glad I didn't have to re-run an entire dungeon just to get back to the bosses. I wouldn't rage quit at the first boss if that had happened.

You aren't kidding about that. Restarting at the boss door is the Right Thing To Do.

Tyrian wrote:
garion333 wrote:

And fighting bosses. Man, I'm so glad I didn't have to re-run an entire dungeon just to get back to the bosses. I wouldn't rage quit at the first boss if that had happened.

You aren't kidding about that. Restarting at the boss door is the Right Thing To Do.

...and fully healed does not hurt either!

stevenmack wrote:

Finished it just now (playing on Easy admittedly...needed a break after playing through Bayonetta :P). Pretty good ending to it.
Got bored trying to hunt down the last few bits and pieces I needed for some of the achievements unfortunately -- especially ONE champion amulet thing which I just cannot seem to pin down -- So I'll probably go back to my last save at some point and work my way through that stuff with an FAQ. Can't see myself playing through again from scratch on a harder difficulty. Once I clear up some achievements in it, it's on the trade-in pile.

Apocalyptic is really not very hard at all after you get past the first hour or so. By the time you clear Twilight Cathedral you won't even notice you're on a higher difficulty anymore, if you've bothered to find all the heart containers you can.

I started on Normal and went back to start on Apocalyptic within 3 hours of starting the game, and I've got no regrets and had very few spots which were too difficult - mainly if you're having trouble with a fight, then you need to start dodging more often and possibly more intelligently (stuff like dodging away from the side a monster's weapon is wielded from, seems to be tough to grasp for a few people I've talked with.)

As for puzzles being a problem, I've yet to come across a puzzle or sequence in this game which I couldn't easily finish via the "sleep on it and try later with a clear head," strategy. Literally every time I'ev gotten stuck and frustrated, I've slept on it and been able to find out what I was doing wrong within 5-15 minutes of turning the game back on..!

coyo7e wrote:
stevenmack wrote:

Finished it just now (playing on Easy admittedly...needed a break after playing through Bayonetta :P). Pretty good ending to it.
Got bored trying to hunt down the last few bits and pieces I needed for some of the achievements unfortunately -- especially ONE champion amulet thing which I just cannot seem to pin down -- So I'll probably go back to my last save at some point and work my way through that stuff with an FAQ. Can't see myself playing through again from scratch on a harder difficulty. Once I clear up some achievements in it, it's on the trade-in pile.

Apocalyptic is really not very hard at all after you get past the first hour or so. By the time you clear Twilight Cathedral you won't even notice you're on a higher difficulty anymore, if you've bothered to find all the heart containers you can.

I'm at Twilight Cathedral again now on Apocalyptic and it's been suprisingly easy so far (probably because I have the advantage of the Abyssal Armour). The bit that'll probably get me is when you're getting attacked by angels with the blacksmith guy (I struggled with that on easy until I realised you could pick up their weapons) but I'll worry about that when I get there.

stevenmack wrote:

I'm at Twilight Cathedral again now on Apocalyptic and it's been suprisingly easy so far (probably because I have the advantage of the Abyssal Armour). The bit that'll probably get me is when you're getting attacked by angels with the blacksmith guy (I struggled with that on easy until I realised you could pick up their weapons) but I'll worry about that when I get there.

The only tough spot in TC is the platform surrounded by lava, where you fight two of the armored axe dudes at once. Just make sure you keep one to your left and the other in front of you, so you can always dodge to the right.. If you go left they'll clip you and take off a full health bar.

Abusing Blade Geyser and/or Iron Skin helps a great deal on the really rough fights, a pair of blade geysers will pretty much finish off one of those nasty armored axe guys, it's great against most of the bigger enemies that you can't block etc either, you can get them down to incap really quickly, and take out a lot of trashmobs as well.

Ulthane took me two or three tries - one to figure out what I was supposed to do, one where I took too much damage while carrying the bazooka thingy, and third time was a charm. I think I'm 3/4 through the game on Apoc on my first playthrough and I've racked up like 8 deaths - most deaths I've been able to prevent by remembering to use my extra abilities and chaos form when things get ugly, and to not use finishers at low health since you rarely get green spirits that way.

I'm absolutely terrible at the puzzles though... I have had many a game session cut early for bed because I had been staring at the same spot for an hour, but every time I come back I figure it out right away!

coyo7e wrote:

The only tough spot in TC is the platform surrounded by lava, where you fight two of the armored axe dudes at once. Just make sure you keep one to your left and the other in front of you, so you can always dodge to the right.. If you go left they'll clip you and take off a full health bar.

Just finished the cathedral actually. I don't know if you were using Abyssal Armour or not when you went through it but those two axemen were a piece of cake with it equipped (a mix of dodging around like a loon combined with the reduced damage/health leech from the armour, plus a separate health-leech item in the scythe meant I took a couple of direct hits but never dropped below the first health bar )

I finally finished it tonight. The last hour or so kind of dragged and the final boss battle was the little bleh, but the ending was pretty sweet. It was that rare mix of satisfaction that the game's story arch was complete while leaving me salivating in anticipation of the sequel. Overall I had a blast with this game. It may not be the most original game, but for a 15+ hour game it was solid, polished, varied, and satisfying. I highly recommend it.

I almost bought this on Amazon today but chickened out since by the time it got here I'd by deep into Mass Effect 2. But I'll probably pick it up in February some time.

Okay I'm probably a filthy skimmer but I haven't played this game, simply watching my roommate play, and I asked him this but he couldn't give me a definitive answer:

What's a Darksider? Anyone who's beaten the game figure that out? Is it something to figure out? Is it explained at all?

According to the latest Bombcast, the name has no story implications at all. Likely a term for the instigators of the apocalypse.

In the storyline it's used once or twice to reference the evil/hell side of the universe they created, but otherwise it's completely irrelevent.