Do you use the PSN chatroom to organise things?
Do you use the PSN chatroom to organise things?
Yeah, we did last time. It'll probably be especially helpful this time, as we are likely to have more than a full squad, and therefore can't all group up together.
Mark me down for MAG monday, just need a clan invite. PSN: Lucky_Wilbury
Looking forward to playing with everyone - I may not be able to be there tomorrow night due to family commitments that are still in motion. I've seen a few on already and its so nice to have "GWJ" in front of my name on the board (even though I'm usually towards the bottom of the scoreboard!)
Thanks to Zoidberg for adding me to the clan. See everyone in game sometime.
I switched my build to largely electronic. SMG, Acoustic Locator, and Sensor Jammer. The enemies won't see us coming.
Awesome, I will try to be on for it tomorrow!
One benefit of being in a clan is you can see who is online and join their game without waiting in a que (as long as it's not full).
Added this to my Gamefly que and now patiently crossing fingers...If it doesn't come through that way, then I'll just buy it in two weeks and see you guys then!
So I take it I have to get to level 4 before I see the Clan invite? (I mean I looked under 'Community' and all I saw was how to create one, not accepting invitations. I looked around, but didn't see anything. I will try and make 4 tonight. Looke forward to tomorrow night...hopefully!.
So I take it I have to get to level 4 before I see the Clan invite? (I mean I looked under 'Community' and all I saw was how to create one, not accepting invitations. I looked around, but didn't see anything. I will try and make 4 tonight. Looke forward to tomorrow night...hopefully!.
You pretty much get to level 4 by joining a game and falling over.
So I take it I have to get to level 4 before I see the Clan invite? (I mean I looked under 'Community' and all I saw was how to create one, not accepting invitations. I looked around, but didn't see anything. I will try and make 4 tonight. Looke forward to tomorrow night...hopefully!.
I don't think your level matters for accepting invites, but I could be wrong. I'm pretty sure we had a guy last week that had just created his character and played with us. Either way, getting to level four won't take long.
I must apologize to Thirteenth and Keegs - I saw Keegs in a couple of my games the other night, but was still so "what's going on" that I didn't realize it until the end. Tonight, Thirtheenth sent me a message that either never popped up, popped up the one time I stepped away to finish laundry or popped up without me knowing what the heck it was.
I'm so clueless on this game - played only suppression and sabotage, b/c I was overwhelmed when moving to the next mode. Anyway, I'm not snobbish guys, just clueless (and feel pretty neutered without a keyboard to type on). I'll try to watch harder (and get my headset on - haven't done that yet).
Take care!
Why do my squad mates always drive the APC straight up the road to the gate at the beginning of a round of Acquisition? It has a life expectancy of about 3 seconds if it doesn't hit any mines. The greatest value of an APC is as an advanced spawn point. Just move it closer and hide it behind some cover out of the way.
Also the guided RPG rockets are oh so sweet for destroying bunker turrets. They are must have items for an attacking squad.
The game really opens up once you play in a leadership position. I had to start thinking about the value of each objective on the map, but then realized I had no idea on what priorities to set. Eventually, I found a post explaining the function of each objective. The in-game tutorial really should do a better job at explaining these basics.
@Cymbrogi
I can assure you that you were not alone in feeling clueless in the face of Acquisition and Domination (to be honest, it took me a while to work out Sabotage too). Zipper have deliberately and IMO cleverly made the objectives, tactics and rules for those two game types fairly opaque. The only way to survive long enough to learn what's going on is to work with your squad and follow your squad leader's instructions. I did little of either in my first few games (a legacy of MW2, I suspect) and died... often... and in ugly ways.
It's also worth taking a purely supporting role in Acquisition or Domination early on. By not being in on the frontline you'll get a better idea of the objectives and the tactics. As a rule of thumb, I specialise in repair when defending, and in medic-ing when attacking.
And those aren't unimportant roles either. Killzone2 toyed with both concepts, but they're incredibly well implemented in MAG. Repair specialists slow down enemy attacks (and in the case of Anti-Aircraft batteries repairs, deny them a forward spawn point). And medics can ensure that an entire squad survives intact from objective to objective (believe me there are some LONG walks in Domination if you have to respawn). In addition, carrying out repairs and rescucitating comrades earn more XP than kills! Which is a nice bonus for those of us who are too old to twitch shoot with any degree of success.
However, if you think Acquisition and Domination a bad as are new player then wait until you take command... I've had one go at squad leader on Suppression, and it was pretty much the most stressful experience of my gaming life (except perhasp for 1-3 in Demon's Souls which almost made me cry). I can't imagine what it's like to be Officer in Charge on Domination.
Other advice? Erm... don't bother with assualt rifles; everyone is packing LMGs and you will be outgunned in every firefight if you don't have one. Until they nerf them, LMGs are the only way to go.
Also, let go of the K/D ratio obsession if you have one. It's a team game, and my view is that your K/D will track more closely with your team's overall success than with your personal shooting prowess. As a long-suffering Raven player, I can tell you from bitter experience that losing your AAA and being pushed back to your rearward spawn point with 10 minutes still to play will see your K/D ratio utterly destroyed. And you won't even care because defeats like that hurt much, much more.
