Darksiders Catch-all

AcidCat wrote:
Certis wrote:

"what the hell am I supposed to do now?" environmental puzzles. They amount to wandering around empty areas like a jackass until you figure out where to go next.

You know, I think those "what do I do now/where do I go now" moments are my least favorite part of gaming. I absolutely hate those moments, if this kind of thing happens more than once or twice in a game it can really sour the whole experience for me.

Absolutely. I played the first hour of Machinarium last night, probably the first 30min but it took me an hour, and every screen was full of, "Ugh, what now?" moments. I'm the person that will say it's my ineptitude, but it didn't seem like that was the case.

I feel like most point and click adventure games are like that. I remember Chris Remo talking about his friend that went through Grim Fandango like it was a god damn Call of Duty (not his words), whereas he... did not. There was only one time (not to brag or some such sh*t) in Machinarium where I stopped and thought, "What the hell? THAT MAKES NO SENSE!" But then I figured it out and thought, "OH YEAH, THIS MAKES SENSE."

It's all about whether you're immediately immersed in the world, or are left standing on the side of the road, wondering where your mom and dad went. I felt like my mind ran parallel with what the designers had planned for Machinarium, but at the same time, in Monkey Island, I'm damn certain my face twisted in that confused sort of way at just about every corner.

Unfortunately, I have nearly nothing to add about Darksiders. I own no console capable of showing me its potential. I say nearly, because of this:

IMAGE(http://art.penny-arcade.com/photos/759954321_E7mFJ-L.jpg)

Dr._J wrote:
Sinatar wrote:

You have a breadcrumb trail, summon the watcher dude and he'll fly out and go "hey dummy, see this big glowing switch here, ya, hit that".

Never seems to work for me. All the watcher does is say how he can't wait for me to kill the next boss monster I am tracking.

Same here.

Certis wrote:
d3p0 wrote:

I feel like much of that is due to the camera controls.

I don't find the camera better or worse than 90% of the 3rd person games out there. It's not spectacular, but it does the job fine in fights and it's easy to move when you're wandering around.

You can adjust the X/Y sensitivity of the camera controls, which helps a great deal. You can also lock onto enemies and switch between lock-ons by thrusting the R-stick toward them while locked onto another target.

I'm historically terrible at puzzle games and aside from one bit ni the first dungeon where I ran around the place three times before realizing that the ONLY locked door was also next to the ONLY statue that still needed me to add an item onto it to unlock the door.. (the next morning I turned on the game and found out what to do in about 3 minutes.)

I don't think that the puzzling in this game has anything to do with Monkey Island etc, though. It's simply Zelda puzzles, "go into dungeon, learn/find the one mechanic you have to use to traverse this dungeon, find new item, kill boss, move on."

I don't know why I convince myself that games with 3d platforming/jumping puzzles is something I will tolerate or even like. I HATE 3d jumping puzzles. The only exception was Portal and the Portal aspects of this game are driving me insane. Not grabbing onto a ledge that you clearly should be grabbing is driving me insane.

I'm 12 hours in and at this point just want to finish the damn game, but ugh, I don't know if I care to anymore.

garion333 wrote:

I don't know why I convince myself that games with 3d platforming/jumping puzzles is something I will tolerate or even like.

I can understand this perspective, but you should know that Metroid Prime is as awesome as video gaming gets.

Fedaykin98 wrote:
garion333 wrote:

I don't know why I convince myself that games with 3d platforming/jumping puzzles is something I will tolerate or even like.

I can understand this perspective, but you should know that Metroid Prime is as awesome as video gaming gets. :)

-2

I think it strives for Zelda, but it's an approximation of the design, not an inspired homage to it. My last three sessions have ended because I'm frustrated for one reason or another, likely in much the same way I might be playing an old 8 or 16 bit adventure game. This isn't surprising given they've talked a lot about Darksiders being a call back to the old school adventure games like Metroid and Castlevania. There's a reason we've moved forward from some of these old conventions, running around to find the next lever to pull is not super fun game design.

Certis wrote:

I think it strives for Zelda, but it's an approximation of the design, not an inspired homage to it. My last three sessions have ended because I'm frustrated for one reason or another, likely in much the same way I might be playing an old 8 or 16 bit adventure game. This isn't surprising given they've talked a lot about Darksiders being a call back to the old school adventure games like Metroid and Castlevania. There's a reason we've moved forward from some of these old conventions, running around to find the next lever to pull is not super fun game design.

I heard the ending is pretty good though. Might be worth sticking it out.

I'm about 5 hours in and I still enjoying it. I wasn't a fan of the first major boss fight, but i hate most boss fights in general.

The boss fights are all pretty mediocre. They're just pattern recognition in the most basic way. Wash, rinse, repeat. They're hard (frustrating) until you figure out the patterns. Then they're super lame. The only boss fight I've been impressed with was the Stygian, but that was actually a pretty terrible boss fight. I only liked it because it seemed epic because of a recently gained "item". That's all I'll say on that so as not to spoil anything.

I'm much further into the game and I'm still enjoying it. Probably enjoying it more now than early on. I can understand the complaints about the game, but they haven't taken away from my enjoyment. This game seems like the equivalent of the solid action movie. It sticks to the formula, won't blow you away, probably won't stick with you long after it's over, but is well made and satisfying all the same.

