Copingsaw, I am int he same boat trying to train for a hulk, it's about a months worth of training just to get three skills to level 5.
What I do is go inject lots of skill books then when I log on I ttrain a couple of them that way I feel like I am making progress well leaving the big skill to train on my down time.
Just sit back and think of all of the lovely moolah you'll be raking in once you are in a mining barge...and the RL books you can be reading while doing it
it's like having a 30 hour day.
Brilliant.
I haven't hopped in the channel yet. I have horrible ADD and keep forgetting to do it when I log in. Too many shiny things. Clearly, I'm not mining; if I was mining, I'd be in the channel in a heartbeat just to maintain my sanity while watching the lasers burn rock.
Don't feel like you have to gift me anything; I've had the account for a couple years, and I'm doing fine for cash/ships/mods. What I need (good decision-making skills) can't be gifted
Just as well you aren't expecting a gift of decision making skills, Sith - I'm so undecided about what I'm doing most of the time that i have level 5 in battleship skills for all 4 races.
Wow I thought that I was bad. Of course, I could fight, mine, research, produce, lead (well gang skill wise as least), EW, and refine with the best of them.
So Sith, don't worry about needing good decision-making skills, at least where skills are concerned, you just need time. As far as knowing when to fight, when to run, when to hide, and when to log is concerned good luck.
I re-subbed a few days ago and man did I get podded to hell tonight. Courier mission to lowsec. Fortunately the clone was up to date and I was only running in an osprey with meh modules.
I should brush up on my map reading skills soon. Or maybe go into industry.
Yah, any lowsec system that isn't a low-traffic dead-end street is going to be ruled by pirates, worse now than ever. Only enter if you have to, are with a fleet, or really know what you are doing. It would be really nice if CCP could find a way to make lowsec a bigger part of the game but for now it is essentially off limits to carebears.
Not really, you just need to know what you are doing and why you are going into those sort of systems. Normal carebearing activities (trading, mining etc) only happen in 0.0 under very planned circumstances unless you like seeing your pod onscreen, and low-sec systems are essentially minefields and control points between empire and 0.0. Think of it as no-man's land...you only go through it if you have to, and if that is the case, you need to prepare yourself properly.
CCP have no interest in making low sec safe for carebears, nor, I believe, should they do. It'll be interesting to see what difference, if any, the new sov system coming in Dominion makes to that.
I also stated that you don't go into lowsec unless you know what you are doing, which I think was your point, so I don't think we disagree.
I am not for a second suggesting that lowsec be safe, only that there be some risk-reward scenario that makes it worthwhile for an empire carebear to want to venture forth. Currently, there is no good reason for that to ever happen. For instance, if Isogen could only be mined in lowsec (not nulsec, just low), you would see heavily armed mining ops going there with enough firepower to take on large pirate fleets. I'm not suggesting this be done, only giving it as a very basic example.
I get the impression CCP is trying to develop just this type of mechanic in nulsec with the dominion expansion.
I'm not complaining. Quite the opposite. If every few weeks or months I get my ass handed to me that's fine. Each time I've been blown to pieces I've learned something, often many things, that give me a much better chance to avoid the situation in the future.
This mission was to deliver 600 hydrogen batteries or somesuch about 10 jumps, only the last 2 of which were in lowsec. I knew there was danger, especially on a Sunday night with a lot of people logged in. I rolled the dice and lost, but I didn't have an expensive ship. It was insured at the platinum level. Mods were not great as I said before. Total isk lost was more than made up for by my next mission.
What I did learn was that even in a relatively agile ship like the Osprey which doesn't take much time to line up and warp, and even being "cloaked" having just jumped, none of it made a difference. Lost my ship in about 4 seconds. The pod took another 2.
Well, just think Coping, if Dominion does encourage more people out to 0.0, then the low sec choke points are going to be even more of a riot
Unless, of course, sales of jump freighters go through the roof.
Low-sec has always had issues, but there's no reason to ever get podded there. When you're about to die, just click on a celestial object and spam warp to zero in the selection bar. You will instawarp as soon as you go pop. A lot of pirates fly with HG implants, but that's not really something you do in 0.0.
The risk vs reward is there though. Lowsec missions pay better, you can do level 5 missions, plexes are better, you can mine moons, you can make a lot of money hauling popular stuff to busy lowsec systems etc. The problem is that people don't seem to actually want more risk vs more reward, they just want more reward while still not getting blown up. You can do missions in lowsec just fine, but you'd be crazy to do it in a pimped out ship.
In practice though, the rewards are a problem. Doing level 4s in lowsec is inefficient because you will get interrupted too often and lose a ship every once in a while, for just slightly better rewards. Most of the good moons are held directly, or indirectly, by the big powerblocks so when you try to take them out you get 15 carriers repping the tower just to send a message. Trying to hold systems is also a pain because you can't bubble gates and the HICs are pretty much the only thing that can tackle something (forget about stations though).