Finally... use your headset. You and your team-mates will survive much longer if you do.
Hmm. I've gone on longer than I expected, but I think it's because I'm really loving this game. It's tactical. It lets me feel that I can add value even if I don't pile up a mountain of opposing team bodies. And - if Zipper's latest statements are to be believed - there's a lot more to come. I can see myself playing this one for years.
PSN - detroit20
I must apologize to Thirteenth and Keegs - I saw Keegs in a couple of my games the other night, but was still so "what's going on" that I didn't realize it until the end. Tonight, Thirtheenth sent me a message that either never popped up, popped up the one time I stepped away to finish laundry or popped up without me knowing what the heck it was.
I'm so clueless on this game - played only suppression and sabotage, b/c I was overwhelmed when moving to the next mode. Anyway, I'm not snobbish guys, just clueless (and feel pretty neutered without a keyboard to type on). I'll try to watch harder (and get my headset on - haven't done that yet).
Take care!
Haha No problem! I'm still just figuring it out too. I also got an invite from someone too just as I was turning off my console :p
Looking forward to playing tonight! I will be on eventually if I'm not there at the beginning.
Sorry about my abrubt exit last night. I've been having internet troubles, hopefully all is well this evening.
Thanks AZ. If it's not full I know I can just jump in to the game. I don't know how to change squads once i'm in if that's even possible, though.
Thanks for the Clan invite--I had a lot more fun last night playing with a few people I could specifically focus on working with.
One question: I have been using the assault rifle with great success, especially now that I have the reflex sight, and a few talents giving me stability and reload speed. Is the LMG really as much better as everyone keeps saying? I didn't notice it being that much better when I tried it, which is why I landed on the AR.
Could someone who has tried at least tier 3 of the assault rifle, then switched, comment? Thanks.
Thanks for the Clan invite--I had a lot more fun last night playing with a few people I could specifically focus on working with.
One question: I have been using the assault rifle with great success, especially now that I have the reflex sight, and a few talents giving me stability and reload speed. Is the LMG really as much better as everyone keeps saying? I didn't notice it being that much better when I tried it, which is why I landed on the AR.
Could someone who has tried at least tier 3 of the assault rifle, then switched, comment? Thanks.
If it ain't broke, don't fix it. I'd highly recommend staying with the assault rifle if it's working for you. The LMG is overpowered, and they'll fix that soon enough. The biggest difference I found was clip size. The LMG has a 75 round clip, so I don't have to reload all the time, which makes all the difference in a firefight.
@philosofrenzy
I haven't upgrade to Tier 3, so I can't make the comparison you want. However, my own experience is that the (Raven) LMG carries has as great a practical range as the Tier 1 assualt rifle, does more damage, and has a much larger magazine, but almost no encumbrance penalty and little recoil. (I also read that the Valor LMG has almost not recoil, but I can't confirm that.) The only thing it can't do is take a suppressor.
The result is a weapon that, like the Stey Aug H-Bar in MW2, can effectively be used to snipe, assualt and close quarters battle... except with a 100 round magazine.
One result of this imbalance is that it has created a viscious cycle. So many players now carry them that other players can ill afford not to do the same. CQBs happens all the time in Domination, and the rather loose MAG controls mean they inevitably become Spray n' Pray affairs. Having to reload during one of those all but guarantees an unhappy ending. For the same reason, heavy armour is becoming very common...
I started on assault rifles, but unless and until the LMGs are given a tweak I won't be going to back to them.
PSN: detroit20
How go I get a clan invite? I'd like to join in. I've wanted to play some games with the GWJ community and this is the first opportunity I've had. My current PSN name's Hard1Victory and I've got a SVER in the 40's.
Thanks for the replies. I am finding the added accuracy and quick reload of the assault rifle *is* working for me, but I've scavenged a few LMGs off of enemy corpses, and they seemed to be pretty good--not good enough to make me feel like I needed to make the switch though. They seemed to have substantially more recoil, though having a bigger, louder gun might have just caused me to notice the recoil more.
I'll have to play with it more to see if, for example, it slows my running down or makes me tire faster. If it does, it will make my suicidal medic runs turn into suicidal runs tout court.
I was chatting with Amazing Zoidberg and the COunselor today, discussing the pros and cons of various builds.
I've been thinking about upgrading my assault rifle with a reflex site or going for the sniper, getting a grip and bipod.
However another thought has crept in. I suppose you could call it the Sun Tzu Build. Improved stealth, sensor jammer, perhaps building up towards motion sensor. Ideally with a silenced weapon.
Why call it the Sun Tzu Build? Well, he apparently he put great emphasis on spies. Knowing what the enemy would do, where they were etc. Of course the counter to this is that he wanted to keep his movements secret.
One of the problems I can see with this, is that would only work in very specific situations. Trying to flank to get objectives back in domination; sneaking around to shoot attackers in the back. And so forth.
Also, it's likely to take me away from FRAGO points and the rest of my team. Which feels somewhat selfish.
Any thoughts?
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