IUMogg wrote:

I'm much further into the game and I'm still enjoying it. Probably enjoying it more now than early on. I can understand the complaints about the game, but they haven't taken away from my enjoyment. This game seems like the equivalent of the solid action movie. It sticks to the formula, won't blow you away, probably won't stick with you long after it's over, but is well made and satisfying all the same.

My biggest complaint so far has been the lack of lifebars for bosses and such. Sometimes I can't quite tell if what I'm doing is actually having an effect, or if it's just making light and noise.

I'm up the Black Throne and still having a lot of fun with the game. The portal puzzles are interesting. I think they are going all Zelda for the boss fights. There is usually no health indication for the bosses and they are typically beaten by a combination of using the environment and whatever new item you received for that dungeon.

If you are playing on the 360 and have the hard drive space I recommend installing the game. Cut down on load times and eliminated the constant DVD drive access noises.

I've stopped playing because of the portal puzzles. Shows you the difference between people.

IUMogg wrote:

I heard the ending is pretty good though. Might be worth sticking it out.

I just finished it, and the ending is indeed good. Excellent setup for the inevitable sequel.

Spoiler:

"You would wage this war alone?!"

"No.......not alone."

garion333 wrote:

I've stopped playing because of the portal puzzles. Shows you the difference between people. ;)

I haven't got there yet, but i think i'm close. I'm about 10 or 11 hours in.

I will say that one boss battle was my favorite boss battle in recent memory.

Spoiler:

The fight against the giant worm. I loved riding and shooting with the worm closing in. Plus it remind me of the movie tremors, which can never be a bad thing.

Yeah, that's the Stygian.

This game ate most of yesterday afternoon.

I am having a lot of fun with it. And why wouldn't I? It's a mix of Zelda, Assassin's Creed, God of War, and a little Prince of Persia thrown in.

I can see what they're saying about a throw-back to older platform games. It can get frustrating, but overcoming that frustration is part of the fun.

Tyrian wrote:

My biggest complaint so far has been the lack of lifebars for bosses and such. Sometimes I can't quite tell if what I'm doing is actually having an effect, or if it's just making light and noise.

This. + lack of clues.
the puzzles aren't that hard, but sometimes figuring what is and what isn't a puzzle is!

I am really enjoying it. Not sure I like the flight sequence, but overall the game is holding my attention for now.

I'm a long ways in (spider dungeon), and still really enjoying it. I find the combat to be a bit mindlessly repetitive, but I'm fixing that by taking the opportunity to level up my various different weapons, and mixing in environmental attacks (read cars or hospital beds) when I'm bored. If I were to run through this game with just the sword it would probably be completely leveled up by now.

EDIT: Oh, and I will note that the counterattack is hard enough to set up timing wise between the different enemies that I pretty much ignore it. Which is a shame because I usually like that mechanic in games like this.

Jolly Bill wrote:

EDIT: Oh, and I will note that the counterattack is hard enough to set up timing wise between the different enemies that I pretty much ignore it. Which is a shame because I usually like that mechanic in games like this.

Yeah, likewise I find the block/counter to be pretty useless since you have to be absolutely still in order to use it. I end up just dodging around, hitting a few things, then dodging away again.

Jolly Bill wrote:

I'm a long ways in (spider dungeon), and still really enjoying it. I find the combat to be a bit mindlessly repetitive, but I'm fixing that by taking the opportunity to level up my various different weapons, and mixing in environmental attacks (read cars or hospital beds) when I'm bored. If I were to run through this game with just the sword it would probably be completely leveled up by now.

EDIT: Oh, and I will note that the counterattack is hard enough to set up timing wise between the different enemies that I pretty much ignore it. Which is a shame because I usually like that mechanic in games like this.

I an hour or two past that and now I've hit a few points that require combat strategy. Relying on my favorite move or two got me killed right away.

Giantbomb review is up if you are interested.

http://www.giantbomb.com/darksiders/...

Well, it's been four or five days since I've played the game. I think I'm done. Time to trade it in or list it on Amazon. Oh well. It was fun while it lasted.

Bought this for my birthday. The first few minutes have been fun, but there was one character who made me pause the second he talked.

Why did no one tell me Mark Hamill was in this game?!

IUMogg wrote:

That looks great. Plus Mark Hamill!

Oh. As you were, then.

I'm almost done. I would imagine I only have an hour or two left. The game has only gotten better as I progressed through. I understand the comments made by Certis on the podcast and understand that if someone doesn't enjoy the dungeon puzzle style gameplay that the game might wear thin. If you do enjoy that style though this game shouldn't be missed. I only got stuck a few times, and after 5 mins or so of trying different things figured out what I was supposed to do. Almost all the puzzles make sense if you are used to that Zelda logic. Giantbomb posted their video review and I think it's spot on.

http://www.giantbomb.com/darksiders-...

I'm glad I picked this up. Granted I'm only an hour or so into the game but I'm already finding it really enjoyable. All the game mechanics so far seem really solid. Love the look of the game too.

Finished it this afternoon. Definitely a solid game, and I'd like to see a sequel. The mashup of exploration, puzzle solving, item acquisition, and combat was fairly well done. Story is a little weak, but definitely serviceable.

I'm still missing 3-7 wrath fragments, and I've got no idea where they might be. I think I collected just about everything else!

Not sure I'll play through again on Apocalyptic. There are plenty of frustrating moments in the game, and I don't know if I want to suffer through them again right away.

While I only watched the ending, it gave me goosebumps. Well done ending, though I doubt I'll actually buy the sequel. I do not think this was a bad game, it just isn't what I want to play.