EVE Online - Catch All & new meat check-in

tanstaafl wrote:

IIRC I was somewhere in the Intaki system when I last logged out so I suppose I'm still there.

I hope for your sake you remember wrong. Being out of practice with EVE and logging in several jumps deep into lowsec is likely to result in you having a rather explosive return to the game!

Fortunately I was wrong then; I was in Slays when I returned. Had to take a quick, safe courier mission in hi-sec to remember how to fly my damn ship though, and I can't remember what half the stuff in my hanger is for.

Got 18 million skill points and I'm not sure what half my skills do anymore either.

Oh well, it will come back. Then I have to learn what all the new stuff added to the game since I left does.

Yay! One day back in game and already gotten jumped at a gate and been podded. Woot!

Fight would have gone much better if I had remembered to launch the drones I was carrying...
((Yeah, I'll remember what I'm doing again at some point.))

Wow podded that fast?? granted i've only played for a net total of a few months. But I tend to frequent 0.3-0.5 systems to rat and have been killed alot but never podded!

Why did I not realise we have new blood? I'm away on a trip right now so I haven't been in Eve. When I do get back, though, I've always got time to answer questions/give out (some bad) advice.

The ED/IRC vs RA war just took a turn for the worst for ED/IRC, I think. I was kinda rooting for ED/IRC because I'm a big fan of smaller entities that fight til their last to hold their space.

That's why I have to keep handing out the starta packs, PS

I had 2 questions for those who've played alot more than myself.

First, I was interested in checking out wild space and was wondering what skills/ships I should head toward to be able to go in explore and be able to support myself doing so. Does wild space require a squad of a few people? Is it a corp sized endeavor?

Second! I was interested in the was to make money via exploring. This seemed to be mostly through probing sights and hacking/archeology. Is this something that people do? Any guides for such and such?

I can't remember where I am right now, somewhere in low sec space within 10 jumps of amar. I'd be up for doing stuff with anyone else! Right now I've got a Vexor with salvagers and drones to take out pirate destroyers.

By wild space, you mean 0.0?

If you just want a single ship to take out there and start doing explorations, a battlecruiser or a heavy assault ship would be the easy choice. That should allow you to do most exploration sites solo up to say a DED 8/10 rated site, although not with anything resembling ease.

Now, here's the usual caveat about 0.0: most of it is inaccessible unless you're affiliated with the larger entities "controlling" that region or area. They will actively hunt you down and usually have camps posted at entry points to the region. But if you're really curious about 0.0, make sure you're not in a starter NPC corporation then head on down to Providence (a few jumps through low sec from Amarr). The locals won't bother you and may even help protect you. However, they do have roaming bands of hostiles there fairly often, killing everything they come across.

If by wild space, you mean wormholes, the ship choices are still the same for up to Class2 wormholes. However, the dangers are different. One of my accounts is currently CEO of a small corp that base themselves out of a Class 3 wormhole. I can probably answer a fair amount of wormhole questions so ask away.

Players influence New Eden

The blurb in that thread is only slightly longer than the statement, but it's pretty clear that FW will continue to have an effect on New Eden writ large.

So I've somehow managed to come up with the craziest way to make money. I keep getting shot down ratting in low sec. Then me and the pirate talk for an hour and I find 10m isk in my account that shouldn't be there, plus the insurance for my vexor. I ended up 10m isk ahead today because I keep getting blown up!

Surprisingly enough, a lot of the pirates are decent guys. Heck, some of our recruits were actually victims of ours before. Eve is great that way.

Yea that was the other thing, he told me to check out his corp after I had some more skills learned. So even though I exploded he made it fun.

I just re-upped my account for a month and am downloading the client. If you see Montalas in the chat channel that'll be me. Just tooling around, checking up on the game and my skills, nothing serious.

fstarta wrote:

If by wild space, you mean wormholes, the ship choices are still the same for up to Class2 wormholes. However, the dangers are different. One of my accounts is currently CEO of a small corp that base themselves out of a Class 3 wormhole. I can probably answer a fair amount of wormhole questions so ask away.

In an attempt to catch up with new additions to the game I checked the wiki on wormholes, but it's still not clear to me what the benefit of entering a wormhole is. Are they essentially unstable complexes that hold unique types of enemies and loot? The wiki states that there are no moon minerals to be had there. Are there asteroid belts to mine?

Edit: Also, does the instability and unpredictability mean that most teams will go in with generic ships and generic modules? If so, I'm assuming that is CCP's way of rewarding the teams that know their tactics so well that they don't have to rely on special equipment.

I'm also guessing that wormholes have spawned high-end "elite raid" groups that focus on wormholes. CCP's way of providing high level content to players who might otherwise be growing bored with piracy or politics.

Wormholes are in effect a temporary stargate leading to a special type of system. Wormholes only allow a set amount of ship mass to pass through them before despawning. A W-space system will always have at least one exit (a new wormhole will spawn when the previous one collapses) but the destination of the exit is random.

Wormholes are populated with an elite type of NPC known as "Sleepers". These Sleepers are the only source in the game for Tech 3 ship production components. Wormholes also have normal asteroid belts, often filled with the highest quality ores.

