For one level, Darksiders doesn’t hump God of War or Zelda’s leg. It instead shifts its admiration of great games to the most unlikely of candidates: Portal. Yes, War wields the portal gun. And yes, if you fire it once, it makes a blue doorway. Fire it again to create an orange exit. As strange of a fit as it may be, Vigil makes it work well with the context of the game. Some of the game’s greatest moments are tied to this device.
All of the familiar mechanics and designs are handled with care, almost making me think that the Zelda, Portal, and God of War teams were involved with Darksiders’ creation. From the complexity of the dungeon designs to the finesse of combat, Vigil shows us that it is capable of much more than imitation – it can twist decade-old ideas into new experiences, and make every battle a sweat-inducing affair.