It's kind of a lose-lose situation. If you go there and don't know what you're doing you'll probably get blown up, but at the same time it's really hard to get good PvP there because of the damn gate guns. All the sec status hits just for engaging someone really suck too since most of the time people undock, you agress them, they dock up again while you take a sec status hit and the gateguns start pounding on you.
Another trick to surviving low-sec is to be where other people aren't. The population of Galente and Caldari space is generally higher than Amarr space, for example, so the odds of running into piewats is increased. Move to the lower population areas and profit. =) Of course sometimes the agents are a bit lower quality (hence the reason they're not as popular), but everything's a trade-off.
You know, I totally forgot about the implants. That was the first time I'd ever been podded. Turns out from a financial standpoint the experience blows.
I do take solace in the fact that it happened so quickly. A better player certainly could have avoided it, but I'm not sure anyone could have escaped it. I was right on the ball with the warp attempts.
Implants, eh? Jumpclones, young man, jumpclones. Anytime I want to play on the wrong side of the tracks, I just leave my body with the full set of +4s behind, and go out with an empty head.
Wait...
That's good advice. Mine were just 2s and 3s but still stings.
For reasons beyond my marketing understanding +3 implants are more expensive now, than +4's. Sould go down gradually, if they haven't already, but I believe it's cause of unholy Rage
Clarion Call 2 has come out =)
Awesome EVE movie
A segment:
http://www.xfire.com/video/177522/
For the full movie:
http://redfalcon.info/pantheon/onefo...
Here's the first one (also awesome!)
http://vimeo.com/2591033
*Clarion Call links*
I liked Triage Special better, than Pantheon. The first one was something inventive at the time, but pantheon just adapts RR battleship tactics to spider carriers, which is a good idea, but nothing new. They just seem to be the first ones to make a documentary, and put a cool name on it. I feel they only show the Spider action in the video, and leave out everything else on the battlefield. It's like most of EvE battles: Talk of the best parts, and leave out the losses. Clarion Call is about the tactics, but looking beyond that it leaves a sense of boasting.
Yeah I agree that the first one is a bit better, but I wouldn't agree on the rest
Of course Carriers have spidertanked in the past but I've never heard of anyone having the balls to drop local rep, neuts and smartbombs and go purely RR. Talisman-ed Bhaalgorns neuting dreads? =) gotta give them some credit dude. In practice it can be hard to get people to fly the shiptypes you want them to, let alone use specific fits. Gangs this coordinated are something out of the ordinary.
Bhaalgorns? I have to re-watch it at home, with better A/V quality. I saw it at work, where those aren't notably good.
Aight
The stream isn't the whole movie, maybe I wasn't clear about that
No clue, what you mean. I used eve-files
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1203630
Why aren't you people on the GWJ channel ? Heck, it's not even as if you've been on and I've been as sarcastic to you as I am towards everyone else (unless you have, of course....)
I'd have to disagree on Clarion Call 2. I think Pantheon, while not exactly all original, pushes the RR and specialized fit concept to the next level.
Consider, they bring one specially configured ship every time they fight (exhibit a: http://rooksandkings.com/killboard/?...) Note the ship scanner and see them use it at 2:56 on the video. In a stand up fight against another RR group, this will let you know if you're hitting a target that is more likely to go down.
Also, you may notice that these RR BSes can last longer cap wise. That's mainly because they've foregone the 0.0-required MWD on their fits... and the capital ship continually drops cap boosters for the BSes to use.
They've broken away from 0.0 fighting conventions, which is what makes this great. Specifically, they've fitted out a couple of ships to increase their overall efficiency in a non-conventional way (caps in an RR BS gang, neut ships in the RR ball, and probably a couple of other little things I missed) and shown that smaller fleets can still have a decent chance of making bigger fleets bleed.
Why aren't you people on the GWJ channel ? Heck, it's not even as if you've been on and I've been as sarcastic to you as I am towards everyone else (unless you have, of course....)
I'm in that channel. Always empty, though
You must be on at a different time than me (pilot name Elizabeth Lockley) then
Think I've seen you in there
davet010 wrote:Why aren't you people on the GWJ channel ? Heck, it's not even as if you've been on and I've been as sarcastic to you as I am towards everyone else (unless you have, of course....)
I'm in that channel. Always empty, though
I'm pretty much always in there when I'm online, which just hasn't been as often in the last 3 months. I tend to leave EVE running on the 2nd PC all day though, so just because I'm in the channel doesn't mean I'll see anything typed there in less than an hour or two.
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