I suppose wormholes do have a certain resemblance to the raids you'd find in other games, the NPCs are extremely powerful and would be hard to take on with basic T1 ships and modules unless you had a rather large group. People are crazy though, and will do amazing things. There is more than one corporation that has set up POS's in wormhole space as a permanent base, and capital ships aren't unknown in W-space either.

To sum it up, don't go there alone unless it's in a cloaked ship, with a scanner, and all you plan to do is scout around.

I just grabbed the trial on a lark. I am not sure if I am having fun, but 2 hours just disappeared. Any tips. And can I be an effective solo-griefer just making lone wolf attacks?

KingGorilla wrote:

I just grabbed the trial on a lark. I am not sure if I am having fun, but 2 hours just disappeared. Any tips. And can I be an effective solo-griefer just making lone wolf attacks?

You can grief solo miners or mining groups that don't know what they're doing. You can patrol low security systems looking for solo players. I'm sure there are other things to do, but I've never done any pirating.

Send a shout in the GWJ chat channel and someone will hook you up with the care package.

I just re-upped also. X3 Terran Conflict got me thinking about how much more fun Eve was. Haven't played for over 2 years and will probably be a fairly casual player now. Will hop on the GWJ channel when I'm in game. I'm not looking forward to having to figure everything out from scratch again.

Edit: Well, I find my main character in 0.1 sec space sitting in a Mark V industrial ship. Not the most secure of starting spots. The good news is I find myself with about 150 mil ISK and 4 mil skill points. I guess my old corp must've disbanded because now I'm in some Corp. called 'Scope' with a ton of other people. In any case, I'm too chicken to undock and try to fly my way to more secure space. Since I honestly don't remember a single thing about the game I've started a newbie to go through the tutorial.

Copingsaw wrote:

Well, I find my main character in 0.1 sec space sitting in a Mark V industrial ship. Not the most secure of starting spots. The good news is I find myself with about 150 mil ISK and 4 mil skill points. I guess my old corp must've disbanded because now I'm in some Corp. called 'Scope' with a ton of other people. In any case, I'm too chicken to undock and try to fly my way to more secure space. Since I honestly don't remember a single thing about the game I've started a newbie to go through the tutorial.

Scope's an NPC corp, so your assessment about being removed is undoubtedly correct. Being in 0.1 isn't too bad, it would be far worse if you'd been in 0.0. Just get out of your Iteron (big slow and made of paper) buy a shuttle and plot the fastest course to highsec. You warp to zero by default now and it's rather hard for anyone to lock down a shuttle that's being manually flown, overall it should be both easy and safe to get your main out of lowsec.

Loading up the trial now. Which vent channel do you guys usually hang out in while playing?

nukacola23 wrote:

Loading up the trial now. Which vent channel do you guys usually hang out in while playing?

When I played, there wasn't really a whole lot of vent chatter. Most of the chatter is in an ingame channel(info in the sticky) and you can always use EVE Voice in there.

Elycion wrote:

You warp to zero by default now and it's rather hard for anyone to lock down a shuttle that's being manually flown, overall it should be both easy and safe to get your main out of lowsec.

Aha! As far as I can tell as long as you are actively piloting, you can warp to zero like you said and virtually eliminate the chance of getting ganked. On the other hand, if you set it on autopilot, you still open yourself up because you still warp to 10k or whatever and it takes a minuter or so to get through the gate. That's a fair trade-off. So, no more need to set up bookmarks for all my jumps. Cool!

The game is frickin' gorgeous. The GUI is beautifully thought out and organized. It is really amazing how well this game is designed and how well they have managed it over time. If only the combat was more fun I would have such a hard on for this game.

They've done a lot of good things with the tutorials and making missions easier to run. Still, running missions isn't going to float my boat for long. Not sure yet if it will pull me in enough that I will want to stick around and find a good corp.

Thanks to those in the GWJ channel for answering my questions earlier tonight.

Montalban wrote:

I'm also guessing that wormholes have spawned high-end "elite raid" groups that focus on wormholes. CCP's way of providing high level content to players who might otherwise be growing bored with piracy or politics.

This is true for some. There are groups that specialize in wormhole work. However, wormhole life is slightly different from the regular NPC experience in EVE. It is more challenging and requires more teamwork. In fact, it's pretty close to actual PVP.

The few groups that I know of that live in wormholes actually treat it just as an extension of their PVP roaming. When bored, go run some exploration sites inside a wormhole. When tired of that, round up everyone, find the wormhole exit back into regular space and kill whatever you can find. Lather, rinse, repeat.

Elycion wrote:
Copingsaw wrote:

Well, I find my main character in 0.1 sec space sitting in a Mark V industrial ship. Not the most secure of starting spots. The good news is I find myself with about 150 mil ISK and 4 mil skill points. I guess my old corp must've disbanded because now I'm in some Corp. called 'Scope' with a ton of other people. In any case, I'm too chicken to undock and try to fly my way to more secure space. Since I honestly don't remember a single thing about the game I've started a newbie to go through the tutorial.

Scope's an NPC corp, so your assessment about being removed is undoubtedly correct. Being in 0.1 isn't too bad, it would be far worse if you'd been in 0.0. Just get out of your Iteron (big slow and made of paper) buy a shuttle and plot the fastest course to highsec. You warp to zero by default now and it's rather hard for anyone to lock down a shuttle that's being manually flown, overall it should be both easy and safe to get your main out of lowsec.

That might apply where you are warping to a gate, but if you jump through and find that the gate is camped on the opposite side, you'll need to try and speed away as fast as possible, particularly if warp bubbles have been dropped and you can't warp out.

I'm presuming that you don't have any jump clones in Empire space that you can flick to, rather than trying to fly out ?

davet010 wrote:

That might apply where you are warping to a gate, but if you jump through and find that the gate is camped on the opposite side, you'll need to try and speed away as fast as possible, particularly if warp bubbles have been dropped and you can't warp out.

I've never had this happen to me. I don't even recall there being such thing as a warp bubble last time I played. If I recall there is a map filter that lets me see how many PC ships have been destroyed in the last half hour or something like that. You can probably reduce your changes of this further by avoiding areas that seem to have pirate activity.

davet010 wrote:

I'm presuming that you don't have any jump clones in Empire space that you can flick to, rather than trying to fly out ?

Er ... whats a jump clone

Question: Is factional warfare worth it? It sounds like fun but I'm not sure exactly what it involves. I would also love to find a way to do 'casual' PVP if such a thing exists.

davet010 wrote:

That might apply where you are warping to a gate, but if you jump through and find that the gate is camped on the opposite side, you'll need to try and speed away as fast as possible, particularly if warp bubbles have been dropped and you can't warp out.?

He already specified that he was in lowsec, therefore warp bubbles or HIC fields are not an issue. As for warping away from a camp, nothing short of a sensor boosted interceptor with a very fast pilot has much of a chance of locking a shuttle before it can align and warp.

Coping,

Warp bubbles are dropped at gates to trap the unwary, or to choke off various approach or transit routes. You're quite right to mention that the map does give kill stats, but the bubbles may be there and no one has flown through them. If you want to see one close up, may I suggest navigating your way to somewhere like EC-P8R, that's usually good for a chuckle (don't go in anything you have grown attached to).

A jump clone is something that you can set up at a system where you have high enough standing with the corp whose base you are in (you usually need a standing of 8.0 with an NPC corp to set one up). You will also need to train a specific skill in order to do it....Infomorph Psychology, from memory. They allow you to effectively 'jump' your consciousness from one clone to another, so moving from 0.0 to Empire, for example. Some minor notes...

1. It's just your mind that moves....no gear, ships or even brain implants. Therefore, either put implants into your clone, or prepare to learn slower. Oh, and leave a ship with them to fly...

2. You can only do one clone jump per day.

3. If you leave a JC out in 0.0. check that the station has not been taken over by someone else. They can't destroy your clone, but if it has been taken over, you might get an unpleasant surprise when you undock and get peppered with bullets.

You can still very much get ganked by warping to zero. Sure its harder than warping to 10km (so glad I never had to deal with that), but as said before if there's a heavy interdictor or fast tackling interceptor on the other side you almost certainly won't be able to warp away. The best bet is to have a frigate or something scouting for you.

Copingsaw wrote:

Er ... whats a jump clone

Essentially a way for you to 'fast travel' in New Eden. You can install alternate bodies at various stations and are able to switch between two of them once every 24 hours. Its kinda interesting because all of your current implants are left in the body you jumped out of. As such, lots of times people will have a souped up carebear clone along with a few more expendable pvp ones.

3.1 and then refuse you docking rights, so you can't redock and get access to whatever you have there. Slowly selling off two stockpiles in 0.0, that I built a few years back, then left the game for a year, and came back to find the alliances that used to own the stations don't exist anymore...

Elycion wrote:

Wormholes are in effect a temporary stargate leading to a special type of system. Wormholes only allow a set amount of ship mass to pass through them before despawning. A W-space system will always have at least one exit (a new wormhole will spawn when the previous one collapses) but the destination of the exit is random.

Wormholes are populated with an elite type of NPC known as "Sleepers". These Sleepers are the only source in the game for Tech 3 ship production components. Wormholes also have normal asteroid belts, often filled with the highest quality ores.

I suppose wormholes do have a certain resemblance to the raids you'd find in other games, the NPCs are extremely powerful and would be hard to take on with basic T1 ships and modules unless you had a rather large group. People are crazy though, and will do amazing things. There is more than one corporation that has set up POS's in wormhole space as a permanent base, and capital ships aren't unknown in W-space either.

To sum it up, don't go there alone unless it's in a cloaked ship, with a scanner, and all you plan to do is scout around.

As a few corpmates and I discovered, wormholes are also a great new way for pirates to set up gate camps. If you see a single ship sitting outside of a worm hole, chances are good that his mates are waiting for you on the other side.

I just got back out of EVE after being in for the last six months. My computer is on the fritz (laptop video card issues), so no real point in paying for a game I can't play. Plus it also felt like a bit like a job after a while, though I sense most MMOs will feel that way to me eventually.